Previous Topics 6/14/2003 Michael Hopcroft: Anyone interested in doing a conversion? I wonder if anyone would be interested in doing a system conversion sheet between HeartQuest and Cartoon Action Hour?
If anyone is willing to do it, I can post it… In Cartoon Action Hour Participants: Michael Hopcroft, Norbert.
6/14/2003 Ashren Va'Hale: the virtue of a conman I love my rad conman from farrenshire with a social of 8. this guy bought a riding horse and then sold it as a courser for about 20 gold.
he… In The Riddle of Steel Participants: Ashren Va'Hale.
6/14/2003 Stuart DJ Purdie: Play outside of either G, N or S modes I've been thinking a bit about the limitations of GNS theory. Namely, are there any identifiable meta-game priorities that are outside of the model that could lead to functional play?… In GNS Model Discussion Participants: Stuart DJ Purdie, jdagna, Christopher Kubasik, John Kim, M. J. Young, Jack Spencer Jr, Wormwood, Ron Edwards, Alan, Bankuei, Emily Care, contracycle.
6/14/2003 Durgil: Alternate Idea for TO & ST in Combat I've been at this forum long enough to know that this subject has been covered to death on several occasions, but I have been discussing various ideas for at least… In The Riddle of Steel Participants: Durgil, Wolfen, demiurgeastaroth, Ashren Va'Hale, Anthony I, prophet118, Morfedel, Mike Holmes, Ron Edwards.
6/13/2003 Salamander: Real Swordsmanship and how it pertains to TRoS. Okay, here we can discuss the ideas of how real swordsmanship pertains to TRoS and discuss the trials & tribulations of learning to use those wonderful long bits of steel. In The Riddle of Steel Participants: Salamander, Poenz, Jake Norwood, Ashton, Bankuei, Anthony I, Valamir, GreatWolf, demiurgeastaroth, cruciel, Irmo.
6/13/2003 Morfedel: Bugs in the Combat Simulator I just found at least one bug in the combat simulator. If an individual's combat pool gets down to 1 die, and he is required to attack, but due to… In The Riddle of Steel Participants: Morfedel, Mike Holmes, Wolfen, Brian Leybourne, ruusu, Jason Kottler.
6/13/2003 Swamplor: Gamism Essay Reaction Arright, I've been lurking here far too long, time to post something...
So I read Ron's Gamism essay and the accompanying sample game and something struck me. Actually, nothign struck… In GNS Model Discussion Participants: Swamplor, Ron Edwards.
6/13/2003 Nathan: New Game Design Journal: Eating Metal Greets folks,
I've started a little Game Design Journal of my own over at Actionroll.com. I am working on the Metal Cannibals RPG, so I invite you to check it… In Mystic Ages Online Participants: Nathan.
6/13/2003 demiurgeastaroth: Two handed mass weapons Which skill do you use for, say, two handed axes (that aren't poleaxes), mauls, hammers, and so forth?
Also, do flails and war flails not deserve their own skill? I'm… In The Riddle of Steel Participants: demiurgeastaroth, Jake Norwood, Morfedel.
6/13/2003 abzu: Dice and the Wheel As I was drifting into reverie, standing, assaulted by the crushing grooves of The Haunted, a jolt of insight shook me.
Burning Wheel can be played with nearly any kind… In Burning Wheel Participants: abzu, taepoong, nebulous menace.
6/13/2003 Bogie_71: Designing a game, Best place to start? I've been lurking here for a while and trying to absorb everything I can, I ran a search, but couldn't really find a post dealing with my question, though I… In Indie Game Design Participants: Bogie_71, Jared A. Sorensen, Bankuei, Valamir, Comte, scobie.
6/13/2003 jburneko: Sorcerer Diceless I was reading the new Marvel game and I kept getting this weird idea. I kept thinking, "This is similar to what would happen if you tried to play Sorcerer… In Adept Press Participants: jburneko, Ron Edwards, Lxndr, Trevis Martin.
6/13/2003 Jack Spencer Jr: Gamist Article-inspired character advancement: SCORE! Thoughts on Gamist character advancement. I can't help but note that in RPG that character advancement is taken, more or less, as read or necessary. Consider other games with a… In RPG Theory Participants: Jack Spencer Jr, John Harper, Mike Holmes, Lxndr, Paul Czege, Valamir, Thierry Michel, Jack Aidley.
6/12/2003 quozl: Fvlminata publishing [quote="Michael S. Miller"]Hey, all.
I'll be there with the [i]very last copies, ever[/i] of FVLMINATA 2nd Edition, as well as bunches of Tali. [/quote]
This should get split out of… In Publishing Participants: quozl, abzu, Jason E. Roberts, Jake Norwood.
6/13/2003 Gary_Bingham: Unbalancing ... for want of another word [color=darkred]I am not a practitioner of HEMA and do not profess to know much about the martial art hence I am pitching my question here for some of you experts… In The Riddle of Steel Participants: Gary_Bingham, Jake Norwood, Valamir, Mike Holmes, Salamander.
6/13/2003 Morfedel: Gamism, Simulationism, and Narrativism: A brief pause.... I just took the time to read Ron Edward's article on game system DOES matter, and I noticed his breakdown of Gamism, Narrativism, and Simulationism.
I don't think that hardcore… In The Riddle of Steel Participants: Morfedel, Valamir, Bankuei, Ron Edwards, Jake Norwood, Poenz, Mike Holmes, Wolfen, Nick Pagnucco, Lxndr.
6/13/2003 Ashren Va'Hale: SEAT OF THE EMPIRE SUP Ok, heres what I have gone and done, I went and made a supplement for the seat of the empire whe I was bored Lastweek. its mainly justth capital city,… In The Riddle of Steel Participants: Ashren Va'Hale, demiurgeastaroth, Jake Norwood, Nick Pagnucco.
6/13/2003 anonymouse: the Gamist Hard Question. (side note 1: 'NIMBY' probably should've gone in the Glossary. the only reason I recognised it was from reading SimCity manuals over the years)
(side note 2: how long has… In GNS Model Discussion Participants: anonymouse, Alan, Ron Edwards, Jack Spencer Jr, Lxndr, contracycle, M. J. Young.
6/13/2003 anonymouse: Gamist Article-inspired character advancement mechanic. Specifically, this question/bulletpoint:
How tough and effective should a starting character be? If it's too high, then there's no reason to improve; if it's too low, the early stages of… In RPG Theory Participants: anonymouse, Ian Charvill.
6/13/2003 taalyn: Aspect distinction in Crux Mathias Jack and I have been working on Crux, and have revised it a bit. Chargen is prioritized, a la TRoS. Most draws use an aspect + trait. For example,… In Indie Game Design Participants: taalyn, MathiasJack, Mike Holmes.
<< more previous topics | | Subsequent Topics 6/14/2003 gobi: PUNK - Settings I've got a couple months to kill between semesters and I'm trying to schedule my time in developing PUNK.
In case someone didn't catch my first thread, PUNK is a… In Indie Game Design Participants: gobi, Tonic, Little_Rat, ross_winn, Mike Holmes, Matt.
6/14/2003 Jeff Klein: T&T knife-twisting I was reading Ron's Black Fire and came across his note on "Twisting the Knife":
Design notes: I always wanted a mechanic like this in Games like… In GNS Model Discussion Participants: Jeff Klein, ejh, Ron Edwards.
6/15/2003 ejh: Giving Teeth to Topos, based on Mike Holmes' comments Topos is described in the thread "Ed Designs a Game: Topos" and a copy of the rules is available at http://www.remove-this-part-lostthoughts.org/phpwiki/index.html/Topos .
IMHO, it has evolved to a point where… In Indie Game Design Participants: ejh, Bob McNamee, Mike Holmes.
6/15/2003 Jack Spencer Jr: Elfs: Wee-ooo! What's that stench? (long) Set-up: Ran Elfs today. Bit of background first.
The players were: the wife, a guy, Brian, from the game I had just left. He the fellow who's recently moved back… In Actual Play Participants: Jack Spencer Jr, Ron Edwards, greyorm, C. Edwards, brianm, Jeph.
6/2/2003 Malechi: Profiling June 2003 Three Most Recent:
1) D&D3e
2) CoC
3) The End d20
Best:
1) CoC
2) The End d20
3) Spycraft
Most Wanted:
1) The Riddle of Steel
2) Nobilis (own… In Actual Play Participants: Malechi, Dr. Velocity, arxhon, Jake Norwood, Mike Holmes, Clinton R. Nixon, Ron Edwards, wyrm.
6/15/2003 Nick Pagnucco: Taveruun Overview Thread Hello.
A few days ago, I suggested there should be a separate thread to discuss the issues involving Taveruun as a whole because the other thread was becoming focused on… In The Riddle of Steel Participants: Nick Pagnucco, Morfedel, Jake Norwood, Poenz, Gary_Bingham, Mike Holmes, Valamir, Brian Leybourne.
6/15/2003 Michael Hopcroft: Religion in Game Design This may seem like an impertinent question, but do any of you who design games find that your personal beliefs affect what you design?
I'm a farily recent convert to… In RPG Theory Participants: Michael Hopcroft, Jack Spencer Jr, lumpley, jdagna, damion, Christopher Kubasik, greyorm, Jared A. Sorensen, simon_hibbs.
6/15/2003 Eric J.: Planescape Conversion What's this? Eric's sole purpose on this site isn't to ask for help on his Star Wars gaming sessions? Hah! Of course it is. I just happened to have some… In RPG Theory Participants: Eric J., Mike Holmes, xiombarg, Wormwood, Sage of Shadowdale.
6/15/2003 rafial: Why are trainings listed with roots? Unless I've badly misread the rules, trainings are skills you either have or you don't, there is no rating associated with the skill. Yet I note in the list, trainings… In Burning Wheel Participants: rafial, abzu, taepoong.
6/15/2003 Lxndr: Sorcerer Sessions & Campaigns From reading a bunch of Actual Play Sorcerer stuff (linked from the RPG website) I'm noticing that many (most) Sorcerer campaigns are set up for the short-term (six sessions, maybe,… In Adept Press Participants: Lxndr, Valamir, Bankuei, hardcoremoose, Ron Edwards, Michael S. Miller, Mike Holmes.
6/15/2003 Cassidy: A 'Step On Up' Question [quote="From Gamism Essay"]The players, armed with their understanding of the game and their strategic acumen, have to Step On Up. Step On Up requires strategizing, guts, and performance from the… In GNS Model Discussion Participants: Cassidy, Ron Edwards.
6/16/2003 Space Cowboy: Indie Successes and Failures? Hey guys,
First, I’d like to say that there is an absolute wealth of really useful knowledge here for aspiring game designers.
I think that an excellent place to learn… In Publishing Participants: Space Cowboy, Michael S. Miller, Nathan, Ron Edwards, Mike Holmes, Christian Walker, samdowning, Michael Hopcroft, Pramas, Malak, jdagna, rafael.
6/16/2003 Shreyas Sampat: Exalted: Searching For My Face In a game of Exalted I started up recently, I decided to try and flex some of those Forge theory muscles, and recieved absolutely brilliant results. I was totally floored… In Actual Play Participants: Shreyas Sampat, Ron Edwards, Michael S. Miller.
6/16/2003 Jared A. Sorensen: Wushu stuff I posted this over at RPG.net in the comments for the Wushu review:
Here's my problem with games like this. I describe an incredibly cool manuever (5+ dice), but for… In Indie Game Design Participants: Jared A. Sorensen, Matt Wilson, Emily Care, John Harper, gobi, Blake Hutchins, Lxndr, Shreyas Sampat, Jay Turner, Dr. Velocity, Bryant.
6/16/2003 Jake Norwood: Web Updates There's a new article by ARMA Director John Clements on our site.
www.theriddleofsteel.net/whatis/
Please post your comments here.
Jake In The Riddle of Steel Participants: Jake Norwood, arxhon, deltadave, Ashren Va'Hale.
6/16/2003 Spooky Fanboy: Hero's Journey: a game of heroes and the supernatural This is my first attempt at making a roleplaying game. Be only as harsh as you need to be.
What it's about: The power to change the world--and the responsibility… In Indie Game Design Participants: Spooky Fanboy, Shreyas Sampat, John Harper.
6/16/2003 Matt Gwinn: New Web Site Errant Knight Games has relocated to
errantknightgames.com
Please update your bookmarks
,Matt In Errant Knight Games Participants: Matt Gwinn.
6/16/2003 Bankuei: Clement's Essay Hi Jake,
Thanks for posting up an informative and solid essay. Funny enough, I find that all the folks who train in combatative arts always come back to the same… In The Riddle of Steel Participants: Bankuei, Valamir, cruciel, Eamon Voss, demiurgeastaroth, contracycle, Jake Norwood, Ashren Va'Hale, Durgil, Ashton.
6/16/2003 jburneko: 7th Sea: Children of the Withered Rose Hello All,
I've been kind of quiet in Actual Play for a while. Both of my regular groups are still rolling along but I wanted to let both games simmer… In Actual Play Participants: jburneko, Paul Czege.
6/16/2003 Jeffrey Straszheim: Actual Play: Love, Demons, and a Desparate Cry for Help We played this over the weekend. Here is how things turned out.
Summary
The demon Moebius showed up begging Maggie to support its breaking from its master, who was, it… In Adept Press Participants: Jeffrey Straszheim, Mike Holmes, Lxndr, Michael S. Miller, Ron Edwards.
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