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From Day One


Previous Topics

9/27/2003 anonymouse: [Donjon] Some not-heroes on IRC.
Tonight was mostly just a bit of setup. Three out of the four players hadn't played it before, and two of those didn't have the book, so time was spent…
In Actual Play
Participants: anonymouse, Paganini, Dana_mun.


9/12/2003 anonymouse: Piece: Ablative Luck.
Was watching Once Upon a Time in Mexico... Got to thinking that a game could have some kind of "luck armor". Heroes get a boatload, mooks probably only have a…
In RPG Theory
Participants: anonymouse, gobi, ethan_greer, mrteapot.


9/11/2003 anonymouse: Some Donjon thoughts on monsters.
1: Fully-statted monsters - such as presented in the sample adventure, or the Monster Pak - are useless unless you enforce the following: A: Players must be allowed to peruse…
In CRN Games
Participants: anonymouse, Clinton R. Nixon, Catalyst.


8/17/2003 anonymouse: Portland, OR-area gamers for WTF? and FLCL viewing?
So, check out: http://www.indie-rpgs.com/viewtopic.php?t=7616 If this looks interesting, but you're not really sure how it'd play out, we could get together somewhere and spend a couple of hours watching FLCL,…
In Connections
Participants: anonymouse, gobi.


8/13/2003 anonymouse: Smacked Upside the Head with a Guitar:
or, FLCL-inspired play design. (FLCL - pronounced 'Fooly Cooly' - is a six-episode anime series from Gainax. i watched it again after a space of a few years this past…
In RPG Theory
Participants: anonymouse, Paul Czege, Mike Holmes, gobi.


7/20/2003 anonymouse: HEX/cyberpunk characters.
HEX is technically "techno-urban" roleplaying, but traditional cyberpunk is certainly found under that umbrella. I mention HEX specifically because I don't know of anyone else working on such a game…
In RPG Theory
Participants: anonymouse, M. J. Young, ross_winn.


6/13/2003 anonymouse: the Gamist Hard Question.
(side note 1: 'NIMBY' probably should've gone in the Glossary. the only reason I recognised it was from reading SimCity manuals over the years) (side note 2: how long has…
In GNS Model Discussion
Participants: anonymouse, Alan, Ron Edwards, Jack Spencer Jr, Lxndr, contracycle, M. J. Young.


6/13/2003 anonymouse: Gamist Article-inspired character advancement mechanic.
Specifically, this question/bulletpoint: How tough and effective should a starting character be? If it's too high, then there's no reason to improve; if it's too low, the early stages of…
In RPG Theory
Participants: anonymouse, Ian Charvill.


4/22/2003 anonymouse: Go as primary resolution mechanic?
Idea: You use a 9x9 board; the 13 and the 19 are probably too large for any kind of quick resolution. Every action has a stone-amount associated with it; maybe…
In RPG Theory
Participants: anonymouse, Garbanzo, Mike Holmes, Jonathan Walton, Valamir, Andy Kitkowski, clehrich, hix, Marco, Chris, Thomas Tamblyn, Shreyas Sampat.


4/16/2003 anonymouse: Spotty HTML code?
Specifically, I occasionally want to use a horizontal line to mark off sections in a post, but the simple and standard: <hr> ..does not seem to work. The little 'Options'…
In Site Discussion
Participants: anonymouse, Clinton R. Nixon.


4/16/2003 anonymouse: Oracle -- the End of Time.
Originally, this was going to be my next 24-hour project, as the inspiration hit tonight and I was really moving along and happy.. but I decided to pace it slower,…
In Indie Game Design
Participants: anonymouse, Mike Holmes, SrGrvsaLot, Ron Edwards, Jonathan Walton.


4/10/2003 anonymouse: Lunch Money.
Anyone played this game? It's a standalone card game; two decks, put out by Atlas. Came out.. dunno, five or six years ago? I tend to get a couple of…
In Key 20 Publishing
Participants: anonymouse, Jason L Blair, Valamir, Tundra, Slant, Ninchen, Comte, spunky.


4/4/2003 anonymouse: [Paladin] Legacy: a Vagrant Story.
GM: Michael (that is to say, me) Player: Brian (slightly-younger brother) The setting for our game is based off of the Playstation game Vagrant Story. This thread is where I'm…
In Actual Play
Participants: anonymouse, Clinton R. Nixon.


4/3/2003 anonymouse: [Paladin] Legacy: a Vagrant Story
So, here's the setting my sibling and I are going to be playing Paladin in. It's based on the Playstation game Vagrant Story, which we're both extraordinarly fond of. There…
In CRN Games
Participants: anonymouse, Clinton R. Nixon, Blake Hutchins.


3/31/2003 anonymouse: [Donjon] Setting: Hyrule.
Been playing a lot of Wind Waker recently, so a Donjon-themed Link was on my mind. As a variant, it'd be interesting to turn an Attributes dial and use -…
In CRN Games
Participants: anonymouse, greyorm, Jason L Blair, Mike Holmes.


3/25/2003 anonymouse: [Donjon] using Attributes for lack of Ability
Is this good with the rules-as-written? Obviously if it works for me, no problem, but I'm trying to stick to the rules for awhile before branching off and tweaking things…
In CRN Games
Participants: anonymouse, Clinton R. Nixon.


3/23/2003 anonymouse: [Donjon] Abundant dice got you down?
Use a Palm! Or a souped-up calculator. Or something along those lines. I've been playing Donjon for a few weeks now; most of that has been online, over IRC (hopefully…
In CRN Games
Participants: anonymouse, jdagna.


3/14/2003 anonymouse: [Donjon] Permanent possessions at character creation?
I'm sure I read somewhere in the book that you don't start with any; one friend says you start with one weapon -or- armor, plus a miscellanous, and another says…
In CRN Games
Participants: anonymouse, Ben Morgan, Chris Kucsera, Clinton R. Nixon.


3/4/2003 anonymouse: Paladin: new edition/rewrite?
Clinton, I've seen you mention the fact that you're working on a rewrite/new edition of Paladin in a few threads. Is there an official status to this, or it's just…
In CRN Games
Participants: anonymouse, Clinton R. Nixon, Bob McNamee, Tony Irwin.


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Subsequent Topics

10/11/2003 anonymouse: [Donjon] Adventures in the Ice Cave, part 2.
Previous: http://www.indie-rpgs.com/viewtopic.php?t=8141 * Wildman/AgentFresh was out this session; prior commitments. * This all took about three hours. Donjon takes forever online. Thankfully I've got a dice bot setup to roll…
In Actual Play
Participants: anonymouse.


10/25/2003 anonymouse: Knights of the Lich Queen: a variant Paladin setup.
This is my setting/set-up document. I'll start running a thread in Actual Play sometime on Saturday, once I have the first session. Consider it a rough draft. The whole idea…
In CRN Games
Participants: anonymouse, Valamir, Alan.


10/26/2003 anonymouse: the ShadowRun Dungeon: the Matrix.
So, Paganini has been pondering dungeon-crawl-game design over in #indierpgs (realtime chat is good for game discussion, too!). I've been thinking about SR a bunch lately, and it occured to…
In RPG Theory
Participants: anonymouse, MachMoth.


11/13/2003 anonymouse: system piece: the Human Machine
Had this thought today inna shower. The characters have the ability to alter aspects of themselves while they sleep, via dreams. Maybe they want to speed up their metabolism, or…
In RPG Theory
Participants: anonymouse, Comte, Harlequin, Emily Care, Paul Czege, Ron Edwards.


11/18/2003 anonymouse: twilight of paradise: MLWM variant.. kinda.
Been listening to some instrumental, doomed-but-struggle-on music this evening. There're two other games I'd really rather be working on, but I can't seem to wrench myself out of this spiral.…
In Half Meme Press
Participants: anonymouse, james_west.


12/1/2003 anonymouse: system part: Karmic character design
Sprung from some discussion in #indiegames tonight and simmered for awhile.. A character accumulates Karma over the course of its life. When it dies, its Karma is totalled up and…
In RPG Theory
Participants: anonymouse, Ron Edwards, LordSmerf, Paganini, Shreyas Sampat, MachMoth.


12/3/2003 anonymouse: mechanic: Trouble!
I know Orkworld has this as some foundation of its in-game society and probably mechanics as well, but since that apparently had some super-1337 printrun never to see the light…
In RPG Theory
Participants: anonymouse, Ben Morgan, Ron Edwards, Noon.


12/11/2003 anonymouse: Hero-Adventurer Correspondence School
So I'm killing time here in the jury assembly room. I've had this little concept (based directly off the old Quest for Glory series of PC games) in my head…
In Indie Game Design
Participants: anonymouse.


12/14/2003 anonymouse: MARKED: You vs. the Universe
(Playtest will be in next few days, come hell or high water, so look for something in Actual Play! This is the first thing I've managed to finish that I…
In Indie Game Design
Participants: anonymouse, bifevo, Demada, qxjit.


12/16/2003 anonymouse: Thoughts on a roleplaying-combat philosophy.
((NOTE: bcook tossed in some gnarly Last Samurai spoilers in his post, so beware!)) Inspiration: M.J. Young in this thread: One thing is that players have to work with contingencies:…
In RPG Theory
Participants: anonymouse, bcook1971, rafial, Noon, Jeph, M. J. Young, xechnao, hatheg-kla, Mark Johnson, Wolfen, Ian Cooper, Lxndr.


12/18/2003 anonymouse: Up-front Gamism.
From M.Holmes's seventh rant, Raven quoth: Something occurs to me about a design element no one else has mentioned, but which you bring up numerous times: the players never know…
In GNS Model Discussion
Participants: anonymouse, xiombarg, Mike Holmes.


12/29/2003 anonymouse: sketched game: Boys and Pirates
I'm actually thinking Universalis would do pretty great, but it's never been game-y enough for me. My first title was "Boys & Fairies" but I think anyone into high school…
In Indie Game Design
Participants: anonymouse, C. Edwards, Jeph, JimmyB, Doctor Xero.


1/14/2004 anonymouse: making a game out of character creation: Scrabble!
Random bit of system piece.. So, random chat over in #indiegames and I hit upon the idea of using Scrabble, or a similar system, for character generation. You'd get a…
In RPG Theory
Participants: anonymouse, Lorenzo Rubbo-Ferraro, gobi, GB Steve.


2/1/2004 anonymouse: Quick(?) probability query:
Abe rolls a D6. (He gets a 4.) Barry has to get a number of successes equal to the result, at a TN of said result. (So Barry needs to…
In RPG Theory
Participants: anonymouse, Brian Leybourne, james_west, M. J. Young, Harlequin.


2/12/2004 anonymouse: Questions for those who've played long-running GMless games.
Something like Universalis in particular, I imagine, but possibly other games would fit the bill. * Do you tend to stick to an overarching story stretching between sessions, or do…
In Actual Play
Participants: anonymouse, clehrich, Ron Edwards, Mike Holmes, Emily Care, Doctor Xero, talysman, Peter Hollinghurst.


2/12/2004 anonymouse: Narrative modules
Split from http://www.indie-rpgs.com/viewtopic.php?t=9751 . . . if playing this particular game worked so wonderfully to free the participants into wildly…
In GNS Model Discussion
Participants: anonymouse, ScottM, Mike Holmes, Peter Nordstrand, Ron Edwards, Blankshield, M. J. Young, clehrich, Halzebier, John Kim, Sean, Christopher Kubasik, Andrew Norris.


2/13/2004 anonymouse: Common GNS sticking points.
So, even with people who've picked up post counts over 100 and have been around for a few months, I sometimes notice these things. Incredibly basic fundamental parts of the…
In GNS Model Discussion
Participants: anonymouse, Bankuei, Walt Freitag, Mike Holmes.


3/12/2004 anonymouse: [design sketch] apocalypse now
This is a design sketch. I don't have any mechanics in mind right now, just have a stumbling block at the moment. so, I was watching this special on International…
In RPG Theory
Participants: anonymouse, erithromycin.


4/16/2004 anonymouse: for the con-goers: Penny Arcade's PAX
http://www.penny-arcade.com/pax/ They're going to have tabletop gaming in a "free play" area, it looks like (Tycho's a regular D&D'er), might be of interest for some of the indie folk to…
In Conventions
Participants: anonymouse.


4/25/2004 anonymouse: sketched mechanic: choice of words = Influencing Force
It would basically work like this: * Write up a list of the forces that are in work in your game. * Assign a few words, concepts, phrases, et cetera…
In RPG Theory
Participants: anonymouse, TonyLB, Noon, C. Edwards, Shreyas Sampat.


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