Forum changes: Editing of posts has been turned off until further notice.
Started by Vaxalon, July 26, 2005, 11:03:08 AM
Quote from: Ron Edwards on July 25, 2005, 03:59:12 PM...Fred, I recommend considering that looking into one's own head and trying to identify Creative Agenda through "how did it feel" thinking is almost always futile.
QuoteThe aesthetic priorities and any matters of imaginative interest regarding role-playing. Three distinct Creative Agendas are currently recognized: Step On Up (Gamist), The Right to Dream (Simulationist), and Story Now (Narrativist). This definition replaces all uses of "Premise" in GNS and other matters of role-playing theory aside from the specific Creative Agenda of Narrativist play. Creative Agenda is expressed using all Components of Exploration, but most especially System.
QuoteIf creative agenda is, at its heart, about what the group wants to achieve in the game, isn't what *I* want at least relevant to the consideration?
QuoteIf CA is to be meaningful to me, it has to be an attribute of SCENE rather than the entire group-history.
QuoteWhat do you mean by "what gets called "role-playing"? Is a coherent CA a requirement for roleplaying? Is adherence to one CA the only way to achieve coherency? Is incoherency synonymous with "CA conflict"?
Quote from: Vaxalon on July 26, 2005, 08:03:37 PMOkay... Those answers make sense to me.