The Forge Reference Project: Browse Threads

 

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11/19/2003 Matt Snyder: Color blind
Folks, let's talk about Color. In a couple of recent threads, I brought up exploration of Color In one instance, I referenced it as part of a larger point. In…
In GNS Model Discussion
Participants: Matt Snyder, kalyptein, Ron Edwards.


11/19/2003 Jack Aidley: [The Great Ork Gods] Early ideas.
[i][b]“You’re Green, You’re Ugly and the Gods Hate You.”[/b][/i] The Great Ork Gods is (yet another?) game based on the twist of playing the Orks for a change. It’s intended…
In Indie Game Design
Participants: Jack Aidley, Clinton R. Nixon, Mike Holmes, greyorm, lumpley, Loki, Lxndr, Mark Thomas, Ron Edwards, Belac, Czar Fnord, Rich Forest.


11/19/2003 Christopher Weeks: Travelling self-serve Forge display?
The discussion of late got me thinking about how to get small-press games to lots of cons. What if there was a self-serve display rack of some kind for a…
In Conventions
Participants: Christopher Weeks, Dregg, GB Steve.


11/19/2003 StahlMeister: Speaking Curses in TROS?
Hi friends! How would You manage a magic talent enabling a character to put curses on other persons? I tried it with a major Gift "Curse Magic". Maybe the even…
In The Riddle of Steel
Participants: StahlMeister, Mokkurkalfe, kenjib, Salamander.


11/19/2003 apeiron: OpenOffice provides a PDF function
@ openoffice is an alternative to ms office, it has most of the functionality of the office suite, but it is open source (free). The latest version of it will…
In Publishing
Participants: apeiron.


11/19/2003 StahlMeister: Need Stats for a Lasso - Suggestions
Hi Friends! I need stats for a lasso for my next game session. Does anyone have suggestions? One of my players wants to play a "Chainmistress" like in D&D. For…
In The Riddle of Steel
Participants: StahlMeister, Ingenious.


11/19/2003 abzu: A Question of Faith and Timing
So my roommate Rik, Dro and I were we up late watching some bad sci-fi the other night and brainstorming some notes for BW. One thing that Rik and I…
In Burning Wheel
Participants: abzu, taepoong, LordSmerf.


11/18/2003 Lisa Padol: How Many Assassins?
Another part of Saturday's session involved the PCs learning that someone was trying to assassinate one of their number. Now, this is a band, Age of Consent, and the target…
In Actual Play
Participants: Lisa Padol, Ron Edwards, Ben Morgan, John Kim, Valamir, Walt Freitag.


11/18/2003 Sonja: Calling all queer gamers
http://groups.yahoo.com/group/queer_online_rpg/ We are a community of lesbian, gay, bisexual, transgendered, transsexual, intersex, queer and straight people who play pen-and-paper, table-top-style Role-Playing Games online. We organize gaming sessions through the Yahoo…
In Connections
Participants: Sonja, Clinton R. Nixon.


11/18/2003 Ben Lehman: Exploration and Creative Agenda
I have been following with great interest the recent spate of threads about the overall structure of Ron Edward's General Role-Playing Theory. These are, in general, very useful threads, in…
In GNS Model Discussion
Participants: Ben Lehman, Alan, Ron Edwards, pete_darby, Valamir, Mike Holmes, Gordon C. Landis.


11/18/2003 Christopher Kubasik: Art? Science? Black Magic? Whatever...
Hi All, Look. This whole "intent" / "observation" / "analysis" thing has gotten way out of hand, so let me offer this: I live in Los Angeles. And that means…
In GNS Model Discussion
Participants: Christopher Kubasik, Ron Edwards, ejh, Emily Care, John Kim, Noon, Andrew Martin, Valamir, Gordon C. Landis, M. J. Young, GreatWolf, The GM.


11/18/2003 Walt Freitag: Questioning the "few key decisions" paradigm
On the What's the Bugaboo About Out of Character Context? thread, Paganini wrote: Before we can identify Mode of Play X as being prioritized, Mode of Play X first has…
In GNS Model Discussion
Participants: Walt Freitag, Ron Edwards, Mike Holmes, Gordon C. Landis, M. J. Young.


11/18/2003 MachMoth: Narration D20 - First Run
I mentioned this concept sometime ago. I wanted to take a group of people that had only played D&D, and expand their horizons a bit. And so, they agreed to…
In Actual Play
Participants: MachMoth, Mike Holmes, Andrew Norris.


11/18/2003 Marco: GNS/Creative Agenda Essay [long]
I received this in email. I'm not sure I agree with all of it--but I was asked my opinion on it. I asked permission to post it, and do so…
In GNS Model Discussion
Participants: Marco, Paul Czege, Ian Charvill, Matt Snyder, Valamir, John Kim, Mike Holmes, Andrew Martin, Walt Freitag, Ron Edwards.


11/18/2003 ScottM: [MLwM] Irish Mines: First Game Session
This game follows the setup in Irish Mines: Setup. We started play last night. It was interesting, and some of the particular problems that I thought we'd encounter didn't actually…
In Actual Play
Participants: ScottM, jrs.


11/18/2003 Lxndr: Art: Does It Matter?
I intially posted here, in the Connections forum: http://www.indie-rpgs.com/viewtopic.php?t=8700 looking for someone who could do art and layout, and the conversation sort of took a left turn, and an interesting…
In Publishing
Participants: Lxndr, Matt Snyder, Valamir, Ron Edwards, xiombarg, Mike Holmes, quozl, Eero Tuovinen, greyorm, matthijs, madelf, A.B.W, Funksaw.


11/18/2003 marcus: Death, Combat Sorcery, and Punishment
Very recent purchaser and Forum member here, so please excuse me if these questions have been answered elsewhere (although if they have, my searches have not revealed the answers) 1.…
In Adept Press
Participants: marcus, Ron Edwards, Mike Holmes, erithromycin, greyorm.


11/18/2003 Michael Hopcroft: GenCon Indy 2004
What are people planning to do for GenCon Idy 2004? I think one of the main reasons people are asking "Whatever happened to Seraphim guard?" is that I wasn't at…
In Publishing
Participants: Michael Hopcroft, Ron Edwards.


11/18/2003 Tywin Lannister: A setting for use with TROS.
Hello all. I have created a PDF based on a part of my own campaign setting, which incidentally is played using the The Riddle of Steel rules system. The document…
In The Riddle of Steel
Participants: Tywin Lannister, Stephen, Mike Holmes, Claymore, MonkeyWrench, Jake Norwood, Thagorod Alynsson, Ingenious, Sneaky Git, Brian Leybourne, Lxndr.


11/18/2003 Jake Norwood: TFOB: Designing Schools
So I'm working on designing some specific masters and the schools they represent. The Current project is converting what little we know of actual historical masters into a few key…
In The Riddle of Steel
Participants: Jake Norwood, Tywin Lannister, Salamander, Overdrive, BirdMan, GreatWolf, Valamir, Durgil, Camillus, Mike Holmes, Wolfen, Ashton, jeffd, Sneaky Git, Vanguard, Ingenious, LordSmerf, Ben Lehman, Enoch, Jaif, Merritt Baggett, Mokkurkalfe, Peregrine Dace.


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Subsequent Topics

11/19/2003 Michael S. Miller: Survey of Damage Systems
Well, I've been ruminating on a narrativist superhero game and have hit a creative doldrum. You see, I'm working with the central metaphor of superheroes being "Power comes from Suffering"…
In RPG Theory
Participants: Michael S. Miller, xiombarg, Valamir, Heather Manley, M. J. Young, John Kim, Brassel, Thierry Michel, Shreyas Sampat, efindel, Calithena, Harlequin, Plane Sailing.


11/20/2003 dunlaing: What should I do this week?
My players are playing a bunch of monster race characters. One of them has an order of priests* that he's feuding with. I decided that they had hired a sorcerer/demon…
In HeroQuest
Participants: dunlaing, pete_darby, simondale, Mike Holmes.


11/20/2003 M. J. Young: <i>Post Ludem</i> GNS Analysis
[i]I probably shouldn't start this thread; I'm too far behind on what was posted over the weekend as it is. But if I don't, I'll forget, and it will be…
In GNS Model Discussion
Participants: M. J. Young, Harlequin, jdagna, Christopher Kubasik, Ron Edwards, John Kim, joshua neff, Paul Czege.


11/20/2003 marcus: Gamist, Narrativist, Simulationist Outlook
In the "Appendixes" to Sorcerer, three styles of play are identified: "Gamist", "Narrativist" and Simulationist", and it is said that there is "some, but not much, crossover possible" between them.…
In Adept Press
Participants: marcus, joshua neff, Ron Edwards, M. J. Young, Mike Holmes.


11/20/2003 sirogit: The Evoloution of Sorcerer?
I seem to recall a post where Ron Edwards referred to the begginings of Sorcerer as "drifted Gamist" before the GNS definitions existed. Please correct me if I'm mistaken. If…
In Adept Press
Participants: sirogit, Ron Edwards.


11/20/2003 Belac: Recommending/requiring calculators
Hello everyone, this is my first post here so I'll try to keep it concise. I've been working on a particular game for four and a half years now and…
In Indie Game Design
Participants: Belac, Jack Aidley, Lxndr, Shreyas Sampat, Mike Holmes, John Kim, M. J. Young.


11/20/2003 gobi: Trailers for RPGs
The thought crosses my mind after seeing this trailer for Robota: Reign of Machines. The opening shot of a trio of skinny semi-humanoid robots treking through the windy desert, clad…
In Publishing
Participants: gobi, Ron Edwards, Clinton R. Nixon, Jason L Blair, Chris Passeno, max.lambertini, Matt Snyder, Ben Morgan, Gold Rush Games.


11/20/2003 Dev: [VeriCon, MA] Send us support material? More guests?
[i]previously [url]http://www.indie-rpgs.com/viewtopic.php?t=7735[/url], more con info therein.[/i] [url=http://www.vericon.org][b]Vericon[/b][/url] is still looking for RPG designers who'd like to be part of our (growing) panel on RPG design and the industry in general.…
In Conventions
Participants: Dev, abzu, Michael S. Miller, Paul Czege.


11/20/2003 Dev: Making a Convention-ready "mix-cd" of rpgs...
I remember's Smith's "ConBust" (a small con) had a freebie CD with some free RPGs and demos on it. I'm looking into having a similar CD for VeriCon (see thread).…
In Publishing
Participants: Dev, LordSmerf, Ben Lehman, gobi.


11/20/2003 jburneko: [Sorcerer] Dialogue and Combat
Okay, dialogue in a combat situation is a massive problem for me. In most traditional "linear" initiative systems, I'm very inconsistant with how I run dialogue. Sometimes It's a free…
In Adept Press
Participants: jburneko, Ron Edwards.


11/20/2003 A.B.W: Game Book + You = Creative Sentai!
"Sentai" is the Japanese word for stories about teams of characters who have special powers in combination, by the way. In Art: Does It Matter?, Lxndr made a comment that…
In RPG Theory
Participants: A.B.W, Paganini, Shreyas Sampat, John Kim, Ron Edwards, M. J. Young, Andrew Martin, Andy Kitkowski, Mike Holmes, Dotan Dimet.


11/20/2003 Samson: Silly Damage resistance
It seems to me that it's fairly easy to create a character (while still keeping a good character concept in mind) that is well nigh invulnerable to most attacks made…
In The Riddle of Steel
Participants: Samson, Valamir, Ingenious, Ben Lehman, Salamander, Jake Norwood, Brian Leybourne, Caz, Ian.Plumb, Mike Holmes, feanor, Jim.


11/20/2003 Paganini: Narrativism for the Soul
So, all these recent threads have really been great, but they're very deep, and awfully technical. Last night I was thinking about all this, and a new way of communicating…
In GNS Model Discussion
Participants: Paganini, Valamir, Ron Edwards, Ian Charvill, John Burdick, Calithena, ejh, Christopher Kubasik, Walt Freitag, M. J. Young.


11/21/2003 gabby2600: Rail Guns & GAUSS Weapons
[url]http://www.powerlabs.org/index.html[/url] The above links show theories and actual experiments in to creating various types of weapons, for Futureistic or near future games. Some of these things could be usefull for…
In RPG Theory
Participants: gabby2600.


11/21/2003 ks13: Inspiration from disappointing gameplay
The last bit of actual roleplaying that I undertook was not very rewarding or satisfying bit of gaming, but it probably was the most positive thing that could have happened…
In Actual Play
Participants: ks13, Mike Holmes, Ron Edwards, Valamir, Christopher Kubasik, cruciel, Walt Freitag, Scripty.


11/21/2003 Space Cowboy: Do you like Cowboy Bebop? Looking for more Playtesters
Hey guys, How’s it going? I hope that everything is well with you. I am a recent UCLA Law School grad who desperately doesn’t want to be an attorney. Thus,…
In Connections
Participants: Space Cowboy, LordSmerf.


11/21/2003 M. J. Young: An Interesting Promotional Strategy
My son and I stumbled into something that was worth sharing with other independent game publishers. Here it is. We were at UNY-con, and the seminars were wonderful but poorly…
In Conventions
Participants: M. J. Young, gobi, Dregg, Christopher Weeks, Mike Holmes, LordSmerf, Cemendur, AdAstraGames.


11/21/2003 Jabberwocky: Feng Shui -> Heroquest Conversion
I'm currently in the midst of running a campaign of Feng Shui, and am toying with the idea of converting to the Heroquest rules. So far, I've decided to treat…
In HeroQuest
Participants: Jabberwocky, Mike Holmes, dunlaing, Scripty, RaconteurX.


11/21/2003 ethan_greer: Pining for the fjords
Hi all! Thugs & Thieves is emphatically not dead. My relative silence lately is all on account of a bit of demon wrestling I've been busy with. And no, unfortunately,…
In SimplePhrase Press
Participants: ethan_greer.


11/21/2003 Lxndr: [Fastlane] Playing Without a Croupier
For months now, the idea of playing Fastlane without a specific croupier has been rattling around my head. I'm rather fond of the traditional GM/Player split, and the "core" Fastlane…
In Twisted Confessions
Participants: Lxndr, Ron Edwards.


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