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From Day One


Previous Topics

10/10/2003 c_stone_bush: Many players, only one character...
Has anyone though about how (and if) a game would work if all the players were controling the actions of a single main character? I stumbled across this idea when…
In RPG Theory
Participants: c_stone_bush, Ron Edwards, Mike Holmes, Harlequin, Czar Fnord, M. J. Young.


10/10/2003 LordSmerf: A question on setting up complications...
Mike, Rapl, or both of you... I'm fairly new to the game, but last night a question was raised. When does a Complication begin and what can be narrated prior…
In Universalis
Participants: LordSmerf, Mike Holmes, Valamir, Mulciber, dragon_of_colour.


10/10/2003 LordSmerf: Gamist Goodness
Recently i've been wanting to play a Gamist game. Something that's all about powering up your character and very Players vs. DM oriented. I know that some of you have…
In GNS Model Discussion
Participants: LordSmerf, Mike Holmes, Ron Edwards, C. Edwards, rafial, hix, M. J. Young.


10/10/2003 DarkKingdoms: Looking for Idea's
Does anyone have any suggestions about how to get more traffic on our website. We had recentaly paid for some web advertising where if you type "rpg" in a search…
In Connections
Participants: DarkKingdoms, M. J. Young, Ron Edwards.


10/10/2003 simon_hibbs: [Tabloid] The Gutter Press Roleplaying Game
This is just a skeleton outline of a game at the moment. For example I’ve got some stats, but no numeric scale yet. I’ve also got the beginnings of an…
In Indie Game Design
Participants: simon_hibbs, Matt Snyder, contracycle, Phillip, Gwen, RaconteurX, gobi, garapata, Fishy, max.lambertini.


10/10/2003 RobMuadib: M:COTEC - Trait Design Insanity & a name change
Hi all First off, I have changed the title of the game from The Million Worlds to Megamyrian: Chronicles of the Eternal Cycle for obvious reasons to fans of Michael…
In Indie Game Design
Participants: RobMuadib, Mike Holmes.


10/10/2003 RobMuadib: M:COTEC - Delete this double post
Oops, accidental double post
In Indie Game Design
Participants: RobMuadib.


10/10/2003 MonkeyWrench: Helping Players define Abilities
I finally got Donjon downloaded and after 2 hours of printing I had it in my hot little hands. Me and two of my players ran through most of the…
In CRN Games
Participants: MonkeyWrench, Catalyst, jdagna.


10/10/2003 abzu: Small Press RPG Anthology
I guess this thread should really be called: No Press RPG Anthology. I was reading over Jon Walton's Facedancer RPG and frankly I was inspired. There are so many of…
In Publishing
Participants: abzu, Clinton R. Nixon, ethan_greer, Ron Edwards, Jonathan Walton, quozl, Matt Snyder, Mike Holmes, gobi, taalyn.


10/10/2003 sirogit: Sorcerer with emotions as demons?
It seems like such a straight-forward idea, I'd be surprised if someone didn't write it up already. The way I'd have it: The setting is modern, with no supernatural undertones.…
In Adept Press
Participants: sirogit, Ron Edwards.


10/10/2003 Harlequin: A novel thought on Nar currency
[i](Hey, all. It's been a while - RL is what it is. Missed this place, though.)[/i] Okay. A neat thought just came to me, and I wanted to share it…
In GNS Model Discussion
Participants: Harlequin, gobi, Ron Edwards, Paul Czege, Mike Holmes, Jack Spencer Jr.


10/10/2003 demiurgeastaroth: HeroQuest Extended Contests
Is there any difference in the way extended contests work between Hero Wars and HeroQuest? For example, more mechanistic ability to tell what's exactly happening between the beginning and end,…
In HeroQuest
Participants: demiurgeastaroth, Peter Nordstrand, simon_hibbs, Ron Edwards, dunlaing, Brand_Robins, joshua neff, GB Steve, Bankuei, RaconteurX, Mike Holmes.


10/9/2003 jeffd: Why are smaller publishers so incommunicative?
Subject's not big enough for my questions: why are small publishers so incommunicative regarding online orders? When I order from amazon.com I get an email as soon as I make…
In Publishing
Participants: jeffd, Brian Leybourne, RaconteurX, Adam, abzu, Ron Edwards, jdagna, Clay, Gold Rush Games, Michael Hopcroft.


10/9/2003 C. Edwards: Recent Reviews
For anybody who is interested, In his latest Out of the Box column, Ken Hite reviews Kill Puppies For Satan, My Life With Master, and the Sex and Sorcery supplement…
In Publishing
Participants: C. Edwards, Mike Holmes, Jonathan Walton.


10/9/2003 Jonathan Walton: [Ever-After/Facedance] a PDF of the basics
Ever-After finally has a full system description. Possibly a new name as well, since I'm trying out "Facedance" as a more accurate description of the current version. For those unfamiliar…
In Indie Game Design
Participants: Jonathan Walton, Mike Holmes.


10/9/2003 BabbageCliologic: In My Game: Super AI Computer interacting with PCs
In My Game: Super AI Computer interacting with PCs Hello: I just started running a game in which the PCs will have some interaction with a Super AI Computer (SAIC).…
In Actual Play
Participants: BabbageCliologic, bluegargantua, Mike Holmes, erithromycin.


10/9/2003 Paul Czege: "a tremendous game"
Ken Hite reviews My Life with Master (and Kill Puppies for Satan, and Cockroach Souffle, and Sex & Sorcery, and Orpheus)¹. Paul ¹ I couldn't have asked for better…
In Half Meme Press
Participants: Paul Czege.


10/9/2003 xiombarg: metaplot footnote
As a footnote to my original rant and the thread about using metaplot as a tool, I picked up Orpheus yesterday, and I'm pleased by how they're handling the metaplot…
In RPG Theory
Participants: xiombarg, eyebeams, The Solecist, Mike Holmes, simon_hibbs.


10/9/2003 bluegargantua: Things I learned from Nobilis
Hey, So, I've been playing in a Nobilis game which recently went on hiatus. It's my fevered hope that the game revives at some point in the future because the…
In Actual Play
Participants: bluegargantua, xiombarg, Ben Lehman, Paul Czege, pete_darby, GreatWolf, Jere, John Kim.


10/9/2003 Tim Alexander: [Dust Devils] Malt and Tease part II
Hey again, Session two of our Dust Devils game went last night, and things started hoppin'. You can see the original session, and setup, here. We left off with Jeb…
In Actual Play
Participants: Tim Alexander, Ron Edwards, Matt Snyder.


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Subsequent Topics

10/11/2003 anonymouse: [Donjon] Adventures in the Ice Cave, part 2.
Previous: http://www.indie-rpgs.com/viewtopic.php?t=8141 * Wildman/AgentFresh was out this session; prior commitments. * This all took about three hours. Donjon takes forever online. Thankfully I've got a dice bot setup to roll…
In Actual Play
Participants: anonymouse.


10/11/2003 Dev: Ettiquette for announcing new work...
Considering that "posting in the Indie Game Design forum implies that you're a commited designer, etc.", where would it be appropriate to announce that some work-in-progress has met some completion…
In Site Discussion
Participants: Dev, Ron Edwards.


10/11/2003 Paganini: [TQB] Non-anthropomorphic Arthurian
So, after Anonymouse's Donjon game it was still kind of early, so I volunteered to run TQB. The players voted for something on the serious side after our silly Donjon…
In Actual Play
Participants: Paganini, AgentFresh, C. Edwards, Bob McNamee, Dana_mun, suffusionofyellow.


10/11/2003 Gwen: UFO's and Tumbleweeds
[b]UFO's and Tumbleweeds[/b] Humanity over stretched it's bounds by hundreds of colonizable planets before they realized they had entered Pall Space. By then, it was too late to just pack…
In Indie Game Design
Participants: Gwen, failrate, Rich Forest, Spooky Fanboy.


10/11/2003 Mulciber: [Universalis] LordSmerf was there. . .
. . . and so was I. I am really excited by what I can see ahead in the learning curve, and the feeling that there's more stuff out of…
In Actual Play
Participants: Mulciber, LordSmerf, hix, Bob McNamee.


10/11/2003 GMan: Finding Inspiration
Greetings, I have been lurking on these boards for sometime now. I am constantly surprised by the quality of the games that are being designed here and by how much…
In Indie Game Design
Participants: GMan, Jack Spencer Jr, Heather Manley, Tomas HVM, M. J. Young, gobi, Jonathan Walton.


10/12/2003 ironick: Two Questions Regarding Defaults
Sorry if this has been discussed before, but how exactly do the proficiency defaults work? I was under the impression from the book that you only use the defaults if…
In The Riddle of Steel
Participants: ironick, Salamander, Ashren Va'Hale.


10/12/2003 chade0: Simple question about Evasive Attack
Hello, Is evasive attack used only when too fighters attack each other at the same time? Or can you increase your opponent's attack TN for the next exchange with this…
In The Riddle of Steel
Participants: chade0, Salamander, Brian Leybourne.


10/12/2003 chade0: Basic newbie questions
How does these affect your combat: 1. Drawing a weapons (assuming you were surprised and you did not have a weapon in your hand)? 2. Standing up from prone (After…
In The Riddle of Steel
Participants: chade0, Ashren Va'Hale, Brian Leybourne, kenjib, Salamander.


10/12/2003 Ville: Does TROS need to much house rules?
Before I start I'd llike to point out the following: I am a huge fan of TROS rules and it is the first game in 10 yrs that really got…
In The Riddle of Steel
Participants: Ville, Ashren Va'Hale, Tywin Lannister, Brian Leybourne, kenjib, Mike Holmes, Jake Norwood, Spartan.


10/12/2003 joe_llama: Familiars in Donjon
I was getting nostalgic about the days "back then, when we used to roleplay with no boundaries" (today we don't play at all), so I decided to buy Donjon and…
In CRN Games
Participants: joe_llama, Clinton R. Nixon.


10/12/2003 chade0: Once again; about multiple opponents
Hi, I have problems understanding how a combat with multiple opponents engaged works. Example: A is fighting alone against B and C. 1. B and C wants to attack A,…
In The Riddle of Steel
Participants: chade0, Brian Leybourne, Abbs.


10/12/2003 Scripty: First Session of Hyborea/HQ and, boy, do I need help
The first session of my Hyborea/HQ game took place last Monday. I'm glad that I stepped back from it a while to let it settle in my head a bit,…
In HeroQuest
Participants: Scripty, Ron Edwards, Brand_Robins, simon_hibbs, Mike Holmes, AnyaTheBlue, RaconteurX, Valamir.


10/12/2003 Sir Gawain: Some basic stuff
Hallo everybody! I am totally new to the forum and to TROS too (I found a copy in Germany a month ago), but I'm fascinated by the system and by…
In The Riddle of Steel
Participants: Sir Gawain, Sir Mathodius Black.


10/12/2003 chade0: How to prevent someone from going past you? and some other q
You are guarding an open gate and an evol thief or thieves are trying to run past you... How would you slash them with your sword while they're trying past…
In The Riddle of Steel
Participants: chade0, Ville, Wolfen, Ashren Va'Hale, Salamander, Jake Norwood, failrate.


10/12/2003 elgorade: unequal extended contests?
Two questions about the mechanics and synamics of extended contests. 1) Assume the contest is unequal. One side has managed to work the situation such that they have a master…
In HeroQuest
Participants: elgorade, Brand_Robins, Peter Nordstrand, GB Steve, simon_hibbs, Mike Holmes.


10/12/2003 chade0: one very simple combat question, again =)
A has CP of 10, B has CP of 10. A has initiative. A attacks with 10 dice, B defends with 7. A wins the contest by 1 but B's…
In The Riddle of Steel
Participants: chade0, Brian Leybourne, Salamander.


10/13/2003 aghori: Magic System: Magic Skills VS Spells
I am considering to implement a skill-based magic system where specific skills like call thunder, command fire, command spirits, healing etc would be used rather than the more generic disciplines/schools…
In Indie Game Design
Participants: aghori, M. J. Young, failrate, The Benj, Mike Holmes, ADGBoss, c_stone_bush.


10/12/2003 epweissengruber: Setting the Basis for an Extended Contest: Critiques?
I was hoping to turn this discussion of Extended contests into a wider discussion of the Narrative game mechanics at work in HQ. I don't have my rulebooks with me…
In HeroQuest
Participants: epweissengruber, Ron Edwards, RaconteurX, contracycle, simon_hibbs, GB Steve, MarkAdri, Mike Holmes, Valamir, Ian Charvill.


10/13/2003 Rico: Adrenaline
You hear stories now and then, about amazing things people do when they are hiped up on Adrenaline. I don't know if there are already rules for this for TROS…
In The Riddle of Steel
Participants: Rico, Salamander, Ville, spunky, Ace.


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