Previous Topics 9/3/2001 Adam: History of the Forge Link? Hello,
It appears that the link on http://www.indie-rpgs.com/main.html to the History of the Forge (http://www.indie-rpgs.com/history.html) is incorrect - or, more likely, that history.html is simply not present. . .
Best,… In Site Discussion Participants: Adam, Clinton R. Nixon.
9/3/2001 James V. West: Web-Page Challenged... I posted my stuff on a geocities page using the generic "page builder" software they provide. Very limiting, as far as I can tell.
The next time I post a… In Publishing Participants: James V. West, Matt, Tyrant, Valamir, peteramthor, Jack Spencer Jr, FilthySuperman, Philippe Tromeur, Epoch, Ron Edwards, Clay.
9/3/2001 Galfraxas: My Little Game Idea - An Update Hello Again,
Some of you may remember a post I made earlier about a game I was designing, a sort of COPS with magic thing. Well, anyway, I thought I'd… In Indie Game Design Participants: Galfraxas, Jared A. Sorensen, hardcoremoose, Marco.
9/3/2001 Supplanter: Mechanics, Emotion and Amberway II The strong version of "System Does Matter" is that a game's design must do more than not impede a desired play goal; it must support it with fostering mechanics. I… In Actual Play Participants: Supplanter, Ron Edwards, Mike Holmes, Mytholder, greyorm, Epoch, Knight, James Holloway, contracycle.
9/3/2001 Supplanter: Last(?) Combat Question The combat section in HB Sorc is much clearer than the old text. I think I'm just about there. One last thing I wonder: The rules seem to suggest that… In Adept Press Participants: Supplanter, Ron Edwards, hardcoremoose.
9/2/2001 Supplanter: Karma, Fortune, Hunh? I've been puzzled by Ron's claim that GNS orientation is completely independent of resolution method, meaning "Jonathan Tweet's triad of Karma, Fortune and Drama." Specifically, it always seemed obvious to… In GNS Model Discussion Participants: Supplanter, Ron Edwards, Uncle Dark, Paul Czege.
9/2/2001 Zak Arntson: the Jon Morris Sketchbuk Roleplaying Game - Freebie RPG [H3][A HREF="http://zaknet.tripod.com/hmouse/games/sketchbuk.html"]the Jon Morris Sketchbuk Roleplaying Game[/A][/H3]
Just finished my newest roleplaying game, based on the freaky art by Jon Morris at http://www.ape-law.com.
It's a beer & pretzels affair with… In Indie Game Design Participants: Zak Arntson, Ron Edwards, James V. West.
9/2/2001 rpghost: RPGNow.com Instant Download Sales! RPGNow.com ( http://www.rpgnow.com ) is an electronic delivery system for role-playing games: rule books, modules, fiction, paper miniatures, software, and more! Puchase products in the store and imedately download them… In Publishing Participants: rpghost, Tyrant, Matt, sandy.
9/2/2001 Tyrant: CD "Book" Format While the debate between RTF and PDF rages ever onward
(I prefer PDF myself)
Lets say I wanted something Physical to sell my customers... Okay, granted actual books can be… In Publishing Participants: Tyrant, kwill, Dav, Matt, Ron Edwards, James Holloway.
9/2/2001 FruitSmack!: Essay Question Hi
I loved your essays and I was just wondering if anymore were on the horizon?
FruitSmack! In Wicked Press Participants: FruitSmack!, John Wick.
9/2/2001 FruitSmack!: Hmmm...Anything Good? Dang Jason, I figured there *had* to be some killer F.A.T.A.L stuff in here somewhere!!!
Seriously, This is my first post at the forge and I have to say that… In Key 20 Publishing Participants: FruitSmack!.
9/1/2001 Uncle Dark: contested rolls and the Pool Heya,
I just finished reading The Pool ( I know, I'm behind on my Game Design Geek reading list... I've been finishing a masters degree, OK? :smile:) and it looks… In Random Order Creations Participants: Uncle Dark, Jeffrey Straszheim, James V. West.
8/31/2001 Tim C Koppang: character vs player rewards I’m pretty sure that this sort of idea has been presented in one form or another in the past, but here goes:
It seems to me that there is a… In RPG Theory Participants: Tim C Koppang, Ron Edwards.
8/31/2001 Gordon C. Landis: They HATE me! They REALLY HATE me! Whoops, editing because I hit the button before I put in my comments. Anyway, I posted this in response to something over on RPG.net, and I realized . . .… In Indie Game Design Participants: Gordon C. Landis, Jeffrey Straszheim, Ron Edwards, FilthySuperman.
8/31/2001 Nathan: Swamped = Next Issue? Hello friends & readers.
Due to my terrible case of "work", I have not been able to get much work done in the past couple of weeks on the site.… In Mystic Ages Online Participants: Nathan, Darn Fun Games.
8/31/2001 Balbinus: Sorceror Group Size One of the interesting things with Sorceror to my mind is that the focus on the characters is so strong it is difficult to have too many of them. What… In Adept Press Participants: Balbinus, FilthySuperman, Ron Edwards, Ben Morgan.
8/31/2001 Balbinus: Little Fears character sheet PDF Hi folks,
Jason, is there any chance of a downloadable character sheet pdf? Sadly, one of the first things I did with my copy of Little Fears was damage the… In Key 20 Publishing Participants: Balbinus, Jason L Blair, trelliz.
8/31/2001 hardcoremoose: The Pool in Action (Or, How I Learned to love the Hose) By popular demand, here's my account of The Pool, which I had the pleasure of playing this past Monday evening.
My intent with this post is to facilitate some interesting… In Actual Play Participants: hardcoremoose, Ron Edwards, James V. West.
8/30/2001 James Holloway: "Completeness" and Customer Expectations Following on from a question in another forum, I ask:
I think that most of this forum's users (examples of progressive humanity that they are) would agree that one of… In Publishing Participants: James Holloway, Ron Edwards, Ian O'Rourke, Mike Holmes.
8/30/2001 Levekius: I dunno where to begin... Hello all!
well, I've visited the site once or twice a week, I'm starting to get a feel for the place.
One area where I really, and I mean REALLLLLY… In Indie Game Design Participants: Levekius, Ron Edwards, Epoch.
<< more previous topics | | Subsequent Topics 9/3/2001 Matt Gwinn: Artists Needed Well, I am moving forward on turning Kayfabe into a shareware PDF, but I need artwork.
Anyone interested in drawing some kickass wrestlers should contact me and send me a… In Indie Game Design Participants: Matt Gwinn, Dav.
9/4/2001 GreatWolf: Some thoughts on GMing in Alyria [quote]
Seth,
I think that my earlier comment may have been out of line. That is to say that I think that given the distribution of authorial/directorial power as you've… In Dark Omen Games Participants: GreatWolf, Ron Edwards, Mike Holmes.
9/4/2001 Paul Czege: I created The World, the Flesh, and the Devil... ...from a profane interbreeding of The Pool, Sigil, Sorcerer, Everway, Story Engine, and illuminated manuscripts.
It features Fortune-based conflict resolution, player narration of successes and failures, and dice fabrication as… In Indie Game Design Participants: Paul Czege, GB Steve, Ron Edwards, hardcoremoose, James V. West, lumpley, Ben Morgan, Bankuei.
9/4/2001 xiombarg: Basic Question Perhaps I'm not reading my copy of Sorcerer closely enough, but I'm not sure when a demon is In Need. I know it loses Power and so on for every… In Adept Press Participants: xiombarg, Jack Spencer Jr, Ron Edwards, Knight, random, Ben Morgan.
9/4/2001 Wart: Sorcerer-as-PBEM I've been considering running Sorcerer as a PBEM - has anybody tried this before, and if so what works and what doesn't work? I'm considering a turn-based format - which… In Adept Press Participants: Wart.
9/4/2001 FilthySuperman: Creating the gamer not the game Just realized this doesn't belong in this folder at all. Moving it to the appropriate folder as soon as I find it.
T
This Message was edited by:… In Indie Game Design Participants: FilthySuperman.
9/4/2001 FilthySuperman: Creating the Gamer, not the game. This is the closest folder I could find for this.
Well it's happened. Here I am, years of gaming experience.. member of the elite "Forge" group of heavyweight discussors (is… In Actual Play Participants: FilthySuperman, Zak Arntson, unodiablo, Laura Bishop, Paul Czege, trelliz, Ron Edwards, Marco, Mike Holmes, jburneko, joshua neff, james_west, Ian O'Rourke.
9/4/2001 jburneko: Taking It All Too Seriously or Curse You Ron Edwards WARNING: This post is an uncensored dump of my personal feelings. Sarcasim and humor are used heavily and any 'blanket' statements I may make about play styles and individuals are… In Actual Play Participants: jburneko, Ron Edwards, Epoch, kwill, Mytholder, Blake Hutchins, Cameron, Ian O'Rourke, Emily Dresner, james_west, contracycle.
9/5/2001 xiombarg: Success: The RPG Based on a thread in the Game Design forum at the Gaming Outpost, I created a numberless, description-based RPG called Success. Please check it out and let… In Indie Game Design Participants: xiombarg, Jack Spencer Jr, Ron Edwards, Epoch.
9/5/2001 Jeffrey Straszheim: Player power in the MoV In Ron's review of The Pool he said this:
The discussion of the Monologue of Victory
seems driven by paranoia that the player
will destroy any logic or content… In Random Order Creations Participants: Jeffrey Straszheim, Ron Edwards, James V. West, Supplanter.
9/5/2001 Loryndalar: A die betting game... Hey all! Uh, I'm not sure if this is any good, or if it makes sense...
but it's on my hard-drive, it's interesting, so I'm presenting it :smile:
Hope it's… In Indie Game Design Participants: Loryndalar, Zak Arntson.
9/5/2001 jburneko: Layout Question So, my hardcover copy of Sorcerer arrived and I've been reading it over the last few days and there's something about the organization that I just don't get. Many reviews… In Adept Press Participants: jburneko, Ron Edwards.
9/6/2001 Matt Gwinn: RPGs based on films I've been hoping to design a game based on the film Blood of Heroes (AKA Salute of the Jugger) and up until last night I wasn't sure if it would… In Indie Game Design Participants: Matt Gwinn, Tyrant, unodiablo, contracycle, hardcoremoose, Mithras.
9/6/2001 Matt: Web promotion This a tangent to the HTML thread, but I thought it could do with some discussion as most of us have web pages.
Once you have your cool and funky… In Publishing Participants: Matt, Ron Edwards, Emily Dresner, Philippe Tromeur, Tyrant, Marco, rpghost, ephealy.
9/6/2001 Valamir: The possessed house adventure Hey all, I'm going to be running my first Sorcerer adventure this Saturday, which since I just found out about it yesterday, leaves me little time to prepare. I'm thinking… In Adept Press Participants: Valamir, Ron Edwards, Clinton R. Nixon, Clay.
9/6/2001 Mike Holmes: Mechanics as they relate to the world This is similar to the last post but different enough to warrant a new thread, I think.
Maybe it's just the hardcore simulationist in me, but how am I to… In Dark Omen Games Participants: Mike Holmes, GreatWolf.
9/6/2001 DaR: Implementing Premise So I found myself with a couple of days of downtime, and decided to actually start working up the fantasy campaign I'd been meaning to for a while. Aha, I… In RPG Theory Participants: DaR, james_west, Zak Arntson, jburneko, Ron Edwards, hardcoremoose, contracycle, Uncle Dark, Mike Holmes.
9/7/2001 Valamir: Commanding Demons Ok. Several places in the book it mentions the ability sorcerers have of giving orders to other demons besides there own. Are there specific rules for this? I can't find… In Adept Press Participants: Valamir, Ron Edwards, Mike Holmes.
9/7/2001 GB Steve: Actor without Immersion Hi Guys! I'm geeting into GNS nitty gritty today.
I looked at the FAQ. Here are the relevant sections:
In Actor Stance, the player is actually playing his character in… In GNS Model Discussion Participants: GB Steve, Supplanter, Logan, Ron Edwards, Mike Holmes, Le Joueur, kwill, jburneko, contracycle, Mytholder.
9/7/2001 GB Steve: Dune Just a quickie really to note that we are playing Dune at the moment using the Hero Wars rules.
It works OK, except of course where we have to fudge… In HeroQuest Participants: GB Steve, Ron Edwards, Blake Hutchins.
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