The Forge Reference Project: Browse Threads

 

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From Day One


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10/26/2001 Galfraxas: Jerk Reoccurances?
Anybody who was part of my last discussion on the "Actual Play" forum knows that my gaming group is seriously troubled. Well, no longer. I have found a new group.…
In Actual Play
Participants: Galfraxas, Jason L Blair, Ron Edwards, greyorm, Laurel, Mike Holmes, Balbinus.


10/26/2001 Matt: IMP - yet another game idea
Okay, this is an idea I had the other day: A game where you play invisible, rowdy, squabbling gremlins causing havoc in the modern world. Think of the goblins from…
In Indie Game Design
Participants: Matt, Paul Czege, Ron Edwards.


10/26/2001 Petter Sandelin: index in essay?
Dropped by the other day to read the last two chapters of the new essay, that I hadn't had time to read and found that it's kind of irritating to…
In Site Discussion
Participants: Petter Sandelin, Ron Edwards.


10/26/2001 Bankuei: Game Goals
Inherent to every game is some sort of goal or goals. They may not all be necessary, or may be equally important, but the goals often dictate how the game…
In RPG Theory
Participants: Bankuei, contracycle, Le Joueur, Ron Edwards, Mike Holmes, Jared A. Sorensen, Marco, Daredevil.


10/26/2001 Jared A. Sorensen: Dragons and other figments of the imagination
First: http://www.memento-mori.com/games/dragons.html Second: I think I'm on the Scarlet Jester's side re: this whole GNS thing. S doesn't exist as a goal. It's more a subset of GEN (he calls…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, hardcoremoose, Paul Czege, Bailywolf, ravensron, kwill.


10/25/2001 jburneko: Rule Sets
Hello All, So, I've been thinking about rule sets and complexity. Most people talk about systems being either rules-light or rules-heavy which ultimately isn't very useful because we can go…
In RPG Theory
Participants: jburneko, Mithras, Don Lag, Ron Edwards, Valamir, Mike Holmes.


10/25/2001 unheilig: How annoying is Sorceror?
okay, so discovering Sorceror unplugged a game I'd been working on for years by doing the same thing, only better. ("Fiends" it was called) But I didn't realize HOW WELL…
In Indie Game Design
Participants: unheilig, unodiablo, hardcoremoose, jburneko, Ian O'Rourke, Matt, Jack Spencer Jr.


10/25/2001 lumpley: Stance and Event Resolution
In Further on Stances, Mike (hi Mike!) says (Note that in this example, there is no resolution other than the player power. If you had set a crate falling with…
In RPG Theory
Participants: lumpley, Mike Holmes, Ron Edwards.


10/25/2001 unheilig: Primeval. A G/N/S hybrid?
Anybody whose played Primeval knows it is a VERY narrative style of play. No stats, no skills, no rounds, no initiative. You tell the story of how your character overcomes…
In GNS Model Discussion
Participants: unheilig, hardcoremoose, Mytholder, Ron Edwards, Mike Holmes, Ian O'Rourke, unodiablo.


10/24/2001 Daredevil: Simulationism and Narrativism Under the Same Roof
I'll give a bit of a background about my concerns, so you can see where I'm coming from. I'm currently designing a couple of different games, trying hard to advance…
In GNS Model Discussion
Participants: Daredevil, Ron Edwards, Epoch, Mike Holmes, Paul Czege, Valamir, Marco, Laurel.


10/24/2001 Matt Gwinn: Supplement Idea
I've been watching Buffy the Vampire Slayer and the last two episodes gave me an idea for a game. moose thought it would be better suited to Sorcerer so I'll…
In Adept Press
Participants: Matt Gwinn, furashgf, Mike Holmes, hardcoremoose, Ben Morgan.


10/24/2001 Nathan: Tired of D20/OGL?
I absolutely dig the amount of D20 material available at my local game store, but already, I am beginning to wonder when the bubble will burst. For one, are the…
In Mystic Ages Online
Participants: Nathan, Mike Holmes, Ryan.


10/24/2001 Le Joueur: Communal Language (or perhaps Lingua Illudo)
I’ve brought this over from the "The 4 steps of action (for Ron)" discussion in GNS Model Discussion. Pardon my Latin (I have never made a study of it) if…
In RPG Theory
Participants: Le Joueur, Mike Holmes, Laurel, Bankuei.


10/23/2001 Jack Spencer Jr: Further on Stances
This has grown out of the Is Director Stance Real? thread. To recap, Ron Edwards posted: I disagree, mainly because I see both Author and Actor Stances as being…
In RPG Theory
Participants: Jack Spencer Jr, Ron Edwards, Blake Hutchins, Valamir, lumpley, Mike Holmes, random, contracycle, Logan, Don Lag.


10/23/2001 hardcoremoose: How often do you roll your Pools?
We had our third session of The Pool tonight. It started out a bit off - a couple of us had the giggles and after nearly a month of not…
In Random Order Creations
Participants: hardcoremoose, Ron Edwards, James V. West, Matt Gwinn, Blake Hutchins.


10/23/2001 Clinically Insane: Special Unit 2 Bogeyman episode on OCTOBER 24th
Not OCTOBER 31st. Sorry about the confusion.
In Key 20 Publishing
Participants: Clinically Insane, Jason L Blair.


10/23/2001 random: spawn questions
I'm kind of confused about how Spawn is meant to work. (Note that I'm only bringing it up here because I'd like to get some public clarification: for my own…
In Adept Press
Participants: random, Ron Edwards.


10/22/2001 Clinton R. Nixon: Gamism and Premise
contracycle (Gareth, I believe?) and I have been having a pretty spirited discussion in the "New essay by Ron" thread about where Premise comes from in Gamist RPGs. Here's a…
In GNS Model Discussion
Participants: Clinton R. Nixon, jburneko, Mike Holmes, Bankuei, Don Lag, Matt, contracycle, Marco, Ron Edwards, joshua neff, Valamir, kwill.


10/22/2001 unodiablo: Geek Season is declared!
From beyond the realms of phlegm, (had a wicked flu last week) comes Geek Season, a new supplement for InSpectres, by Mike Holmes, and some additional rambling and 'toons by…
In Memento-Mori Theatricks
Participants: unodiablo.


10/22/2001 Matt Gwinn: Name My Game!!
Well, I just found out that the name for my wrestling game Kayfabe has already been used for a recently published trade paperback. Now I have to come up with…
In Indie Game Design
Participants: Matt Gwinn, unodiablo, Paul Czege, JSDiamond, Galfraxas, Mike Holmes, Jack Spencer Jr, unheilig, Ron Edwards, Time, hardcoremoose, Matt, Doc Midnight.


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Subsequent Topics

10/26/2001 Djt'Heutii: Are there Forum Problems or is it me?
Hi. I recently registered, I hope this is where this Goes :smile: I'm having a problem accessing the forums. I'll read one or two discussions and then I can't access…
In Site Discussion
Participants: Djt'Heutii, Ian O'Rourke, 333Chronzon, Laurel, kwill.


10/26/2001 Time: System I'm working on - Anyone willing to beat it up a bit?
Ok, I'm new to the Forge so forgive me if this is a "no-no" - or at least don't kick me too hard. I've been working on a game system…
In Indie Game Design
Participants: Time, Ron Edwards, unheilig.


10/26/2001 Time: Time's system - Release the Hounds!
I've broken this up into chapters for ease of posting. I'll put up the first one now. The chapter separation isn't carved in stone so if you have ideas on…
In Indie Game Design
Participants: Time, Zak Arntson, Mike Holmes, Mithras, Valamir.


10/26/2001 Ian O'Rourke: Variation of Style
Okay, this is sort of inspired by a couple of the threads in the Sorcerer forum, but it's not Sorcerer specific, and this forum seemed the closest fit. This issue…
In Actual Play
Participants: Ian O'Rourke, Paul Czege, James V. West, Bankuei, Mike Holmes, Blake Hutchins, Laurel, mahoux.


10/27/2001 John Wick: Cat (and WP) News
All right, here's the deal. Wicked Press is currently undergoing a huge change. A change in philosophy, a change in public relations, a change in everything. This has much to…
In Wicked Press
Participants: John Wick, Ron Edwards, Gordon C. Landis, Valamir, Galfraxas, pointless point, Time, Paul Czege, Bailywolf.


10/29/2001 Uratoh: 'from the mouth of babes'?
They mention this in the 'guided' things i like section, but It's not listed in the book anywhere....was this left out as an oversight or removed from the final version…
In Key 20 Publishing
Participants: Uratoh, Jason L Blair.


10/29/2001 Uratoh: monster-driven plots...
Do these work well, in anyone's experience? are they good for starting out? I'm working on ideas for GMing this, and Ive got a couple potential monsters lined up, I…
In Key 20 Publishing
Participants: Uratoh, Mike Holmes.


10/29/2001 Ron Edwards: Vanilla Narrativism
Hello, Before diving back into the wilds of the Gamism debate, I wanted to address something that's been itching at me for a few weeks. A lot of people seem…
In GNS Model Discussion
Participants: Ron Edwards, joshua neff, Mike Holmes, Marco, 333Chronzon.


10/29/2001 Mike Holmes: Hey Alchemist!
That new concoction almost ready yet? A reel of black and white film, eye of Frank Lloyd Wright, a few dark demons, and a big dose of Kicker, and what…
In Adept Press
Participants: Mike Holmes, Ron Edwards, Gordon C. Landis.


10/29/2001 Ron Edwards: Narrativism and Bobby G
Hey, So last Tuesday, I got a chance to play D20, finally! It was the new Star Wars, and I leaped into action with my Twileek bodyguard and translator for…
In Actual Play
Participants: Ron Edwards, Matt, joshua neff, Mike Holmes, Marco, Doc Midnight, Jack Spencer Jr, Don Lag, contracycle, jburneko, Gordon C. Landis, James Holloway.


10/29/2001 Time: Time's system - Chapter 2 & 3
Here's the conflict resolution systems for you. I said in the other thread that I wanted this to be the "best it can be" by that I mean I want…
In Indie Game Design
Participants: Time, Bankuei, kwill, Mithras, Mike Holmes.


10/29/2001 jburneko: Vanilla Narrativism In Action
I find it sort of funny that Ron should post about Vanilla Narrativism the same weekend I happen to run just such a game. Saturday was my monthly Deadlands game…
In Actual Play
Participants: jburneko, Paul Czege, Clay, Ron Edwards.


10/29/2001 Blake Hutchins: X-Games Update (1)
We finished the characters and played our first session of The Pool: Irongate yesterday. Wow. VERY cool experience. I have a lot to relate, so let me get started. Characters…
In Actual Play
Participants: Blake Hutchins, Ron Edwards, Bankuei, Mike Holmes, Paul Czege.


10/30/2001 Jack Spencer Jr: possible future trends?
I debated with myself about whether to post this here or not. I already posted it on RPGnet's forums here. Basically, I foresee games that allow other players to sustain…
In RPG Theory
Participants: Jack Spencer Jr, Bankuei.


10/30/2001 Don Lag: Skills & Attributes
I've been working on a game for sometime, basically because I want to, I could probably play a space opera setting using Monopoly rules and still have a good time…
In Indie Game Design
Participants: Don Lag, kwill, Mike Holmes, Ron Edwards.


10/30/2001 kwill: seven deadly sins
the most recent issue of Twilight Time had an article entitled Seven Deadly Sins of Character Motivation (part 1/2) the basic idea is that NPC (or PC) motivation…
In RPG Theory
Participants: kwill, Laurel.


10/30/2001 Ferry Bazelmans: Scene resolution instead of individual task resolution
I hope that, although I rarely post, when I do it is worth something. :smile: I was tinkering with several ideas for interesting core mechanics when I hite upon the…
In Indie Game Design
Participants: Ferry Bazelmans, Ron Edwards, Jack Spencer Jr, James V. West, JSDiamond.


10/30/2001 Ron Edwards: Art-Deco Melodrama, part 2
All right then. This post is about what I'd think (or DO think, really) about the characters prior to going into the first session. I will also post about my…
In Adept Press
Participants: Ron Edwards, jburneko, Paul Czege, Jared A. Sorensen, joshua neff, Gordon C. Landis, Mike Holmes, Tor Erickson, random, James Holloway, Ian O'Rourke.


10/30/2001 Jack Spencer Jr: Bobby G
The Bobby G thread in Actual Play has gotten away from the actual play aspect and moved to theory. Hence this thread. I had to fight the urge to paraphase…
In RPG Theory
Participants: Jack Spencer Jr, Ron Edwards, Marco, contracycle, Laurel, joshua neff, Mike Holmes, jburneko, Gordon C. Landis, Paul Czege, mahoux.


10/30/2001 Uratoh: Hungry Ghosts (new monster idea)
I was thinking about the japanese tradition of hungry ghosts, and a way to bring them into the game....I was inspired by the anime 'Laughing Target', in that they could…
In Key 20 Publishing
Participants: Uratoh, Mike Holmes, Jason L Blair.


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