Previous Topics 11/4/2001 Uratoh: Key20Jason: Stephen King's 'It' I've noticed a large number of similarities between the world in 'It' and the world in LF, and the flaws and perks seem PERFECTLY engineered to recreate the characters from… In Key 20 Publishing Participants: Uratoh, Jason L Blair, Ian O'Rourke.
11/4/2001 Don Lag: Oscura Playtesting I just finished initial playtesting on Oscura this weekend, consisting in two sessions being run on thursday and saturday.
The setting for Oscura is somewhat post-medieval, renaissance maybe (but doesn't… In Actual Play Participants: Don Lag, Le Joueur, Ron Edwards, Paul Czege.
11/4/2001 Ian O'Rourke: TOP 5 No 2 by John Wick In the continuing series John Wick names his Top 5. A few 'Forge' games get a mention - including one that ain't even been released yet!
Check it out on… In Actual Play Participants: Ian O'Rourke, unheilig, Paul Czege.
11/4/2001 Tor Erickson: Some technical questions Okay: if I roll a 8, 8, 9 and he rolls a 4, 5, 8, do I win with one victory (for the nine) or two (for the nine and… In Adept Press Participants: Tor Erickson, Ron Edwards, Blake Hutchins, random.
11/3/2001 Paul Czege: How did you discover The Forge? Hey everyone,
There've been a lot of new people here the past couple of months, and I'm getting really curious how people are discovering the site. How did you discover… In Site Discussion Participants: Paul Czege, joshua neff, JGCook, Gordon C. Landis, Matt Gwinn, lumpley, hardcoremoose, Bret, Laurel, Jared A. Sorensen, greyorm, unodiablo, mahoux, Mike Holmes, Time, Joe Murphy (Broin), razgon, Bankuei, GMSkarka, Jack Spencer Jr, xiombarg, Ranko, Julian Kelsey, James V. West, J B Bell, Philippe Tromeur, Blake Hutchins, Skippy, Daredevil, Cynthia Celeste Miller, Chris Passeno, Paganini.
11/3/2001 Gordon C. Landis: Who do you hook? First - get your mind out of the gutter! Now . . .
In one of the extraordinary Art-Deco Melodrama thread(s) over in the Sorcerror forum, Ron made a statement… In RPG Theory Participants: Gordon C. Landis, Ron Edwards, joshua neff, Logan, 333Chronzon.
11/2/2001 Ron Edwards: Profiling Hey there,
Shortly after the Forge became revived, a thread started up that was VERY useful to everyone involved at the time. I'd like to start it again, as it… In Actual Play Participants: Ron Edwards, jburneko, joshua neff, Mike Holmes, Balbinus, James Holloway, Paul Czege, Laurel, Matt Snyder, 333Chronzon, mahoux, Jeffrey Straszheim, Bankuei, Blake Hutchins, Don Lag, Jared A. Sorensen, John Wick, Galfraxas, Ferry Bazelmans, unodiablo, kwill, unheilig, Jason L Blair, hardcoremoose, xiombarg, Mytholder, Epoch, Pariahic, erithromycin, Ben Morgan, Yasha, contracycle, A.Neill, AndyGuest, James V. West, Dav, Tor Erickson, Gordon C. Landis, Jack Spencer Jr, Ayrizale, Clinton R. Nixon, gentrification, Joe Murphy (Broin), AndrewDucker, Tim Denee, Ranko, mearls, Daredevil, Cynthia Celeste Miller, Ryan Ary, Osric, Lofwyr, Ace, Russell Hoyle, Erik.
11/2/2001 Matt Snyder: This thing called GNS I've spent many hours slogging through Internet threads and posts. All in attempt, I suppose, to improve my understanding of my favorite past time, role-playing. As a player, GM, and… In GNS Model Discussion Participants: Matt Snyder, Ron Edwards, jburneko, Mike Holmes, 333Chronzon.
11/2/2001 Ferry Bazelmans: Your thoughts on fatalistic roleplaying? In the "scene resolution in lieu of task resolution" thread, I proposed a system in which players are fully aware of the outcome of a given situation and then play… In RPG Theory Participants: Ferry Bazelmans, unheilig, Paul Czege, Laurel, Ron Edwards, Zak Arntson, Gordon C. Landis, Matt Gwinn.
11/2/2001 Ian O'Rourke: Glenwood Springs: Relationship Map Okay, I'm trying to get a campaign off the ground using all this player driven, relationship map style plotting.
While sketching out a vague map, one thing I noticed is… In Adept Press Participants: Ian O'Rourke, Ron Edwards.
11/1/2001 Balbinus: Gamists and simulationists in action Hello all,
As this is actual play it seemed to me the appropriate place for this little description. Recently I ran a 2 week Conan-esque sword and sorcery game using… In Actual Play Participants: Balbinus, Ferry Bazelmans, Mike Holmes.
11/1/2001 Zak Arntson: SLURPS - Harlekin-Maus Monthly RPG [H3][A HREF="http://zaknet.tripod.com/hmouse/"]SLURPS[/A][/H3]
This the Simplest Little Unitarian Role Playing System.
This one's kind of hard to explain. What if you played a Character [I]and[/I] the manifestation of your Character's monotheism?… In Indie Game Design Participants: Zak Arntson, Matt.
11/1/2001 Mike Holmes: Heavy Setting Prep (from Jorune thread) [quote]
On 2001-10-31 18:17, kwill wrote:
so I guess the question is, given a rich setting, where do you begin introducing the players and the characters?
[/quote]
Excellent question. This… In Indie Game Design Participants: Mike Holmes, Ron Edwards, Paul Czege.
10/31/2001 jburneko: Vanilla Narrativism vs. Simulationism Hello All,
Given the discussion down in the Bobby G thread and the Vanillia Narrativism thread there seems to be some confusion over what exactly the differences are between Vanilla… In GNS Model Discussion Participants: jburneko, joshua neff, Ron Edwards, Marco, Mike Holmes.
10/31/2001 Ryan: 1,000 Settings? I realize that I'm probably not the person who really should start this topic, but someone has to. What do you all think of the "1,000 Setting" idea?
Personally, I… In Mystic Ages Online Participants: Ryan, Mike Holmes.
10/31/2001 Balbinus: Squeam CoC Hi,
A quick question for Jared. In Squeam CoC Courtesy is used in fights, howcome? If an uncouth docker attacks someone I should have thought he would have a good… In Memento-Mori Theatricks Participants: Balbinus, Jared A. Sorensen.
10/31/2001 Trench: System for Jorune Hello Everyone,
I may well be posting this into the wrong area of the forum so please accept my appologies in advance if that is the case. I scanned the… In Indie Game Design Participants: Trench, Jeffrey Straszheim, Ron Edwards, kwill, Mike Holmes.
10/31/2001 Bailywolf: Short term bindings, invocations, favors...
Binding is a pretty permenant thing...
A sorcerer could go his entire life with a single well cared for and bound demon without having to go through the time consuming… In Adept Press Participants: Bailywolf, furashgf, Ron Edwards.
10/31/2001 James V. West: relationship maps and all that jazz Friends
I'm rather in the dark about a lot of the stuff that's been discussed here at the Forge before I came along. Not to mention the fact that there… In RPG Theory Participants: James V. West, Don Lag, Ron Edwards, Laurel, Paul Czege, Jack Spencer Jr.
10/30/2001 Uratoh: Hungry Ghosts (new monster idea) I was thinking about the japanese tradition of hungry ghosts, and a way to bring them into the game....I was inspired by the anime 'Laughing Target', in that they could… In Key 20 Publishing Participants: Uratoh, Mike Holmes, Jason L Blair.
<< more previous topics | | Subsequent Topics 11/5/2001 Galfraxas: Small Updates Hey Everybody,
My website has been updated, and the new version of MCD has been uploaded. I have added a set of vehicle rules to the game, and changed 1… In Indie Game Design Participants: Galfraxas, Zak Arntson, Matt.
11/5/2001 lumpley: Making Stuff Happen Stance In Further On Stances, Ron says:
"The arrow has struck Borax the Very Clean Warrior!" This statement is irrelevant to Stance entirely.
NOT ALL ROLE-PLAYING STATEMENTS ARE MADE FROM A… In RPG Theory Participants: lumpley, Ron Edwards, Don Lag.
11/5/2001 James Holloway: A possibly irrelevant question Ron said: (which I like to call the "Lincoln Logs" model of GMing, which is to blow up anything the player-character likes or cares about, or to threaten to do… In Adept Press Participants: James Holloway, Mike Holmes, Ron Edwards, Bailywolf.
11/5/2001 Jason L Blair: Tea Leaves [i]Tea Leaves[/i] is a little game I'm currently working on that actually has me quite intrigued. It's a light-hearted game about witches through the ages taking more from from superstition,… In Indie Game Design Participants: Jason L Blair, Bankuei, Mike Holmes, 333Chronzon, kwill, Ron Edwards, Matt, Laurel.
11/5/2001 Mike Holmes: Primeval Well, Ron doesn't want updates to the Profile thread, so I'll just have to start a new one about the Primeval game I played last night. :smile:
Very cool. I'm… In Actual Play Participants: Mike Holmes, unodiablo, 333Chronzon, Matt Snyder, Blake Hutchins, Valamir.
11/5/2001 lumpley: Making Stuff Happen non-Stance Ron,
Cool, I'm there.
So let's see, so here's my thing: what happens in the game, happens because everybody agrees it does. Right?
Who gets to assert things that happen?… In RPG Theory Participants: lumpley, Ron Edwards, Don Lag, kwill.
11/5/2001 Galfraxas: Suspension Of Reality And Playing Odd Characters I recently got into an arguement with a friend of mine about RPGs, and how certain things aren't playable as characters, and how people can't suspend reality to a certain… In RPG Theory Participants: Galfraxas, 333Chronzon, unodiablo, Mike Holmes, Laurel, Ron Edwards, kwill, Paul Czege, Jared A. Sorensen, James Holloway, Jack Spencer Jr, contracycle, lumpley, gentrification, Jason L Blair, Meguey.
11/5/2001 Matt Snyder: Assessing my group w/ survey Here's a survey I just sent out to members of my gaming group. After hanging out here at the Forge for the last week and reading Ron Edward's essays on… In Actual Play Participants: Matt Snyder, Mike Holmes, kwill, Ron Edwards.
11/6/2001 Laurel: Online Actual Play After a weekend full of phone calls and a lot of emotional blackmail and a little bribery, I've been convinced to go back to White Wolf and rejoin their online… In Actual Play Participants: Laurel, Epoch.
11/6/2001 jburneko: Sorcerer Sighting I CAN'T believe it took me this long to post this. I just completely forgot. So, you'll never guess in a MILLION YEARS where I saw a copy of Sorcerer… In Adept Press Participants: jburneko, furashgf, Jared A. Sorensen, DaR, Ron Edwards, Ferry Bazelmans, greyorm, erithromycin, Julian Kelsey, contracycle, kwill.
11/6/2001 Ron Edwards: New review is up Hi everyone,
The Little Fears review, by me, is posted! Discuss it in the Review Discussion forum. Buy the game.
Best,
Ron In Site Discussion Participants: Ron Edwards, unodiablo.
11/6/2001 Nathan: Gamer Masturbatory Exercise #11 Nevermind the topic title......
Your Uncle, a lifelong war reenactor, hobbyist, and gamer, has died and left you a grand total $1,000,000. The only stipulation was for you to spend… In Publishing Participants: Nathan, unodiablo, jburneko, Zak Arntson, Laurel, Jared A. Sorensen, Ron Edwards.
11/6/2001 jburneko: Cut-Scenes In RPGs As I've been watching various TV Shows and Movies I've noticed something that whole exists in those mediums and does not exist in RPGs. That element is that the audience… In RPG Theory Participants: jburneko, Bankuei, Ron Edwards, Le Joueur, contracycle, Ian O'Rourke.
11/6/2001 Blake Hutchins: X-Games Thoughts (repeat thread) Hello all,
Thought I'd repost the thoughts and feedback from our first session of the Pool. The complete thread is in X-Games Update (1) under the Actual Play thread. This… In Random Order Creations Participants: Blake Hutchins, James V. West.
11/6/2001 Jeffrey Straszheim: Monologue of Defeat I had a different idea for adding a "Monologue of Defeat" (I guess it is an inevitable name). A character can take a certain number of flaws , quirks, or… In Random Order Creations Participants: Jeffrey Straszheim, James V. West, Paul Czege, hardcoremoose, Blake Hutchins.
11/6/2001 Manu: Secrecy and stamina Hey all,
Here are two questions for Ron:
1-the Rule of Secrecy forbids Demons from revealing their existence to the world; wouldn't that prohibit their blatant use as combat monsters,… In Adept Press Participants: Manu, Ron Edwards.
11/6/2001 kwill: surveys and game-assessment over in Assessing my group w/ survey Matt started a discussion with a survey he recently gave to his gaming group
discussion has moved on from there, but… In Actual Play Participants: kwill, Paul Czege, Ron Edwards, Jared A. Sorensen, hardcoremoose, Mike Holmes.
11/7/2001 furashgf: Art Deco, GNS and Narritivism, and the Bad Thing It looks like the Art Deco demo thread turned into an implcit discussion of GNS theory. The question for Ron and Ron-like Sorcerer naritivists out there is how far does… In Adept Press Participants: furashgf, Ron Edwards, jburneko, Blake Hutchins.
11/7/2001 Jared A. Sorensen: Meat less Roleplaying I don't know what the subject means.
Here's a question:
Has anyone here ever altered or limited character concepts because of personal beliefs?
I was wondering if, for example, a… In Actual Play Participants: Jared A. Sorensen, jburneko, kwill, joshua neff, Bankuei, Marco, Laurel, mahoux, Blake Hutchins, unodiablo, unheilig, Epoch, Ron Edwards, Jason L Blair, Ferry Bazelmans, contracycle, Mike Holmes.
11/7/2001 Laurel: $1000 bucks, a system, a vision Building off the million dollar scenario, let's say you've just been given $1000 to publish a game. You have a system that needs polishing, but you are getting there and… In Publishing Participants: Laurel, unodiablo, Jason L Blair, Paul Czege, Nathan, Ron Edwards, Matt, JSDiamond, James V. West.
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