The Forge Reference Project: Browse Threads

 

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From Day One


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6/10/2003 abzu: Shameless Self Promotion
I couldn't help but notice all the folks browsing our little corner of the Forge. In case you are wondering what this is all about, you can get your hands…
In Burning Wheel
Participants: abzu.


6/10/2003 quozl: Black Fire / Black Blood
Before reading the Gamism essay ( http://www.indie-rpgs.com/articles/21/ ) and the example game ( http://www.indie-rpgs.com/articles/22/ ), I found the presence of the GM to be problematic for purely gamist games. Now,…
In GNS Model Discussion
Participants: quozl, Ron Edwards, M. J. Young, Bankuei, Valamir, contracycle, epweissengruber.


6/10/2003 Overdrive: The SA's are beginning to reveal themselves...
Last night we had our second session of TROS, and although it was at times pretty slow, I think we (at least I!) learnt a lot. As it is, the…
In The Riddle of Steel
Participants: Overdrive, Morfedel, demiurgeastaroth, Mike Holmes, Jake Norwood.


6/10/2003 Trevis Martin: Sex and Sorcery -- This Book Rocks!
Wow Ron. Really wow. I just received my copy in the mail today and I've read it all the way through. Its a page turner. My brain is numb. I…
In Adept Press
Participants: Trevis Martin, Ron Edwards, Jake Norwood, Valamir, Bankuei, Jeffrey Straszheim, Lxndr, Andy Kitkowski.


6/9/2003 MrWrong: So what style HeroQuest Game do you play?
The whole thread on writing a Narratist scenario, really got me thinking what sort of Heroquest game people play. Personally I presently only have time to run HQ at conventions.…
In HeroQuest
Participants: MrWrong, Bankuei, Ron Edwards, Mike Holmes, Palashee, simon_hibbs, Christopher Kubasik, Ian Cooper, MarkAdri, Nick Brooke, joshua neff, Magnus widqvist.


6/9/2003 Arashi: New stuff
I just got an account at artwanted.com. Until My site gets redone its the place to see newer stuff, so check it out :) http://www.artwanted.com/art/arashi Cheers! C!
In Connections
Participants: Arashi.


6/9/2003 ChrisH247: The Secret of Zir'An: Fantasy's Future
Hi, My name is Chris Hockabout, one of four members of the small fledgeling game development studio: Paragon Games (http://www.paragongames.us). Like the majority of you, RPGs and RPG design have…
In Indie Game Design
Participants: ChrisH247, anonymouse.


6/9/2003 Tony Irwin: Halfling PCs
Hi Luke, I couldn't find any rules for halfling PCs which surprised me because your game looks like it would run a great Lord of the Rings campaign. With all…
In Burning Wheel
Participants: Tony Irwin, taepoong, Bankuei, Valamir, abzu, inthisstyle.


6/9/2003 Lxndr: [Sorcerer] Mark
I do believe this is different enough to deserve a separate thread. What is the point of Mark, the demonic ability? What (if anything) might tempt me to choose "Hey,…
In Adept Press
Participants: Lxndr, Ron Edwards, Bankuei, Mike Holmes, Valamir, Clinton R. Nixon, greyorm, Michael S. Miller, Piers Brown, Fabrice G..


6/9/2003 Jared A. Sorensen: InSpectres: What now?
InSpectres is going to be available at GenCon (and off my site as well) as a punk-press paperback and yes, it will have art and interior graphics (courtesy of Ben…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Ron Edwards, Michael S. Miller, Mike Holmes, Jason L Blair, Jonathan Walton, Joe Murphy (Broin).


6/9/2003 quozl: Black Blood
I really enjoyed the Gamism article. However, the Black Blood example game is missing.
In Site Discussion
Participants: quozl, Ron Edwards, Clinton R. Nixon.


6/9/2003 Jack Aidley: Qualitative Fortune
This (How good are you at mental arithmetic?) discussion has led me on to thinking about a new system for running my games with. I want to keep a fortune…
In RPG Theory
Participants: Jack Aidley, Cadriel, Ron Edwards, M. J. Young, Shreyas Sampat, Mike Holmes, Garbanzo, Matt.


6/8/2003 Kester Pelagius: Auto E-mail (PM) Deletion?
Greetings, Is there anyway to set up the board so that the members can set their e-mail to be automatically deleted after a specific amount of time? For me I'd…
In Site Discussion
Participants: Kester Pelagius, Clinton R. Nixon.


6/8/2003 demiurgeastaroth: Merchant Skill Packet
Has anyone designed a Skill Packet list for Merchants?
In The Riddle of Steel
Participants: demiurgeastaroth, Spartan, Salamander, Mayhem1979.


6/8/2003 demiurgeastaroth: Perception
Let's say your travelling along the road minding your own business, and the bandits are about to launch an ambush. The GM is a generous sort and decides there's a…
In The Riddle of Steel
Participants: demiurgeastaroth, Salamander, Wolfen, chade0, Ashren Va'Hale.


6/8/2003 demiurgeastaroth: What Happened with my "First Session Experience" p
For some reason, my post entitled "First session Experience" seems to exist as two separate by identically named threads? Have I broken something?
In The Riddle of Steel
Participants: demiurgeastaroth.


6/8/2003 demiurgeastaroth: Use Terrain
When facing more than one opponent and having to deal with slippery/troublesome terrain, do you treat these as separate tasks (allocate CP to both, separately), or do you make just…
In The Riddle of Steel
Participants: demiurgeastaroth, Jake Norwood, Wolfen, Valamir.


6/8/2003 demiurgeastaroth: First Session Experience
Well, we played our intro session today. I took the caravan idea and changed it to: The King of Gelure has just declared himself emperor and attacked Ouestenreich. The players…
In The Riddle of Steel
Participants: demiurgeastaroth, Morfedel, prophet118.


6/8/2003 demiurgeastaroth: First Session Experience
Well, we played our intro session today. I took the caravan idea and changed it to: The King of Gelure has just declared himself emperor and attacked Ouestenreich. The players…
In The Riddle of Steel
Participants: demiurgeastaroth.


6/8/2003 Matt Gwinn: Wide Angle Gaming
In this post HERE I brought up the question of elitism in gaming. The example I used degenerated the thread into a discussion on keeping secrets from other players. I…
In Actual Play
Participants: Matt Gwinn, Alan, Lxndr, Brand_Robins, Mike Holmes, John Kim, Jack Spencer Jr, ADGBoss, Paul Czege, Gordon C. Landis, contracycle, lumpley.


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Subsequent Topics

6/10/2003 demiurgeastaroth: Hook, Toss, Stop Short, etc. (Long and maybe rambling)
During my first session, one of the players used the Stop Short move, and its mechanics puzzled me a bit. It is a little strange, in that the dice committed…
In The Riddle of Steel
Participants: demiurgeastaroth, Jake Norwood, Spartan, Wolfen, Morfedel.


6/10/2003 Alan: Black Fire - developing for play test
Hi all, (Black Fire is Ron's game design example for his Gamism essay. Black Fire is found at http://www.indie-rpgs.com/articles/22/ ) I really like what I see in Black Fire, and…
In Indie Game Design
Participants: Alan, Ron Edwards, Valamir, GreatWolf, Piers Brown.


6/10/2003 Simon W: Purchasing a license for an rpg
I have approached a company to purchase the rights to produce an rpg based upon one of their authors works and they have come back with a positive response so…
In Publishing
Participants: Simon W, rpghost.


6/10/2003 Sage Kain: Looking for heart, soul, and personality in art
For some time now I have been in near completion of my Contiuum: Dark Legacy campaigns, and while these ideas have come together mechanically on paper, there has been nothing…
In Connections
Participants: Sage Kain.


6/10/2003 Bankuei: Shonen Jump- Lots of Sorcerer stories...
Hi folks, Picked up another copy of the japanese comic "Shonen Jump", which is a monthly anthology of manga, many of which are very much Sorcerer stories. Current ongoing stories…
In Adept Press
Participants: Bankuei, Nev the Deranged.


6/10/2003 Jake Norwood: Gen Con Sorcerer Games
[url=http://www.indie-rpgs.com/viewtopic.php?p=71072#71072]This thread[/url] game me an idea. I would like to play a 3-session game of Sorcerer at Gen Con (yes, I realize that this won't really happen, but I want…
In Adept Press
Participants: Jake Norwood, Jared A. Sorensen, Gordon C. Landis, Ron Edwards, Mike Holmes, Lxndr, jrs, lumpley.


6/10/2003 Jake Norwood: Wed night in the SJG Pyramid chat room
At 7:00pm Central time this wednesday I'll be the guest host for a live online chat. Check it out at the SJG website. COme on out and support me. Jake
In The Riddle of Steel
Participants: Jake Norwood, Poenz, Nick Pagnucco, demiurgeastaroth, Valamir, Mike Holmes.


6/10/2003 mike: Am I a Simulationist or not?
This is my first post to the boards, although I've been reading essays and poking around for a while now. I've got a lot of ideas swimming around in my…
In Actual Play
Participants: mike, Ron Edwards, Bankuei, Jared A. Sorensen, Valamir.


6/10/2003 simkin: random city/scenario tables for Donjon?
In some very old post about Donjon someone suggested that there be tables to roll on to generate random scenarios or cities. Has anyone done something like this?
In CRN Games
Participants: simkin.


6/10/2003 Rich Ranallo: The Starchildren Origins Experiment
A fine, upstanding citizen of RPGnet recently pointed out to me that there aren't any scheduled Starchildren events at Origins, since Xig isn't going as a company (though Scott and…
In XIG Games
Participants: Rich Ranallo.


6/10/2003 Jake Norwood: Gen Con Games after hours
In this thread on the Adept Press forum I listed and experiment. Go see it there. It lead me, however, to the inevitable question-- What games am I playing and…
In Actual Play
Participants: Jake Norwood, Ron Edwards, Valamir, Mike Holmes, Bankuei, joshua neff.


6/10/2003 demiurgeastaroth: Character Power and Advancement
In my perhaps futile quest to rack up a higher word count on the site than Mike Holmes' word count in the Taveruun thread, here's another question. Advancement in this…
In The Riddle of Steel
Participants: demiurgeastaroth, Amy1419, Jake Norwood, Overdrive, Wolfen, Morfedel, Jasper the Mimbo.


6/10/2003 Bankuei: Playtest Mayhem High
Hi guys, I'm looking for a few good playtesters... Here's something I've had brewing for a long time, and decided to finally put together in a semi-coherent form. The file…
In Connections
Participants: Bankuei, Matt.


6/11/2003 Wormwood: Genre Simulation
Recently I've realized one of my problems with the NS barrier lies in the fact that I have a tendency to design games to simulate the genre, rather than emulate…
In GNS Model Discussion
Participants: Wormwood, Gordon C. Landis, Jack Spencer Jr, Shreyas Sampat, John Kim, M. J. Young.


6/11/2003 jhudsui: Strength doesn't seem to be used in places where it should..
Shouldn't high Strength characters be able to bear the weight, and therefore suffer less penalties, from wearing heavy armor? Also, shouldn't Strength affect the results of Beat and Bind manuvers?
In The Riddle of Steel
Participants: jhudsui, Salamander, Morfedel, Jake Norwood, Poenz, kenjib, Spartan.


6/11/2003 rafial: A Tale of Three Trollbabes [session 5 & coda]
The last installment of our planned 5 session Trollbabe campaign has come and gone. It was a relatively short session, a little over 2 hours, as the players chose to…
In Actual Play
Participants: rafial.


6/11/2003 demiurgeastaroth: Hit Location CP penalties
I can understand the CP penalties for thrusts to certain locations, but the swing modifiers have me confused. If you swing attack the arms/hands, you gain +1 CP. Swing attacks…
In The Riddle of Steel
Participants: demiurgeastaroth, Morfedel, Bankuei, Ashton, Jake Norwood, Piers Brown, Wolfen, Salamander.


6/11/2003 Valamir: Reference, Homage, Inspiration and Thievery
Oh, one last thing that I suspect you already understand but wanted to make sure is absolutely clear; all of the mentioning of these other games that Chris and I…
In Burning Wheel
Participants: Valamir, Bankuei, abzu, Ron Edwards, Mike Holmes, inthisstyle, Zebulon.


6/11/2003 Jack Spencer Jr: Revised does S really exist. Or It's everywhere!
I have been thinking about the whole issue of Simulationism issue, the question on whether that particular box exists, and how this applies to hybrids. Here's what I've come up…
In GNS Model Discussion
Participants: Jack Spencer Jr, Ron Edwards, Bankuei, contracycle, Cassidy, jdagna, cruciel, M. J. Young, taalyn, Ian Charvill.


6/11/2003 Paul Czege: staring into the black fire
[FONT COLOR="RED"]I'm calling the setting Czegara....The body of the slain god actually lies across the landscape. That is, it's not physically present, but metaphysically, outlined in real space in the…
In Indie Game Design
Participants: Paul Czege, Bankuei, Blake Hutchins, Ron Edwards, Mike Holmes, Valamir, Walt Freitag, Jared A. Sorensen, Alan.


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