Previous Topics 10/7/2003 Ben Lehman: Stretching This post is a little off the wall, but I've been stretching Sorcerer inside my head recently, and I've come up with an "interpretation" which I find interesting enough to… In Adept Press Participants: Ben Lehman, Mike Holmes, Ron Edwards, sirogit, AnyaTheBlue.
10/7/2003 Eric Kimball: Bored web-monkey looking for a project I am looking for websites to work on to pad my resume. I have worked on the Arrogant Game Design site ( http://www.arrogantgames.com), as well as subsites for the games:… In Connections Participants: Eric Kimball.
10/7/2003 Janne Halmetoja: Character Generator problem I get message "Unable to write to" when I try save on free creating mode. I have tried several NPCs and everytime get this message. If I create character using… In The Riddle of Steel Participants: Janne Halmetoja, Sir Mathodius Black, Brian Leybourne, Lxndr.
10/7/2003 xiombarg: concept games footnote, politics in games As a footnote to the concept games thread and the games as serious art thread, I'd like to note something that's going on in video games, in at least in… In RPG Theory Participants: xiombarg, contracycle, John Kim, Tim Alexander, simon_hibbs, Tomas HVM, Jonathan Walton, Mark Johnson, M. J. Young, Rob MacDougall, Mike Holmes, taalyn.
10/7/2003 JimmyB: Apologies in advance Okay, just to explain a few things, this game was developed around 4am in the morning, with the help of several bottles of red bull and a couple of pints… In Indie Game Design Participants: JimmyB, garapata, Simon W, Mike Holmes.
10/7/2003 Christopher Weeks: My first game. We just played on IRC and it was really cool. I'm psyched! You just can't go wrong with music magic, biomechanical fish, and Kraken combat! You can catch the details… In Universalis Participants: Christopher Weeks, Mike Holmes.
10/7/2003 aaron.so1games: Character Rewards I am in the middle of Designing and playtesting "GodFall", and I want a player reward system for imaginative/creative play. Here is what it should accomplish:
1. It should reward… In Indie Game Design Participants: aaron.so1games, deadpanbob, Mike Holmes, Jack Aidley, Jeph, SumDood.
10/6/2003 James V. West: I ain't dead, but I'm badly bruised... Hey all
I've been virutally dead on the forum for some time now. I just wanted to chime in and say I'm still here, still alive, and still in some… In Random Order Creations Participants: James V. West, Bob McNamee, C. Edwards.
10/6/2003 Foolster41: Playtesters wanted. Monsterworld RPG - Renton, WA STORY
In a moment they were gone, lost in a strange world of terrible
and dangerous monsters. But not all of these monsters are evil. The humans befriend a group… In Connections Participants: Foolster41.
10/6/2003 MonkeyWrench: Hmmm...how to run a demo I'll be running my first demo of a game in a couple of weeks and I was wondering if anyone has any pointers or tips for me.
It's been hard… In The Riddle of Steel Participants: MonkeyWrench, Brian Leybourne, Mike Holmes, bluegargantua.
10/6/2003 Trevis Martin: Universalis - A twisted farce. Yesterday, two of our group were extraordinarily late for our game due to a miscommunication about an event that they had. We were waiting to play our game of Donjon.… In Actual Play Participants: Trevis Martin, Bob McNamee, Valamir, Mike Holmes.
10/6/2003 MonkeyWrench: I'm having a slight problem with ordering I've just ordered Donjon and the Donjon Pak B1 from the website using PayPal. Everything was fine until I realized that the email address that I was using for my… In CRN Games Participants: MonkeyWrench, Trevis Martin.
10/6/2003 Norbert: Anyone care for a demo game at the Essen Fair 25th Oct.? "Essen Spielt 2003", the big annual games trade fair and comic con in Essen, Germany, goes from October 23rd through 26th this year.
I promised Zev from Z-Man Games to… In Cartoon Action Hour Participants: Norbert.
10/6/2003 LordSmerf: The Difference between Published Design and Actual Play? I was going to post this in another thread, but it was so off topic that i decided to split it before it derailed the previous discussion (again).
Ron Edwards… In RPG Theory Participants: LordSmerf, Mark Johnson, deadpanbob, Tomas HVM, Ron Edwards, Jonathan Walton, Mike Holmes, RaconteurX.
10/6/2003 Bailywolf: Juxtaploitation- odd couple & buddy gaming I was thinking about group structures I have experienced which ran amazingly well, and one I remember most fondly is the one GM, two player model. Real odd couple stuff-… In RPG Theory Participants: Bailywolf, Ben Morgan, LordSmerf.
10/6/2003 Ron Edwards: [My Life with Master] Black ooze oozes forth Hello,
We played our second session of My Life with Master (see Black ooze and babies) yesterday. Julie really found her feet as GM, mainly in… In Actual Play Participants: Ron Edwards, hardcoremoose, jrs, GB Steve, joshua neff, Paul Czege, Mike Holmes, Blake Hutchins, Tim Alexander, Borogove, Lisa Padol.
10/6/2003 Marco: JAGS Vehicles Damage Question Hello,
We are almost done with JAGS Have-Not--however our tests of several vehicular damage systems have been sub-optimal--so I'm posting here to see if anyone has some input on our… In Indie Game Design Participants: Marco, Mike Holmes, abzu, SumDood.
10/6/2003 Thierry Michel: Combat questions After reading the rulebook and toying a bit with the combat simulator (very nice piece of work, by the way), I have a few questions:
(1) an armored guy on… In The Riddle of Steel Participants: Thierry Michel, Overdrive, Richard_Strey, contracycle, Darcy Burgess, Brian Leybourne, Caz, Salamander, Dan Sellars.
10/6/2003 Paul Czege: some kind of celebrity, it seems... [A HREF="http://www.gamingreport.com/modules.php?op=modload&name=Diner_Wrapper&file=index&req=ShowFile&file_wrap=html/Top10Results.htm"]GamingReport.com: Top Ten Game Designers/Writers[/A]
Paul In Adept Press Participants: Paul Czege, Ron Edwards, Brian Leybourne, Fabrice G..
10/5/2003 Palaskar: Should I bother registering my RPG for copyright? Both my parents strongly suggest I register my RPG in the US under form TX for $30. Since they're ponying up the money, I don't mind.
Now I know that… In Publishing Participants: Palaskar, Brian Leybourne, Chris Passeno, Ron Edwards, Valamir, jrs, jdagna, Space Cowboy, aghori.
<< more previous topics | | Subsequent Topics 10/7/2003 Minx: Pool without GM, just using characters? First of all: Hy!
Me and to fellow players (actually family: Brother and girlfriend) are looking forward to playing Pool, as it sounds very ... interesting. (It´s sooo coool, I… In Random Order Creations Participants: Minx, James V. West, Bob McNamee, Lxndr.
10/8/2003 Jeph: We know the ends. What about the means? (Kyu-Sei-Sha) Some of you may know about Andy Kitowski's Kyu-Sei-Sha, a narrativist facilitating post apocalyptic game of kung fu and psychic powers. I've been thinking about it a bit recently, even… In RPG Theory Participants: Jeph, anonymouse, hanschristianandersen, Ron Edwards.
10/8/2003 spunky: Jumping Back to... Jumping back to: "What's the point of partial armor in a system where the attacker declares where his blow will land?"
Style, baby. Style. Part of being a hero is… In The Riddle of Steel Participants: spunky, Brian Leybourne, Jake Norwood, Ashren Va'Hale, toli, Caz, ZenDog, Crusader, Salamander, contracycle, Richard_Strey, Erik D. Schmid, julien.
10/8/2003 Swordmagnet: TROS for Sharpe's I was thinking that the Sharpe's series of books would work well as a setting using TROS as the basis as the books often feature the theme of: what is… In The Riddle of Steel Participants: Swordmagnet, ZenDog.
10/8/2003 sirogit: A test for determining Scores in Sorcerer While I understand that this could be overly complicated to solve a simple problem, I personally had a spot of difficulty in selecting a way to distribuite scores definitively, so… In Adept Press Participants: sirogit, Ron Edwards.
10/8/2003 Thierry Michel: Motif Index for Folktales I recently heard about the Thompson motif index for folktales. I'm not a folklorist, so I don't know how it's used in practice, but upon reading the desc., it… In RPG Theory Participants: Thierry Michel, Mark Johnson, Jonathan Walton.
10/8/2003 Jake Norwood: Jake Rants about Art From this thread (http://www.indie-rpgs.com/viewtopic.php?p=85607#85607):
Though some artwork is very amateurish and reminds me more about 80s RPG books. That's not a big deal and I can understand little amateurish look.… In The Riddle of Steel Participants: Jake Norwood, xiombarg, Janne Halmetoja, jeffd, Brian Leybourne, kenjib, Ashren Va'Hale, toli, greyorm, 6inTruder, Dan Sellars, Kaare Berg, Thierry Michel, Lxndr, Mike Holmes, Svyatoslav_Igorevich.
10/8/2003 Tim Alexander: [Devout] Core reworking of system Hey Folks,
Here was the current version of Devout up until a couple of days ago. What's detailed in this post is what I'm thinking of as a reworking of… In Indie Game Design Participants: Tim Alexander, AgentFresh.
10/8/2003 AnthonyRoberson: Caverns and Creatures - A Simple Old-School RPG The BAD RPG and Ron Edward's posts about T&T got me thinking about designing my own simple old-school rpg. Here is a link to what I have bashed together so… In Indie Game Design Participants: AnthonyRoberson, Phillip, Simon W.
10/8/2003 c_stone_bush: Looking for some help on Phaeries Hey all,
I have been an RPGer for as long as I can remember now, and I have always liked designing my own stuff. In fact I don't think that… In Indie Game Design Participants: c_stone_bush, JimmyB, Mike Holmes.
10/8/2003 Phillip: Larger Than Life- a(nother!) supers RPG OK, I know that seems like the supers RPGs are coming out of the woodwork around here lately, but hermes (author of Capes & Cowls) expressed interest in what I… In Indie Game Design Participants: Phillip.
10/8/2003 godfather punk: 8-10 : Objectives, Locations, Complications and Opposition Here's some stuff. I will dig up my 80's movie magazines later and come up with more stuff when I have some more time. Meanwhile I'm FIRST so I think… In Adamant Entertainment Participants: godfather punk, peteramthor.
10/8/2003 Heather Manley: ANSPC: Skill increases question (longish) (ANSPC refers to Amazon Ninja Space-Pirate Catgirls, which I've mentioned before in a few threads. It makes for unwieldy thread titles if I write the whole thing out.)
So. At… In Indie Game Design Participants: Heather Manley, C. Edwards.
10/8/2003 Heather Manley: Mention of Little Fears in a bibliography In the back of the new GURPS Faerie, in the usual list of other suggested books, movies, RPGs, and the like, the bibliography mentions Little Fears as a good source… In Key 20 Publishing Participants: Heather Manley, Jason L Blair.
10/9/2003 The Spoken Name: Darkness Unleashed has shipped! Finally! We just shipped it yesterday to distributors so it should hit most stores within 10 days. Let us know what you think of it.
Now on to Metal Wars. In Cartoon Action Hour Participants: The Spoken Name.
10/9/2003 C. Edwards: PC Integrity (from Adventures in Improvised System) [quote="lumpley"]Check this out: Is play really collaborative if it contaminates character integrity?
What we're collaborating on [i]is[/i] character integrity.[/quote]
[quote="Paul Czege"]When I create my guy, I have a vision for… In RPG Theory Participants: C. Edwards, pete_darby, Ian Charvill, AgentFresh, lumpley, Gordon C. Landis, Mike Holmes.
10/9/2003 Tomas HVM: Reality and RPGs I expect the following notions is to kick in open doors on this forum, but bear with me.
Reality
There is a lot of talk about "escapism" and "not relating… In RPG Theory Participants: Tomas HVM, jdagna, deadpanbob, Jack Spencer Jr, Alan, Mike Holmes, Gordon C. Landis, simon_hibbs.
10/9/2003 Jack Spencer Jr: Typecasting or Character Players. Typecasting or Character players. Yet another limit on the possibilities of roleplaying
When reading PC integrity something struck me.
In acting there's a phenomenom called "character actor." This means the… In RPG Theory Participants: Jack Spencer Jr, Mike Holmes, M. J. Young, efindel, Windthin, Tim Alexander, John Kim, C. Edwards, Tomas HVM.
10/9/2003 Palaskar: Minimum number of GNS roles? After reading "Applied Theory" by M.J. Young, I got inspired.
It seems to me, mechanically, there are a minimum of five GNS roles with regard to system. Broken down, they… In GNS Model Discussion Participants: Palaskar, Ron Edwards, M. J. Young.
10/9/2003 Tim Alexander: [Dust Devils] Malt and Tease part II Hey again,
Session two of our Dust Devils game went last night, and things started hoppin'. You can see the original session, and setup, here. We left off with Jeb… In Actual Play Participants: Tim Alexander, Ron Edwards, Matt Snyder.
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