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From Day One


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1/6/2004 Paka: TROS Sorcery - Praise and Tinkering
We've played a few games with TROS's wonderful Sorcery system. It makes the players dynamic powerhouses, with the ability to really move mountains. Wow. I love the choice it gives…
In Actual Play
Participants: Paka.


1/6/2004 toli: war hammer vs bastard sword...?
OK So I died, but I have enough insight to create a new character with AABBCD for priorities. I intend to make a Stahlnish landless knight (B) with A for…
In The Riddle of Steel
Participants: toli, Wolfen, Draigh, Ingenious, Salamander, Brian Leybourne, Ashren Va'Hale, Jake Norwood.


1/6/2004 Overdrive: [MLWM] The Asylum
Phew, we just finished (well, almost) master/minion creation and are to play tomorrow. Wanted to ask for quick last minute tips and share some of the stuff, for if the…
In Actual Play
Participants: Overdrive, ScottM, GB Steve, Ron Edwards, joshua neff, jrs.


1/5/2004 jeffd: alternate reward systems
The reward system in most RPGs is premised around increasing effectiveness in terms of the system (ie, better stats). Usually the currency is experience (or XP or whatever) that is…
In RPG Theory
Participants: jeffd, Jeph, Alan, M. J. Young, Michael S. Miller, Noon, Mike Holmes.


1/5/2004 John Kim: Writing Style, Detail, and Simulationism
The following are comments from the Bad Roleplaying? I blame Tolkien thread. I think the more general question which comes out of it is important, though. most…
In RPG Theory
Participants: John Kim, Matt Wilson, Ben Lehman, lumpley, Gordon C. Landis, M. J. Young, contracycle, pete_darby, Valamir, cruciel, C. Edwards, Ian Charvill, Emily Care, Paul Czege, Mike Holmes.


1/5/2004 xiombarg: alternate wound penalties
[url]http://www.burningwheel.org/pdf/woundtolerances.pdf[/url] It appears that Luke thought these important enough to print out and include them, as a seperate sheet, with my copy of [i]The Burning Wheel[/i]. Why is this? Could…
In Burning Wheel
Participants: xiombarg, taepoong, abzu, Kaare Berg, Lxndr, Durgil, rafial.


1/5/2004 Paka: Summoning Angels
Ideas just keep coming to me. Summoning Angels There are no tomes on summoning the messengers, warriors and right hands of the gods. Their feathery wings keep them from having…
In The Riddle of Steel
Participants: Paka.


1/5/2004 Calithena: Sorcerer Friday!
Okay, so I'm going to sit down with a friend and play Friday. Finally! I'm very jazzed about this. Realization: Relationship Maps and Kickers go together. It's a kind of…
In Adept Press
Participants: Calithena, Valamir, Ron Edwards.


1/5/2004 ZazielsRephaim: Simple magic question
Just curious because I'm have not come across the answer yet. I assume that to cause say... Water to boil... or something to burst into flames or heat up a…
In The Riddle of Steel
Participants: ZazielsRephaim, Ingenious.


1/5/2004 Cynthia Celeste Miller: Miniatures photos
We've recently started working on a post-apocalyptic miniatures game that was designed specifically to allow pretty much any 30mm sci-fi type of miniature to be used. This is handled by…
In Publishing
Participants: Cynthia Celeste Miller, anonymouse, Michael S. Miller, Andrew Martin.


1/5/2004 Paka: New Vagaries
I'm enjoying tinkering with the TROS system lately, just prodding here and there. I tinker because I love. Tonight I'm thinking about new Vagaries, two sets of four under the…
In The Riddle of Steel
Participants: Paka, Ingenious, kenjib, Krammer, AnyaTheBlue.


1/5/2004 johndehope3: Non-Combat Fortune at the Beginning
Let's say you have a combat system with fortune at the beginning. Something like... each guy rolls, the guy with the higher roll picks a battle result, based on how…
In RPG Theory
Participants: johndehope3, anonymouse, greyorm, Lxndr, Matt Wilson, M. J. Young.


1/5/2004 cruciel: Ripping the Demon from My Skull - Planning Stage
This is an account of the planning stages for what turned out to be eight sessions of play. The whole group planned out the flow of events and major elements,…
In Actual Play
Participants: cruciel, Ziriel.


1/4/2004 xechnao: Bad roleplaying-> blame fantasy
In the popular thread about bad role-playing and blaming tolkien poster apeiron mentioned: "In D&D it gets harder and harder to make challenges without shattering suspension of disbelief. How do…
In RPG Theory
Participants: xechnao, Ron Edwards, Brian Leybourne.


1/4/2004 Zathreyel: help with a conflict resolution mechanic
heya everyone. i've been working on this new game recently and i've got a conceptual question for the system. the game is sci-fi/fantasy that has a setting that emulates european…
In Indie Game Design
Participants: Zathreyel, Matt Snyder, Loki, failrate, octobernight, Deadboy, Ron Edwards.


1/4/2004 6inTruder: Sorcerer in my Pocket
I guess this question is for Ron mosly, but anyone who wants to comment please feel free ^_^ Have you thought of publishing Sorcerer as a pocket sized book (mass-market…
In Adept Press
Participants: 6inTruder, Ron Edwards.


1/4/2004 Ashren Va'Hale: Magic tweaking
I am trying to make magic a bit more manageable in my campaigns, basically make it so that the magic using player doesn't end up as the solution to all…
In The Riddle of Steel
Participants: Ashren Va'Hale, Jaeger, deltadave, Paka, kenjib, Ingenious, Pyske, Dave Turner.


1/4/2004 Lxndr: Flexible Priorities and Insight
Okay, I've searched and haven't found this - I've seen threads with people talking about making priorities more flexible, but I've yet to see anything concrete. So, here's a short…
In The Riddle of Steel
Participants: Lxndr, kidar, Draigh, Ashren Va'Hale, Ian Charvill, Wolfen, Brian Leybourne, Ingenious, Bob McNamee, Tim Alexander.


1/4/2004 Durgil: Staff Attack TN's
I was looking over Appendix Two in the main rule book and noticed that the short staff and the quarterstaff had only one Attack TN. Is this type of weapon…
In The Riddle of Steel
Participants: Durgil, Ashren Va'Hale, Jake Norwood.


1/4/2004 greyorm: What is Bad Roleplaying?
Over in Bad Roleplaying? I blame Tolkien, Taina brought up a new subject, so I'm starting a new thread to exploer the issue. Given all this discussion about what influences…
In RPG Theory
Participants: greyorm, jdagna, xechnao, Jack Spencer Jr, Wolfen, Taina, M. J. Young.


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Subsequent Topics

1/6/2004 halohand: Horror Game
I'm working on a horror game and would like all of your input. The game will mainly be a narrative but with some rolling. The game is meant to a…
In Indie Game Design
Participants: halohand, failrate, Mike Holmes, Marhault, Lxndr.


1/6/2004 kenjib: What if magic only effect to the extent that one believes...
The perception of magic being an overpowering, one-solution-fits-all, kind of delimma led me to this idea. What would magic be like if it existed in some kind of quasi-space between…
In The Riddle of Steel
Participants: kenjib, Ingenious, Ashren Va'Hale.


1/6/2004 Sigurth: Harn and Riddle of Steel
We are actually working on a hybrid of HMx (2 or G) and TROS. In playtest it worked really well. CPs derived from skills...initiative using the TROS red/white die. Spiritual…
In The Riddle of Steel
Participants: Sigurth, Brian Leybourne, Lxndr, Spartan.


1/6/2004 Mark Johnson: [MUGS] - Need Help With Augmentation Rules
[b]MUGS - Marginally Useful Game System[/b] Mugs is a marginally useful role playing game. One character takes the role of GM, all the rest of the players play one or…
In Indie Game Design
Participants: Mark Johnson, Dev, Harlequin.


1/6/2004 Balbinus: Spending or saving Hero Points
Hi all, I ran HeroQuest for the first time last night (of which more later) and one specific problem arose, one I very much doubt is unique. The characters started…
In HeroQuest
Participants: Balbinus, Brand_Robins, Nick Brooke, Ron Edwards, Mike Holmes, buserian, simon_hibbs, lightcastle.


1/6/2004 ethan_greer: Best New RPG 2003
Wow, Ken Hite gives Burning Wheel "the nod." Congrats, Luke! Read all about it here.
In Burning Wheel
Participants: ethan_greer, abzu, Lxndr, Mike Holmes.


1/6/2004 ethan_greer: Best Sui Generis RPG of 2003
Ken Hite gives MLwM the nod. And nobody is even slightly surprised. Congrats, Paul! Read all about it here.
In Half Meme Press
Participants: ethan_greer, joshua neff, Paul Czege, Valamir, Matt Snyder, abzu.


1/6/2004 jphannil: Chaos & Order, after the playtesting
Hi all (again), especially Mike :) ! I've toyed with the system a bit after initial playtesting. The new version is online at the same address: http://www.cc.jyu.fi/~jphannil/Chao.html The additions are:…
In Indie Game Design
Participants: jphannil.


1/6/2004 Calithena: PBeM?
Has anyone tried Burning Wheel for PBeM play? The thing that makes me think it might be a cut above the norm is the 'combat scripting' approach, though I only…
In Burning Wheel
Participants: Calithena, Lxndr.


1/6/2004 Calithena: Shapeshifting in Sorcerer
OK, here's a problem I've been struggling with for a while. Let's say you have a demon concept which involves a parasite/possessor demon allowing its host to take on any…
In Adept Press
Participants: Calithena, Mike Holmes, Ron Edwards, Tim Alexander, greyorm, erithromycin.


1/6/2004 DeviantBoi: Combat-Intensive System Sought for Online Game Hobby Project
Here's a little something that I've been playing around with in my head that I want to work on during my free time... I want to create an on-line game…
In Indie Game Design
Participants: DeviantBoi, Calithena, GreatWolf, Dev, Mike Holmes.


1/6/2004 Prince of Thieves: Got a tRoS game going and have got some RULES questions.
Hey, It's been awhile since I posted but I've finally got a chance to start a RoS campaign. Anyway here are some questions I would like some help with. Armor,…
In The Riddle of Steel
Participants: Prince of Thieves, Jake Norwood, Brian Leybourne, Wolfen.


1/6/2004 Ian.Plumb: The Circle of Protection
Hi, TRoS doesn't seem to have much detail on the concept of passive defensive magics. In fact the sorcery system doesn't seem to have much detail on defensive magics. The…
In The Riddle of Steel
Participants: Ian.Plumb, Ingenious, ZazielsRephaim, Brian Leybourne, Wolfen, kenjib, Vanguard.


1/6/2004 Rich Stokes: .
What I like about your idea is the neato storytelling shortcut you have right there: Lots of fiction/legends establish Vampires as a force of primal evil and great power. You…
In Indie Game Design
Participants: Rich Stokes, Kilor Di.


1/7/2004 Noon: More rules = more roleplay! (or 'Perception overload')
More rules means more roleplay! Ah, I love that title. It's quite wrong, yet it's basically what I'm about to suggest. And by suggest I mean in a 'I'm experimenting…
In RPG Theory
Participants: Noon, Mike Holmes, anonymouse, C. Edwards, montag, Harlequin, jdagna, simon_hibbs, wyrm.


1/7/2004 Ingenious: The issue of pirates..
Okay, having had a thought or two on skill packets recently... I wondered about different character concepts.. and the skills they should have. For example: a pirate. Granted this would…
In The Riddle of Steel
Participants: Ingenious, toli, Caz, November Kilo, Wolfen, Draigh, Merritt Baggett, Mike Holmes, kenjib.


1/7/2004 Kilor Di: Lycanthropy in PnP
I've been wondering about whether or not to try use Lycanthropy in the game I'm making. If I decide to use it, here's the method I was thinking of using:…
In Indie Game Design
Participants: Kilor Di, Andrew Martin, failrate, Rich Stokes, Deadboy.


1/7/2004 Kilor Di: GNS?
I'm kind of new to these forum boards (having only signed on some time last month). That being said, what is a GNS?
In GNS Model Discussion
Participants: Kilor Di, quozl, M. J. Young, Ron Edwards.


1/7/2004 rafial: [Burning Wheel] Ill Met in Tarshish
The fourth session of our Tarshish campaign was possibly the most productive, as it brought Darius and "that damn Dwarf" Kvardo togther, and saw the beginning of Cpt Jessup's spy…
In Actual Play
Participants: rafial, Matt Wilson, abzu, taepoong, johnzo, Valamir.


1/7/2004 Dregg: [Basic System] Basic Pulp
Well since I have enjoyed DGBG's Basic system so much, I tweeked it for Pulp style play. Basic Pulp is a Basic system modification that adds a bit of the…
In Indie Game Design
Participants: Dregg, Mike Holmes, Dilly Green Bean Games.


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