Previous Topics 10/21/2001 Paul Czege: breaking private messages across multiple pages Hey Clinton,
My page of private messages is becoming a slow load. I do clean them out, but there are some I don't want to get rid of. Is there… In Site Discussion Participants: Paul Czege, Mike Holmes.
10/21/2001 Blake Hutchins: Hero Wars 2nd Edition changes Just curious: the Issaries website refers to Animist rules being totally rewritten and Sorcery rules being partly rewritten. Does anyone know the gist of what these changes will be?
Thanks,… In HeroQuest Participants: Blake Hutchins.
10/21/2001 Blake Hutchins: The Pool question Two, actually, since I'll repeat the one from "X-Games" over under Actual Play.
1. How would you suggest The Pool handle player v. player rolls?
2. Do zero dice Traits… In Random Order Creations Participants: Blake Hutchins, Paul Czege, Ron Edwards, Mike Holmes, James V. West.
10/20/2001 Blake Hutchins: X-Games I've put a group together to run a series of short-run games where we experiment with some of the narrativist-focused systems out there. We're starting with The Pool, followed by… In Actual Play Participants: Blake Hutchins, hardcoremoose, Ron Edwards, James V. West, Mike Holmes, Paul Czege.
10/19/2001 jburneko: Is GNS Good For GMs? Hello All,
Over the last few days TrzzlWzzl (sp?) has been expressing his distaste for the GNS model as it pertains to System Design and GMs. What you are seeing… In GNS Model Discussion Participants: jburneko, Laurel, Ron Edwards, joshua neff, TrizzlWizzl, Marco.
10/19/2001 Gordon C. Landis: The "Audience" experience Audience stance . . .
I'm not sure I've got my brain firmly wrapped around the stance issues yet, so apologies if this isn't actually as relevant to the issues… In RPG Theory Participants: Gordon C. Landis.
10/19/2001 Zak Arntson: How to Design a Bad Game Okay, as you can see from my Harlekin-Maus site, I design short games. Usually with a ridiculous Premise (for a serious Premise, wait for my Chthonian redux).
So, a short… In Indie Game Design Participants: Zak Arntson, Mike Holmes, Jason L Blair, unodiablo.
10/19/2001 Ferry Bazelmans: Spiel Essen report Hi Ron,
A report from Spiel Essen here (as if the subject wasn't clear enough *sigh*).
I'm happy to report I saw Sorcerer at no less than 4 different Germany-based… In Adept Press Participants: Ferry Bazelmans, Ron Edwards.
10/19/2001 Blake Hutchins: Intuitive Continuity This may belong in the Actual Play forum, but I'll start here. I'm interested in comparing concrete methods (meaning what you've actually tried in gameplay) for implementing the intuitive continuity… In RPG Theory Participants: Blake Hutchins.
10/19/2001 mahoux: Broomstix-Anyone Else? Hey- I have just finished the first "year" with my Hogwarts students. Just wondering if anyone has tried running this game, and wheter you are having your gamers turn into… In Memento-Mori Theatricks Participants: mahoux, Jared A. Sorensen.
10/19/2001 Matt Gwinn: Maybe I'm just stupid But how do you quote someone in the forum? In Site Discussion Participants: Matt Gwinn, Jared A. Sorensen.
10/19/2001 Matt Gwinn: Single or Double Column? I'm doing the layout for Kayfabe and I was curious what people feel is a better layout for a game. In Publishing Participants: Matt Gwinn, Ron Edwards, Chris Passeno, Le Joueur, unheilig, Laurel.
10/19/2001 Mike Holmes: The Questing Beast Hey James,
Back yet? Are you any farther on TQB? Can you give us any preview?
Mike
In Random Order Creations Participants: Mike Holmes, hardcoremoose, James V. West.
10/19/2001 Matt Gwinn: Team Play I have changed the focus of Kayfabe away from the individual wrestlers and more towards the entire wrestling promotion. Instead of players taking on the roles of individual wrestlers and… In Errant Knight Games Participants: Matt Gwinn, Mike Holmes, Ron Edwards, JSDiamond, hardcoremoose, James V. West.
10/19/2001 Balbinus: Pulp sword & sorcery Hi all,
What's the position on the pulp S&S game? Is that near release? Is a playtest version available? The public has a right to know.
Oh, and what happened… In Memento-Mori Theatricks Participants: Balbinus, Jared A. Sorensen, Paul Czege, hardcoremoose, Blake Hutchins, gizem.
10/18/2001 Manu: The 4 steps of action (for Ron) Hey again,
you mention these four steps in any action: Intention, Initiation, Completion and Effect; could you again provide some examples of what you were thinking about? Thank you -… In GNS Model Discussion Participants: Manu, Ron Edwards, Laurel, Le Joueur.
10/18/2001 Manu: Task vs. Conflict and Scene vs. Action? (for Ron) Hello Ron and all,
You mentioned these in your essay; Could you please provide a few examples of these? I fail to see the nuance. Thanks. In GNS Model Discussion Participants: Manu, Mike Holmes, jburneko, Le Joueur, Matt, Ron Edwards.
10/18/2001 Ron Edwards: The Mystery Meat thing Hey there,
Last Tuesday, our own Doc Midnite ran a session of what is apparently called "Mystery Meat," that is, a session of play in which the players are unaware… In Actual Play Participants: Ron Edwards, Galfraxas, Mike Holmes, joshua neff, Epoch, Marco, Doc Midnight.
10/18/2001 Matt: Adversity Okay, this is something that I'm working on. Not complete at all, there are still some "issues". You can probably spot some of the influences, but hey, hopefully it melds… In Indie Game Design Participants: Matt, Mike Holmes, Bankuei.
10/18/2001 Ron Edwards: Art-Deco Melodrama Hi all,
This thread's name is courtesy of the excellent Mike Holmes. It is all set for the next round of the "Under the Hood" series starring me, Jesse, Paul,… In Adept Press Participants: Ron Edwards, jburneko, Paul Czege, joshua neff, Tor Erickson, Mike Holmes, Jared A. Sorensen, contracycle.
<< more previous topics | | Subsequent Topics 10/22/2001 unodiablo: Geek Season is declared! From beyond the realms of phlegm, (had a wicked flu last week) comes Geek Season, a new supplement for InSpectres, by Mike Holmes, and some additional rambling and 'toons by… In Memento-Mori Theatricks Participants: unodiablo.
10/22/2001 Clinton R. Nixon: Gamism and Premise contracycle (Gareth, I believe?) and I have been having a pretty spirited discussion in the "New essay by Ron" thread about where Premise comes from in Gamist RPGs.
Here's a… In GNS Model Discussion Participants: Clinton R. Nixon, jburneko, Mike Holmes, Bankuei, Don Lag, Matt, contracycle, Marco, Ron Edwards, joshua neff, Valamir, kwill.
10/23/2001 random: spawn questions I'm kind of confused about how Spawn is meant to work. (Note that I'm only bringing it up here because I'd like to get some public clarification: for my own… In Adept Press Participants: random, Ron Edwards.
10/23/2001 Clinically Insane: Special Unit 2 Bogeyman episode on OCTOBER 24th Not OCTOBER 31st.
Sorry about the confusion. In Key 20 Publishing Participants: Clinically Insane, Jason L Blair.
10/23/2001 hardcoremoose: How often do you roll your Pools? We had our third session of The Pool tonight. It started out a bit off - a couple of us had the giggles and after nearly a month of not… In Random Order Creations Participants: hardcoremoose, Ron Edwards, James V. West, Matt Gwinn, Blake Hutchins.
10/23/2001 Jack Spencer Jr: Further on Stances This has grown out of the Is Director Stance Real? thread.
To recap, Ron Edwards posted:
I disagree, mainly because I see both Author and Actor Stances as being… In RPG Theory Participants: Jack Spencer Jr, Ron Edwards, Blake Hutchins, Valamir, lumpley, Mike Holmes, random, contracycle, Logan, Don Lag.
10/24/2001 Le Joueur: Communal Language (or perhaps Lingua Illudo) I’ve brought this over from the "The 4 steps of action (for Ron)" discussion in GNS Model Discussion.
Pardon my Latin (I have never made a study of it) if… In RPG Theory Participants: Le Joueur, Mike Holmes, Laurel, Bankuei.
10/24/2001 Nathan: Tired of D20/OGL? I absolutely dig the amount of D20 material available at my local game store, but already, I am beginning to wonder when the bubble will burst. For one, are the… In Mystic Ages Online Participants: Nathan, Mike Holmes, Ryan.
10/24/2001 Matt Gwinn: Supplement Idea I've been watching Buffy the Vampire Slayer and the last two episodes gave me an idea for a game. moose thought it would be better suited to Sorcerer so I'll… In Adept Press Participants: Matt Gwinn, furashgf, Mike Holmes, hardcoremoose, Ben Morgan.
10/24/2001 Daredevil: Simulationism and Narrativism Under the Same Roof I'll give a bit of a background about my concerns, so you can see where I'm coming from. I'm currently designing a couple of different games, trying hard to advance… In GNS Model Discussion Participants: Daredevil, Ron Edwards, Epoch, Mike Holmes, Paul Czege, Valamir, Marco, Laurel.
10/25/2001 unheilig: Primeval. A G/N/S hybrid? Anybody whose played Primeval knows it is a VERY narrative style of play.
No stats, no skills, no rounds, no initiative.
You tell the story of how your character overcomes… In GNS Model Discussion Participants: unheilig, hardcoremoose, Mytholder, Ron Edwards, Mike Holmes, Ian O'Rourke, unodiablo.
10/25/2001 lumpley: Stance and Event Resolution In Further on Stances, Mike (hi Mike!) says
(Note that in this example, there is no resolution other than the player power. If you had set a crate falling with… In RPG Theory Participants: lumpley, Mike Holmes, Ron Edwards.
10/25/2001 unheilig: How annoying is Sorceror? okay, so discovering Sorceror unplugged a game I'd been working on for years by doing the same thing, only better. ("Fiends" it was called)
But I didn't realize HOW WELL… In Indie Game Design Participants: unheilig, unodiablo, hardcoremoose, jburneko, Ian O'Rourke, Matt, Jack Spencer Jr.
10/25/2001 jburneko: Rule Sets Hello All,
So, I've been thinking about rule sets and complexity. Most people talk about systems being either rules-light or rules-heavy which ultimately isn't very useful because we can go… In RPG Theory Participants: jburneko, Mithras, Don Lag, Ron Edwards, Valamir, Mike Holmes.
10/26/2001 Jared A. Sorensen: Dragons and other figments of the imagination First:
http://www.memento-mori.com/games/dragons.html
Second:
I think I'm on the Scarlet Jester's side re: this whole GNS thing. S doesn't exist as a goal. It's more a subset of GEN (he calls… In Memento-Mori Theatricks Participants: Jared A. Sorensen, hardcoremoose, Paul Czege, Bailywolf, ravensron, kwill.
10/26/2001 Bankuei: Game Goals Inherent to every game is some sort of goal or goals. They may not all be necessary, or may be equally important, but the goals often dictate how the game… In RPG Theory Participants: Bankuei, contracycle, Le Joueur, Ron Edwards, Mike Holmes, Jared A. Sorensen, Marco, Daredevil.
10/26/2001 Petter Sandelin: index in essay? Dropped by the other day to read the last two chapters of the new essay, that I hadn't had time to read and found that it's kind of irritating to… In Site Discussion Participants: Petter Sandelin, Ron Edwards.
10/26/2001 Matt: IMP - yet another game idea Okay, this is an idea I had the other day: A game where you play invisible, rowdy, squabbling gremlins causing havoc in the modern world.
Think of the goblins from… In Indie Game Design Participants: Matt, Paul Czege, Ron Edwards.
10/26/2001 Galfraxas: Jerk Reoccurances? Anybody who was part of my last discussion on the "Actual Play" forum knows that my gaming group is seriously troubled. Well, no longer. I have found a new group.… In Actual Play Participants: Galfraxas, Jason L Blair, Ron Edwards, greyorm, Laurel, Mike Holmes, Balbinus.
10/26/2001 Ron Edwards: Link? Hey James,
Where's the page? The link in the Library is broken.
Best,
Ron In Random Order Creations Participants: Ron Edwards, James V. West.
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