Previous Topics 11/7/2001 Jared A. Sorensen: Meat less Roleplaying I don't know what the subject means.
Here's a question:
Has anyone here ever altered or limited character concepts because of personal beliefs?
I was wondering if, for example, a… In Actual Play Participants: Jared A. Sorensen, jburneko, kwill, joshua neff, Bankuei, Marco, Laurel, mahoux, Blake Hutchins, unodiablo, unheilig, Epoch, Ron Edwards, Jason L Blair, Ferry Bazelmans, contracycle, Mike Holmes.
11/7/2001 furashgf: Art Deco, GNS and Narritivism, and the Bad Thing It looks like the Art Deco demo thread turned into an implcit discussion of GNS theory. The question for Ron and Ron-like Sorcerer naritivists out there is how far does… In Adept Press Participants: furashgf, Ron Edwards, jburneko, Blake Hutchins.
11/6/2001 kwill: surveys and game-assessment over in Assessing my group w/ survey Matt started a discussion with a survey he recently gave to his gaming group
discussion has moved on from there, but… In Actual Play Participants: kwill, Paul Czege, Ron Edwards, Jared A. Sorensen, hardcoremoose, Mike Holmes.
11/6/2001 Manu: Secrecy and stamina Hey all,
Here are two questions for Ron:
1-the Rule of Secrecy forbids Demons from revealing their existence to the world; wouldn't that prohibit their blatant use as combat monsters,… In Adept Press Participants: Manu, Ron Edwards.
11/6/2001 Jeffrey Straszheim: Monologue of Defeat I had a different idea for adding a "Monologue of Defeat" (I guess it is an inevitable name). A character can take a certain number of flaws , quirks, or… In Random Order Creations Participants: Jeffrey Straszheim, James V. West, Paul Czege, hardcoremoose, Blake Hutchins.
11/6/2001 Blake Hutchins: X-Games Thoughts (repeat thread) Hello all,
Thought I'd repost the thoughts and feedback from our first session of the Pool. The complete thread is in X-Games Update (1) under the Actual Play thread. This… In Random Order Creations Participants: Blake Hutchins, James V. West.
11/6/2001 jburneko: Cut-Scenes In RPGs As I've been watching various TV Shows and Movies I've noticed something that whole exists in those mediums and does not exist in RPGs. That element is that the audience… In RPG Theory Participants: jburneko, Bankuei, Ron Edwards, Le Joueur, contracycle, Ian O'Rourke.
11/6/2001 Nathan: Gamer Masturbatory Exercise #11 Nevermind the topic title......
Your Uncle, a lifelong war reenactor, hobbyist, and gamer, has died and left you a grand total $1,000,000. The only stipulation was for you to spend… In Publishing Participants: Nathan, unodiablo, jburneko, Zak Arntson, Laurel, Jared A. Sorensen, Ron Edwards.
11/6/2001 Ron Edwards: New review is up Hi everyone,
The Little Fears review, by me, is posted! Discuss it in the Review Discussion forum. Buy the game.
Best,
Ron In Site Discussion Participants: Ron Edwards, unodiablo.
11/6/2001 jburneko: Sorcerer Sighting I CAN'T believe it took me this long to post this. I just completely forgot. So, you'll never guess in a MILLION YEARS where I saw a copy of Sorcerer… In Adept Press Participants: jburneko, furashgf, Jared A. Sorensen, DaR, Ron Edwards, Ferry Bazelmans, greyorm, erithromycin, Julian Kelsey, contracycle, kwill.
11/6/2001 Laurel: Online Actual Play After a weekend full of phone calls and a lot of emotional blackmail and a little bribery, I've been convinced to go back to White Wolf and rejoin their online… In Actual Play Participants: Laurel, Epoch.
11/5/2001 Matt Snyder: Assessing my group w/ survey Here's a survey I just sent out to members of my gaming group. After hanging out here at the Forge for the last week and reading Ron Edward's essays on… In Actual Play Participants: Matt Snyder, Mike Holmes, kwill, Ron Edwards.
11/5/2001 Galfraxas: Suspension Of Reality And Playing Odd Characters I recently got into an arguement with a friend of mine about RPGs, and how certain things aren't playable as characters, and how people can't suspend reality to a certain… In RPG Theory Participants: Galfraxas, 333Chronzon, unodiablo, Mike Holmes, Laurel, Ron Edwards, kwill, Paul Czege, Jared A. Sorensen, James Holloway, Jack Spencer Jr, contracycle, lumpley, gentrification, Jason L Blair, Meguey.
11/5/2001 lumpley: Making Stuff Happen non-Stance Ron,
Cool, I'm there.
So let's see, so here's my thing: what happens in the game, happens because everybody agrees it does. Right?
Who gets to assert things that happen?… In RPG Theory Participants: lumpley, Ron Edwards, Don Lag, kwill.
11/5/2001 Mike Holmes: Primeval Well, Ron doesn't want updates to the Profile thread, so I'll just have to start a new one about the Primeval game I played last night. :smile:
Very cool. I'm… In Actual Play Participants: Mike Holmes, unodiablo, 333Chronzon, Matt Snyder, Blake Hutchins, Valamir.
11/5/2001 Jason L Blair: Tea Leaves [i]Tea Leaves[/i] is a little game I'm currently working on that actually has me quite intrigued. It's a light-hearted game about witches through the ages taking more from from superstition,… In Indie Game Design Participants: Jason L Blair, Bankuei, Mike Holmes, 333Chronzon, kwill, Ron Edwards, Matt, Laurel.
11/5/2001 James Holloway: A possibly irrelevant question Ron said: (which I like to call the "Lincoln Logs" model of GMing, which is to blow up anything the player-character likes or cares about, or to threaten to do… In Adept Press Participants: James Holloway, Mike Holmes, Ron Edwards, Bailywolf.
11/5/2001 lumpley: Making Stuff Happen Stance In Further On Stances, Ron says:
"The arrow has struck Borax the Very Clean Warrior!" This statement is irrelevant to Stance entirely.
NOT ALL ROLE-PLAYING STATEMENTS ARE MADE FROM A… In RPG Theory Participants: lumpley, Ron Edwards, Don Lag.
11/5/2001 Galfraxas: Small Updates Hey Everybody,
My website has been updated, and the new version of MCD has been uploaded. I have added a set of vehicle rules to the game, and changed 1… In Indie Game Design Participants: Galfraxas, Zak Arntson, Matt.
11/5/2001 lumpley: Game Library Probs Heya.
The Game Library says that my email isn't in its database. I can't update my stuff to point to my new website and say that now the link to… In Site Discussion Participants: lumpley, kwill, Bret.
<< more previous topics | | Subsequent Topics 11/7/2001 unodiablo: Mike Holmes - question @ success % Hi Mike,
I'm working on changing the game mechanics to Dead Meat... And I know this is your forte'.
Can you tell me what the success chance is if you… In Indie Game Design Participants: unodiablo, Epoch, Le Joueur, Mike Holmes.
11/7/2001 John Wick: A superhero RPG This is rough stuff. I wrote it at 3 AM last night. I may have had a fever.
Anyway, it is what it is. Interested in seeing what you guys… In RPG Theory Participants: John Wick, kwill, Mike Holmes, Tim Gray.
11/7/2001 Zak Arntson: Call for Probability Formulas Okay, this was spurred by numerous questions (a few on here, tons on rpg.net) about dice probabilities.
Is there some way we can just collect a bunch of formulas and… In Indie Game Design Participants: Zak Arntson, Don Lag, Mike Holmes, kwill.
11/7/2001 Ron Edwards: Art-Deco Melodrama - the Final Chapter Hello,
For those of you coming in late, this is the fourth and last of a series of threads here on the Sorcerer forum. The first one is called "To… In Adept Press Participants: Ron Edwards, Tor Erickson, jburneko, Ian O'Rourke, contracycle, joshua neff, random.
11/8/2001 Julian Kelsey: Variation, derivation, innovation Some of my game design is based on reaction against or extensions to other games, sometimes uniquely developed ideas that I've belated realised are well developed in other games. Although… In Indie Game Design Participants: Julian Kelsey, Mike Holmes, Ron Edwards.
11/8/2001 Uratoh: Idea for long-running plot device (comical, semi-useful) I was wondering if this idea would be good or bad...
having one of the characters (either the one with lowest spirit or the 'haunted' trait) get their shadow possessed… In Key 20 Publishing Participants: Uratoh.
11/8/2001 Jared A. Sorensen: Sorcerer concept That doesn't involve getting bumped on the head or having a master who's *waves hands* over there somewhere or dead.
I'm not sure how it would work, but what if… In Adept Press Participants: Jared A. Sorensen, Ron Edwards.
11/8/2001 jburneko: Role-Playing Object Demons My players seem to have really gotten into Object demons. I have at least two so far.
One is a pair of glasses that allow it's master to see into… In Adept Press Participants: jburneko, Ron Edwards, Tor Erickson, Mike Holmes, greyorm.
11/8/2001 Nathan: CD Publishing Ron & All,
Has CD publishing been successful for anyone? I remember one company that promised to do several RPGs per different CDs, with supplemental material and programs included on… In Publishing Participants: Nathan, Ron Edwards, unodiablo, JSDiamond, Jack Spencer Jr, Laurel, kwill, Matt Gwinn, Paul Czege.
11/9/2001 jburneko: Incharacter Play vs. co-Author I have a feeling here that I'm going to open up a huge can of worms. You have been warned. In Ron's new review of Little Fears he talks about… In RPG Theory Participants: jburneko, Jared A. Sorensen, lumpley, Ron Edwards, Marco.
11/9/2001 Damocles: Imitating other media It's pretty much a commonplace that new media start out by imitating other media and then start to develop into new and unique directions. Roleplaying games are strange in that… In RPG Theory Participants: Damocles, Mike Holmes, Laurel, Ron Edwards, Epoch, unodiablo.
11/9/2001 Matt Snyder: Graphic design Hoping that I'm not breaking any Forge forum ettiquette here, but I'm offering up my services as a graphic designer for you game designers out there.
For a sample of… In Connections Participants: Matt Snyder, S.Lonergan.
11/9/2001 Ron Edwards: The future-story outcome of Little Fears Hello,
As I described in my review, our play of Little Fears added a future-history device. After we made up the characters, Dav (the GM) wrote future histories for them… In Key 20 Publishing Participants: Ron Edwards, Mike Holmes, Paul Czege, Fabrice G., Uratoh, hardcoremoose, joshua neff, Dav, Demonspahn.
11/9/2001 jburneko: Metaplot and Story Creation The planets must be aligned funky or something. Today seems to be an idea day for me. Anyway, down in the Immersion & Co-Authoring thread Ron reasserted his claim that… In RPG Theory Participants: jburneko, Jared A. Sorensen, Ron Edwards, Zak Arntson, Gordon C. Landis, Blake Hutchins, John Wick, Ian O'Rourke, contracycle, Mytholder, Mike Holmes, Paul Czege, Matt, Ben Morgan, Laurel, joshua neff, Nathan.
11/9/2001 Zak Arntson: Superpets - Preliminary Game Design [A HREF="http://www.livejournal.com/talkread.bml?itemid=14709655"]Superpets[/A]
It's in the LiveJournal phase, which is somewhere between Idea & Initial Notes and Harlekin-Maus Freebie. So now is the best time to provide input.
It's a simple… In Indie Game Design Participants: Zak Arntson.
11/9/2001 Jared A. Sorensen: H In my desire to tie myself for the shortest game title...
H
http://www.memento-mori.com/games/h.html
Incredibly not-done and rife with internal inconsistancies and such, but I think it's neat. Inspired by the… In Memento-Mori Theatricks Participants: Jared A. Sorensen, Ron Edwards, sdemory, Damocles, Bailywolf.
11/9/2001 Damocles: levelling down A while ago, I was trying to come up with an original approach to rpgs by looking at the standard things you find in most rpgs and... fiddling with them,… In Indie Game Design Participants: Damocles, Jared A. Sorensen, Zak Arntson, JSDiamond, Ron Edwards, Laurel, Matt Gwinn, Mithras, Matt.
11/11/2001 erithromycin: Rewarding Players Experience points.
Do players deserve them?
Is it better to reward someone for a successful negotiation with a reputation as a rainmaker or an enhancement to his mechanical character? … In RPG Theory Participants: erithromycin, Ron Edwards, hardcoremoose, Marco, Bankuei, Jack Spencer Jr, Mike Holmes, Jared A. Sorensen.
11/11/2001 Matt Gwinn: Training the GM I played a hodgepodge Palladium game yesterday with an inexperienced GM and I'd like some input.
Let me start by giving you a run down on how the game played.… In Actual Play Participants: Matt Gwinn, Bankuei, Ben Morgan, Le Joueur, Ron Edwards, Mike Holmes.
11/12/2001 rpghost: Feedback on an idea... You know, I've had the idea for a while of working on a solo-adventure
game system. Something that you could play by yourself (without a GM).
I know there is… In Indie Game Design Participants: rpghost, Jack Spencer Jr, Mike Holmes, Ron Edwards, Stivven, unodiablo, jburneko, JSDiamond, Bankuei.
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