Previous Topics 12/17/2003 Caz: Rapid fire This is for interested in modern/futuristic ballistic firearms in TROS.
I've been doing it differently, but I tried this recently for rapid fire rules and I'd like to know what… In The Riddle of Steel Participants: Caz, Jake Norwood, Ingenious, LordSmerf, Brian Leybourne, deltadave, Wolfen.
12/17/2003 hyphz: Betrayal In a gamist D&D3E game I've run recently, the players complained several times about being betrayed by either NPCs or environment construction.
Hypothesis: In a Gamist/Illusionist game, betrayal of one… In RPG Theory Participants: hyphz, Andrew Norris, MachMoth, jdagna, Ron Edwards, Mike Holmes, Noon, epweissengruber, Comte, Troy_Costisick.
12/17/2003 dunlaing: Some Trollbabe Questions I had been somewhat skeptical of Trollbabe for quite some time, owing to the Troll part and the Babe part of the title. My friend Jim (he goes by Supplanter… In Adept Press Participants: dunlaing, Ron Edwards, Supplanter, rafial.
12/17/2003 Calithena: Simulationism In the thread at http://www.indie-rpgs.com/viewtopic.php?t=9025 , I offered some thoughts on Exalted. These lead me to ask some questions.
Ron's distinction there between the excitement generated by thinking about a… In GNS Model Discussion Participants: Calithena, Alan, Ian Charvill, Ron Edwards, M. J. Young, Silmenume.
12/17/2003 Paka: Gangster Sorcerer I tried to Search around to find a campaign concept like the one I'm about to outline. If anyone knows what it was called, I'd love to get a link… In Adept Press Participants: Paka, Ron Edwards, ross_winn.
12/17/2003 marcus: Demon Abilities in Combat If I haven't already used up my question allocation for this month, I have a few questions relating to the use of demon abilities in combat:
1. It is said… In Adept Press Participants: marcus, Ron Edwards.
12/17/2003 greyorm: Your Red Monkey Fist is no match for my Flaming Tiger Kick! So, ever since I recieved my copy of Sex & Sorcery I've been trying to think of a way to make the martial arts system therein more than just color,… In Adept Press Participants: greyorm, Rich Forest, Ron Edwards.
12/17/2003 Bankuei: D&D 3.0- Gamism ain't easy... Hi folks,
Last few weeks I've been running an ongoing series of D&D 3.0 one shots. Each session is a self contained adventure/mission, with no real connection between them. Play… In Actual Play Participants: Bankuei, MachMoth, Ron Edwards, joshua neff, Andrew Norris.
12/17/2003 Kilor Di: Vampires in PnP How many PnP games that people are working on feature vampires? Mine kind of does, in a half-***ed way. In Indie Game Design Participants: Kilor Di, greyorm, Mike Holmes, C. Edwards, Belac, anonymouse, Rich Stokes.
12/17/2003 Kilor Di: Handbooks Never mind...too distasteful even for me. In Indie Game Design Participants: Kilor Di.
12/17/2003 Dev: Heavy on the Metarules: Good thing? The way my project has been involving (the Great American Space-Western, at this point), much of the rules I'm considing are "metarules" compared to what most would consider the fundamental… In Indie Game Design Participants: Dev, Andrew Martin, Mike Holmes.
12/17/2003 Malechi: TFOB I can't seem to find any reference to an updated release date for TFoB anywhere. Any clues on its whereabouts?
Jason In The Riddle of Steel Participants: Malechi, Draigh, Brian Leybourne.
12/17/2003 Gordon C. Landis: Looking at eyebeams objections to GNS A response to Malcolm's thoughts about GNS in this thread didn't seem to fit with the focus of that thread - so I thought I'd start a new one.… In GNS Model Discussion Participants: Gordon C. Landis, greyorm, eyebeams, contracycle, Calithena, Ron Edwards, Ian Charvill, Mike Holmes.
12/17/2003 LordSmerf: Question concerning high quality color printing. Over in the Interesting Space Dogfights thread we tossed around the idea of using computer generated graphics and shots from the Hubble (and other similar sources) as art for a… In Publishing Participants: LordSmerf, jdagna.
12/17/2003 morningstar13: A new independant game! I have been playing this one for a few weeks and it is promising - sorry this is an ad+review but it is what I could find on the subject:… In Indie Game Design Participants: morningstar13, Loki, ross_winn, ethan_greer, Zathreyel, Paul Czege.
12/16/2003 Sindyr: oops bad post In Indie Game Design Participants: Sindyr.
12/16/2003 Sindyr: Has this way of doing initiative been thought of before? I present this as in idea for people to comment on, tweak, use in whole or in part, etc - with the understanding that I retain any and all rights… In Indie Game Design Participants: Sindyr, Zathreyel, Andrew Martin, qxjit, Darcy Burgess.
12/16/2003 Andy Kitkowski: Adobe InDesign 2: Good tutorial sites? Hey all-
I just ran into a copy of InDesign 2 floating in the office over here, and wanted to use it to make classier character sheets and the like.… In Publishing Participants: Andy Kitkowski, quozl, sacrosanct, Bob Goat, Mernya, Matt Snyder, Jack Aidley.
12/16/2003 Caynreth: Some more questions: Challenge and Complication I'm very excited about my first Uiversalis session. Still I have two questions about the rules:
1) Is it possible to challenge a player during his scene framing? Or is… In Universalis Participants: Caynreth, Mike Holmes, Valamir, Bob McNamee.
12/16/2003 Smithy: Creating New Keywords Hi All,
I've recently picked up Heroquest and I have found this forum a great help in understanding the core rules and just how versatile the system can be. What… In HeroQuest Participants: Smithy, Calithena, Mike Holmes, Scripty.
<< more previous topics | | Subsequent Topics 12/17/2003 Jeph: How I got into role-playing. Clay would always play a wizard of some sort. Max liked being a dwarf, and Patrick would be a guy with a sword. I'd usually play a thief, and sam… In Actual Play Participants: Jeph, rafial, Emily Care, Peter Nordstrand, Calithena, Valamir, quozl, Brian Leybourne.
12/17/2003 Calithena: Can I get a game rec? Okay, so one of my best players is going to start playing a new game with me. His character is a shapeshifter. I first went to Sorcerer, because I've been… In Actual Play Participants: Calithena, Mike Holmes, Paul Czege, RaconteurX, Clinton R. Nixon, Anthony I, Rob MacDougall, Michael S. Miller, Shadetree.
12/17/2003 Ben Lehman: Tactics: Mechanics For a discussion of responsibility management and group challenge, as well as an introduction to the game design goals, please see the previous thread for Tactics:
http://www.indie-rpgs.com/viewtopic.php?t=8551&highlight=
In this thread… In Indie Game Design Participants: Ben Lehman, Dev, LordSmerf.
12/18/2003 Calithena: Can I see a sample monster? A sample NPC? I'm curious about what these things look like in Burning Wheel and how long they take to whip up. In Burning Wheel Participants: Calithena, rafial, taepoong, abzu.
12/18/2003 anonymouse: Up-front Gamism. From M.Holmes's seventh rant, Raven quoth:
Something occurs to me about a design element no one else has mentioned, but which you bring up numerous times: the players never know… In GNS Model Discussion Participants: anonymouse, xiombarg, Mike Holmes.
12/18/2003 joao.mariano: New Game Dice Convention : Could you review it please? I'm working in a dice pool system with what I think is a fairly original dice convention:
Random action resolution requires the usage of a variable number of 6-sided dice… In Indie Game Design Participants: joao.mariano, Jeph, Valamir, Sindyr, MachMoth, Darcy Burgess, Walt Freitag, Mike Holmes, Andrew Martin, Paganini.
12/18/2003 Ben Lehman: Assorted Questions of Demon Abilities So, I'm running a game of Sorcerer (Charnel Gods brew) and I had some questions about demon abilities.
First of all, all the demons (save one) are incapable of independent… In Adept Press Participants: Ben Lehman, Ron Edwards, Valamir.
12/18/2003 Steve Dustin: Sorcerer in Iraq I'm running a Sorcerer one-shot on Monday, and would appreciate some feedback on the prep I've done so far. It's set in Iraq, about a week before Saddam's capture.
This… In Actual Play Participants: Steve Dustin, Mike Holmes, Valamir, Jeph.
12/18/2003 Calithena: [Shifter] OK - preface - I have no intention to actually publish this game, it's a system to facilitate something I'm doing with a friend. You can find a discussion of… In Indie Game Design Participants: Calithena, Ben Lehman, RaconteurX, Valamir.
12/18/2003 MachMoth: Personal Embarressment and Self Deprecation at it's best. Well, being as I'm getting close to actually releasing a beta worthy game, fate decided to slap me one. In a routine search of some old hard disks, I found… In Indie Game Design Participants: MachMoth, xiombarg.
12/18/2003 The GM: Quick ? about a couple of systems Hey guys,
If this isn't the right spot for this, please let me know.
I've read a little bit about D&D and its 'alignment' (no pun intended!) w/ GNS in… In GNS Model Discussion Participants: The GM, Ron Edwards, Valamir, xiombarg, M. J. Young, Andrew Martin, Mike Holmes, John Kim, greyorm.
12/18/2003 Ron Edwards: [Narrativism essay] Concept & excerpt Hello,
I wonder how many people are going to find this surprising. It's a teeny excerpt from my upcoming Narrativism essay.
************
Let's say that the following transcript arose from… In GNS Model Discussion Participants: Ron Edwards, xiombarg, jdagna, John Kim, kalyptein, Halzebier, John Burdick, greyorm, Gordon C. Landis, ethan_greer, Walt Freitag, Jack Spencer Jr, Silmenume, qxjit, hix, Ian Charvill, jburneko, Valamir, Bankuei, Emily Care, Mike Holmes, Matt Snyder, Lxndr, Troy_Costisick, pete_darby.
12/18/2003 quozl: Good Gamist Deisgn First, read Mike's rant.
Now, please give good examples on how RPGs have implemented strategy & tactics in play. Please note that I only wish to examine RPG rules, not… In GNS Model Discussion Participants: quozl, Ben Lehman, LordSmerf, Thierry Michel, greyorm, Mike Holmes, Caldis, GreatWolf, xiombarg, epweissengruber.
12/18/2003 halohand: Pagoda Armor and other questions Just some questions concerning Pagoda. My group and I plan on testing it out this weekend but started wondering about certain elements of the game.
1. On the Character Sheet… In Indie Game Design Participants: halohand, Jeph.
12/19/2003 Fabrice G.: RĂªves - a Sorcerer one sheet Hi,
here is a one sheet for the Sorcerer game I hope to play next week during the hollydays.
So far it's only me, and it's my input to the… In Adept Press Participants: Fabrice G., Calithena, joshua neff, Paka.
12/19/2003 b_bankhead: Ship and the Stars: Design Notes ,Premise and Characters The Ship and the Stars: Notes for a new kind of SF game
Part 1 : Defining the Premises
Introduction
This material grew almost against my own will from a… In Indie Game Design Participants: b_bankhead, Dev, Matt Wilson, John Harper.
12/19/2003 b4d0m3n: [Dice Mechanics] Could you help? Hello. I haven't really posted here before, but I have recently learned of the juicy goodness of this site and now have a few questions. I posted this on RPGNet… In Indie Game Design Participants: b4d0m3n, anonymouse, Andrew Martin.
12/19/2003 Paka: Fiddling around with Priority choices for Social Class I am thinking of running a bloody and tragic high fantasy with Fey as PC's. I am thinking of how to fiddle with the Social Class and Priorities. THe A… In The Riddle of Steel Participants: Paka.
12/19/2003 Ingenious: TROS in WW1 It was the war to end all wars. I think. *shrug*
Anyways, I bought this topic up becase A. nobody's done a WW1 post before I dont think, unless my… In The Riddle of Steel Participants: Ingenious, Caz, Jake Norwood, Mike Holmes.
12/19/2003 sirogit: Looking for an live-online game of TROS As my plans to gm a face-to-face game in the near future have been derailed, I was thinking that it would be a good expiereince to be a player in… In The Riddle of Steel Participants: sirogit, Half-Baked.
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