The Forge Reference Project: Browse Threads

 

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From Day One


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2/11/2004 AdAstraGames: GenCon Booth
I have requested (with diagrams) that Ad Astra and The Forge have adjacent booths, so I can bring the shelving units to share.
In Conventions
Participants: AdAstraGames, Ron Edwards.


2/12/2004 Crackerjacker: I want a system that can...
Whenver Im toying around with rule ideas I tend to have reoccuring thoughts that I seem to think are important and I havent seen often before... First of all, I…
In Indie Game Design
Participants: Crackerjacker, Mark Johnson, Ravien, Paganini, Shreyas Sampat, Sherinford, Jack Spencer Jr, xiombarg, Lxndr, Doctor Xero.


2/12/2004 Edge: Gifts/Flaws
Hey guys I've read a post with a heap of alternate flaws and gifts in it and there was mention of it being put on the website. Does anyone know…
In The Riddle of Steel
Participants: Edge, Ingenious.


2/12/2004 Emily Care: creative agenda game
Hey Folks, This is quick and fun. In 25 words or less, describe your creative agenda from an actual game or campaign you have played. What do I mean by…
In GNS Model Discussion
Participants: Emily Care, cruciel, Paganini, Alan, Mark D. Eddy, pete_darby, Mike Holmes, anonymouse.


2/12/2004 Egi: Uncharted areas
In the map of Weyrth, there seems to be uncharted areas; islands or part of a continent in the north-east and just barely visible land mass in the north-west corner…
In The Riddle of Steel
Participants: Egi, Brian Leybourne, Ingenious, Mike Holmes, Lxndr, toli, Jake Norwood.


2/12/2004 John Kim: What is traditional play really?
So it seems to me that a lot of the current definition discussions are getting lost in somewhat abstract consideration of the definitions. GNS Simulationism is defined abstractly as "exploration…
In GNS Model Discussion
Participants: John Kim, Emily Care, cruciel, coxcomb, Valamir.


2/11/2004 Palaskar: Playing a complete RPG game in under 20 minutes?
Hi there, I've been assigned in my psych class at college, along with four other people, to develop a game illustrating some aspect of psychology. Naturally, I fell back on…
In RPG Theory
Participants: Palaskar, Zak Arntson, quozl, jdagna, Paganini, pete_darby, Marhault, Michael S. Miller, xiombarg, Scourge108.


2/11/2004 Palaskar: Has anyone tried selling RPGs as shareware?
After a snafu with rpgnow, I'm wondering what the proper method for selling my .html RPG would be. I've basically abandoned all hope for profit, which sounds perfectly suited for…
In Publishing
Participants: Palaskar, GreatWolf, Ron Edwards, talysman, Jack Aidley, Christopher Weeks, GRIM, RyuMaou, Paul Czege, Clay.


2/11/2004 timfire: GM as arbitrator and opponent - conflict of interest?
Does setting up the GM as both an arbitrator of the rules and explicitly as an opponent create a comflict of interest? I did a search but didn't find anything…
In RPG Theory
Participants: timfire, jdagna, Doctor Xero, Loki, Noon, John Harper, talysman, Mike Holmes, Emily Care, Shreyas Sampat, contracycle, Nuadha, Rich Forest, bcook1971.


2/11/2004 chadu: [Dead Inside] Damage Abstraction Mechanic
Hidey-ho. I'm wondering what thoughts, opinions, or comments anyone has on the following damage mechanic from Dead Inside, since there has been some discussion about it: (from http://www.rpg.net/reviews/archive/10/10091.phtml ): However,…
In Indie Game Design
Participants: chadu, Clinton R. Nixon.


2/11/2004 Supersonic Wind: Mechanics help
I have a system that needs help, I'm new to building RPGs. I have an idea for a system, but I'm not quite sure about probability. Aspects: Makeup of the…
In Indie Game Design
Participants: Supersonic Wind, Autocrat, Jasper.


2/11/2004 james_west: Feminist Game Design [split from Religion in Role-Playing]
Hello, all ! Some discussion in the 'more on religion and role-playing' thread made me think about what a game meant to address feminist/race issues would look like. I surveyed…
In RPG Theory
Participants: james_west, Ron Edwards, Nick Pagnucco, Bankuei, timfire, John Kim, GB Steve, Doctor Xero, sirogit, pete_darby, Thuringwaethiel, inthisstyle, Matt Wilson, Emily Care, clehrich, lumpley, KingstonC, Librisia, contracycle, Christopher Weeks, Itse, AnyaTheBlue.


2/11/2004 Scourge108: Beeg Horseshoe
I apologize for my ignorance, but I keep hearing reference to the "Beeg Horseshoe Theory" on some of these threads, but I haven't found what that theory actually posits. Could…
In GNS Model Discussion
Participants: Scourge108, ethan_greer, Ron Edwards, Mike Holmes.


2/11/2004 ethan_greer: Idea for new feature
So, at the top left of the screen you've got some options - "View posts since last visit (count)" (henceforward referred to as VPSLV) is the one I use most…
In Site Discussion
Participants: ethan_greer, Clinton R. Nixon, M. J. Young, cruciel, Valamir.


2/4/2004 Skar: Keep it simple
I totally agree that you need to have a frank discussion with the group, but from my own past experience I wouldn't be too optimistic that this will solve the…
In Actual Play
Participants: Skar, inthisstyle, dragon_of_colour, S'mon, Eric J., Ron Edwards.


2/11/2004 Ingenious: Defaulted proficiencies/chargen question.
In the book it states on page 50, book 3 'training': "Defaulted proficiencies may never exceed 6 without formal training (after which its no longer a defaulted proficiency)." At this…
In The Riddle of Steel
Participants: Ingenious, bottleneck, Valamir, Lxndr, toli, Edge, Jake Norwood, Wolfen, Brian Leybourne, John Harper.


2/11/2004 Lisa Padol: Practical PC Butt Kicking 101
This past Cthulhupunk session went reasonably well. Oh, some bumps, of course, but lots of fights and info dumps, and a reasonable break point. And in two cases, a PC's…
In Actual Play
Participants: Lisa Padol.


2/10/2004 Ron Edwards: [GenCon 2004]
Hello, Now that we have the booth, the next issue that crops up is crash-pad space. It might seem premature, but as it happens, once you register, then you get…
In Conventions
Participants: Ron Edwards, Dav, Lxndr, abzu, Matt Snyder, Mike Holmes, Gordon C. Landis, Brian Leybourne, Michael S. Miller.


2/10/2004 Chris Gardiner: Adventure! Second session
A few months ago I ran a (very) alternate-history Adventure! game for some friends, which went very well. I posted a write-up here. This weekend I finally got the chance…
In Actual Play
Participants: Chris Gardiner, kalyptein, montag, joshua neff, Mike Holmes, Nigel Evans, Peter Hollinghurst.


2/10/2004 Nimrod67: Crimson Angels (My RPG)
Well Hello everyone, I've been working on my rpg now and found this place...first of all let me say i am liking it! Ok, to get on with it. I…
In Indie Game Design
Participants: Nimrod67, Dav.


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Subsequent Topics

2/12/2004 bcook1971: Response to the Supporting Essays
I just finished reading all three GNS support essays and wanted to air some of my reactions. That's why it's often referred to…
In GNS Model Discussion
Participants: bcook1971, Sean, pete_darby, Mike Holmes, Ron Edwards, M. J. Young.


2/12/2004 Jack Aidley: [Great Ork Gods] Playtest release
Well, Great Ork Gods has finally been written up to a stage where I think it's ready for playtesting. I've got a website up for it from which you can…
In Indie Game Design
Participants: Jack Aidley, Loki, montag, Valamir, Darcy Burgess, Lxndr, charles ferguson, hermes, John Wick, gregkcubed, Steve Mitchell.


2/12/2004 Jack Aidley: Playtesters wanted for Great Ork Gods
Great Ork Gods has now reached the stage where it needs some proper play-testing. You can download the latest rules from http://66.98.138.15/~greato00/ - or www.greatorkgods.co.uk if my domain name has…
In Connections
Participants: Jack Aidley, geekspeakweekly.


2/12/2004 lumpley: A Hitch in Character Creation
Tom pointed this out to me at VeriCon and a character creation session last night drove it well home. When you create your character, you say something that you hope…
In lumpley games
Participants: lumpley, inthisstyle, Emily Care, bluegargantua.


2/12/2004 Morrius: Sell me Universalis
I've been hearing a lot about these collaborative-storytelling games like Universalis. But I'm curious as to how this sort of thing actually functions in practice. Let me put forth a…
In RPG Theory
Participants: Morrius, Clinton R. Nixon, clehrich, Mike Holmes, Ron Edwards, Valamir, james_west, Don D..


2/12/2004 anonymouse: Narrative modules
Split from http://www.indie-rpgs.com/viewtopic.php?t=9751 . . . if playing this particular game worked so wonderfully to free the participants into wildly…
In GNS Model Discussion
Participants: anonymouse, ScottM, Mike Holmes, Peter Nordstrand, Ron Edwards, Blankshield, M. J. Young, clehrich, Halzebier, John Kim, Sean, Christopher Kubasik, Andrew Norris.


2/12/2004 DannyK: Sorcerer online games
Hi, just discovered Sorcerer after reading some posts about it on RPG.net, picked up a couple supplements ("Sword" and "Soul") and now waiting for the core rulebook to arrive. I…
In Adept Press
Participants: DannyK, Ron Edwards, Lxndr, djarb, Christopher Kubasik.


2/12/2004 GreatWolf: Games that Alyrians play
Once upon a time, I had toyed with the idea of creating Alyrian board games. You know, what sort of games would they play in the Citadel? How about the…
In Dark Omen Games
Participants: GreatWolf, Valamir.


2/12/2004 lumpley: An Important Lesson to Learn
If you're explaining and you say "you know, like in a western," and your (potential) players just keep staring at you blankly? Dogs is going to be a hard sell.…
In lumpley games
Participants: lumpley, inthisstyle, Emily Care, bluegargantua, nikola, Jake Norwood, Jonathan Walton.


2/12/2004 Zak Arntson: First Focus on Log In screen?
I would enjoy the Log In screen to place focus on the username field. As it is I have to click on the field before typing. Oh, the wasted effort!…
In Site Discussion
Participants: Zak Arntson.


2/12/2004 Silvermane: TROS out of print?
Greetings! I just tried ordering TROS and OBAM through Leisuregames in London, UK, with little success. They wrote that they're out of TROS, as well as their distributors. Is this…
In The Riddle of Steel
Participants: Silvermane, Jake Norwood, Salamander, Edge, ethan_greer, A.Neill, BirdMan, Muggins, Wolfen, Richard_Strey, Brian Leybourne.


2/12/2004 Doctor Xero: context and G/N/S in game design
coxcomb wrote Thu Feb 05, 2004 7:43 pm: ] Context (the way that I have defined it) has to do with character. It is something that ] helps you play…
In GNS Model Discussion
Participants: Doctor Xero, lumpley, james_west, Ron Edwards.


2/12/2004 xiombarg: Why does the DOT hate the Forge?
Okay, that's semi-humorous. But I just started a new job at the US Department of Transportation, and they filter and block certain web sites. Now, some of them I understand.…
In Site Discussion
Participants: xiombarg, inthisstyle, Paul Czege, Blankshield, Jack Aidley, Christopher Weeks.


2/12/2004 Thanaeon: Ranged weapons and dodging
I'm sorry, I must have missed an answer to this question somewhere. But tonight, the question came up of whether characters can try to dodge thrown/shot weapons. The way I…
In The Riddle of Steel
Participants: Thanaeon, Salamander, Jake Norwood, Richard_Strey, Hereward The Wake, Durgil, Caz, Wolfen, Ingenious, silburnl, Muggins, Mike Holmes, Mokkurkalfe.


2/12/2004 jburneko: More on Social Conflict
Hello, This thread was sparked by the Trollbabe thread on Social Injury. I admit that my grasp of Social Conflict as it applies to Trollbabe and Sorcerer wavers in and…
In Adept Press
Participants: jburneko, Dav, Ron Edwards.


2/12/2004 Jake Norwood: Orrin Porter Rockwell
I mentioned this guy in an earlier post, but he is SO important to what I think Vincent is trying to do here that I'm going to reiterate it with…
In lumpley games
Participants: Jake Norwood, Emily Care.


2/13/2004 Shreyas Sampat: Omni-Play and Incoherence
Split from The Omni-Player. Caldis raised a question about the implications Omni-Play has on incoherence that I wanted to reply to. If the omni-player is possible and games that appeal…
In GNS Model Discussion
Participants: Shreyas Sampat, Paganini, Caldis, Ron Edwards, Marhault, charles ferguson, M. J. Young, Mike Holmes.


2/13/2004 Crackerjacker: Just some random game nuggets
I was thinking about stuff today and game up with two game nuggets: one was mainly mechanics. I thought of a game where the players are each for a medium…
In Indie Game Design
Participants: Crackerjacker.


2/13/2004 Mark D. Eddy: A problem with the Intro to the GNS Essay
[quote="Ron"]My straightforward observation of the activity of role-playing is that many participants do not enjoy it very much. Most role-players I encounter are tired, bitter, and frustrated.[/quote] Interestingly, most of…
In GNS Model Discussion
Participants: Mark D. Eddy, Valamir, Scourge108, Rich Forest, Ron Edwards, Silmenume.


2/13/2004 Paganini: Not getting "it"
[quote="In another thread, Ron"]Regarding hybrid play, I think that I see the term a little differently from the way Mike does. I think he's talking about the "little g, little…
In GNS Model Discussion
Participants: Paganini, Ron Edwards, clehrich, Bankuei, Rob Carriere.


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