Previous Topics 8/26/2003 hix: Covering Your Bases Complications played a big part in our second session of Uni last night. However, at one point, one of the players controlled both a component that was building a dice… In Universalis Participants: hix, Valamir, Mike Holmes, Tony Irwin.
8/26/2003 Perrina: Seeking Freelance Writing Opportunities I am currently seeking freelance writing opportunities.
Industry Related Information
Interests
Fantasy, Science Fiction, Folklore, Fairy Tales, Mythology, History, Medieval, Renaissance, and Elizabethan studies, Philosophy, Medical Technology
Special Skills
Documentation… In Connections Participants: Perrina.
8/26/2003 ethan_greer: Suggestion for post subject line I've noticed that individual post subjects (not thread subjects) are easy to miss or ignore and sometimes this is unfortunate. Is there a way to make post subjects stand out… In Site Discussion Participants: ethan_greer, Mike Holmes, Ron Edwards, Lxndr, M. J. Young.
8/26/2003 inthisstyle: [Mortal Coil] Token-based resolution system Hey, folks,
I proposed this bare-bones token system for my modern-day supernatural game (now titled Mortal Coil) last month, but now I have fleshed it out a bit. This is… In Indie Game Design Participants: inthisstyle, MachMoth, Jeph, abzu.
8/26/2003 Bailywolf: The Hulk, and my new urge for URGE Well, The Incredible Hulk is playing again on the Sci-Fi channel. 6:00 eastern. I get to catch it a couple of times a week now, and it’s been quite a… In Adept Press Participants: Bailywolf, Clinton R. Nixon, Ron Edwards, John Harper.
8/26/2003 rpghost: Store Grand Opening Support Minion Development our parent company is planing to open a Brick &
Mortar store in the Milwakee, WI area.
We plan to have a kiosk for burn-on-demand of CD's bought… In Conventions Participants: rpghost.
8/26/2003 JW Carroll: Duellists: Endgame : Diceless Mechanic. Hello all.
Here's the second thread in the ongoing developement of Duellists: Endgame. I started this in response to two posts on the main thread one by MachMoh and the… In Indie Game Design Participants: JW Carroll, Mike Holmes, Simon W, DaR, MachMoth, Andrew Martin.
8/26/2003 abzu: DragonCon So, I'll be at DragonCon in Atlanta this weekend running Burning Wheel events.
Are any other Forgies going to be there? A meet-up would be nice.
Dragoncon, August 29th to… In Conventions Participants: abzu, iago, Mike Holmes, drozdal, eruditus.
8/26/2003 AnthonyRoberson: New Game: Shadow Town I have been lurking here for quite a while and I have finally come up with an idea for a game that I HOPE is interesting and unique (and not… In Indie Game Design Participants: AnthonyRoberson, simon_hibbs, Mike Holmes.
8/26/2003 Nero's Boot: A question about TROS' art Why is it that art in TROS has to fall prey to the standard ploy of using half-naked women? Why oh why oh why did Mr. Norwood decide that including… In The Riddle of Steel Participants: Nero's Boot, Valamir, Pvt Kastro, toli, Dan Sellars, Bankuei, Tywin Lannister, Draigh, Rattlehead, Ben, Stephen, Brian Leybourne, mrgrimm, MonkeyWrench.
8/26/2003 MonkeyWrench: Opponents with more than 2 arms How would you handle an opponent with more than 2 arms, say like your classic 6 armed demoness? They would obviously be deadly in combat. Would they need to make… In The Riddle of Steel Participants: MonkeyWrench, Mike Holmes, Lxndr, kenjib, Brian Leybourne, Nero's Boot, Valamir, Swordmagnet, Durgil, Draigh, Jeph.
8/26/2003 Fabrice G.: [Sex & Sorcery] Three months of waiting.... Okay, this is a me, myself and I kind of thread, and for that I'm sorry.
That said, I just received Sex & Sorcery today, after three month of waiting… In Adept Press Participants: Fabrice G., Ron Edwards.
8/26/2003 Alan: [My Life With Master] Our Lady of Perpetual Suffering Our Lady of Perpetual Suffering
Boarding School & Correctional Facility
My life with Master – play report
I ran a one shot demo of MLWM at our Monday game night.… In Actual Play Participants: Alan, Mike Holmes, Paul Czege.
8/26/2003 Paul Czege: while supplies last... Those of you who missed out on the GenCon print run of My Life with Master, and who don't buy pdfs, your wait is over. Half Meme Press is proud… In Half Meme Press Participants: Paul Czege, xiombarg.
8/25/2003 Eddy Fate: HELP run CAH at Gamefest Richmond! Can someone attending Gamefest Richmond (Virginia) on Sept 19-21th run some CAH events? Zev will spring for the badge for them and give you $30 spending money for the weekend.… In Cartoon Action Hour Participants: Eddy Fate.
8/25/2003 AnyaTheBlue: Extra Weird Sorcerer setting idea. There are three very specific inspirations for this. First, my experience generating a character for Charnel Gods, specifically a survivor from a previous Epoch. Second, I was listening to the… In Adept Press Participants: AnyaTheBlue, Mike Holmes, Ron Edwards.
8/25/2003 abzu: Vericon http://www.vericon.org/
Sheesh, it's like this one is in my own back yard.
I will definitely be there. Dev, can you give us some hard information?
Attendance?
Registration fees?
Dealer's Table… In Conventions Participants: abzu, Dev, lumpley.
8/25/2003 jammmer81: Universal RPG I'm trying to design a universal roleplaying system with the following design goals in mind.
Simplicity in execution at least
Intuitiveness
– limited searching for info
- slowdown limited as… In Indie Game Design Participants: jammmer81, Mike Holmes, Dev, Eric J., MachMoth, M. J. Young, Valamir, abzu, Andrew Martin.
8/25/2003 Windthin: What is Freeform? This thread shoots off, basially, of "Stumbling Around a Rebuttal" and "What is a Mechanic". Somebody mentioned defining freeform... so let's.
Some seem to think of freemform as formless, devoid… In RPG Theory Participants: Windthin, Lxndr, jdagna, lumpley, Hunter Logan, John Kim, M. J. Young, Halzebier, Mike Holmes, Jack Spencer Jr, Cemendur, Emily Care.
8/25/2003 joshua neff: my order just arrived I just got my copy of HeroQuest in the mail.
Snap response, based on flipping through it: the layout, the design, the whole set-up is a huge improvement over Hero… In HeroQuest Participants: joshua neff, Mark Galeotti, Mike Holmes, Bankuei, Paul Czege, Nick Pagnucco, Ron Edwards, Scripty.
<< more previous topics | | Subsequent Topics 8/26/2003 Perrina: RPG Stock Art Catalogues? This may sound like a silly question, but are there any RPG stock art catalogues that an artist can submit to and a publisher can sort through?
I've been looking… In Connections Participants: Perrina, Dave Panchyk.
8/26/2003 Windthin: Wordpower: Terminology at Work There's been talk of late here about terminology. I've noticed that most games strive to develop their own terminology. They borrow a bit from others, but it's their own terms… In RPG Theory Participants: Windthin, HMT, Mike Holmes, John Kim, M. J. Young, contracycle, simon_hibbs, Alan.
8/27/2003 Eric J.: Different Games, Same Characters: What are your experiences? Alright, this is a thread inspired (Not split) from that one, who's name I cannot remember. I'm looking for your stories that involve players playing the same character over and… In Actual Play Participants: Eric J., Nathaniel, Valamir, Ron Edwards, Andrew Martin, bcook1971, garapata.
8/27/2003 Dev: Photos instead of art for published work Suppose you get your digitial camera, some bored friends, a copy of Photoshop, and...
Are there any good/bad examples of photographs being used (instead of, or perhaps alongside, art) in… In Publishing Participants: Dev, Jonathan Walton, gobi, Valamir, iago, Trevis Martin, Clay, Eric Kimball, jdagna, anonymouse, xechnao, Ron Edwards.
8/27/2003 Michael Hopcroft: Coming up with cash in a hurry I';ve been given the opportunity to revive an old favorite project from when i first did game writing. but first I have to buy the rights back from the original… In Publishing Participants: Michael Hopcroft, cognizantchance, Jack Spencer Jr, ethan_greer.
8/27/2003 Matt Snyder: HeroQuest: What do YOU think? I just received my copy of HeroQuest, and so far it looks quite good. I am featuring this game as the cover story for my upcoming e-zine, Daedalus. I'll be… In HeroQuest Participants: Matt Snyder, Thalaxis, Mike Holmes, joshua neff, Nick Brooke, Nick Pagnucco, Wulf, Loz, TKurtBond, Ludoch, Drastic, RaconteurX, pete_darby, Syam Lantri.
8/27/2003 Nathaniel: Invalid_Session? I've been having problems post. I seem to always get "Invallid_Session" after I click either Preview or Submit. If this post works, I'll be surprised and I'll go try posting… In Site Discussion Participants: Nathaniel, Valamir, Brian Leybourne.
8/27/2003 Nathaniel: Paroxysm: Concept Based Character Design I'm just finishing hammering out the character generation process I'm using in a game I'm designing (Paroxysm - a science fiction horror game) which I plan on making available in… In Indie Game Design Participants: Nathaniel, Tony Irwin, Mike Holmes.
8/27/2003 Harlequin: System Mod: the 'Press' Heyo...
I posted awhile back about a campaign I was planning, which would use TROS as the engine for a Seventh Sea setting. It's been proceeding quite satisfactorily so far,… In The Riddle of Steel Participants: Harlequin, Caz, Mike Holmes, spunky, Snikwas, kenjib.
8/28/2003 ZaonDude: ZAON Sci-Fi RPG: New setting; Exploring a curved % mechanic Hello,
Quick introductions and reference links are in order before I describe the system mechanic's parameters we're exploring:
The ZAON RPG official website: www.zaon.com
Our dot-org customer-focused online discussion forums:… In Indie Game Design Participants: ZaonDude, Andrew Martin, ADGBoss, Matt Wilson, Walt Freitag, simon_hibbs.
8/28/2003 hermes: Capes & Cowls superhero rpg Hi. I have been lurking here and there in this forum for some time but this is the first time I have decided to post something. I recently made a… In Indie Game Design Participants: hermes, Tony Irwin, Andrew Martin, Mike Holmes, hardcoremoose, Jeph, Phillip, Ron Edwards.
8/28/2003 M. J. Young: GNS Analysis--Post Play [quote="Ron Edwards"]M.J., I'm having a hard time seeing how your insight is a new thing. I mean, I'm glad you wrote it, and it makes perfect sense, and it's all… In GNS Model Discussion Participants: M. J. Young, Ron Edwards, cruciel.
8/28/2003 Dan Sellars: Combat pools Hello,
I was just wondering how often SA's are used to boost CP's in your games?
I our game one, encounter may perhaps have one person using SA's to boost… In The Riddle of Steel Participants: Dan Sellars, MonkeyWrench, Overdrive, Mike Holmes, Valamir, Lxndr, Brian Leybourne.
8/28/2003 Michael Hopcroft: Guerilla marketing for RPG Publishers I remember once picking up a book about "Gureilla Marketing", which does not involve bursting into a game shop with machine guns and telling everyone to buy your product or… In Publishing Participants: Michael Hopcroft, Clay, Perrina, Mike Holmes, realms_creator, Dave Panchyk, Bankuei, cognizantchance.
8/28/2003 Michael Hopcroft: Entering the superhero market Seraphim Guard is going to be entering the superhero RPG market in 2004 through the M&M Superlink program. We have two books contracted out and a third under negotiations.
The… In Seraphim Guard Participants: Michael Hopcroft, Dev.
8/28/2003 Michael Hopcroft: HQ2E in playtest The HeartQuest 2nd Editionmanuscripot is in plkaytesting as we speak, and boy are we learning a lot about it from the process! Expoect it to be an even better book… In Seraphim Guard Participants: Michael Hopcroft.
8/28/2003 pete_darby: (mis?) Applying GNS to other game media... A UK computer magazine (Edge) has published a series of specials looking at the state of the various computer / console platforms. In the PC edition, there's an article on… In GNS Model Discussion Participants: pete_darby, contracycle, Wormwood, John Kim, Mike Holmes, WDFlores.
8/28/2003 Michael Hopcroft: Foreign languages What is the best way to get your game into a foreign-langauage market if you;'re an electronic publisher -- sell the rights to a publisher in the host country, or… In Publishing Participants: Michael Hopcroft, Erick Wujcik, Perrina, Philippe Tromeur, heironymous.
8/28/2003 Michael Hopcroft: Seeking fans with Foreign lanuagage Skills Seraphim guard is seeking fans with good foreign lanuagage skills, hopefully combined with layout skills in those langauages, to help get their product lines into other langauages. Write me for… In Connections Participants: Michael Hopcroft, flobby77.
8/28/2003 MonkeyWrench: New derived attribute: True Faith? Here in a few weeks I'm going to be running a RoS game using Planescape as a setting. I want to include priestly "magic" seeing as how it feels right… In The Riddle of Steel Participants: MonkeyWrench, BirdMan, Swordmagnet, Dan Sellars, Rico.
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