The Forge Reference Project: Browse Threads

 

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From Day One


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9/28/2003 Nev the Deranged: The Dead Are Too Much With Us (II)
I was one of the players in the game Ron was running, which we just wrapped up last week. After the second to last session, I wrote up a few…
In Adept Press
Participants: Nev the Deranged.


9/28/2003 Thierry Michel: Historical RoS
Just found the RoS book in a Parisian game shop, and I'm wondering what experience people have with adaptating TRoS to historical settings (I'm looking for a system to do…
In The Riddle of Steel
Participants: Thierry Michel, MonkeyWrench, Salamander, Spartan, ZenDog.


9/28/2003 Ashren Va'Hale: a mean combo
tonight my character pulled a great move in a series of fights. In the first he pulled a great defensive duck and weave after rolling for both acrobatics and body…
In The Riddle of Steel
Participants: Ashren Va'Hale.


9/28/2003 AnyaTheBlue: Weird game design idea
This is sort of inspired by thoughts about Author and Director stance, as well as Rune and something Ron mentioned about Trollbabe being about 'her story'. There are plenty of…
In Indie Game Design
Participants: AnyaTheBlue, Mark Johnson, gobi, Jonathan Walton, damion, Andrew Martin.


9/28/2003 ZenDog: [BaD RPG]:Intro, mechanics and some flavour.
Hail! And well met brave adventurer! Welcome to 'Battles and Dungeons', the game of heroic fantasy roleplaying. In the unique world of 'Battles and Dungeons' players can take on the…
In Indie Game Design
Participants: ZenDog, raga.


9/27/2003 Scripty: How does Sorcery work?
Briefly, on pg. 155, in HeroQuest, the authors mention Sorcery, and speak a little about how it works. They avoid any amount of detail, however. Can anyone here elaborate on…
In HeroQuest
Participants: Scripty, RaconteurX, Ian Cooper, dunlaing, simon_hibbs, Nick Brooke, Ron Edwards, joshua neff, contracycle, pete_darby.


9/27/2003 gobi: [Gears & Spears] Update: Numero Uno
For those who missed the big, giant G&S thread, the results of that discussion have been compiled into this page. Recap The setting is Earth, two hundred million years after…
In Indie Game Design
Participants: gobi, Jonathan Walton, RaconteurX, raga, Ben Lehman.


9/27/2003 rpghost: New Store Grand Opening Support
We are in the process of opening up a brick and mortar store in the Milwaukee, WI area ( http://www.game-universe.com ). This huge 3000 sq ft mega store will feature…
In Publishing
Participants: rpghost, xiombarg.


9/27/2003 Arashi: check my mad skilz!
Yeah okay I know that sounds goofy. hehe still, check out me artwatned site: http://www.artwanted.com/arashi for a bunch of new stuff, including my first couple of pics for White wolf.…
In Connections
Participants: Arashi, xechnao, gabby2600.


9/27/2003 chade0: which one to choose: the red or the white die?
Hello all. I bought TROS some days ago and I'd like to hear some good tactics in choosing whether to throw a red or a white die in the beginning…
In The Riddle of Steel
Participants: chade0, MonkeyWrench, Ashren Va'Hale, Jaeger, Salamander, Ron Edwards, Draigh.


9/27/2003 anonymouse: [Donjon] Some not-heroes on IRC.
Tonight was mostly just a bit of setup. Three out of the four players hadn't played it before, and two of those didn't have the book, so time was spent…
In Actual Play
Participants: anonymouse, Paganini, Dana_mun.


9/27/2003 Ron Edwards: Sorcerer & Sword printing news
Hello, Sorcerer & Sword sold out from the warehouse yesterday. I still have a handful of copies left over from GenCon and will be fulfilling orders myself with those. But…
In Adept Press
Participants: Ron Edwards, Jeffrey Straszheim, b_bankhead, Valamir, arxhon, joshua neff, Mike Holmes.


9/27/2003 Mark Johnson: Anti-games
I propose a subclass of RPG texts, the anti-game. Whereas most game texts exist predominantly in service to actual game play, anti-game text exists predominantly to make some other point…
In RPG Theory
Participants: Mark Johnson, Jack Spencer Jr, Jonathan Walton, gobi, Ron Edwards, xiombarg, GB Steve, ejh, Michael S. Miller, Comte, simon_hibbs, Ben Lehman, contracycle, pete_darby.


9/27/2003 Trevis Martin: Sorcerer, 1st Game.
My group and I recently finished our first game of Sorcerer. I will admit that I'm to blame being the Forge head among us. This isn't the first Forge spawned…
In Actual Play
Participants: Trevis Martin, Ron Edwards, Jeffrey Straszheim, Valamir, J B Bell, Jeph, Christopher Weeks.


9/26/2003 Stephen: Great 80s characters in HOTNW
(I am now officially pronouncing the game's abbreviation in my head as "Hot-nwuh," by the way.) Jack Burton: Characteristics: - Fight 4 - Moves 6 - Luck 9 - Knack…
In Adamant Entertainment
Participants: Stephen, TSL.


9/26/2003 Jonathan Walton: What Magic Is
I was reading some Forge threads, looking at various magic systems that people were working on, when something struck me: Magic is really just a player-empowerment tool, resisting the GM's…
In RPG Theory
Participants: Jonathan Walton, Christopher Weeks, John Kim, Valamir, bcook1971, C. Edwards, damion, Windthin, M. J. Young, contracycle, Jack Aidley, Marco, Walt Freitag, mjk, Comte, simon_hibbs.


9/26/2003 Jonathan Walton: Defining Roleplaying (According to GNS)
With Ron's recent statements in the Clarifying Simulationism thread, I actually think we're damn close to defining roleplaying, at least according to GNS and the general theory precepts that most…
In GNS Model Discussion
Participants: Jonathan Walton, Valamir, Ron Edwards, AnyaTheBlue, Gordon C. Landis, pete_darby, M. J. Young, lumpley.


9/26/2003 NeuroZombie: New Member, New Dice Pool combat mechanic
Hello all, I have been a lurker her on and off for nearly a year now, and I think I may have finally come up with a combat system worth…
In Indie Game Design
Participants: NeuroZombie, Mark Johnson.


9/26/2003 JimmyB: Poetry-based magic
Just discovered that there's more boards on here than the one or two that I usually visit, anyway. Idea for a game built around a magic system based off poetry.…
In Indie Game Design
Participants: JimmyB, iago, Jonathan Walton, gobi, Jeph, garapata.


9/26/2003 AnyaTheBlue: Illusionism: Nothing up my sleeve
Hi, all! In my quest to work out how GNS is put together, I'm finding myself trying to figure out where I fit. After reading the Sim article, I thought…
In GNS Model Discussion
Participants: AnyaTheBlue, Marco, M. J. Young.


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Subsequent Topics

9/28/2003 chade0: about aiming at unarmored parts of body
Hello, I fought a test duel with two equal knights. Both were wearing a helmet and a full chain suit which covers all zones excepts head and lower legs. Both…
In The Riddle of Steel
Participants: chade0, Salamander, Caz, Brian Leybourne, contracycle, Valamir, Snikwas, MonkeyWrench, Jaeger, Richard_Strey, Ashren Va'Hale, Jasper, -Akora-, Camillus, Ville, Overdrive.


9/28/2003 GB Steve: My LARP with Master
I'd like to run this game as a LARP. I had thought of My Life with Masters - all the players are the minions of Phil Masters at a British…
In Half Meme Press
Participants: GB Steve, Mike Holmes.


9/29/2003 Gawian: Realm of Rage
Hey all there is this new rpg called Realm of Rage. Its free, online, graphical, and in-depth. I wish for all of you to try it and help it grow…
In Site Discussion
Participants: Gawian.


9/29/2003 Space Cowboy: ISBN Numbers?
Hey guys, How's it going? Just a quick question- when is it worth it to purchase an ISBN number for a product? (i.e., going in general distribution, going into booktrade,…
In Publishing
Participants: Space Cowboy, Ron Edwards, jrs.


9/29/2003 Gordon C. Landis: Things NOT GNS (including g, n, and s)
This seemed best as a new post, though it is directly spawned by Clarifying Simulationism and similiar recent threads. Let me start with three fairly simple statements that…
In GNS Model Discussion
Participants: Gordon C. Landis, pete_darby, Ian Charvill, Wormwood, Ron Edwards, AnyaTheBlue, jdagna, M. J. Young, Walt Freitag, Valamir, Mike Holmes.


9/29/2003 abzu: Beliefs and "Reality"
So we watched Big Trouble in Little China last night. The entire movie can be really (really) nicely explained in BW terms. But one of the foremost aspects of the…
In Burning Wheel
Participants: abzu, bcook1971, rafial.


9/29/2003 dragon_of_colour: Ordering Universalis in SA
Hi all, I am looking to order Universalis (if possible) from a local store in South Africa. There was an earlier thread mentioning that Adams & Co (in Durban) stocks…
In Universalis
Participants: dragon_of_colour, Valamir, kwill.


9/29/2003 Michael S. Miller: [Discernment] An experimental game of experimentation
I've just finished Discernment: An experimental role-playing game of experimentation. It is available for free as an approx. 1 MB PDF at incarnadine.indie-rpgs.com/Discernment.pdf The game text is about 5 pages,…
In Indie Game Design
Participants: Michael S. Miller, Jonathan Walton, Little_Rat, Paul Czege, xiombarg.


9/29/2003 jrs: MLWM rule interpretation
I have a couple questions about the die mechanics in MLWM after running our first session yesterday. In the rules, there is the stipulation that a roll that would result…
In Half Meme Press
Participants: jrs, Paul Czege, ethan_greer.


9/29/2003 lumpley: Speaking of Trollbabe Comics...
There hasn't been a new one since the end of Avatar is Plenty. I'm jonesin'. -Vincent
In Adept Press
Participants: lumpley, Ron Edwards, jrs.


9/29/2003 Emily_Dresner: Bar RPGs
So, this weekend, as a joke, a friend challenged me to write a one-page Coupling RPG. Which I did, and it's here and not terribly good. Hey, it was…
In Indie Game Design
Participants: Emily_Dresner, lumpley, Paul Czege, taalyn, AnyaTheBlue, Lxndr, Dev, Ben Lehman, Simon W, xiombarg, gobi, joshua neff.


9/29/2003 ejh: Scott McCloud's Four Tribes
I got to hear comic artist Scott McCloud speak earlier this week and as an aside, in response to a question somebody asked, he threw out a fourfold classification of…
In RPG Theory
Participants: ejh, Jonathan Walton, xiombarg, Ben Lehman, Windthin, SumDood, Jasper, Trevis Martin, Alan, John Kim.


9/29/2003 AnyaTheBlue: Possible summary of GNS
Hi, All! A number of recent threads (and my own noodling) over the GNS theory as a whole have lead me to write a description of what I think the…
In GNS Model Discussion
Participants: AnyaTheBlue, Ron Edwards, jdagna.


9/29/2003 jburneko: On Telltales
Hello, Telltales are conceptually very awkward things for me. I have a particularly difficult time understanding the relationship between Telltales, Lore rolls, and non-Sorcerers. Consider this telltale: In my Space-Western…
In Adept Press
Participants: jburneko, Ron Edwards.


9/29/2003 Ben Lehman: Humor in RPGs / Comedy RPGs
(Not certain if this should be in RPG Theory or GNS... It relates to RPG theory, but also to GNS...) Something which I have harped on for a while in…
In RPG Theory
Participants: Ben Lehman, AnyaTheBlue, xiombarg, Ron Edwards, jdagna, Gordon C. Landis, M. J. Young.


9/29/2003 taalyn: PDF publishing
[quote="Back in April of 2002, Ron"]As the pioneer and arguably the expert on selling PDF versions of a role-playing game, I can tell you that this tactic is not valid.…
In Publishing
Participants: taalyn, Matt Snyder, gameskald, Brand_Robins, quozl, Valamir, samdowning, HinterWelt, Michael Hopcroft, Scott_Lynch, Gold Rush Games.


9/29/2003 jeffd: Fading Suns - getting players to drive the plot
Periodically I solicit feedback from my players about the game, other players, my GMing, etc. One bit of feedback that was pretty consistent was that the players wanted to drive…
In Actual Play
Participants: jeffd, AnyaTheBlue, Ben Lehman, jburneko.


9/29/2003 deadpanbob: Technique(s) as Discriminating Characteristics of GNS
In this thread... Currency, IIEE, character creation, resolution (DFK), reward systems, and the comparatively fleeting Stances, are all "spheres" of Techniques. Can we talk about a given profile,…
In GNS Model Discussion
Participants: deadpanbob, AnyaTheBlue, M. J. Young, John Kim, Mike Holmes, Ron Edwards.


9/30/2003 Drifter Bob: realism in RPG's
I recently wrote the first half of a two part article about realism in Role Playing Games for Swords Edge Magazine. I'd be interested in any reactions or response people…
In RPG Theory
Participants: Drifter Bob, Ben Lehman, mjk, deadpanbob, JimmyB, Trevis Martin, Andrew Martin, Ian Charvill, simon_hibbs, Jack Aidley, Walt Freitag, Rob Donoghue, xechnao, M. J. Young, Marco, contracycle, Jack Spencer Jr, Mike Holmes, Christopher Weeks, Ron Edwards.


9/30/2003 Drifter Bob: Realism in RPG's and the Riddle of Steel
I mentioned TROS in an article I recently did (actually, part 1 of a 2 part article) for Swordse Edge magazine. You can see the article here: http://www.swordsedge.net/Issue15/ArticleMechanicsOfMelee.html I'd be…
In The Riddle of Steel
Participants: Drifter Bob, MonkeyWrench, J B Bell, contracycle, tauman, Gordon C. Landis, Salamander, Brian Leybourne, Jason Kottler, Spartan, Ron Edwards, Mike Holmes, toli, casinormal, Richard_Strey.


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