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2/6/2004 Crackerjacker: Me and My Monster
Your a kid with a pet monster. Dont think cute little things that come out of little plastic balls, think the old BoogieWoogie children's show (about the monsters and toys…
In Indie Game Design
Participants: Crackerjacker, anonymouse, tldenmark, Doctor Xero, gobi.


2/12/2004 Crackerjacker: I want a system that can...
Whenver Im toying around with rule ideas I tend to have reoccuring thoughts that I seem to think are important and I havent seen often before... First of all, I…
In Indie Game Design
Participants: Crackerjacker, Mark Johnson, Ravien, Paganini, Shreyas Sampat, Sherinford, Jack Spencer Jr, xiombarg, Lxndr, Doctor Xero.


2/13/2004 Crackerjacker: Just some random game nuggets
I was thinking about stuff today and game up with two game nuggets: one was mainly mechanics. I thought of a game where the players are each for a medium…
In Indie Game Design
Participants: Crackerjacker.


2/18/2004 Crackerjacker: The Draw
Had a dumb little mechanic idea a week ago... for like a Wild West gunfighting type game Each character would at least have this one stat called Draw. Some would…
In Indie Game Design
Participants: Crackerjacker, Ron Edwards, Valamir, montag, Kryyst, Loki, Technocrat13, John Harper.


2/24/2004 Crackerjacker: (Paladin) Anti-clone activists sorta idea thingy
not even a full day with paladin and I already have an order and quasi-setting idea. Its not really fleshed out but it's described in this conversation: Coy 247: a…
In CRN Games
Participants: Crackerjacker, Michael S. Miller.


4/6/2004 Crackerjacker: Freeform, Diceless, "System" experiment-test 1.&qu
As has been said before, the preferred "system" for my preference of play is pretty much freeform. It's certainly not the gaming mainstream, but it can work, and is a…
In Indie Game Design
Participants: Crackerjacker, Mike Holmes, Ron Edwards.


4/22/2004 Crackerjacker: DDM Development Thread
This is the official thread of further development for my Iron Chef game, Dawn of the Day of the Monsters. more to come.
In Indie Game Design
Participants: Crackerjacker, Green, Eero Tuovinen, Mike Holmes.


4/30/2004 Crackerjacker: Iron Chef Results Today or Later?
So...arent the results of the Iron Chef supposed to be posted sometime today? I'm not rushing them, or trying to give anyone a hard time when they just haven't put…
In Site Discussion
Participants: Crackerjacker, Mike Holmes, Emily Care, Jack Aidley.


5/6/2004 Crackerjacker: A Suggestion on Thread Closings
Rather than counting on people to pay attention and almost inviting people to either end up embarassed or defensive (which might lead to them getting in arguments that get them…
In Site Discussion
Participants: Crackerjacker, Valamir, Christopher Kubasik, Eric J-D, Eero Tuovinen, greyorm, Walt Freitag, Paul Watson, Shreyas Sampat, Christopher Weeks, Ron Edwards, Dev, Mike Holmes.


5/23/2004 Crackerjacker: Swiff (Or: CJ's attempt at a non-freeform)
The idea is that characters are made up of three traits: Style Violence and Intelligence these are prioritized as primary (5 dots), secondary (3 dots) and tertiary (1 dot). resolutions…
In Indie Game Design
Participants: Crackerjacker, Jasper, Doctor Xero.


7/21/2004 Crackerjacker: My 24 Hour RPG
Just wanted to say that I'm starting my 24 hour rpg now (7:13 Eastern US)
In Indie Game Design
Participants: Crackerjacker.


8/13/2004 Crackerjacker: Get Kreiged! 24 Hour RPG
my first thoughts: ------------------------------- 24 Hour RPG- Get Kreiged! So I was just sitting down at my PC for a long night of working on my proffesional writing work and…
In Indie Game Design
Participants: Crackerjacker, Demada.


8/25/2004 Crackerjacker: Metamechanical Games: Example- "Speak of the Devil"
Ok.. So I can't stand having specific rules for everything, the rolling of dice around, the adding up and the keeping track of millions of different competing values and quantities.…
In Indie Game Design
Participants: Crackerjacker, MrSandman666.


2/13/2006 Crackerjacker: "As Seen As Tv": The Television Drama RPG
The idea behind this is, even more so than the maniacal impulse to create a game where you could play your typical daytime television soap opera, is to remove the…
In Indie Game Design
Participants: Crackerjacker, Technocrat13, Arturo G., Trevis Martin, Adam Biltcliffe.


3/2/2006 Crackerjacker: HEIST: a simple little game in progress
HEIST What you need: Three or more players. One player is the Ringleader. The rest of the players are the Crew. The Hire: (IC RP) The Ringleader presents the heist…
In First Thoughts
Participants: Crackerjacker, Graham Walmsley.


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