The Forge Reference Project: Browse Threads

 

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From Day One


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3/28/2003 Lugaru: Engeneering the dead
Ok... some of you might have read some prev. posts on how imprtant the manipulation of undead resources can be in my game. Of course this is not exclusively an…
In Indie Game Design
Participants: Lugaru.


3/28/2003 Shadeling: My estranged game: Fragments of Imagination
Yes it is estranged in some ways... I have been working on an RPG like the rest of us here...not to necessarily publish, but first and foremost for the sheer…
In Indie Game Design
Participants: Shadeling, Paul Czege, Mike Holmes, taalyn, greyorm.


3/28/2003 Fentible: Adapting Seventh Sea Magic to TROS
Hi all, I've been considering running a swashbuckling game (probably set in France in the sixteen hundreds) for quite a while and The Riddle of Steel seems to be the…
In The Riddle of Steel
Participants: Fentible, Stephen, Wolfen.


3/28/2003 redcrow: Need help developing categories for magic
I'm developing a game in the fantasy genre and could use some input for ideas on how to categorize magic. So far what I've been trying to do is balance…
In Indie Game Design
Participants: redcrow, ethan_greer, Thomas Tamblyn, taalyn, greyorm, Mike Holmes, Kester Pelagius.


3/28/2003 svenlein: Idea for selling next book
Would this be possible for an option to buy the next book? I give you some money. You give me the pdf of the book. Then when the book comes…
In The Riddle of Steel
Participants: svenlein, Jake Norwood, Shadeling, Ron Edwards, Cynthia Celeste Miller, prophet118, Darth Tang.


3/28/2003 Patrick Boutin: attribute based on aspect
Hi everybody, I'm currently toying with a new system and I need help finding some "attributes" based on different "aspects". It all begins with a new layout for a character…
In Indie Game Design
Participants: Patrick Boutin, redcrow, simon, M. J. Young.


3/28/2003 Michael Hopcroft: Anyone have an Open Source Systems list?
Does anyone have a liost of all the game systems that have Open Gaming License-like licenses on them? In other words, all the pre-existing systems I can make commercial products…
In Indie Game Design
Participants: Michael Hopcroft, Rich Stokes, Mike Holmes, ThreeGee, ethan_greer, talysman, iago, bladamson, axonrg.


3/28/2003 SGE: Mechanic for narrative games: opinions?
Good day, and I'm a first time poster...be gentle with me! I have an idea for a mechanic for a purely homebrew mythic Norse game I'm planning, and wondered if…
In Indie Game Design
Participants: SGE, ADGBoss, Jack Spencer Jr, Mike Holmes, Valamir.


3/28/2003 Michael Hopcroft: CD-ROM Preorders on PDF files
I'm thinking about offering visitors to my website the chance to preorder HeartQuest 2nd Edition on CD-ROM and get a coupon for a discount on the Print-On-Demand edition of the…
In Publishing
Participants: Michael Hopcroft, Paul Czege, Adam, Valamir.


3/28/2003 ethan_greer: Trollbabe delivery question
So, on the Trollbabe site, it says it gets delivered via Anvilwerks bookshelf. But I thought that was switched over to the Forge Bookshelf. Well, which is it?
In Adept Press
Participants: ethan_greer, Clinton R. Nixon.


3/27/2003 Andy Kitkowski: Indie RPG Awards: Finalists have been Decided!
Hey, don't want to come in swinging what sounds to be like a total piece of PR. You can find out the full spiel at the awards site (http://www.rpg-awards.com), but…
In Publishing
Participants: Andy Kitkowski, Brian Leybourne, Clinton R. Nixon, Valamir, taalyn.


3/27/2003 feanor: Is there irc/chat for TROS?
Sorry if this has been asked before. I was wondering if there is a irc or some sort of chat for tros? If not ...there should be!
In The Riddle of Steel
Participants: feanor, Brian Leybourne, Jake Norwood, arxhon, Enoch, Wolfen.


3/27/2003 Clinton R. Nixon: Forge birthday
It's exactly 7 days until the Forge is 2 years old. (Note: The Forge is older than that. It's 7 days until the forum, and the renaming of the site…
In Site Discussion
Participants: Clinton R. Nixon, Paul Czege, Walt Freitag, Ron Edwards, Adam, Christoffer Lernö, Mike Holmes, szilard, Jonathan Walton.


3/27/2003 Simon W: Gangs of the Big Apple
After seeing the movie 'of s similar name' myself and Mark George thought it would be a good idea to base a gm-less and dice-less rpg around. We came up…
In Indie Game Design
Participants: Simon W.


3/27/2003 Matt Wilson: regarding character ownership
In a game I'm working on, I had this mechanic idea for a player rolling a Setback, a complication to the character in question. My original idea was that the…
In RPG Theory
Participants: Matt Wilson, cruciel, Matt Gwinn, Clinton R. Nixon, Dr. Velocity, Le Joueur, Tim C Koppang, Andrew Martin, Tony Irwin, xiombarg, Mike Holmes.


3/27/2003 Ron Edwards: Playing Trollbabe at the GTS
Hello, So we played Trollbabe during one late evening at the GAMA Trade Show: me as GM, and Eugene Zee, Mark Mazella, and Jake Norwood as players. I'd been wanting…
In Actual Play
Participants: Ron Edwards, Jake Norwood, Eugene Zee, Bankuei.


3/27/2003 signoftheserpent: space patrol galactic history
a reposting of sorts from below (because im somwhat bored and termninally insecure). dont take the writing style too seriously ;) *** Space Patrol: Galactic History Then: The Mentors and…
In Indie Game Design
Participants: signoftheserpent, Matt Wilson.


3/27/2003 Mokkurkalfe: Adapting sorcery to fit my world
The translation of my game and gameworld from my former system into TROS have gone pretty well. But now it's time for sorcery. The TROS system is cool, but if…
In The Riddle of Steel
Participants: Mokkurkalfe, Shadeling, Ben Lehman.


3/27/2003 jburneko: More Sorcerer Questions Prompted By Willard
So, last night I saw Willard. I saw the original a LONG time a go and frankly, I don't remember it disturbing me as much as this version did. I…
In Adept Press
Participants: jburneko, Ron Edwards.


3/27/2003 Matt Wilson: D&D with kickers
I'm running a D&D game for a group on alternate sundays. They're kind of a mixed bunch as far as GNS preference goes. Some of them have a resistance to…
In Actual Play
Participants: Matt Wilson, greyorm, Christopher Kubasik, Ron Edwards, Valamir, talysman.


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Subsequent Topics

3/28/2003 Bruce Baugh: Preliminary thoughts: Real Souls In A Fake World
Szilard's comments about magical difficulty based on plot significance went pinging around my skull and brought together some stray elements. Let's see... This game is about characters who discover that…
In Indie Game Design
Participants: Bruce Baugh, Shadeling.


3/28/2003 Cynthia Celeste Miller: CAH in my hands!
I've waited almost 17 years for today. You see, today marks the day when I first held a full-fledged, honest to gosh published RPG that I designed (or helped design)…
In Cartoon Action Hour
Participants: Cynthia Celeste Miller, Jason L Blair, gunsel.


3/29/2003 xig: introduction & thank you
I just want to say hello, and to thank The Forge, Ron and Clinton for setting up this forum. I also want to thank everyone who likes, bought, or supports…
In XIG Games
Participants: xig, Ron Edwards, Mike Holmes, rafial, Jürgen Mayer.


3/29/2003 talysman: Gamist/Narrativist hybrid: possible or impossible?
I thought I'd throw out some thoughts/questions that have been churning in my mind for a while and see what other people concluded. a lot of these questions have surfaced…
In GNS Model Discussion
Participants: talysman, Clinton R. Nixon, Ron Edwards, Mike Holmes.


3/29/2003 Jonathan Walton: Narratology & Roleplaying
I was in the college library doing some research for Storypunk when I stumbled across the academic discipline of narratology. I suppose I was vaguely aware that it existed, but…
In RPG Theory
Participants: Jonathan Walton, Johannes, Clinton R. Nixon.


3/29/2003 Jonathan Walton: In Search of a Metagame
So, mechanically, Storypunk is almost finished (though some playtesting still needs to happen, and then I have to sit down and write the damn thing), and I was discussing a…
In Indie Game Design
Participants: Jonathan Walton, Jack Spencer Jr, Spooky Fanboy, szilard, RobMuadib, deadpanbob.


3/29/2003 Matt Wilson: Playtesting strategy
I'm currently playtesting a game, and I wondered if anyone has any thoughts on strategy based on experience or otherwise. I've been taking the laboratory approach of focusing on one…
In RPG Theory
Participants: Matt Wilson, Mike Holmes, Marco, Bruce Baugh, Walt Freitag, Sylus Thane, Othyem, Valamir, M. J. Young.


3/30/2003 Sneaky Git: Explaining Sorcery in Game Terms
I know that there has been a ton of talk about how magic works, how to make speels, and whatnot... And I know that the rules suggest that "as a…
In The Riddle of Steel
Participants: Sneaky Git, Brian Leybourne, Wolfen.


3/30/2003 taalyn: Rulebook outline?
I've been collecting together my Aisling notes, and have sat down to actually write out the rulebook. I've run into a problem: I'm rather vague on how to arrange things!…
In Indie Game Design
Participants: taalyn, Shreyas Sampat, brainwipe, JSDiamond.


3/30/2003 Sneaky Git: The Fate of the Fey
I can't remember which thread it was, but it got me thinking... I went back to the rulebook, flipped through, and then re-read the section detailing the Fey and the…
In The Riddle of Steel
Participants: Sneaky Git, Jake Norwood, Nick Pagnucco, Brian Leybourne, Wolfen, Amy1419, Ashren Va'Hale, Shadeling, PAD the MAD.


3/30/2003 JamesDJIII: Sorcerer by Gaslight!, Part 2
An actual transcript of actual play. Things get ugly. http://thejeffers.dyndns.org/~jjeffers/Games/Sorcerer/Gaslight/ Enjoy!
In Actual Play
Participants: JamesDJIII, Ron Edwards.


3/30/2003 Christoffer Lernö: Randomized Character Creation: a good thing for beginners?
It was a long time since I GM:ed a total beginner, and a solo adventure at that. I was running a really old Swedish RPG which had a lot of…
In RPG Theory
Participants: Christoffer Lernö, Mark Johnson, Jack Spencer Jr, Lugaru, ThreeGee, Mike Holmes, Walt Freitag, Ron Edwards.


3/30/2003 Jack Spencer Jr: Storyteller Heartbreakers
This idea recently occured to me. I'll see if I can express it properly. With the fantasy heartbreaker articles, there has been some discussion over whether there are other types…
In RPG Theory
Participants: Jack Spencer Jr, Lugaru, ThreeGee, Paganini, Rob MacDougall, Jared A. Sorensen, Mike Holmes, Bruce Baugh, Clinton R. Nixon, Ron Edwards, cruciel, greyorm, szilard, Valamir, Paul Czege, Blake Hutchins, John Kim.


3/30/2003 Brian Leybourne: Actual Play: A Social Experiment...
A couple of my players couldn't make it to yesterdays game, so I decided to try a bit of a "social experiment" with the 3 who made it. My goals…
In Actual Play
Participants: Brian Leybourne, Mike Holmes, Ron Edwards, Valamir, arxhon.


3/31/2003 Dr O: Universalis site down
Hi All, I don't really know where to put this but it is somewhat related to publishing . . . The Universalis website is down, and has been down for…
In Publishing
Participants: Dr O, Valamir.


3/31/2003 RamblingMan: Dice Less Task Resolution
I was just wondering what sorts of things people may have tried for resolving tasks without using as many dice as needed. I don't have very many dice, or an…
In CRN Games
Participants: RamblingMan, anonymouse, Mike Holmes, quozl, Scripty, Dev.


3/31/2003 taalyn: Aisling - mechanic review, please? <LONG>
Hey all, Here's my writeup for the Aisling mechanic. Would anyone be willing to critique it? How To Do It Whenever a charactert attempts an action whose outcome is significant…
In Indie Game Design
Participants: taalyn, Wolfen, greyorm.


3/31/2003 anonymouse: [Donjon] Setting: Hyrule.
Been playing a lot of Wind Waker recently, so a Donjon-themed Link was on my mind. As a variant, it'd be interesting to turn an Attributes dial and use -…
In CRN Games
Participants: anonymouse, greyorm, Jason L Blair, Mike Holmes.


3/31/2003 [FHE]dave: Fey Statistic
hello, I'm new to TROS and next week we have our first gaming session with chargeneration. So I'd like to know a thing: I want to play a Fey; what…
In The Riddle of Steel
Participants: [FHE]dave, Wolfen, Valamir, Shadeling.


3/31/2003 Ziggy: Ninja Gibbon - mechanics Q
Hi there. I've been browsing here for a while, trying without sucess to get a game running (I may have some mechanics for this game in a few days). Meanwhile,…
In Indie Game Design
Participants: Ziggy, Mike Holmes, Mark Johnson, Thomas Tamblyn.


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