The Forge Reference Project: Browse Threads

 

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From Day One


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10/24/2003 The GM: GNS and Social Contract (split)
Just wanted to add some points of clarification. As Mike says (and a lot of other people for that matter,) social issues and ground rules for acceptable social behavior is…
In GNS Model Discussion
Participants: The GM, Adam Dray, Ron Edwards, Tim Alexander, Matt Snyder, Mike Holmes, M. J. Young, jdagna, Marco, Gordon C. Landis.


10/24/2003 Simon W: Looking for Aaron Houx
I'm trying to contact Aaron Houx, designer of the excellent Knights of the Road RPG (Blindside Press). I've tried the email address on his website, but can't get a reply.…
In Connections
Participants: Simon W.


10/23/2003 Garbanzo: Presentation of Light Setting
Forge: I'm working on Ashen (Previous threads: on the premise/ race mechanics and on the card mechanics), & I'm heading into that part of the process where I convert my…
In Indie Game Design
Participants: Garbanzo, Ron Edwards, Minx.


10/23/2003 JSDiamond: Trust me, artwork helps
This isn't a question thread as much as an idea-for-promotion thread. I recently decided to put up a gallery page separate from my main site so that people can see…
In Publishing
Participants: JSDiamond, busling.


10/23/2003 Kao Nashi: Humakt, Rashoran, and justice (split from rape/Glorantha)
Great answer, Ron; thanks for taking the time. I hope this is also capturing the interest of others because we have few examples of really fundamental HQs: things that address…
In HeroQuest
Participants: Kao Nashi, Ron Edwards, RaconteurX, newsalor, Jane, Mac Logo, nuanarpoq, Mark Galeotti, Ian Cooper, simon_hibbs, MarkAdri.


10/23/2003 JamesDJIII: Pools Up, Skills Down - Comment by a First Time Reader
I purchased a copy of TROS and began to digest. One point stood out (to my thinking): as I undertand the rules, when you must make a contested roll, you…
In The Riddle of Steel
Participants: JamesDJIII, Spartan, Thanaeon, Brian Leybourne, Lxndr.


10/23/2003 Czar Fnord: Favicon for Forge?
Hi, all! I am a visually-driven, rather anal person. I apologize for the latter. When I look at my bookmarks, every default icon next to a shortcut is like a…
In Site Discussion
Participants: Czar Fnord, Clinton R. Nixon, abzu.


10/23/2003 Calithena: [Sorcery & Sword] Query for R. Edwards re: Fantastic Fic
Ron, I loved your take on the different genres of fantastic fiction in Sorcery and Sword. You have exquisite taste, which as F/SF editor and critic Don Herron once noted,…
In Adept Press
Participants: Calithena, Ron Edwards, greyorm, joshua neff, David Chunn, Rod Anderson, Ian Charvill, Heraclitus.


10/23/2003 Calithena: [Charnel Gods] Vanye's Demon
It occurred to me that while the world of Morgaine's saga is fundamentally different in character from Naur Tier, there is a kind of isomorphism between Morgaine's and Vanye's quests…
In Adept Press
Participants: Calithena, Ron Edwards, David Chunn.


10/23/2003 sirogit: Chick comics headlines as Sorcerer campaigns
I think I might want to do a series of thse someday. From "Stairway to hell" What REALLY happens when you get high? What is rock music's hidden danger? How…
In Adept Press
Participants: sirogit, RaconteurX, Ron Edwards.


10/23/2003 godfather punk: [HotNW] Column 10-23
Bleh. I think that I'm going to have to back-burner HNW for the time being... Somebody e-mail me when this project gets back on track? Thx, Marc
In Adamant Entertainment
Participants: godfather punk, peteramthor, TheRedSoup.


10/23/2003 xiombarg: Pretender: Attack of the Mechanical Dinosaurs
Well, some of the players couldn't make it to Unsung, so we grabbed a free-floating player and played Pretender instead. Though I greatly abbreviated the pregame prep and took a…
In Actual Play
Participants: xiombarg, AgentFresh, Lxndr, Dana_mun, MachMoth.


10/23/2003 arxhon: So now i have Sorcerer...
...to go with Sex and Sorcery and The Sorcerer's Soul (yes, i owned them first). I may even be able to get a game running shortly (time to crack out…
In Adept Press
Participants: arxhon, Michael S. Miller, Ron Edwards.


10/22/2003 ethan_greer: [Thugs & Thieves] Social Contract Rule Suggestion
1. Have you played a game where the party of adventurers is approached by a stranger who offers them gold in exchange for a service of some sort? 2. If…
In SimplePhrase Press
Participants: ethan_greer, Tony Irwin, Valamir, Mike Holmes, Ron Edwards.


10/22/2003 ethan_greer: [Thugs & Thieves] The inexorable ampersand
Astute readers may have noticed that in all previous discussion, I have never used an ampersand (&) in the title of the game. Not once, to my knowledge. And, almost…
In SimplePhrase Press
Participants: ethan_greer, Rich Forest.


10/22/2003 Lxndr: [Fastlane] Character "Death"
So it occurs to me that, perhaps, it's too difficult to have a protagonist "burn out" in Fastlane, and thus be taken out of the game. Currently, the rules state…
In Twisted Confessions
Participants: Lxndr, anonymouse, Wolfen.


10/22/2003 Christopher Weeks: Play by post/email?
Hi all, Has anyone played Universalis by post or email? If so, how did you handle laying out narration so that interruption could happen? What other concerns does such a…
In Universalis
Participants: Christopher Weeks, Mike Holmes, hix, Bob McNamee, Valamir, ScottM, Trevis Martin.


10/22/2003 Michael Hopcroft: Telling people you have a new book coming
One of the biggest problems I have is that I have a difficult time getting the word out that I have a new book out. I should have a new…
In Publishing
Participants: Michael Hopcroft, xiombarg, Ron Edwards, Jason L Blair, Mark Johnson, Jack Aidley.


10/22/2003 Michael Hopcroft: Art Clearinghouse for Seraphim Guard
Given the sheer number of book projects we've launched at Seeraphim HGuard, our need for art has increased as well. I've set up a yahoogroup for anyone who would be…
In Connections
Participants: Michael Hopcroft.


10/22/2003 gobi: Encouraging Cheating
While cooking up Gears & Spears' setting-influenced task resolution, I started thinking about a task resolution appropriate for Take, my criminal underworld/heist side side project formerly titled "Pull." Because the…
In RPG Theory
Participants: gobi, ethan_greer, Christopher Weeks, Jonathan Walton, Tim Alexander, LordSmerf, Harlequin, Mike Holmes, Jeph, Lxndr, M. J. Young.


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Subsequent Topics

10/24/2003 realms_creator: Arena RPG
We here at RGS are working on a new RPG call Arenas of the Realms. What the game is about is arena combat. The players will choose a fighter type…
In Indie Game Design
Participants: realms_creator, Ron Edwards, NeuroZombie.


10/24/2003 Caz: ?proficiencies at character creation?
Hey all, I need some clarification on this one. When first making a new character, and spending proficency points, I got a little confused. 1 Do you buy them on…
In The Riddle of Steel
Participants: Caz, toli.


10/24/2003 Caz: Another quick question
If someone has no proficiencies (however that occurred) and they choose to attack or defend themselves, do you just use their reflex as their combat pool?
In The Riddle of Steel
Participants: Caz, Jasper the Mimbo.


10/24/2003 lesbianvampyre: XP and Benefits in game
I'm working on desgining a simple anthropomorphic pulp/noir game and I had a couple questions. I'm using somethng called Brownie Points to serve as experience and sort of Drama Points.…
In Indie Game Design
Participants: lesbianvampyre, ZeOtter, Andrew Martin, The Benj, Ben Morgan, failrate.


10/24/2003 Michael S. Miller: Talking Points for Sorcerer
As Luke Crane mentioned, I'll be helping him pitch games at Lollagazebo in two weeks. There's been a thread on talking points for My Life with Master, and I'm pretty…
In Adept Press
Participants: Michael S. Miller, Ron Edwards.


10/24/2003 b_bankhead: Drifting to R'lyeh:Facing the Problems with Call of Cthulhu
Drifting to R'lyeh: An Autopsy on Call of Cthulu Introduction Call of Cthulhu is one of the simplest rules systems around. The Cthulhu Mythos is popular among the members of…
In RPG Theory
Participants: b_bankhead, Ron Edwards, Andrew Martin, Valamir, jdagna, John Kim, GB Steve, Calithena, M. J. Young, Ian Charvill, Walt Freitag, Rob MacDougall, Lisa Padol, Comte, GreatWolf, Noon, simon_hibbs, Andrew Norris, James Holloway.


10/24/2003 Michael Hopcroft: Ads for sale or exchange
My next book, Steel Roses, has a scheudled street date (that is, the date the PDF will be uploaded to RPGNow) of November 15th, and it looks like it will…
In Publishing
Participants: Michael Hopcroft.


10/24/2003 Stephen: An alternate skill system
An optional suggestion for those who don't like the lower-SR-is-better system.... Instead of getting a numerical SR, skills (which now come in three types, Easy, Average and Hard) are ranked…
In The Riddle of Steel
Participants: Stephen.


10/24/2003 Stephen: A new flaw
One of the things I noticed is that a lot of the peoples in Weyrth suffer SOC penalties based on their national character: Stahlners, for instance, get -1 SOC because…
In The Riddle of Steel
Participants: Stephen.


10/24/2003 JSDiamond: SUPER GREEN!
Inspired by Ruby Rod. Check it out on the 'Other Projects' page. In pdf. http://www.orbit-rpg.com
In Indie Game Design
Participants: JSDiamond, gobi, Spooky Fanboy, Andrew Martin.


10/25/2003 anonymouse: Knights of the Lich Queen: a variant Paladin setup.
This is my setting/set-up document. I'll start running a thread in Actual Play sometime on Saturday, once I have the first session. Consider it a rough draft. The whole idea…
In CRN Games
Participants: anonymouse, Valamir, Alan.


10/25/2003 Silmenume: Why we (I?) roleplay - especially in the Simulationist mode.
Having read through the thread Clarifying Simulationism, an idea opened up to me about mid way through that ironically was touched upon by the final post. So even…
In GNS Model Discussion
Participants: Silmenume, Ian Charvill, Ron Edwards, M. J. Young, Mike Holmes, lumpley.


10/25/2003 RaconteurX: Latest outage
Either the site was down for all of Friday night into Saturday morning, or my internet provider at work (Earthlink) no longer likes your host. Never have I seen a…
In Site Discussion
Participants: RaconteurX, Ron Edwards, Paul Czege, Sparky, Brian Leybourne, M. J. Young, Mike Holmes, Mark.


10/25/2003 Calithena: D&D Spells and Resource Allocation Problems
Okay, I'm not quite up to speed on all the theory here yet, but I'm a quick study. But I wanted to bounce something off the people here as worth…
In RPG Theory
Participants: Calithena, Walt Freitag, Mike Holmes, Ron Edwards.


10/25/2003 RaconteurX: Space 1889 using HeroQuest
This notion came to me while discussing which systems seemed best-suited to capture the flavor of the steampunk, pulps, and scientific romance sub-genres. The research and development of inventions, gadgets,…
In HeroQuest
Participants: RaconteurX, Donald, AnyaTheBlue, Stewart Stansfield.


10/26/2003 Tzeentch: Print Runs
Is there any advice for determining the size of a print run? Specifically, I would like to avoid having my room filled to the rafters with unsold books if at…
In Publishing
Participants: Tzeentch, jdagna, taalyn, Ron Edwards, Brian Leybourne, Gold Rush Games.


10/26/2003 anonymouse: the ShadowRun Dungeon: the Matrix.
So, Paganini has been pondering dungeon-crawl-game design over in #indierpgs (realtime chat is good for game discussion, too!). I've been thinking about SR a bunch lately, and it occured to…
In RPG Theory
Participants: anonymouse, MachMoth.


10/26/2003 Marco: Popular and damaging
Ralph wrote: At any rate, IMO Call of Cthulhu stands with GURPS as what I consider to be the two most damaging games to the development of the hobby…
In RPG Theory
Participants: Marco, Valamir, jdagna, Ian Charvill, Jack Spencer Jr, Calithena, RaconteurX, b_bankhead, John Kim, Jonathan Walton, Dauntless, Mike Holmes, M. J. Young, greyorm, quozl, Walt Freitag, Matt Snyder, Gordon C. Landis, Green, Jack Aidley, Andrew Norris, David Chunn, Minx, Ben Lehman, C. Edwards, Lxndr, damion, Scripty, eyebeams.


10/26/2003 Lisa Padol: Interpreting Fumbles
It's late enough at night that I'm forgetting which Sorcerer supplement had the useful suggestion that one not interpret failures / fumbles as failures on the particular action, but rather…
In Actual Play
Participants: Lisa Padol, Ron Edwards.


10/26/2003 Tim C Koppang: Persona - Just in Time Roleplaying
[quote="Persona's Back Cover"]Imagine if you could simply announce a character concept to your group and that would be enough--that would be character creation. Imagine if you could change your character…
In Indie Game Design
Participants: Tim C Koppang, eldae22, phewner, ejh, C. Edwards, Ben Lehman, LordSmerf, Kainesh, Andrew Norris, alessan, Andrew Martin.


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