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8/6/2001 lumpley: An approach for mechanics and innovation
I'm new, but that doesn't stop me having crackpot theories. The point of every game mechanic is to create consensus among the players. Consensus is the underlying mechanism of roleplaying,…
In RPG Theory
Participants: lumpley, Jack Spencer Jr, Emily Care, Ron Edwards, Le Joueur, Paul Czege, Doc Midnight, Mike Holmes, greyorm, Tim C Koppang, Gordon C. Landis, contracycle, Logan.


8/10/2001 lumpley: Help! Can't Login!
I'm having trouble logging in. In fact, I'm just hoping this message somehow goes through. What happens: I hit login, I enter my name and password, I hit submit, it…
In Site Discussion
Participants: lumpley, Clinton R. Nixon.


8/12/2001 lumpley: Elfs is a funny silly cool game
And that's pretty much all I have to say until I get to play it. Oh, except: is player-director stance the same thing as gm-director stance? Does gm-director stance have…
In Adept Press
Participants: lumpley, Ron Edwards.


9/27/2001 lumpley: Narrative Sharing for Gamists
Over at http://www.geocities.com/lumpley/rant.html is a bit from a game of mine about narrative sharing for gamists. I'd love to hear what all y'all smart people think. However, and this is…
In Indie Game Design
Participants: lumpley, Ron Edwards, Paul Czege, James V. West, Mike Holmes, contracycle, random, Mytholder.


10/16/2001 lumpley: Just Praise
This isn't substantive, but I've been rereading Sorcerer this evening and my gracious it's a smart game. I think it was the stuff about disgruntled demons that made me want…
In Adept Press
Participants: lumpley, Bailywolf, Ron Edwards, hardcoremoose, Jared A. Sorensen, Eric, furashgf, Paul Czege, Blake Hutchins.


10/17/2001 lumpley: Is Director Stance Real?
Hey, is there a reason to have Director Stance instead of talking about Actor / Author / Pawn Stance with regard to? When I do Director Stance, I do it…
In RPG Theory
Participants: lumpley, hardcoremoose, jburneko, Mike Holmes, Ron Edwards, Jared A. Sorensen, Paul Czege, Valamir, Le Joueur, gentrification, Laurel, Jack Spencer Jr, Ampersand.


10/25/2001 lumpley: Stance and Event Resolution
In Further on Stances, Mike (hi Mike!) says (Note that in this example, there is no resolution other than the player power. If you had set a crate falling with…
In RPG Theory
Participants: lumpley, Mike Holmes, Ron Edwards.


11/5/2001 lumpley: Game Library Probs
Heya. The Game Library says that my email isn't in its database. I can't update my stuff to point to my new website and say that now the link to…
In Site Discussion
Participants: lumpley, kwill, Bret.


11/5/2001 lumpley: Making Stuff Happen Stance
In Further On Stances, Ron says: "The arrow has struck Borax the Very Clean Warrior!" This statement is irrelevant to Stance entirely. NOT ALL ROLE-PLAYING STATEMENTS ARE MADE FROM A…
In RPG Theory
Participants: lumpley, Ron Edwards, Don Lag.


11/5/2001 lumpley: Making Stuff Happen non-Stance
Ron, Cool, I'm there. So let's see, so here's my thing: what happens in the game, happens because everybody agrees it does. Right? Who gets to assert things that happen?…
In RPG Theory
Participants: lumpley, Ron Edwards, Don Lag, kwill.


11/18/2001 lumpley: My Firstest Relationship Map
I just mail-merged our master list of all the wizards in our Ars Magica world (in which various people have been playing since 1990) onto stickers and stuck them to…
In Actual Play
Participants: lumpley, Tor Erickson, Ron Edwards, Mike Holmes, Mytholder, Stivven.


11/30/2001 lumpley: Matchmaker the rpg
[FONT SIZE="+3"]Matchmaker[/FONT] [FONT SIZE="+1"]a roleplaying game for four players[/FONT] So okay, four players. One is Cupid. Two are the Destined Lovers, and it's Cupid's job to get them together. The…
In Indie Game Design
Participants: lumpley, joshua neff, Zak Arntson, Paul Czege, Matt, Jeffrey Straszheim, Ron Edwards, Gordon C. Landis, Bret.


12/11/2001 lumpley: Solstice Party at My House
This an Actually-Will-Play, so Actual Play it is. This year the Baker family's annual all-night solstice party is a gamefest! Sunset to Sunrise the night of the 21st we'll keep…
In Actual Play
Participants: lumpley, Marco, Epoch, Jared A. Sorensen, greyorm.


12/26/2001 lumpley: Chalk Outlines Waiting to Happen
[FONT COLOR="#990000"] [FONT SIZE="+3"]C[/FONT][FONT SIZE="+2"]halk [/FONT][FONT SIZE="+3"]O[/FONT][FONT SIZE="+2"]utlines[/FONT] [FONT SIZE="+1"] Waiting to Happen[/FONT][/FONT] A Caper Flick Roleplaying Game Is up in a crude-ish, pre-playtest, pre-serious editing kind of way at…
In Indie Game Design
Participants: lumpley, Mike Holmes, Paul Czege.


12/28/2001 lumpley: My Firstest Ever Relationship Map Bears Fruit
So there I was and I wrote one new name on the map and drew two little lines and thereby created a rich, intense chapter of backstory full of sex,…
In Actual Play
Participants: lumpley, Mike Holmes.


1/14/2002 lumpley: Fortune-forward Vs. Fortune-backward
So I've been looking at my games, and others' games, and I've been thinking hard about the old Description-Based vs. Quantified thing, which seems to have lost currency, and about…
In RPG Theory
Participants: lumpley, Jared A. Sorensen, Paul Czege, Joe Murphy (Broin), Gordon C. Landis, contracycle, Le Joueur, greyorm.


1/24/2002 lumpley: More Narrativist Vampires
Here's what I've been working on. === To make a vampire, answer in a single sentence each of these: What is it when you drink blood? What is your power…
In Indie Game Design
Participants: lumpley, Mike Holmes, Bailywolf, Ben Morgan, Uncle Dark.


1/30/2002 lumpley: Protagonism and Troupe-style play
Hey everybody. First off: Is Protagonism something that a player has, or something that a character has? Next off: Anybody thought about what it might mean to Protagonism to play…
In RPG Theory
Participants: lumpley, Blake Hutchins, Paul Czege, Bankuei.


1/31/2002 lumpley: Another Stab at Narrativist Vampires
Okay Ron, I'll bite. (Ha ha ho. I slay me.) We use violence to protect ourselves from intimacy. Make up a vampire. I'd go with text about how old you…
In Indie Game Design
Participants: lumpley, Bailywolf, Mike Holmes, Ron Edwards, Tim Denee, Mithras.


2/8/2002 lumpley: Drawing Conclusions in Public
In far distant Actual Play, Ron says So here I am, Narrativist player, "playing my character." Do I think, "What would he do?" Sure I do! In my case,…
In GNS Model Discussion
Participants: lumpley, Ron Edwards, Marco, Jared A. Sorensen, Logan, contracycle, Valamir, Gordon C. Landis, A.Neill, Jack Spencer Jr, Mike Holmes, Blake Hutchins, Paul Czege, Emily Care, Le Joueur.


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