The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

2/18/2004 bergh: Are bows and crossbows to weak?
Generaly I think that Long bows and crossbows are to weak, in real life, a longbow would go through a full plate armour and kill the person inside it, somehow…
In The Riddle of Steel
Participants: bergh, Salamander, Valamir, Andrew Mure, Muggins, Poleaxe, [MKF]Kapten, Hereward The Wake, Crusader, Drifter Bob.


2/18/2004 kwill: descarification: introducing Sorcerer & Narrativism
over at my local wiki page I've put out a teaser introducing Sorcerer, Inside and Narrativism (for potential players in my local gaming group) I'd appreciate any comments, here or…
In Adept Press
Participants: kwill, Mike Holmes, Bankuei, zmook, Ron Edwards.


2/18/2004 ksarith: Choosing and defining the Stats
I am new to the Forge and was searching for something. Supprisingly enough, I was unable to locate it. For a while I have been developing a RPG and feel…
In RPG Theory
Participants: ksarith, contracycle, pete_darby, Valamir, artofmagic, Scourge108, M. J. Young, John Kim, orbsmatt, Autocrat.


2/18/2004 artofmagic: loose skills
I really like the FATE's idea of Aspects. Player desides his aspects, not game rules or GM. They can be anything. But what happens when you read FATE rules a…
In RPG Theory
Participants: artofmagic, Mike Holmes, Noon.


2/18/2004 artofmagic: the Real benefit of a Weapon.
Traditional benefit of a weapon is Damage. D&D, bigger the weapon, the bigger the damage. Funny how little it actually matters at higher levels. Exalted lists different speed, accuracy and…
In Indie Game Design
Participants: artofmagic, hitsumei, Kryyst, Loki, timfire, Shreyas Sampat, Ron Edwards.


2/18/2004 Syam Lantri: The Secret Of Iron
hi folks, I want share with you an idea wich came to me a long time ago. P78 of th HQ book, we have the different metals in Glorantha, and…
In HeroQuest
Participants: Syam Lantri, Mac Logo, Paul Watson, Wulf.


2/18/2004 GRIM: Origins Winning Writer For Hire
Hello there, I'm self publishing over on www.postmort.demon.co.uk but am working freelance in the meantime to make up the difference. I can write for you! Rate depending on size of…
In Connections
Participants: GRIM, Ryan Bartlett.


2/18/2004 Manveru: Small world! And Phoenix Games (in Minneapolis)
Three cheers for Pandemonium! I just moved from Boston to CO last summer, after living in the Somerville gaming vortex for nearly 7 years. I actually BOUGHT Burning Wheel at…
In Publishing
Participants: Manveru, Ron Edwards, HinterWelt.


2/18/2004 smc: Task Resolution: Looking for input/caveats
First of all, these forums are a great resource! I've been lurking for a few days and have really appreciated the weath of insight and information to be found. On…
In Indie Game Design
Participants: smc, SpoDaddy, Shreyas Sampat, Dev, Andrew Martin, Alex Johnson, Valamir.


2/18/2004 Malechi: Magical Item - Covenant Item rules
hey there, while converting the Midnight setting for TROS I came across their Covenant Items which I thought were pretty nifty, even for d20. Basically its a magic item that…
In The Riddle of Steel
Participants: Malechi, Ingenious.


2/18/2004 Crackerjacker: The Draw
Had a dumb little mechanic idea a week ago... for like a Wild West gunfighting type game Each character would at least have this one stat called Draw. Some would…
In Indie Game Design
Participants: Crackerjacker, Ron Edwards, Valamir, montag, Kryyst, Loki, Technocrat13, John Harper.


2/18/2004 Librisia: Male Dominance in RPGs
Still gettin' the hang of the Forge Culture, so please ignore the other cross posts on other threads. Here's what I've slapped together based on the conversations here and reconsidering…
In RPG Theory
Participants: Librisia, james_west, talysman, John Kim, Ravien, S'mon, Valamir, jrs, Mike Holmes, AnyaTheBlue, sirogit, clehrich, Scourge108, Itse, Taina, inthisstyle, Bankuei, Doctor Xero, M. J. Young, Christopher Weeks, RaconteurX, Ben Lehman, Minx, contracycle.


2/18/2004 Tonic: Experimental Mechanic: Skill Check (edited for clarity)
This is a check to see how well a character can perform an action. What makes this different from most systems is that the difficulty of the check is relative…
In Indie Game Design
Participants: Tonic, timfire, Nathan P., SpoDaddy, Shreyas Sampat, Kryyst, Ron Edwards.


2/18/2004 Jack Spencer Jr: Characterization vs Deep Character
[quote="Ron Edwards in GNS and other Matters of Roleplaying Theory"]Character: a fictional person or entity. [/quote] However, this fictional entity is made of two distinctive element that is 1) reliably…
In GNS Model Discussion
Participants: Jack Spencer Jr, Paganini, M. J. Young, Ron Edwards, talysman, Silmenume, Caldis, Ian Charvill, cruciel, Noon.


2/18/2004 Clay: Web site software for free
Hey folks, thought I would drop a line. I've got a piece of blogging software that I wrote for my own use, that's getting ready to go commercial. For the…
In Publishing
Participants: Clay.


2/17/2004 iago: Impossible Romance (Pyramid poll & rpg.net thread)
I've been having an interesting time chatting on this thread over on RPG.net: http://forum.rpg.net/showthread.php?s=&threadid=102754 I'll quote what someone said as the opener: ..Looks like something that should be discussed here…
In RPG Theory
Participants: iago, Ron Edwards, Rob MacDougall, jburneko, talysman, Scourge108, Paul Czege, artofmagic, Michael S. Miller, jrs, Lxndr, Mike Holmes, John Kim, M. J. Young, Tomas HVM.


2/17/2004 Drifter Bob: The Free City
Can anyone tell me anything about the Free City shown on the map between the Seat and Fauth...? I was wondering if it was meant to be anything like Venice...?…
In The Riddle of Steel
Participants: Drifter Bob, StahlMeister, Lxndr.


2/17/2004 Stephen: A variant sorcery system (with recognizeable influence....)
A suggested alternate magic system for worlds with a slightly different flavour – ones where magic can be more visible and more chaotic, though just as deadly and dangerous. This…
In The Riddle of Steel
Participants: Stephen, Thanaeon, BirdMan, Lxndr, kanseg, The Heretic.


2/17/2004 Caz: TROS Psionics
Here's sort of a rough draft for an idea for a psionics system. I'm desperately trying to keep it very simple. Race priority B as usual. If someone is psionic,…
In The Riddle of Steel
Participants: Caz, Ingenious.


2/17/2004 Scourge108: Solo Gaming
I decided not to hijack the GMless gaming thread to ask about this. I know I started with Choose-Your-Own-Adventure books before being introduced to D&D. I recall many different variations…
In RPG Theory
Participants: Scourge108, Ron Edwards, Nuadha, Mike Holmes, Jack Spencer Jr, Walt Freitag, talysman, M. J. Young, Noon, Gordon C. Landis, Emily Care.


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Subsequent Topics

2/18/2004 Sylus Thane: Frontier, working on final draft
Well I've lost the need for a annoying yahoo group and set up my own forum for Frontier that you can find here http://frontiergames.proboards27.com/index.cgi I'm looking for people to go…
In Indie Game Design
Participants: Sylus Thane.


2/18/2004 bergh: Realism in TROS
Hi Thanks for a great game. I think the combat is highly realistic, and fun, i hate D&D bashing and hitpoints. This is what i see all to often in…
In The Riddle of Steel
Participants: bergh, ZazielsRephaim, Muggins, Brian Leybourne, [MKF]Kapten, Salamander, Poleaxe, Jake Norwood, Crusader, Ben Lehman, Ingenious.


2/18/2004 bergh: half-swording and doppelhander question
Q: Why are there fixed ATN & DTN for halfswording? , somehow a longsword and a Doppelhander, is now equal in hitting, but the doppelhander just gives more damage. weird......…
In The Riddle of Steel
Participants: bergh, Jake Norwood, Muggins.


2/18/2004 artofmagic: Amber and Fate (split from Fate RPG)
I loved Amber so much that when ever I make a fantasy game, I want to use Amber powers there. 6 powers and you covered everything. But the problem here…
In Evilhat Productions
Participants: artofmagic, Ron Edwards, iago, Rob Donoghue.


2/18/2004 artofmagic: Lines of Experience
the only brilliant idea Marvel Universe RPG has is lines-of-experience. from every session you get 1 - 3 lines of experience, and when you collect 10 relating to an action,…
In RPG Theory
Participants: artofmagic, Bankuei, Mike Holmes.


2/18/2004 [MKF]Kapten: A thought about bow damage
I have considered switching out a lot of damage from the bows to armor piercing instead of damage. The reason is that when I looked at the longbow I saw…
In The Riddle of Steel
Participants: [MKF]Kapten, Poleaxe, Hereward The Wake, deltadave, Drifter Bob, Bob Richter.


2/18/2004 Sean: Fun with Trollbabe
OK, so last night my wife and I cooked a delicious roast, some potatoes, and a big salad, opened a bottle of red wine, and sat down to play Trollbabe.…
In Actual Play
Participants: Sean, Ron Edwards, joshua neff.


2/18/2004 Paul Czege: pitching to comic store owners
So...advancing from Bill Corrie's great advice on pitching and selling to local game stores, I've been thinking seriously about trying the same thing at a local indie-friendly comic store…
In Publishing
Participants: Paul Czege, Mark Johnson, Clay, daMoose_Neo, ejh, James V. West.


2/18/2004 daagon: What about Chinese!?
Don't get me wrong cos I love Japanese history and all about samurais and all that... but what about chinese weaponry? I understand that a Japan sourcebook will be coming…
In The Riddle of Steel
Participants: daagon, kenjib, Malechi, Jake Norwood, Edge, Bankuei, Brian Leybourne, Ben Lehman, Jonathan Walton, Wolfen, MrGeneHa, Kaelin, clehrich.


2/18/2004 Bob Goat: [GenCon 2004] $100, $200, and exhibitor badges
Hi, Maybe I'm just slow, but I am trying to clarify this booth/badge deal. I want to buy in to the booth and sell my game, but I'm not sure…
In Conventions
Participants: Bob Goat, Ron Edwards.


2/18/2004 coxcomb: [GenCon 2004] Demo advice
Hi All, It looks like good chances of my having a product to sell at GenCon this year, and I am thinking about going in on the Forge booth ($100…
In Conventions
Participants: coxcomb, Michael S. Miller, Valamir, AdAstraGames, jdagna.


2/18/2004 Jasper: [Principia Novae] First playtest draft
[size=24px]PRINCIPIA NOVAE[/size] [b]Survival and Legacy at the End of Civilization[/b] [b]A Role Playing Game of the Iron Age[/b] [i]by Jasper McChesney [/i] A [url=http://people.umass.edu/jasperm/primeval]Primeval Press[/url] Game [size=20px]Introduction[/size] It's the end…
In Indie Game Design
Participants: Jasper, John Harper.


2/18/2004 cruciel: Jason's Unified Theory of Exploration
I've split this out of zplay - liberating Sim and embarrassing Exploration! This is my take on the lumpley principle, IIEE, search and handling, points of contact (vanilla/pervy), and Fidelity…
In GNS Model Discussion
Participants: cruciel, M. J. Young, clehrich, Ron Edwards, pete_darby.


2/19/2004 RaconteurX: Penguicon 2.0
Surf over to the Penguicon homepage for details on this quirky little celebration of geekdom. Seems that it would be a marvelous place to showcase indie games. I plan to…
In Conventions
Participants: RaconteurX.


2/19/2004 6inTruder: [Trollbabe] Hardcopy?
Any word on this? It's about a year now from the last post I could find on the subject and I wanted to know if there were any further developements.
In Adept Press
Participants: 6inTruder, Ron Edwards, joshua neff, Fabrice G., Matt Snyder, stingray20166.


2/19/2004 Steve Samson: Ron, where's my prize? :)
I didn't know where to post this, but since it is in response to one of Ron's essays ("GNS and Other Matters of Roleplaying Theory"), I figured the RPG Theory…
In GNS Model Discussion
Participants: Steve Samson, Ron Edwards, Walt Freitag.


2/19/2004 Edge: Weyrth Specific Supplements??
Hey Just a quick question. I know there is TFOB coming out and the Japan sourcebook, but are there any Weyrth specific supplements planned or is anyone looking at doing…
In The Riddle of Steel
Participants: Edge, Tywin Lannister.


2/19/2004 Steve Samson: How important is page size?
Since I decided to get serious about publishing an RPG of my own I have been toting around my original Warcraft manual as an inspiration. I love the size (8.5x7),…
In Publishing
Participants: Steve Samson, Ron Edwards, Trevis Martin, abzu, Technocrat13, madelf, Christopher Weeks, Alex Johnson, Nathan P., KeithBVaughn, jdagna.


2/19/2004 amel: Schismatic Puddle
Hi, this is my first post. I am a long time lurker. A while back I had the first opportunity to try some of the techniques discussed here on the…
In Adept Press
Participants: amel, Ron Edwards.


2/19/2004 amel: new variant of The Puddle
Hi, I posted a variant of The Puddle at the Adept Press Forum. Andreas
In Random Order Creations
Participants: amel, Scripty, James V. West.


more subsequent topics >>