Previous Topics 2/16/2004 sirogit: Roleplaying as a place to pick up chicks To clarify abit, I'm thinking of the possibility of a roleplaying game/environment designed as a place that adults can meet people, with an emphasis for the possibility of a sexual… In RPG Theory Participants: sirogit, james_west, Noon, Doctor Xero, clehrich, John Kim, S'mon, Walt Freitag, Christopher Weeks, AnyaTheBlue, Scourge108, Ron Edwards.
2/8/2004 sirogit: Long-running narrativist games? Has anyone here ever played a narrativist game that went on for more than one year? Are their inherent limitations on running length of a Narrativist game that still addresses… In GNS Model Discussion Participants: sirogit, Ron Edwards, james_west, inthisstyle, greyorm, brainwipe, Mike Holmes, newsalor.
2/7/2004 sirogit: Finally starting a Riddle of Steel game. After much, much delay, I've finally started a Riddle of Steel game.
I had the situation starting the game created for the most part by my first player(Before I found… In The Riddle of Steel Participants: sirogit, Ingenious.
1/28/2004 sirogit: Importance of PC-defined stories in narrativism? What's the general opinion on how important for a narrtivist game for the story to be based on actions of the PCs vs. on actions of the NPCS?
Personally, I… In GNS Model Discussion Participants: sirogit, Ron Edwards.
1/24/2004 sirogit: Metal Opera One-shot In a week I'm going to run a one-shot of Metal Opera. My goals with the game is:
A) Have the game produce a very meaningful expiereince in the 2-3… In Actual Play Participants: sirogit, Zak Arntson, Sigurth, Mike Holmes.
1/23/2004 sirogit: Authentic Anime-style resoloution system I've been putting together some ideas for a system that would do well at simulating action-centered-anime in the vein of Hellsing, Ghost in the Shell, Fire Emblem, Darkside Blues, etc… In RPG Theory Participants: sirogit, anonymouse, Shreyas Sampat, Noon, Doctor Xero.
1/20/2004 sirogit: Humanity and Audience Sympathy I've been wondering this for some time: How correlatable are Humanity and audience sympathy?
Naturally, there's some disconnect that's perfectly functional... there's plenty examples of doomed heroes. I've always thought… In Adept Press Participants: sirogit, Mike Holmes.
1/18/2004 sirogit: Character Creation/Advancement and "Character Type" "Character Type" meaning profession, race, faction, or whatever such seperated character options that a game has.
I want a system combining Class-like options and point buy systems that has a… In RPG Theory Participants: sirogit, Lxndr, HMT, M. J. Young, Andrew Martin, Autocrat, Doctor Xero.
1/16/2004 sirogit: "Dark fairytale retelling of rural america" I'm working on a game. It's setting could be described as a dark fairytale-style-retelling of rural america. Very big on mood. Imagine a place where it's the laterside of twilight… In Indie Game Design Participants: sirogit, Jasper, wombat, Valamir.
1/13/2004 sirogit: How do you make a situation a character cannot walk out of? I'm very intereasted in capturing what Valamir calls in a RPG.net post: http://forum.rpg.net/showthread.php?s=&threadid=88152&perpage=10&pagenumber=1
Situation-driven play. I read the thread a few pages across but it seemed to be very largely… In RPG Theory Participants: sirogit, Paganini, pete_darby, Valamir, Matt Wilson, Ron Edwards, Mike Holmes, Noon, John Kim.
1/13/2004 sirogit: Bad uses of Spiritual Attribuites Been theorizing of the biggest things that you want to avoid in setting Spiritual Attribuites... Keep in mind this is all subjective.
1. Passion for Material Goods.
This hits me… In The Riddle of Steel Participants: sirogit, Valamir, Stephen, Ingenious, Half-Baked, Andrew Mure, Wolfen, Pyske, Paka, ZazielsRephaim, Bob Richter, Jake Norwood, Jaeger, Thanaeon.
1/10/2004 sirogit: Simulationism and Party-dynamics. I'm formulating the opinion that simulationism has very little appeal in a situation where the characters are not expiereincing each other(Such as if they're apart.) alot of the time where… In GNS Model Discussion Participants: sirogit, Christopher Kubasik, pete_darby, jdagna, M. J. Young, Ron Edwards, Walt Freitag.
1/8/2004 sirogit: The different stages of preperation when running a game? This is an attempt to create a model of the "phases" one would use for preperation while running a game. The main reason for doing so is that I've been… In RPG Theory Participants: sirogit, Noon.
12/30/2003 sirogit: Types of mechanics? What different types of mechanics can a game system have?
Immediately, I can think of:
Task-resoloution
Metagame-quality management
Resource management
Character creation
In-game creation:Items, spells, etc etc
Narrative Structure
Personality-tracking… In RPG Theory Participants: sirogit, M. J. Young.
12/27/2003 sirogit: Spiritual Attribuites for NPCs? One thing I didn't really get from the book was, do you normally "allow"/make NPCs to have spiritual attribuites?
I can see a few reasons against it, such as
1)Spiritual… In The Riddle of Steel Participants: sirogit, Ashren Va'Hale, Jake Norwood, StahlMeister.
12/24/2003 sirogit: The Riddle of Death; The development of my rules on Spirits Here's what I have currently developed as rules for ghosts and other unattached spirits. I'd like to thank everyone in the previous thread for shaping my ideas to a degree.… In The Riddle of Steel Participants: sirogit, Ingenious, Balbinus, Wolfen, Clinton R. Nixon.
12/19/2003 sirogit: Looking for an live-online game of TROS As my plans to gm a face-to-face game in the near future have been derailed, I was thinking that it would be a good expiereince to be a player in… In The Riddle of Steel Participants: sirogit, Half-Baked.
12/11/2003 sirogit: "Soul"s attached to spiritual attribuites An idea I had for how to treat "souls" in TROS, espicially with an eastern setting, would be that spiritual attribuites are tied to them, I.E, if a person is… In The Riddle of Steel Participants: sirogit, Brian Leybourne, Ingenious, Krammer, Jasper the Mimbo, Wolfen.
12/2/2003 sirogit: Game Mechanic: Creepy magic The basic idea is, a player states what his character is doing to activate a magical effect(Which can be anything, even simply activating the effect at will.), and it's effect/if… In RPG Theory Participants: sirogit, Mike Holmes, simon_hibbs, Jonathan Walton, gobi.
11/27/2003 sirogit: Relationship Map Techniques? Having a spot of difficulty in making relationship maps that involve the PCs strongly in the story(Even with group created R-maps.) I was wondering if anyone used paticurly effective techniques… In RPG Theory Participants: sirogit, Noon, hix, Roy, Mike Holmes.
<< more previous topics | | Subsequent Topics 2/17/2004 sirogit: Choosing a demonic weapon. So, after some talks with a player, I wanted to include a demonic, stormbringer inspired weapon into my game as a possible plot device.
Except it's done to death with… In The Riddle of Steel Participants: sirogit, kenjib, Ingenious, Salamander.
2/22/2004 sirogit: Two questions Do bludgeoning, cutting or puncturing type attacks have any effect on how much armor they're able to get through?
Also, is there any rule I skipped in which you can… In The Riddle of Steel Participants: sirogit, Bob McNamee, Brian Leybourne.
2/22/2004 sirogit: TROS game: The Sea of Fallen Gods http://www.indie-rpgs.com/viewtopic.php?t=9688 for a little bit of info on the game.
I had the first session of this game this saturday and it was great, even if it was just prepatory… In The Riddle of Steel Participants: sirogit, Brian Leybourne.
2/26/2004 sirogit: Tros CCG? I seem to remember reading about this in TROS. I could be wrong as I don't have the book with me at the moment due to losing the bag it… In The Riddle of Steel Participants: sirogit, Jake Norwood, Wolfen, Brian Leybourne, Valamir, Edge, Hereward The Wake.
2/27/2004 sirogit: Obtrusive mechanic details? It's to my understanding that several games have considering using certain mechanics, but didn't include them in the game as it would slow the game down to a certain degree.… In RPG Theory Participants: sirogit, Doctor Xero, Harlequin, Mike Holmes, John Kim, coxcomb.
2/28/2004 sirogit: Using a Gamist engine for Narritivism The initial thought that brought on this idea was, "What situations cannot be used for Narrativism?" A self-challenge of sorts. I considered the situation of a deathmatch FPS: You and… In GNS Model Discussion Participants: sirogit, Ron Edwards, Blankshield.
3/2/2004 sirogit: Suggestions for making the best possible SAs. Next wednesday, chargen should be completed in my Riddle of Steel game(The game was unfortunately delayed when I lost my book.)
Two characters are -very near- complete, with the thid… In The Riddle of Steel Participants: sirogit, bcook1971, Ingenious.
3/2/2004 sirogit: Frequency of sorcery action. Would you think that Sorcerer loses something if there isn't a consistant occurence of Sorcery? Like Containing, Contact&Summoning, Punishing, Banishing. Obviously, it denotes that players aren't being challenged too much,… In Adept Press Participants: sirogit, Ron Edwards.
3/22/2004 sirogit: [TROS]Sea of Fallen Gods: coming up with bangs. It's been about two weeks since my last TROS game, due to Spring Break, and when it restarts this wednesday, I want this session to go with a BANG
So,… In Actual Play Participants: sirogit, ZenDog, Malechi, John Kim.
3/24/2004 sirogit: Narrativism, the juicy parts of the system and Risk It occured to me that a complaint I hear sometimes against TROS is that the most intereasting part of it's system, the combat system, is wasted because players playing it… In GNS Model Discussion Participants: sirogit, Gaerik, Andrew Norris, Rob Carriere, pete_darby, Jack Spencer Jr, RDU Neil, Alan, Gordon C. Landis, M. J. Young, Storn, montag.
3/30/2004 sirogit: Perception narration: Authorship & Honesty In TroS game, I've noticed myself accidently using the phrases "You see..." "You feel..." "You know..." etc. as a result of, say, an inspection of an object or a character… In RPG Theory Participants: sirogit, Valamir, Blankshield, clehrich, WDFlores, Rich Forest, M. J. Young.
4/4/2004 sirogit: [Demon Cops]Great lil' book, a few questions. Just received it and I have to say I'm quite pleased. Right now I'm planning on my next campaign to be based on it. A few questions I have:
I'm… In Adept Press Participants: sirogit, Ron Edwards, DannyK, Valamir.
4/7/2004 sirogit: [Demon Cops]Decorated the handout. With a few pictures I grabbed from Elfwood and a few other places... you can see a intentionial resemblance more towards modern anime than the source material.
So, I was… In Adept Press Participants: sirogit.
4/10/2004 sirogit: Using teamwork as carried over bonuses. When I run Demon cops, I'd like to encourage people to make ample use of the ability to give bonuses to another person's action through your own. An obvious example… In Adept Press Participants: sirogit, Ron Edwards.
4/10/2004 sirogit: Creating characters as relationships I'm considering using this technique during my next character creation session.
Give players the details of what is expected of their individual characters(Combat readiness, likability, protagonist-material), but tell them to… In RPG Theory Participants: sirogit, Shreyas Sampat, Ron Edwards, neelk.
4/11/2004 sirogit: Scenario for my Demon Cops game: Better to Burn Out This is a scenario I'd like to include in my Demon Cops game, though It still has a few rough edges.
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Calista Stocker was one of the most successfull… In Adept Press Participants: sirogit, Ron Edwards.
4/12/2004 sirogit: What does and doesn't constituite "Force" I'd like to include the paragraphs in which Force is discussed in Ron Edward's Narrativist Essay as a basic definition.
Force: the final authority that any person who is… In RPG Theory Participants: sirogit, Andrew Martin, Henri, Ron Edwards, clehrich.
4/14/2004 sirogit: Episodic, Nonepisodic, or combination plots? For my Demon Cops game, I'm not quite sure how to treat the plot.
Initially, I'm quite attracted to the idea of Episodic self-contained stories per session, as is recommended… In Adept Press Participants: sirogit, Mike Holmes, xiombarg.
4/16/2004 sirogit: Steps to addressing premise? What do you do in your Narrativist games to encourage the addressing of a specific premise?
I'm being abit critical of my own attempts to brainstorm premise-addressing techniques as to… In GNS Model Discussion Participants: sirogit, Ben Lehman, BPetroff93.
4/17/2004 sirogit: Kinship/Sex as ideal relationships for Story purposes. At first when I read Ron's insistance for story-important relationships to based on Kinship/Sex to be rather limiting. But just now I realize a great reason for the distinction.
Alligince,… In Adept Press Participants: sirogit, Eero Tuovinen, Ron Edwards.
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