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(November 03, 2007, 04:35:43 AM)
The Forge Archives
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Events for Dreamation 2007
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Topic: Events for Dreamation 2007 (Read 2968 times)
Michael S. Miller
Member
Posts: 846
Events for Dreamation 2007
«
on:
November 15, 2006, 03:53:42 AM »
This is split from the
main Dreamtion thread.
As the schedule develops, Kat will be maintaining a website at
http://www.enter.net/~whim/Conventions/dream07IGE.html
Please let us register everyone together. DO NOT submit to Double Exposure on your own. Here’s the info we need on each event:
Your Name: We’ll also need a physical address and e-mail address. Rather than post that info to the thread, please send a PM to Kat Miller or an e-mail to whim at enter dot net.
Event Title:
System:
Blurb: A brief, teaser-like description of the event.
Maximum number of players:
Event time: When do you want to run it? We assume all events are going to run for 4 hours. Start times are Thursday 8pm and Midnight; Friday and Saturday 9am, 2pm, 8pm, and Midnight; Sunday 9am and 2pm.
We’re going to assume that beginners are always welcome and that the GM will provide whatever materials are necessary (dice, LEGOs, whatever). If that’s different, let us know.
Please choose an attitude rating for this game: Very Serious, Serious, Fun, Silly, Very Silly
Please choose an age rating for this game: Young Audiences ONLY, Suitable for All Ages, Under 18, Parental Clearance Necessary, 18 and Older ONLY
Thanks and see you in January!
Logged
Serial Homicide Unit
Hunt down a killer!
Incarnadine Press
--The Redder, the Better!
Andrew Morris
Member
Posts: 1233
Re: Events for Dreamation 2007
«
Reply #1 on:
November 15, 2006, 10:55:34 AM »
Is it cool if I give you events, but not time slots? Then you can fit them in where needed to pad out the schedule. Does this make your life easier, or harder?
Also, for reference, here are the available time slots:
Thursday 8p-mid
Thursday mid-4a
Friday 9a-1p
Friday 2p-6p
Friday 8p-mid
Friday mid-4a
Saturday 9a-1p
Saturday 2p-6p
Saturday 8p-mid
Saturday mid-4a
Sunday 9a-1p
Sunday 2p-6p
Logged
Download:
Unistat
Nathan P.
Member
Posts: 536
Re: Events for Dreamation 2007
«
Reply #2 on:
November 15, 2006, 08:45:04 PM »
Whats our deadline for getting event info to you?
Logged
Nathan P.
--
Find Annalise
---
My Games |
ndp design
Also |
carry. a game about war.
I think
Design Matters
Robert Bohl
Member
Posts: 525
Re: Events for Dreamation 2007
«
Reply #3 on:
November 16, 2006, 05:36:45 AM »
Michael, I'm going to be there and I'm going to run some games of PTA but I'm going to do it outside of the IGE.
Logged
Game:
Misspent Youth
: Ocean's 11 + Avatar: The Last Airbender + Snow Crash
Shows:
Oo! Let's Make a Game!
: Joshua A.C. Newman and I make a transhumanist RPG
Michael S. Miller
Member
Posts: 846
Re: Events for Dreamation 2007
«
Reply #4 on:
November 16, 2006, 07:12:47 AM »
Ah, yes, the deadline. Let's give everyone Thanksgiving break and a bit after to consider things. I'd like to have all info in by Sunday, December 3. I'll be posting my own events this coming weekend.
Logged
Serial Homicide Unit
Hunt down a killer!
Incarnadine Press
--The Redder, the Better!
Andrew Morris
Member
Posts: 1233
Re: Events for Dreamation 2007
«
Reply #5 on:
November 17, 2006, 10:35:28 AM »
Mike, what about my question concerning events with no time slot? I'd really like to be able to say to you, "Here are the six events I will run. Make sure they don't conflict with Ganakagok or Technolust, because I want to play in those. Also, don't schedule me for any midnight slots unless you really, really can't avoid it." Is that cool? It certainly makes my life easier, and allows you to pad the schedule, putting my events in time slots that don't already have a half dozen events.
Logged
Download:
Unistat
Michael S. Miller
Member
Posts: 846
Re: Events for Dreamation 2007
«
Reply #6 on:
November 20, 2006, 07:04:10 AM »
Hi, Andrew.
We can certainly handle that kind of flexibility. Give us the specifics and we'll roll with it!
Logged
Serial Homicide Unit
Hunt down a killer!
Incarnadine Press
--The Redder, the Better!
MPOSullivan
Member
Posts: 149
Re: Events for Dreamation 2007
«
Reply #7 on:
November 21, 2006, 06:59:35 AM »
Michael,
I would like to run some sessions of my own game, Criminal Element, under the Explosion! banner, but this will be my first time attending Dreamation, let alone running games there. I have a few quick questions if you would be so kind as to answer them, or anyone else in the audience.
What time slots are best for new games? I want to make sure that I get a decent chance of drawing people in, but I also know that there are a couple of slots that will be overrun with game selections while others will be a bit lighter. What times are usually best to set up a game so that I hemmorage the least number of players due to scheduling conflicts? Also, is there any kind of traditional "After some random hour is when the Indie Kids come out to play" that I should schedule for or at least be aware of?
What sort of information should be included in the blurb? As part of the Explosion! games, are we expected to give a brief description of the game system, setting, whathaveyou? I'm assuming this is an all around "whatever three sentences describes your game best" kind of thing but I just want to make sure that I'm giving you all of the information that I should.
Thanks,
-m
Logged
Michael P. O'Sullivan
--------------------------------------------
Criminal Element
Desperate People, Desperate Deeds
available at
Fullmotor Productions
Michael S. Miller
Member
Posts: 846
Re: Events for Dreamation 2007
«
Reply #8 on:
November 21, 2006, 07:15:16 AM »
Hi, Michael and welcome aboard.
Second question first. Check out the blurbs that were used for this past July's DexCon 2007,
available here.
If you'd like me to critique your blurb, feel free to e-mail me at thebard at incarnadine dot indie-rpgs dot com
As for the time slot, the conventional wisdom used to be that Friday and Saturday afternoon and evening were the 2 best attended slots for the convention as a whole. However, the Explosion has, in the past, created its own demand for the most part. Although Thursday evening is traditionally light, as is Sunday, all day (plus midnight) of both Friday and Saturday tend to be well-attended. If you'd like to give us a range of timeslots when you're available to run, as Andrew will be doing, we can work with that, too.
Logged
Serial Homicide Unit
Hunt down a killer!
Incarnadine Press
--The Redder, the Better!
Judd
Member
Posts: 1641
Please call me Judd.
Re: Events for Dreamation 2007
«
Reply #9 on:
November 21, 2006, 09:35:24 AM »
Michael,
I like to include a punchy and catchy one or two sentence blurb and perhaps some books or movies that inspired the game. I've had plenty of people come to a game I'm running who said, "You had me at the table when you mentioned X book or movie."
Criminal Element should have a great blurb. I'd be happy to play with it over PM if you want to.
Can't wait to meet ya and play your awesome game!
Judd
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Sons of Kryos podcast
&
Dictionary of Mu @ I.P.R.
MPOSullivan
Member
Posts: 149
Re: Events for Dreamation 2007
«
Reply #10 on:
November 27, 2006, 06:58:29 AM »
Michael,
Should we be posting all of the event information, except the personal info stuff, into this thread, or PMing you with all of it?
Logged
Michael P. O'Sullivan
--------------------------------------------
Criminal Element
Desperate People, Desperate Deeds
available at
Fullmotor Productions
Andrew Morris
Member
Posts: 1233
Re: Events for Dreamation 2007
«
Reply #11 on:
December 01, 2006, 11:50:05 AM »
Here's what I've got, Michael.
Title:
System: Unistat
Description: Unistat can handle any type of game you want, so bring your favorite novel, TV show, or movie as ideas to the table. We'll vote for the favorite, and then start play in less than five minutes. Play what you always wanted to in your favorite setting -- choose your own adventure!
Title: <
System: Unistat
Description: The zombies destroyed civilization as we know it. Generations later, humanity clings to survival in wilderness towns, staying away from the cities where the undead swarm. But even an isolated village is never safe, and the Shield Knights are all that stand between the townsfolk and the ravening undead. Pick up your burning shield and fire sword, light your candle, and prepare to stand against the darkness.
Title: <<
Universalis
Let me know if you need my contact info, or if you have it from last time.
Logged
Download:
Unistat
iago
Member
Posts: 863
Re: Events for Dreamation 2007
«
Reply #12 on:
December 01, 2006, 02:40:13 PM »
Sent my submission over via email. I'll be running a slot of Dictionary of Mu.
Logged
Fred Hicks
Fate
*
Don't Rest Your Head
*
Spirit of the Century
Check out the
Evil
Joshua A.C. Newman
Member
Posts: 1144
the glyphpress
Re: Events for Dreamation 2007
«
Reply #13 on:
December 01, 2006, 05:09:44 PM »
I'd love to run Shock: at some civilized time of day. Maybe Saturday, 8-12!
Logged
the glyphpress
's games are
Shock: Social Science Fiction
and
Under the Bed
.
I
design books
like
Dogs in the Vineyard
and
The Mountain Witch
.
Robert Bohl
Member
Posts: 525
Re: Events for Dreamation 2007
«
Reply #14 on:
December 03, 2006, 02:55:24 PM »
I am intending to run the second playtest of my game,
Misspent Youth
. I also created a
new thread
to invite people to playtest. If you're interested, please let me know. We can work out a time that I'm not running other games. I don't know if it's proper to put this on the registry at the con, however, since I don't think it's appropriate to pass off a playtest as a con game.
Logged
Game:
Misspent Youth
: Ocean's 11 + Avatar: The Last Airbender + Snow Crash
Shows:
Oo! Let's Make a Game!
: Joshua A.C. Newman and I make a transhumanist RPG
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