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From Day One


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5/5/2003 Green: Kathanaksaya, new and improved
I finally have sat down and taught myself enough HTML to create my own web page. Now I don't have to copy and paste everything from a word processing document,…
In Indie Game Design
Participants: Green.


5/5/2003 Ron Edwards: [Tunnels & Trolls] Second level characters
Hello, Our second session of Tunnels & Trolls brought two of the characters to second level and provided amazing depth and profundity to the game ... well, insofar as it…
In Actual Play
Participants: Ron Edwards, Dav, Valamir, Mike Holmes, Sidhain.


5/5/2003 Le Joueur: Elegance and Deliberateness
[Cracks his knuckles and begins typing...] Okay, today's the first asymptomatic day I've had since I got that cold; I think I'll celebrate by trying to unravel what I've wrought.…
In RPG Theory
Participants: Le Joueur, dragongrace, Shreyas Sampat, deadpanbob, C. Edwards, Mike Holmes, Harlequin, Felix, Stuart DJ Purdie, clehrich, Jack Spencer Jr, Ron Edwards.


5/5/2003 Christopher Kubasik: What Else Can Demons Do?
Okay, Here's my one problem with Sorcerer and her sister books: I don't care about the demon powers. Lets say a demon showed up tomorrow and said, "Feed my needs…
In Adept Press
Participants: Christopher Kubasik, Ron Edwards, Bailywolf, jburneko, hardcoremoose, Mike Holmes, Bankuei, Michael S. Miller.


5/5/2003 Ben Morgan: Volatile and Non-Volatile Traits (for want of better terms)
Had an idea the other day, don't know if anyone else has come up with something similar. It revolves around separating elements of a character into two groups, for purposes…
In RPG Theory
Participants: Ben Morgan, Andrew Martin, Mike Holmes, Bankuei, Ron Edwards, Walt Freitag, Emily Care.


5/5/2003 Brian Leybourne: Page Jumping?
Is there any way to jump to a specific page when you are searching through a long list of pages? If I'm doing a search, and the results are spread…
In Site Discussion
Participants: Brian Leybourne, Christopher Kubasik, Mike Holmes, Clinton R. Nixon.


5/5/2003 Michael Hopcroft: In the hospital
One of the problems with a one-man operation is that when that one man gets sick things tend to slow to a screeching halt. I am going to be difficult…
In Seraphim Guard
Participants: Michael Hopcroft, Valamir, Shreyas Sampat.


5/5/2003 OblioDanger: World-building -- getting strated
Hello, all. I've got a question... can anyone recommend a good piece of software for starting world-building? I'm looking for software where I can lay out coastlines, map out terrain…
In Publishing
Participants: OblioDanger, J. Backman, Brian Leybourne, Jason Kottler, talysman, The Gentleman, simon_hibbs, Sturn.


5/4/2003 Eric J.: Pyron's Woes: 17 Wait a second...
I start this post with a couple of things. First: Yes, I'm addicted to Star Wars. No, it isn't all that I GM or play. But anyway- Alright. Let me…
In Actual Play
Participants: Eric J., clehrich, Ron Edwards, jdagna, Ben Morgan, damion, b_bankhead.


5/4/2003 Brian Leybourne: Always good to see...
There's a new thread on RPG.net called "Future RPG Purchases" and a number of the respondants have indicated that they want to pick up The Riddle of Steel. Very good…
In The Riddle of Steel
Participants: Brian Leybourne, Jake Norwood.


5/4/2003 bluegargantua: Heroquesting -- The Larger Picture
From an older thread... However, it is definitely not, "Which side are you on?" The sides in the various political conflicts in Glorantha are deconstructed through playing the game.…
In HeroQuest
Participants: bluegargantua, sben, Ron Edwards, MrWrong, Uncle Dark, Valamir, Tod Olson, simon_hibbs, Mike Holmes, Nick Brooke, Tim Ellis, Gordon C. Landis, Alai.


5/4/2003 SteveD: question about dead tree edition
Will copies be sent out to contributors? If so, when? - I am curious D
In Cartoon Action Hour
Participants: SteveD, Cynthia Celeste Miller.


5/4/2003 Artos: Psychic Powers
This is a related post to the New Setting for a Game Post I just made. My fiance wants to give Faith abilities related to empathy and telepathy. Basically she…
In Cartoon Action Hour
Participants: Artos, Cynthia Celeste Miller.


5/4/2003 Artos: New Setting for a game
Hi everyone. I recently created a character based on this idea for a new game and I wanted to know what everyone thinks. Basically, the battles between Heaven and Hell…
In Cartoon Action Hour
Participants: Artos, Cynthia Celeste Miller.


5/4/2003 Paganini: Gamism: Exploration and Competition
Some reference threads: http://www.indie-rpgs.com/viewtopic.php?t=6269 http://www.indie-rpgs.com/viewtopic.php?t=6330 By GNS definition, all role-playing is Exploration; that is, creation of a fictional reality via communal imagination. Given this, it makes sense to me to…
In GNS Model Discussion
Participants: Paganini, Jack Spencer Jr, clehrich, M. J. Young, Ron Edwards, Mike Holmes, Emily Care, Bankuei, lumpley.


5/3/2003 Clinton R. Nixon: [TSoY] Abstracting damage
The mechanics for my new game, The Shadow of Yesterday, are almost complete. However, I've had a real urge lately to abstract the damage system. You can click on the…
In Indie Game Design
Participants: Clinton R. Nixon.


5/3/2003 Cynthia Celeste Miller: POLL: Filecards in Darkness Unleashed
Currently, we're kind of up in the air about which way to go with filecards in the upcoming Darkness Unleashed book, so we thought it would be a good idea…
In Cartoon Action Hour
Participants: Cynthia Celeste Miller, Jason L Blair, gunsel.


5/3/2003 Norbert: Transbots origins
Well, let me say that whatever it was, it still came out as a pretty good concept. Sometimes those first loose ideas seem to work best. I absolutely like the…
In Cartoon Action Hour
Participants: Norbert, Cynthia Celeste Miller.


5/3/2003 Michael Hopcroft: New contact e-mail starting this weekend
There's a new e-mail address to contact me at: seraph@pacifier.com It is not activated as of this writing (technical problems at the ISP), but will be by the end of…
In Seraphim Guard
Participants: Michael Hopcroft.


5/3/2003 MathiasJack: New mechanic system for draws in FLaW
I want to thank both Spooky and taalyn for the great feed back. They have been essential to the development of my game. Taalyn outlined the relationship map of the…
In Indie Game Design
Participants: MathiasJack, taalyn.


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Subsequent Topics

5/5/2003 Bailywolf: Name That Demon- building difficult demons
As per Mike's suggestion, here is a thread to post difficult-to-stat demon concepts & solutions. Here is one which has been niggling with me- Need: Sorcerer's love and affection Desire:…
In Adept Press
Participants: Bailywolf, Clinton R. Nixon, jburneko, Ron Edwards, Mike Holmes, Valamir, Ben Morgan, Bankuei, Zamiel, Fabrice G., Rod Anderson, Michael S. Miller, Nev the Deranged, Trevis Martin.


5/5/2003 Ben Lehman: Power Distribution in Games
Read some of the things about power dynamics in this forum, and thought I would delurk and post an essay about power in RPGs, and how it relates to system,…
In RPG Theory
Participants: Ben Lehman, Mike Holmes, Emily Care, M. J. Young, Paganini, lumpley.


5/5/2003 Jake Norwood: Portrait style charsheet added to web
www.theriddleofsteel.net/support/charsheetportrait.zip In MS word format, includes a font for use in the sheet. Jake
In The Riddle of Steel
Participants: Jake Norwood, Nick Pagnucco, Brian Leybourne, Angaros, Michael Tree, Wolfen, gnarf, Enoch.


5/5/2003 Ron Edwards: Profiling, spring 2003
Hello, This is a fun Forge thing that goes on two or three times a year. It goes like this: What are the last three role-playing games that you actually,…
In Actual Play
Participants: Ron Edwards, Alan, jburneko, Matt Snyder, lumpley, deadpanbob, Dav, Shreyas Sampat, Clinton R. Nixon, eddie, ethan_greer, rafial, Rod Anderson, Christopher Kubasik, szilard, ScottM, Mike Holmes, cruciel, joshua neff, bluegargantua, C. Edwards, Jared A. Sorensen, DaGreatJL, jdagna, Zak Arntson, Paka, Michael S. Miller, Maurice Forrester, Bob McNamee, hix, RobbieTaylor, Jonathan Walton, hardcoremoose, Ace, Enoch, James Holloway, morgue, Balbinus, Mytholder, Fabrice G., A.Neill, johnmarron, Tim C Koppang, Jack Spencer Jr, b_bankhead, Jere, clehrich, Paganini, Gordon C. Landis, Simon W, efindel, Matt Wilson, Silent Tamatama, Matt Gwinn, Wolfen, Trevis Martin, saffron, Paul Czege, Brian Leybourne, wyrdlyng, John Harper, Drastic, Ian Charvill, erithromycin, Bruce Baugh, sben, John Kim, ejh, jrients, Stuart DJ Purdie, Matt, Chris Passeno, Nick Pagnucco, ThreeGee, Robert Leal, Paul's Girl, Blake Hutchins, Andy Kitkowski, Thor Olavsrud, GreatWolf, SJBenoist, Andrew Martin, simon, Zathreyel, Jake Norwood, Mark Withers, Jack Aidley, Andrew Ciotti, Bryant, Rich Forest, ADGBoss, Philippe Tromeur, xiombarg, Piers Brown, simondale, AnyaTheBlue, MalteseChangeling, James V. West, adamsmith, Steve Dustin, Mr. Spooky, Scripty, ryan m rich, consolcwby, galex.


5/5/2003 Ron Edwards: The word on Demon Con II, 2003
Hello, As mentioned in the Demoncon II thread, the little con here in Chicago is on! The date: Saturday, May 24 The place: DePaul University campus, Chicago, IL The time:…
In Publishing
Participants: Ron Edwards, Dav, Mike Holmes, szilard, Tim C Koppang.


5/5/2003 SwordofLux: Transparency revisited
Just to put in a couple cents, I think of Transparency as relating to, as mentioned previously, intuitiveness combined with ease-of-use. I like to think of it in video-game terms.…
In RPG Theory
Participants: SwordofLux, Ron Edwards.


5/5/2003 Dave Panchyk: Forge Monster Garage: Jesse James, GMSkarka, & Fancy Dan
[quote="GMSkarka"]The reason that consumers think that D20 can do anything is because, simply, in the hands of any reasonably talented game designer, IT CAN. [/quote] Well-a, well-a, well-a. Anyone seen…
In Indie Game Design
Participants: Dave Panchyk, Clinton R. Nixon, Jonathan Walton, deadpanbob, Valamir, Ron Edwards, Mike Holmes, John Harper, Matt Wilson.


5/5/2003 Andy Kitkowski: PALADIN: I'd LOVE to see this in the future...
So the hardest part of gettng ready a game of Paladin (OK, ok, I've only run it once, but still...) is hammering out a code. Sure, the code is going…
In CRN Games
Participants: Andy Kitkowski, Clinton R. Nixon, Mike Holmes, Bob McNamee.


5/6/2003 Gold Rush Games: For those who are about to design...we salute you
For those looking for freely available material to draw inspiration from or perhaps even to use directly in your own product, we submit the Action! System. Version 1.1 of the…
In Indie Game Design
Participants: Gold Rush Games, Kester Pelagius, Mike Holmes, Delmer Esau.


5/6/2003 taalyn: point of view?
This may not be the right forum, but thinking it is at the moment... What point of view do you prefer when reading rules? What I mean is do I…
In RPG Theory
Participants: taalyn, Shreyas Sampat, Mike Holmes, Jack Spencer Jr, Ron Edwards, Matt Wilson.


5/6/2003 Ben Lehman: Help a GNS illiterate?
Everyone is looking for something-- Goals, Desire and RPGs My name is Ben Lehman, and I am GNS-illiterate. No matter how many times I read Ron's essays, I can't seem…
In GNS Model Discussion
Participants: Ben Lehman, Garbanzo, Paganini, Jack Spencer Jr, Mike Holmes, Ron Edwards.


5/6/2003 Ben Lehman: The Gentleman Gamist
Yes, I know I confessed my misunderstanding of the Model just now. But I think I have a good grasp on Gamism, and since its natural place and appeal seem…
In GNS Model Discussion
Participants: Ben Lehman, Ron Edwards, clehrich, Mike Holmes.


5/6/2003 Mayhem1979: Looking for players in provo/orem area....
Pretty much what it says... if not players, anybody looking for one or two experienced players for their games in the area? Either Way I'm going through withdrawal here. :-P…
In The Riddle of Steel
Participants: Mayhem1979, Wolfen, Ashren Va'Hale.


5/6/2003 Zamiel: Return of the eBook
I ask this after wrestling with flipping back and forth in Sorcerer more than I'm really happy with (and fearing I'm going to ruin its spine trying to get it…
In Adept Press
Participants: Zamiel, Ron Edwards, J. Backman, Mike Holmes, clehrich, anonymouse.


5/6/2003 Delmer Esau: D10 System: Bare Bones of a future OGL system
This is how the system works..roughly... ********* Stats:………..Range………Components of Soul: 4- 20 Mind and Body : 2-10 (Mind + Body = Soul) Traits: Dexterity: 1-5 Strength: 1-5 (Str + Dex…
In Indie Game Design
Participants: Delmer Esau, MoonHunter, deadpanbob, M. J. Young.


5/6/2003 Delmer Esau: Machina: Steampunk Roleplaying
This is what we are going with. Input requested... Machina No one knows who first laid the Machina beneath the great city-state of New Orthom. It grew though, we can…
In Indie Game Design
Participants: Delmer Esau, deadpanbob, J. Backman, Malcolm.


5/6/2003 RobMuadib: TMW:COTEC - Reality Expectations, & Descriptive Concepts
Hey All So, I am working on the design Architecture elements of the game, as well as the "mythos" elements present in the universe. I have talked about this idea…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Ron Edwards, Garbanzo.


5/6/2003 Clinton R. Nixon: [Trollbabe] The Birthplace
I ran another game of Trollbabe last night, which went fantastically. I've yet to run a game of it that I haven't enjoyed, which is a nice change. Again, it…
In Actual Play
Participants: Clinton R. Nixon, rafial, Ron Edwards, Valamir, saffron, John Harper.


5/6/2003 efindel: Announcement: Indie-Netgaming Wiki
A Wiki has been set up for the Indie-Netgaming group. You can find it at: http://www.lostthoughts.org/phpwiki/index.php/IndieNetgaming What's Indie-Netgaming? It's a Yahoo group which was created by Nathan "Paganini" Banks to…
In Actual Play
Participants: efindel, Mike Holmes.


5/6/2003 Kester Pelagius: Space Vixens: Serial Cinematic (Narrative) role-playing
Greetings All, So, I've been working on bits and pieces of Crystal Spheres, started a Psionics Expansion, begun a Quick Start Rules (none of which are done or posted to…
In Indie Game Design
Participants: Kester Pelagius, clehrich, Alan, Zamiel, Tony Irwin, Mike Holmes, John Harper.


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