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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 ... 34 35 [36] 37 38 ... 87
Subject Started by Replies Views Last post
[The Business] A Rough Mechanic (long) Sledgeman 14 1091 Last post June 19, 2004, 01:09:44 PM
by Sledgeman
[The Business] Setting and Game Play Sledgeman 3 460 Last post June 18, 2004, 04:08:29 PM
by Sledgeman
Professions vs Skills MarktheAnimator 10 1021 Last post June 18, 2004, 02:36:36 PM
by TonyLB
Highschool Automatons. sirogit 6 725 Last post June 18, 2004, 12:32:49 PM
by sergeant_x
Rapidly changing stats TonyLB 11 907 Last post June 18, 2004, 10:19:02 AM
by TonyLB
(The Operation) humanity-type rules MPOSullivan 10 1005 Last post June 18, 2004, 01:32:08 AM
by Tobias
Absque Roma IIc: Romanitas and some other matters « 1 2 » Jasper 15 1384 Last post June 18, 2004, 01:03:04 AM
by Tobias
Torm - A Few Combat Problems Chris Lekas 0 386 Last post June 17, 2004, 11:06:26 PM
by Chris Lekas
Torm - Hit Location Problems Chris Lekas 6 810 Last post June 17, 2004, 12:46:23 PM
by Chris Lekas
[Idea] Campbell Story Engine Mojo 7 803 Last post June 17, 2004, 07:04:46 AM
by dalek_of_god
[Seven Systems Legacy] - SSM sheet pilot602 0 521 Last post June 16, 2004, 02:58:54 PM
by pilot602
Scarlet Wake « 1 2 » Ben O'Neal 16 2461 Last post June 16, 2004, 07:18:53 AM
by Sydney Freedberg
Yet Another Firefly (inspired) RPG? sergeant_x 12 1357 Last post June 15, 2004, 06:29:25 AM
by Thor
kathanaksaya: back to the drawing board Green 0 455 Last post June 14, 2004, 10:36:47 PM
by Green
[Seven Systems Legacy] - new version of "big ole robots pilot602 4 620 Last post June 14, 2004, 08:36:46 PM
by dalek_of_god
Polaris: Player Roles Ben Lehman 7 802 Last post June 14, 2004, 02:02:09 PM
by Mike Holmes
Determining Damage- Realism « 1 2 3 » Dauntless 42 4793 Last post June 14, 2004, 09:12:42 AM
by btrc
[Big Ole Robots] Robot design rules, sheet « 1 2 3 4 » pilot602 47 2591 Last post June 14, 2004, 08:56:32 AM
by pilot602
Your Gods are Dead: Introduction Tobias 4 767 Last post June 13, 2004, 11:06:08 PM
by Tobias
Swiff (Or: CJ's attempt at a non-freeform) « 1 2 » Crackerjacker 23 1453 Last post June 11, 2004, 02:31:19 PM
by Crackerjacker
Shooting Accuracy « 1 2 » Dauntless 16 1316 Last post June 11, 2004, 01:47:49 PM
by Dauntless
Nuclear Beasts: game balance question MajorKiz 9 832 Last post June 11, 2004, 12:28:03 PM
by MajorKiz
[I.N.I.] Skill system, seeks alternative approach? « 1 2 » Autocrat 20 2398 Last post June 11, 2004, 10:13:29 AM
by Mark Johnson
Twisted Sicken: An RPG of mind-bending depravity « 1 2 3 » ethan_greer 30 3791 Last post June 11, 2004, 04:27:07 AM
by Ben Lehman
Your Gods are Dead: Your Character Tobias 0 440 Last post June 11, 2004, 02:09:44 AM
by Tobias
Walking the line between historical and fantasy Dauntless 9 875 Last post June 11, 2004, 12:00:25 AM
by Tobias
So I was sitting around nicklalone 2 672 Last post June 10, 2004, 09:28:39 AM
by nicklalone
Eclipse: Social Interaction Mechanics « 1 2 » Ben O'Neal 17 3915 Last post June 09, 2004, 10:33:38 AM
by Mike Holmes
[Big Ole Robots] Quickset rules pilot602 1 511 Last post June 09, 2004, 07:25:53 AM
by Mike Holmes
PTA: revised budget and fan mail Matt Wilson 3 460 Last post June 09, 2004, 07:23:11 AM
by Mike Holmes
NightWorld « 1 2 » Kirk Mitchell 16 1298 Last post June 08, 2004, 07:13:14 PM
by Kirk Mitchell
Life Path Gambling, or fortune in front Thor 6 785 Last post June 08, 2004, 03:57:44 AM
by Christopher Weeks
Ranged combat: Range / TN problems bergh 11 963 Last post June 08, 2004, 12:04:57 AM
by Andrew Martin
Massive- rules patch for handling huge battles (CARPS). Alf_the_Often_Incorrect 0 472 Last post June 07, 2004, 07:14:49 PM
by Alf_the_Often_Incorrect
Eclipse: Combat Resolution Mechanics « 1 2 » Ben O'Neal 18 1812 Last post June 07, 2004, 05:27:12 PM
by Alf_the_Often_Incorrect
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