The Forge Reference Project: Browse Threads

 

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From Day One


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6/16/2003 jburneko: 7th Sea: Children of the Withered Rose
Hello All, I've been kind of quiet in Actual Play for a while. Both of my regular groups are still rolling along but I wanted to let both games simmer…
In Actual Play
Participants: jburneko, Paul Czege.


6/16/2003 Bankuei: Clement's Essay
Hi Jake, Thanks for posting up an informative and solid essay. Funny enough, I find that all the folks who train in combatative arts always come back to the same…
In The Riddle of Steel
Participants: Bankuei, Valamir, cruciel, Eamon Voss, demiurgeastaroth, contracycle, Jake Norwood, Ashren Va'Hale, Durgil, Ashton.


6/16/2003 Matt Gwinn: New Web Site
Errant Knight Games has relocated to errantknightgames.com Please update your bookmarks ,Matt
In Errant Knight Games
Participants: Matt Gwinn.


6/16/2003 Spooky Fanboy: Hero's Journey: a game of heroes and the supernatural
This is my first attempt at making a roleplaying game. Be only as harsh as you need to be. What it's about: The power to change the world--and the responsibility…
In Indie Game Design
Participants: Spooky Fanboy, Shreyas Sampat, John Harper.


6/16/2003 Jake Norwood: Web Updates
There's a new article by ARMA Director John Clements on our site. www.theriddleofsteel.net/whatis/ Please post your comments here. Jake
In The Riddle of Steel
Participants: Jake Norwood, arxhon, deltadave, Ashren Va'Hale.


6/16/2003 Jared A. Sorensen: Wushu stuff
I posted this over at RPG.net in the comments for the Wushu review: Here's my problem with games like this. I describe an incredibly cool manuever (5+ dice), but for…
In Indie Game Design
Participants: Jared A. Sorensen, Matt Wilson, Emily Care, John Harper, gobi, Blake Hutchins, Lxndr, Shreyas Sampat, Jay Turner, Dr. Velocity, Bryant.


6/16/2003 Shreyas Sampat: Exalted: Searching For My Face
In a game of Exalted I started up recently, I decided to try and flex some of those Forge theory muscles, and recieved absolutely brilliant results. I was totally floored…
In Actual Play
Participants: Shreyas Sampat, Ron Edwards, Michael S. Miller.


6/16/2003 Space Cowboy: Indie Successes and Failures?
Hey guys, First, I’d like to say that there is an absolute wealth of really useful knowledge here for aspiring game designers. I think that an excellent place to learn…
In Publishing
Participants: Space Cowboy, Michael S. Miller, Nathan, Ron Edwards, Mike Holmes, Christian Walker, samdowning, Michael Hopcroft, Pramas, Malak, jdagna, rafael.


6/15/2003 Cassidy: A 'Step On Up' Question
[quote="From Gamism Essay"]The players, armed with their understanding of the game and their strategic acumen, have to Step On Up. Step On Up requires strategizing, guts, and performance from the…
In GNS Model Discussion
Participants: Cassidy, Ron Edwards.


6/15/2003 Lxndr: Sorcerer Sessions & Campaigns
From reading a bunch of Actual Play Sorcerer stuff (linked from the RPG website) I'm noticing that many (most) Sorcerer campaigns are set up for the short-term (six sessions, maybe,…
In Adept Press
Participants: Lxndr, Valamir, Bankuei, hardcoremoose, Ron Edwards, Michael S. Miller, Mike Holmes.


6/15/2003 rafial: Why are trainings listed with roots?
Unless I've badly misread the rules, trainings are skills you either have or you don't, there is no rating associated with the skill. Yet I note in the list, trainings…
In Burning Wheel
Participants: rafial, abzu, taepoong.


6/15/2003 Eric J.: Planescape Conversion
What's this? Eric's sole purpose on this site isn't to ask for help on his Star Wars gaming sessions? Hah! Of course it is. I just happened to have some…
In RPG Theory
Participants: Eric J., Mike Holmes, xiombarg, Wormwood, Sage of Shadowdale.


6/15/2003 Michael Hopcroft: Religion in Game Design
This may seem like an impertinent question, but do any of you who design games find that your personal beliefs affect what you design? I'm a farily recent convert to…
In RPG Theory
Participants: Michael Hopcroft, Jack Spencer Jr, lumpley, jdagna, damion, Christopher Kubasik, greyorm, Jared A. Sorensen, simon_hibbs.


6/15/2003 Nick Pagnucco: Taveruun Overview Thread
Hello. A few days ago, I suggested there should be a separate thread to discuss the issues involving Taveruun as a whole because the other thread was becoming focused on…
In The Riddle of Steel
Participants: Nick Pagnucco, Morfedel, Jake Norwood, Poenz, Gary_Bingham, Mike Holmes, Valamir, Brian Leybourne.


6/2/2003 Malechi: Profiling June 2003
Three Most Recent: 1) D&D3e 2) CoC 3) The End d20 Best: 1) CoC 2) The End d20 3) Spycraft Most Wanted: 1) The Riddle of Steel 2) Nobilis (own…
In Actual Play
Participants: Malechi, Dr. Velocity, arxhon, Jake Norwood, Mike Holmes, Clinton R. Nixon, Ron Edwards, wyrm.


6/15/2003 Jack Spencer Jr: Elfs: Wee-ooo! What's that stench? (long)
Set-up: Ran Elfs today. Bit of background first. The players were: the wife, a guy, Brian, from the game I had just left. He the fellow who's recently moved back…
In Actual Play
Participants: Jack Spencer Jr, Ron Edwards, greyorm, C. Edwards, brianm, Jeph.


6/15/2003 ejh: Giving Teeth to Topos, based on Mike Holmes' comments
Topos is described in the thread "Ed Designs a Game: Topos" and a copy of the rules is available at http://www.remove-this-part-lostthoughts.org/phpwiki/index.html/Topos . IMHO, it has evolved to a point where…
In Indie Game Design
Participants: ejh, Bob McNamee, Mike Holmes.


6/14/2003 Jeff Klein: T&T knife-twisting
I was reading Ron's Black Fire and came across his note on "Twisting the Knife": Design notes: I always wanted a mechanic like this in Games like…
In GNS Model Discussion
Participants: Jeff Klein, ejh, Ron Edwards.


6/14/2003 gobi: PUNK - Settings
I've got a couple months to kill between semesters and I'm trying to schedule my time in developing PUNK. In case someone didn't catch my first thread, PUNK is a…
In Indie Game Design
Participants: gobi, Tonic, Little_Rat, ross_winn, Mike Holmes, Matt.


6/14/2003 Matt Steflik: Nifty octaNe-ish Images
Hopeful nobody has posted this before - if this is old hat, my appologies. The link below goes to a homebrew miniatures ruleset called "Axles and Alloys" - a game…
In Memento-Mori Theatricks
Participants: Matt Steflik, Jared A. Sorensen, arcadia.


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Subsequent Topics

6/16/2003 Emily Care: Calling all Rants
Hey there, Could we get links to all the Standard Rants in one thread? Or would the universe compress to a single point if we did so? Point this to…
In RPG Theory
Participants: Emily Care, jrs, Jared A. Sorensen, xiombarg, damion, cruciel, Le Joueur, lumpley, Matt Wilson, Heather Manley, taalyn, Mike Holmes, Bankuei, quozl.


6/16/2003 Opsimath: Whence comes effect-based design?
I've been hearing the term "effect-based" being used quite a bit in some game design circles over the last couple of years. Different people seem to use the term to…
In RPG Theory
Participants: Opsimath, Shreyas Sampat, Valamir, Thomas Tamblyn, Mike Holmes, Ron Edwards.


6/16/2003 Matt Gwinn: Indexing
At what point does it become necessary to include an index in your game? The expanded edition of Kayfabe is about ready to go to print. I have a page…
In Publishing
Participants: Matt Gwinn, busling, Paul Czege, GreatWolf, Fabrice G., Valamir, Mike Holmes, Ron Edwards.


6/16/2003 taalyn: GNS and metagame machanix
Many games have mechanics that support one mode of GNS play. Victory points, hero points, and the like for gamist criteria, and Luck or points to manipulate the story for…
In GNS Model Discussion
Participants: taalyn, jdagna, Shreyas Sampat, M. J. Young, John Kim, demiurgeastaroth, contracycle, Mike Holmes, Ron Edwards.


6/17/2003 Christian Walker: Wanted: stickers, fliers, postcards!
Hello, I want to begin by saying that I hope this is the correct forum for this request... Christian Walker from the Scrollworks zine here. When I send out issues…
In Connections
Participants: Christian Walker.


6/17/2003 demiurgeastaroth: A question about Initiative
I have initiative and attack. My opponent blocks and strikes. I miss him, and he hits me. Do I still have initiative? What if I hit him, and he hits…
In The Riddle of Steel
Participants: demiurgeastaroth, Malechi, Jake Norwood, Wolfen, Spartan.


6/17/2003 demiurgeastaroth: Gaining Reach
The rulebook says that you gain the Reach advantage if you score a "damaging" hit on your opponent. Does this mean you have to penetrate armour, or just score a…
In The Riddle of Steel
Participants: demiurgeastaroth, Durgil, Wolfen, Nick Pagnucco.


6/17/2003 adamsmith: Newbie battleaxe question
One of my players (we're just starting up a new game) wanted to have a battleaxe. Is this the same as a poleaxe, or is the battleaxe a 'made up'…
In The Riddle of Steel
Participants: adamsmith, Durgil, Mayhem1979, Jake Norwood, Jaeger, Salamander, Wolfen, Ashton, prophet118, Mike Holmes, Malechi.


6/17/2003 Fabrice G.: Sorcerer : breaking the Binding and the binding strengh
Hi, In my last Sorcerer game (Famillyt ties, about witch I'll post later), the player asked me if he could break the binding with his demon. The rules are pretty…
In Adept Press
Participants: Fabrice G., Lxndr, Ron Edwards.


6/17/2003 Tuomo Aimonen: Which proficiency?
Why is there no proficiency for fighting with spear and shield? Should one just use the Sword & Shileld without the Cut offensive maneuver? Tuomo
In The Riddle of Steel
Participants: Tuomo Aimonen, Mayhem1979, toli, Jake Norwood, Gary_Bingham, zeke023, Wolfen, Mike Holmes, prophet118, Anthony I, Bomilkar, Mokkurkalfe, Salamander.


6/17/2003 Thierry Michel: Theme and mechanics
In this thread , the recommendation for a budding game designer is to "imagine the scene in your head and play it out as a game but without…
In RPG Theory
Participants: Thierry Michel, Mike Holmes, John Kim, damion, contracycle, Hunter Logan, Walt Freitag, Lxndr, pete_darby.


6/17/2003 Nick Pagnucco: Gamist case study attempt
I remember a thread (specifically a few posts within it) a while back about the use of GNS. The concluding argument was that the use of GNS is analytical; it…
In GNS Model Discussion
Participants: Nick Pagnucco, Ron Edwards.


6/17/2003 Durgil: Does Size Matter?
I've been working at putting together a Middle-earth campaign using my favorite rule system, TRoS, for some time now. A while back I picked up a copy of Decipher's LotR…
In The Riddle of Steel
Participants: Durgil, Nick Pagnucco, demiurgeastaroth, Draigh, Mike Holmes, ruusu, Wolfen, Jake Norwood.


6/17/2003 Wormwood: Drift: Playtest Draft Available
Several months ago I posted about a game in progress named drift at http://www.indie-rpgs.com/viewtopic.php?t=4181&highlight=drift and http://www.indie-rpgs.com/viewtopic.php?t=4384&highlight=drift. I've just recently completed the core playtest draft, and am looking for comments and…
In Indie Game Design
Participants: Wormwood, Harsh Tranquility, Mike Holmes.


6/17/2003 morgue: Has this mechanic been done?
I've been tooling around with an idea for a 'core mechanic', and I'm wondering if I'm walking into territory that has already been explored. I figure I am, because it…
In Indie Game Design
Participants: morgue, Jack Spencer Jr, ethan_greer, Mike Holmes, Stuart DJ Purdie, Jeph.


6/17/2003 Morfedel: Weapon Defaults, the character generator, etc
Ok... I've been fooling around with the Character generator, and now i'm confused on something. IF I, say, raise Sword and shield, eventually it will trigger the default on mass…
In The Riddle of Steel
Participants: Morfedel, demiurgeastaroth, Wolfen, Brian Leybourne.


6/17/2003 Morfedel: I am Necron, master of the undead!
Except I don't know how to create them. :) In the book, it talks about how sorcerers summon demons, etc. How do they create undead though? Zombies, things like that?
In The Riddle of Steel
Participants: Morfedel, Mayhem1979, Wolfen, Brian Leybourne.


6/17/2003 Jeffrey Straszheim: The Tale of the Unwilling Trollbabe
I think that my wife and I will continue her Trollbabe's saga this weekend. I'd like to run some things by you folks. Here is the basic situation -- I…
In Adept Press
Participants: Jeffrey Straszheim, Jared A. Sorensen, Alan, Bob McNamee, Tony Irwin, quozl, John Harper.


6/17/2003 adamsmith: Problem with TROS character generator
I apologise if this has been covered elsewhere, but: the character generator appears to have a glitch whereby it gives 2 free points in each attribute that aren't counted towards…
In The Riddle of Steel
Participants: adamsmith, demiurgeastaroth, Brian Leybourne.


6/17/2003 demiurgeastaroth: Anti-Gamist, or Pro-what?
I enjoyed the gamist essay, but one thing Ron said puzzles me. And, completely differently, "balance" is often invoked as an anti-Gamist play defense, specifically in terms of not permitting…
In GNS Model Discussion
Participants: demiurgeastaroth, Bankuei, jdagna, Ron Edwards, John Kim, Wormwood.


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