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3/14/2003 anonymouse: [Donjon] Permanent possessions at character creation?
I'm sure I read somewhere in the book that you don't start with any; one friend says you start with one weapon -or- armor, plus a miscellanous, and another says…
In CRN Games
Participants: anonymouse, Ben Morgan, Chris Kucsera, Clinton R. Nixon.


3/23/2003 anonymouse: [Donjon] Abundant dice got you down?
Use a Palm! Or a souped-up calculator. Or something along those lines. I've been playing Donjon for a few weeks now; most of that has been online, over IRC (hopefully…
In CRN Games
Participants: anonymouse, jdagna.


3/25/2003 anonymouse: [Donjon] using Attributes for lack of Ability
Is this good with the rules-as-written? Obviously if it works for me, no problem, but I'm trying to stick to the rules for awhile before branching off and tweaking things…
In CRN Games
Participants: anonymouse, Clinton R. Nixon.


3/31/2003 anonymouse: [Donjon] Setting: Hyrule.
Been playing a lot of Wind Waker recently, so a Donjon-themed Link was on my mind. As a variant, it'd be interesting to turn an Attributes dial and use -…
In CRN Games
Participants: anonymouse, greyorm, Jason L Blair, Mike Holmes.


4/3/2003 anonymouse: [Paladin] Legacy: a Vagrant Story
So, here's the setting my sibling and I are going to be playing Paladin in. It's based on the Playstation game Vagrant Story, which we're both extraordinarly fond of. There…
In CRN Games
Participants: anonymouse, Clinton R. Nixon, Blake Hutchins.


4/4/2003 anonymouse: [Paladin] Legacy: a Vagrant Story.
GM: Michael (that is to say, me) Player: Brian (slightly-younger brother) The setting for our game is based off of the Playstation game Vagrant Story. This thread is where I'm…
In Actual Play
Participants: anonymouse, Clinton R. Nixon.


4/10/2003 anonymouse: Lunch Money.
Anyone played this game? It's a standalone card game; two decks, put out by Atlas. Came out.. dunno, five or six years ago? I tend to get a couple of…
In Key 20 Publishing
Participants: anonymouse, Jason L Blair, Valamir, Tundra, Slant, Ninchen, Comte, spunky.


4/16/2003 anonymouse: Oracle -- the End of Time.
Originally, this was going to be my next 24-hour project, as the inspiration hit tonight and I was really moving along and happy.. but I decided to pace it slower,…
In Indie Game Design
Participants: anonymouse, Mike Holmes, SrGrvsaLot, Ron Edwards, Jonathan Walton.


4/16/2003 anonymouse: Spotty HTML code?
Specifically, I occasionally want to use a horizontal line to mark off sections in a post, but the simple and standard: <hr> ..does not seem to work. The little 'Options'…
In Site Discussion
Participants: anonymouse, Clinton R. Nixon.


4/22/2003 anonymouse: Go as primary resolution mechanic?
Idea: You use a 9x9 board; the 13 and the 19 are probably too large for any kind of quick resolution. Every action has a stone-amount associated with it; maybe…
In RPG Theory
Participants: anonymouse, Garbanzo, Mike Holmes, Jonathan Walton, Valamir, Andy Kitkowski, clehrich, hix, Marco, Chris, Thomas Tamblyn, Shreyas Sampat.


6/13/2003 anonymouse: Gamist Article-inspired character advancement mechanic.
Specifically, this question/bulletpoint: How tough and effective should a starting character be? If it's too high, then there's no reason to improve; if it's too low, the early stages of…
In RPG Theory
Participants: anonymouse, Ian Charvill.


6/13/2003 anonymouse: the Gamist Hard Question.
(side note 1: 'NIMBY' probably should've gone in the Glossary. the only reason I recognised it was from reading SimCity manuals over the years) (side note 2: how long has…
In GNS Model Discussion
Participants: anonymouse, Alan, Ron Edwards, Jack Spencer Jr, Lxndr, contracycle, M. J. Young.


7/20/2003 anonymouse: HEX/cyberpunk characters.
HEX is technically "techno-urban" roleplaying, but traditional cyberpunk is certainly found under that umbrella. I mention HEX specifically because I don't know of anyone else working on such a game…
In RPG Theory
Participants: anonymouse, M. J. Young, ross_winn.


8/13/2003 anonymouse: Smacked Upside the Head with a Guitar:
or, FLCL-inspired play design. (FLCL - pronounced 'Fooly Cooly' - is a six-episode anime series from Gainax. i watched it again after a space of a few years this past…
In RPG Theory
Participants: anonymouse, Paul Czege, Mike Holmes, gobi.


8/17/2003 anonymouse: Portland, OR-area gamers for WTF? and FLCL viewing?
So, check out: http://www.indie-rpgs.com/viewtopic.php?t=7616 If this looks interesting, but you're not really sure how it'd play out, we could get together somewhere and spend a couple of hours watching FLCL,…
In Connections
Participants: anonymouse, gobi.


9/11/2003 anonymouse: Some Donjon thoughts on monsters.
1: Fully-statted monsters - such as presented in the sample adventure, or the Monster Pak - are useless unless you enforce the following: A: Players must be allowed to peruse…
In CRN Games
Participants: anonymouse, Clinton R. Nixon, Catalyst.


9/12/2003 anonymouse: Piece: Ablative Luck.
Was watching Once Upon a Time in Mexico... Got to thinking that a game could have some kind of "luck armor". Heroes get a boatload, mooks probably only have a…
In RPG Theory
Participants: anonymouse, gobi, ethan_greer, mrteapot.


9/27/2003 anonymouse: [Donjon] Some not-heroes on IRC.
Tonight was mostly just a bit of setup. Three out of the four players hadn't played it before, and two of those didn't have the book, so time was spent…
In Actual Play
Participants: anonymouse, Paganini, Dana_mun.


10/5/2003 anonymouse: a lonely Donjon bookshelf: what should sit next to it?
Okay, so Clinton extended the offer in the main Donjon book and at least a couple of other places that anyone wanting to write a supplement for Donjon would be…
In CRN Games
Participants: anonymouse, Trevis Martin.


10/11/2003 anonymouse: [Donjon] Adventures in the Ice Cave, part 2.
Previous: http://www.indie-rpgs.com/viewtopic.php?t=8141 * Wildman/AgentFresh was out this session; prior commitments. * This all took about three hours. Donjon takes forever online. Thankfully I've got a dice bot setup to roll…
In Actual Play
Participants: anonymouse.


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