Previous Topics 8/9/2003 AgentFresh: Anthology meets Magazine The talk over in Space Cowboy's Collective Bargaining about anthology type publishing made me remember an idea I had the other day.
This passage in Ron Edwards' "The Nuked Apple… In Publishing Participants: AgentFresh, iago, ethan_greer.
8/9/2003 Dan Sellars: creating a new characeter At the moment I am trying to create a new character to join our campaign, as one of the other guy's is taking over as Seneschal for the next phase… In The Riddle of Steel Participants: Dan Sellars, MonkeyWrench, Kaare Berg.
8/9/2003 Alan: Blackfire v0.2 - for further development? Hi guys,
I did some development on Ron's Blackfire, the example of gamist design from his essay on Gamism.
What I've done has languished for a month or two, so… In Indie Game Design Participants: Alan, Ron Edwards.
8/9/2003 prophet118: Odd... Riddle Of Steel hey guys, check this out
http://rocketbar.net/RIDDLESITE/index.html
i promise it isnt what you are expecting In The Riddle of Steel Participants: prophet118, Salamander, Jake Norwood, Lxndr.
8/9/2003 Jonathan Walton: New Logo (suggestions welcome) This is the kind of thing I would put in my own forum if I had one. But I don't. Yet.
http://www.godmachine.org/1002.jpg
This came to me a couple days ago.… In Publishing Participants: Jonathan Walton, Matt Snyder, C. Edwards, Shreyas Sampat, ethan_greer, Lxndr, Jack Spencer Jr, iago, Paul Czege.
8/9/2003 Alan: Hardboiled - RPG Proposal A short rules summary can be found at
http://www.seanet.com/~alanb/Hardboiledv01.html
I'm hoping to create a detective RPG with a narrative Premise like "What is justice?" Every PC… In Indie Game Design Participants: Alan, iago, Paul Czege, Matt Wilson, lumpley, Valamir, Ron Edwards, WDFlores, Julian Kelsey.
8/9/2003 Sir Thomas: 'Crunchy' scene-resolution Hi, I'm a long-time lurker at The Forge, and have seen many great ideas that have got me thinking about my game.
For a long time now I've GMed a… In RPG Theory Participants: Sir Thomas, cruciel, HMT, Mark Johnson, Windthin, ethan_greer, Ron Edwards, Comte, Clinton R. Nixon, Jack Aidley, Lxndr, Mike Holmes.
8/8/2003 TheSawh: Hogwarts RPG: O.W.L.s for Britain Ladies and Gents;
After much labor, my Harry Potter role-playing game 'O.W.L.s for Britain' is at last launching! I have built the game system from scratch, and it is very… In Actual Play Participants: TheSawh.
8/8/2003 Silent Entropy: Elegance and Wonder: Shadows of Eternity Shadows of Eternity is a game about myths. It's about creating myths, playing through myths, and even destroying them.
Narrative Layers
During each game a narrative is constructed.
Each narrative… In Indie Game Design Participants: Silent Entropy, Dev.
8/8/2003 Jeffrey Miller: My Life With Master - First session MLWM play summary
Last night I had the opportunity to run my first session of My Life With Master as a GM, and it was a blast. Some snippets of… In Actual Play Participants: Jeffrey Miller, iago, Paul Czege, Mike Holmes.
8/8/2003 Palashee: Heroquest @ Battlemasters 2003, Leicester, Uk Hi there,
To celebrate the arrival of the new Heroquest Rules a whole bunch of Heroquest demos have been organised for the Battlemasters 2003 Convention being held in Leicester, Uk… In HeroQuest Participants: Palashee, Mark Galeotti.
8/8/2003 Porter: Ready to Run Charnel Gods? Hello all:
I've been a lurker here for a time, bought copies of the Sorcerer, Sorcerer & Sword, Sorcerer's Soul, Charnel Gods and Urge rules. I've played a couple of… In Adept Press Participants: Porter, Ron Edwards, Lxndr, Mike Holmes, hardcoremoose, AnyaTheBlue, Christopher Weeks.
8/8/2003 DaGreatJL: OBAM Getting a second printing? I sadly missed out on the first run due to a lack of a credit card; by the time I found someone to buy it for me, it was sold… In The Riddle of Steel Participants: DaGreatJL, Shadeling, Jake Norwood, toli, Wolfen.
8/8/2003 Jason Puckett: Things Fall Apart: a Paladin setting in progress Hi, all -- long-time-lurker-first-time-poster here. I've been tinkering in my head with a Paladin setting for a couple of days and I thought I'd submit them for comments and brainstorming.… In CRN Games Participants: Jason Puckett, Mike Holmes, ScottM, John Harper, Jhilahd, Bob McNamee.
8/8/2003 Matt Wilson: Donjon Goal Awards guidelines Did I miss something on that in the game text? I'm wondering what a good goal award number is. In the sample adventure it looks like goals are worth far… In CRN Games Participants: Matt Wilson, Clinton R. Nixon, rafial.
8/8/2003 Bryant: UA & Trollbabe So we tried something a little different in our Unknown Armies game last night. One of the players is moving away (sniff), so we wanted to wrap up his PC's… In Actual Play Participants: Bryant, Jere.
8/8/2003 Matt Wilson: Donjon Post-Apocalypse Last night started a short run of Donjon inspired by both Gamma World and the Fallout series of computer games.
The characters are from a village where the children are… In Actual Play Participants: Matt Wilson, Clinton R. Nixon, rafial, John Harper, Hafaza.
8/8/2003 Matt Snyder: Nine Worlds character sheet Antti Karjalainen has created a wonderful Nine Worlds character sheet for you playtesters out there. Thanks Antti! His web site, including some very nice art work, is here: http://www.kotiposti.net/xakarjala/
Download… In Chimera Creative Participants: Matt Snyder, Andy Kitkowski.
8/8/2003 ghostwolf: [Ruined Lands] Take-2 Questions to consider while reading this:
1: Does the character generation method allow enough lee-way? Does it encourage specialization?
2: LUCK...good meta-stat? Well explained?
3: Is the combat resolution/dice tests… In Indie Game Design Participants: ghostwolf, Mike Holmes.
8/8/2003 Valamir: Gen Con 2003 Spreadsheet summary Ok, I finally finished digging through the various receipts and cash sheets and cobbling together a master spreadsheet of GenCon 2003 Forge Sales. I will make it available to anyone… In Publishing Participants: Valamir, jrs, Ron Edwards, Armin D. Sykes.
<< more previous topics | | Subsequent Topics 8/10/2003 jdrakeh: Quick & Painless Roleplay (Final Draft) After processing feedback, playtesting, and finally getting off my duff to type the thing up proper, I've cobbled together a set of generic roleplaying rules in minimalist fashion. You can… In Indie Game Design Participants: jdrakeh, Jack Spencer Jr, ethan_greer, Mike Holmes.
8/10/2003 Dune: help out the newbi i've been really intreasted in making my own RPGs. and i've actually got a ton of ideas, but i'm not quite sure how to actually start the process of creating… In RPG Theory Participants: Dune, M. J. Young, Alan, Ron Edwards.
8/10/2003 Michael Hopcroft: Writers who can Work on Spec I've got a problem. I have a lot of ideas for books for my company to publish -- more that I have access to writers to write them and more… In Connections Participants: Michael Hopcroft, Adam, Andrew Martin, Emily_Dresner.
8/10/2003 Michael Hopcroft: Is it possible to have too many ideas? If you're an e-publisher who doesn;t have to spend $1,000 to publish each book, is it possible to have too many game and/or supplement ideas, especially when you don't know… In Publishing Participants: Michael Hopcroft, jdagna, Ron Edwards, Thomas Tamblyn, pete_darby.
8/10/2003 M. J. Young: In-game Fear I've got a bit of a problem with a scenario, and Fruitsmack's thread on Suspense in RPGs was very close but not quite on it, so I'm starting this… In RPG Theory Participants: M. J. Young, jdagna, Cemendur, Marco, Jake Norwood, Windthin, Mike Holmes.
8/10/2003 Ron Edwards: Mook rules - they were there, the whole time Hello,
A thread from earlier this year called But is it REALLY conflict resolution? has been bugging me, and I didn't even know it ...
... until last night, when… In Adept Press Participants: Ron Edwards, Clay.
8/10/2003 Brian Leybourne: Spam postings We are starting to get more and more of these.
Is it perhaps time to consider a stand-down period before you can post after you create an account? It might… In Site Discussion Participants: Brian Leybourne, Dave Panchyk, Ron Edwards, Clay, Clinton R. Nixon, Kester Pelagius.
8/10/2003 Jake Norwood: Web Updates Aug 2003 The page has been updated again (I'm getting consistent, here...). I've added buy buttons for the Print version of OBAM and also buy buttons for all of our stuff (Print… In The Riddle of Steel Participants: Jake Norwood, Brian Leybourne, Draigh, Wolfen, kanseg, Enoch.
8/10/2003 CplFerro: Defining Published-Style RPGs Ferro’s General Theory of Role-Playing
Version 1.02
1
The /idea/ of /published-style role-playing games/ (RPGS) is a meaningful genre, expressed negentropically. That idea causes the hobby worth of specific games… In RPG Theory Participants: CplFerro, Mike Holmes, contracycle, Ron Edwards, Valamir, M. J. Young.
8/11/2003 b_bankhead: Sentinel Graphics Now Open for Business Superior quality custom Graphic Design and Illustration can be yours without spending a fortune.
Our services include:
Book and Magazine cover and
Internal art
Commercial Advertising Illustration
Character Design/Cartooning
Website… In Connections Participants: b_bankhead, Colin the Riot.
8/11/2003 Seidaku: Skill System Woes I'm part of a team in the process of designing a skill structure for a MUSH. Some fairly unique problems have cropped up; I'm hoping you guys are able to… In RPG Theory Participants: Seidaku, iago, HMT, Mike Holmes, Shreyas Sampat, M. J. Young, Andrew Martin, Walt Freitag.
8/11/2003 Rico: Problem with being the Seneschal I have a couple of problems actualy.
1. When I'm the Seneschal I have a hard time keeping the game real. For just one scenario I tried to play by… In Actual Play Participants: Rico, Kaare Berg, Drastic, Jake Norwood, contracycle, Krammer, Wolfen, MonkeyWrench, Noon.
8/11/2003 Brian Leybourne: Spiritual Attributes Discussion For those of you who don't often leave the TROS forum, here's a link to what could well promise to be a very valuable discussion on Spiritual Attributes in the… In The Riddle of Steel Participants: Brian Leybourne, Jake Norwood.
8/11/2003 Mokkurkalfe: Questions regarding armour Is leather armour flexible and "soft" in tRoS or more rigid?
Also, does "hard armour" refer to hard as in metal or hard as in rigid? In The Riddle of Steel Participants: Mokkurkalfe, Jake Norwood, Sneaky Git.
8/11/2003 Jake Norwood: Must-read/view Samurai stuff Okay, so I'm compiling a list of "the essentials" for the Riddle of Japan or whatever I'm going to call the book that we're doing after TFOB and before SATF...… In The Riddle of Steel Participants: Jake Norwood, 6inTruder, murazor, GreatWolf, toli, contracycle, Bankuei, Brian Leybourne, tralese, prophet118, Draigh, kenjib, Quadral, Ben Morgan, Kaare Berg, Tony Irwin, Sneaky Git, abzu, Grex, hanschristianandersen, Morte.
8/11/2003 Rick: Blood and death are waiting Lo, and alas for my heart hangs heavy. A year has passed and no one to my knowledge, even Jake, has grasped the true ideal behind sorcery in The Riddle… In The Riddle of Steel Participants: Rick, Kaare Berg, Jake Norwood, mrgrimm, contracycle, Valamir, Ron Edwards, Wolfen, Stephen, Brian Leybourne, kenjib, pete_darby, Mike Holmes, Lxndr, Irmo, Draigh, Spartan, Jasper the Mimbo.
8/11/2003 Dev: Bringing In your Angsty Past: ad hoc or pre-fab? That is to say: a mechanic in my game/setting will be invoking a past "event" to modify some in game event. It would almost be akin to a flashback, really:… In RPG Theory Participants: Dev, Windthin, contracycle.
8/11/2003 eudas: fudging dice rolls I think alot of comments by others here are fairly accurate reasons as to why players would fudge dice rolls, but the one that I think is most common is… In Actual Play Participants: eudas, Ron Edwards, pete_darby, Marco, xiombarg, GB Steve, efindel.
8/11/2003 pete_darby: "Bluff" mechanic in RPG's In This thread, I asked:
Question: has there been an RPG that uses a Perudo like device where you can "bluff" your results? Could there be?
(Thinks: Perduo Rune... time… In RPG Theory Participants: pete_darby, Mike Holmes, Walt Freitag, Michael S. Miller, iago.
8/11/2003 sirogit: Duality: Formulative stage I've been working on this RPG concept, I'll call it Duality in this post for convience even if I haven't really decided on the name.
The game is built to… In Indie Game Design Participants: sirogit, Ron Edwards.
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