The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

10/30/2001 Jack Spencer Jr: Bobby G
The Bobby G thread in Actual Play has gotten away from the actual play aspect and moved to theory. Hence this thread. I had to fight the urge to paraphase…
In RPG Theory
Participants: Jack Spencer Jr, Ron Edwards, Marco, contracycle, Laurel, joshua neff, Mike Holmes, jburneko, Gordon C. Landis, Paul Czege, mahoux.


10/30/2001 Ron Edwards: Art-Deco Melodrama, part 2
All right then. This post is about what I'd think (or DO think, really) about the characters prior to going into the first session. I will also post about my…
In Adept Press
Participants: Ron Edwards, jburneko, Paul Czege, Jared A. Sorensen, joshua neff, Gordon C. Landis, Mike Holmes, Tor Erickson, random, James Holloway, Ian O'Rourke.


10/30/2001 Ferry Bazelmans: Scene resolution instead of individual task resolution
I hope that, although I rarely post, when I do it is worth something. :smile: I was tinkering with several ideas for interesting core mechanics when I hite upon the…
In Indie Game Design
Participants: Ferry Bazelmans, Ron Edwards, Jack Spencer Jr, James V. West, JSDiamond.


10/30/2001 kwill: seven deadly sins
the most recent issue of Twilight Time had an article entitled Seven Deadly Sins of Character Motivation (part 1/2) the basic idea is that NPC (or PC) motivation…
In RPG Theory
Participants: kwill, Laurel.


10/30/2001 Don Lag: Skills & Attributes
I've been working on a game for sometime, basically because I want to, I could probably play a space opera setting using Monopoly rules and still have a good time…
In Indie Game Design
Participants: Don Lag, kwill, Mike Holmes, Ron Edwards.


10/30/2001 Jack Spencer Jr: possible future trends?
I debated with myself about whether to post this here or not. I already posted it on RPGnet's forums here. Basically, I foresee games that allow other players to sustain…
In RPG Theory
Participants: Jack Spencer Jr, Bankuei.


10/29/2001 Blake Hutchins: X-Games Update (1)
We finished the characters and played our first session of The Pool: Irongate yesterday. Wow. VERY cool experience. I have a lot to relate, so let me get started. Characters…
In Actual Play
Participants: Blake Hutchins, Ron Edwards, Bankuei, Mike Holmes, Paul Czege.


10/29/2001 jburneko: Vanilla Narrativism In Action
I find it sort of funny that Ron should post about Vanilla Narrativism the same weekend I happen to run just such a game. Saturday was my monthly Deadlands game…
In Actual Play
Participants: jburneko, Paul Czege, Clay, Ron Edwards.


10/29/2001 Time: Time's system - Chapter 2 & 3
Here's the conflict resolution systems for you. I said in the other thread that I wanted this to be the "best it can be" by that I mean I want…
In Indie Game Design
Participants: Time, Bankuei, kwill, Mithras, Mike Holmes.


10/29/2001 Ron Edwards: Narrativism and Bobby G
Hey, So last Tuesday, I got a chance to play D20, finally! It was the new Star Wars, and I leaped into action with my Twileek bodyguard and translator for…
In Actual Play
Participants: Ron Edwards, Matt, joshua neff, Mike Holmes, Marco, Doc Midnight, Jack Spencer Jr, Don Lag, contracycle, jburneko, Gordon C. Landis, James Holloway.


10/29/2001 Mike Holmes: Hey Alchemist!
That new concoction almost ready yet? A reel of black and white film, eye of Frank Lloyd Wright, a few dark demons, and a big dose of Kicker, and what…
In Adept Press
Participants: Mike Holmes, Ron Edwards, Gordon C. Landis.


10/29/2001 Ron Edwards: Vanilla Narrativism
Hello, Before diving back into the wilds of the Gamism debate, I wanted to address something that's been itching at me for a few weeks. A lot of people seem…
In GNS Model Discussion
Participants: Ron Edwards, joshua neff, Mike Holmes, Marco, 333Chronzon.


10/29/2001 Uratoh: monster-driven plots...
Do these work well, in anyone's experience? are they good for starting out? I'm working on ideas for GMing this, and Ive got a couple potential monsters lined up, I…
In Key 20 Publishing
Participants: Uratoh, Mike Holmes.


10/29/2001 Uratoh: 'from the mouth of babes'?
They mention this in the 'guided' things i like section, but It's not listed in the book anywhere....was this left out as an oversight or removed from the final version…
In Key 20 Publishing
Participants: Uratoh, Jason L Blair.


10/27/2001 John Wick: Cat (and WP) News
All right, here's the deal. Wicked Press is currently undergoing a huge change. A change in philosophy, a change in public relations, a change in everything. This has much to…
In Wicked Press
Participants: John Wick, Ron Edwards, Gordon C. Landis, Valamir, Galfraxas, pointless point, Time, Paul Czege, Bailywolf.


10/26/2001 Ian O'Rourke: Variation of Style
Okay, this is sort of inspired by a couple of the threads in the Sorcerer forum, but it's not Sorcerer specific, and this forum seemed the closest fit. This issue…
In Actual Play
Participants: Ian O'Rourke, Paul Czege, James V. West, Bankuei, Mike Holmes, Blake Hutchins, Laurel, mahoux.


10/26/2001 Time: Time's system - Release the Hounds!
I've broken this up into chapters for ease of posting. I'll put up the first one now. The chapter separation isn't carved in stone so if you have ideas on…
In Indie Game Design
Participants: Time, Zak Arntson, Mike Holmes, Mithras, Valamir.


10/26/2001 Time: System I'm working on - Anyone willing to beat it up a bit?
Ok, I'm new to the Forge so forgive me if this is a "no-no" - or at least don't kick me too hard. I've been working on a game system…
In Indie Game Design
Participants: Time, Ron Edwards, unheilig.


10/26/2001 Djt'Heutii: Are there Forum Problems or is it me?
Hi. I recently registered, I hope this is where this Goes :smile: I'm having a problem accessing the forums. I'll read one or two discussions and then I can't access…
In Site Discussion
Participants: Djt'Heutii, Ian O'Rourke, 333Chronzon, Laurel, kwill.


10/26/2001 Ron Edwards: Link?
Hey James, Where's the page? The link in the Library is broken. Best, Ron
In Random Order Creations
Participants: Ron Edwards, James V. West.


<< more previous topics

 

Subsequent Topics

10/31/2001 James V. West: relationship maps and all that jazz
Friends I'm rather in the dark about a lot of the stuff that's been discussed here at the Forge before I came along. Not to mention the fact that there…
In RPG Theory
Participants: James V. West, Don Lag, Ron Edwards, Laurel, Paul Czege, Jack Spencer Jr.


10/31/2001 Bailywolf: Short term bindings, invocations, favors...
Binding is a pretty permenant thing... A sorcerer could go his entire life with a single well cared for and bound demon without having to go through the time consuming…
In Adept Press
Participants: Bailywolf, furashgf, Ron Edwards.


10/31/2001 Trench: System for Jorune
Hello Everyone, I may well be posting this into the wrong area of the forum so please accept my appologies in advance if that is the case. I scanned the…
In Indie Game Design
Participants: Trench, Jeffrey Straszheim, Ron Edwards, kwill, Mike Holmes.


10/31/2001 Balbinus: Squeam CoC
Hi, A quick question for Jared. In Squeam CoC Courtesy is used in fights, howcome? If an uncouth docker attacks someone I should have thought he would have a good…
In Memento-Mori Theatricks
Participants: Balbinus, Jared A. Sorensen.


10/31/2001 Ryan: 1,000 Settings?
I realize that I'm probably not the person who really should start this topic, but someone has to. What do you all think of the "1,000 Setting" idea? Personally, I…
In Mystic Ages Online
Participants: Ryan, Mike Holmes.


10/31/2001 jburneko: Vanilla Narrativism vs. Simulationism
Hello All, Given the discussion down in the Bobby G thread and the Vanillia Narrativism thread there seems to be some confusion over what exactly the differences are between Vanilla…
In GNS Model Discussion
Participants: jburneko, joshua neff, Ron Edwards, Marco, Mike Holmes.


11/1/2001 Mike Holmes: Heavy Setting Prep (from Jorune thread)
[quote] On 2001-10-31 18:17, kwill wrote: so I guess the question is, given a rich setting, where do you begin introducing the players and the characters? [/quote] Excellent question. This…
In Indie Game Design
Participants: Mike Holmes, Ron Edwards, Paul Czege.


11/1/2001 Zak Arntson: SLURPS - Harlekin-Maus Monthly RPG
[H3][A HREF="http://zaknet.tripod.com/hmouse/"]SLURPS[/A][/H3] This the Simplest Little Unitarian Role Playing System. This one's kind of hard to explain. What if you played a Character [I]and[/I] the manifestation of your Character's monotheism?…
In Indie Game Design
Participants: Zak Arntson, Matt.


11/1/2001 Balbinus: Gamists and simulationists in action
Hello all, As this is actual play it seemed to me the appropriate place for this little description. Recently I ran a 2 week Conan-esque sword and sorcery game using…
In Actual Play
Participants: Balbinus, Ferry Bazelmans, Mike Holmes.


11/2/2001 Ian O'Rourke: Glenwood Springs: Relationship Map
Okay, I'm trying to get a campaign off the ground using all this player driven, relationship map style plotting. While sketching out a vague map, one thing I noticed is…
In Adept Press
Participants: Ian O'Rourke, Ron Edwards.


11/2/2001 Ferry Bazelmans: Your thoughts on fatalistic roleplaying?
In the "scene resolution in lieu of task resolution" thread, I proposed a system in which players are fully aware of the outcome of a given situation and then play…
In RPG Theory
Participants: Ferry Bazelmans, unheilig, Paul Czege, Laurel, Ron Edwards, Zak Arntson, Gordon C. Landis, Matt Gwinn.


11/2/2001 Matt Snyder: This thing called GNS
I've spent many hours slogging through Internet threads and posts. All in attempt, I suppose, to improve my understanding of my favorite past time, role-playing. As a player, GM, and…
In GNS Model Discussion
Participants: Matt Snyder, Ron Edwards, jburneko, Mike Holmes, 333Chronzon.


11/2/2001 Ron Edwards: Profiling
Hey there, Shortly after the Forge became revived, a thread started up that was VERY useful to everyone involved at the time. I'd like to start it again, as it…
In Actual Play
Participants: Ron Edwards, jburneko, joshua neff, Mike Holmes, Balbinus, James Holloway, Paul Czege, Laurel, Matt Snyder, 333Chronzon, mahoux, Jeffrey Straszheim, Bankuei, Blake Hutchins, Don Lag, Jared A. Sorensen, John Wick, Galfraxas, Ferry Bazelmans, unodiablo, kwill, unheilig, Jason L Blair, hardcoremoose, xiombarg, Mytholder, Epoch, Pariahic, erithromycin, Ben Morgan, Yasha, contracycle, A.Neill, AndyGuest, James V. West, Dav, Tor Erickson, Gordon C. Landis, Jack Spencer Jr, Ayrizale, Clinton R. Nixon, gentrification, Joe Murphy (Broin), AndrewDucker, Tim Denee, Ranko, mearls, Daredevil, Cynthia Celeste Miller, Ryan Ary, Osric, Lofwyr, Ace, Russell Hoyle, Erik.


11/3/2001 Gordon C. Landis: Who do you hook?
First - get your mind out of the gutter! Now . . . In one of the extraordinary Art-Deco Melodrama thread(s) over in the Sorcerror forum, Ron made a statement…
In RPG Theory
Participants: Gordon C. Landis, Ron Edwards, joshua neff, Logan, 333Chronzon.


11/3/2001 Paul Czege: How did you discover The Forge?
Hey everyone, There've been a lot of new people here the past couple of months, and I'm getting really curious how people are discovering the site. How did you discover…
In Site Discussion
Participants: Paul Czege, joshua neff, JGCook, Gordon C. Landis, Matt Gwinn, lumpley, hardcoremoose, Bret, Laurel, Jared A. Sorensen, greyorm, unodiablo, mahoux, Mike Holmes, Time, Joe Murphy (Broin), razgon, Bankuei, GMSkarka, Jack Spencer Jr, xiombarg, Ranko, Julian Kelsey, James V. West, J B Bell, Philippe Tromeur, Blake Hutchins, Skippy, Daredevil, Cynthia Celeste Miller, Chris Passeno, Paganini.


11/4/2001 Tor Erickson: Some technical questions
Okay: if I roll a 8, 8, 9 and he rolls a 4, 5, 8, do I win with one victory (for the nine) or two (for the nine and…
In Adept Press
Participants: Tor Erickson, Ron Edwards, Blake Hutchins, random.


11/4/2001 Ian O'Rourke: TOP 5 No 2 by John Wick
In the continuing series John Wick names his Top 5. A few 'Forge' games get a mention - including one that ain't even been released yet! Check it out on…
In Actual Play
Participants: Ian O'Rourke, unheilig, Paul Czege.


11/4/2001 Don Lag: Oscura Playtesting
I just finished initial playtesting on Oscura this weekend, consisting in two sessions being run on thursday and saturday. The setting for Oscura is somewhat post-medieval, renaissance maybe (but doesn't…
In Actual Play
Participants: Don Lag, Le Joueur, Ron Edwards, Paul Czege.


11/4/2001 Uratoh: Key20Jason: Stephen King's 'It'
I've noticed a large number of similarities between the world in 'It' and the world in LF, and the flaws and perks seem PERFECTLY engineered to recreate the characters from…
In Key 20 Publishing
Participants: Uratoh, Jason L Blair, Ian O'Rourke.


11/5/2001 lumpley: Game Library Probs
Heya. The Game Library says that my email isn't in its database. I can't update my stuff to point to my new website and say that now the link to…
In Site Discussion
Participants: lumpley, kwill, Bret.


more subsequent topics >>