The Forge Reference Project: Browse Threads

 

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From Day One


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In Indie Game Design

4/20/2004 Green: Refining Kathanaksaya mechanics
Now that I have the system of Kathanaksaya pretty much complete, and I've been playtesting it for a while, my eye now turns to fine-tuning and polishing the material. Something…
In Indie Game Design
Participants: Green, Phillip.


4/19/2004 Garbanzo: Quantification of Metagame Power
The Forge Birthday forum was a great success for me - xiombarg, Mark Johnson, Shreyas and I ended up meeting in the back room of a seedy strip joint (ok,…
In Indie Game Design
Participants: Garbanzo, Asrogoth, Shreyas Sampat, Mark Johnson.


4/19/2004 Astrivian: The introduction of a new genere (hopefully)
I am new to this forum so forgive me if i seem to miss a great deal of past conversation and/or misuse terms. I have been working on a game,…
In Indie Game Design
Participants: Astrivian, lumpley, BPetroff93, Dav, John Kim, chadu, Ben Lehman, greyorm, Nathan P., TerroX, clehrich, Palaskar.


4/18/2004 Ravien: [Eclipse] - How to Play and Chargen...
Ok, I know this technically isn't a post directly related to questions about mechanics, but it is related to a question about my Eclipse rulebook, which I plan to release…
In Indie Game Design
Participants: Ravien, simon_hibbs, Nathan P., Hannu Hurme.


4/18/2004 Lord_Paladin: The newest guy on the block
Hello all, I'm the new guy (at least for now). You can all call me Jeremiah, currently I'm a college student in California. Anyways, I'm representing a little known on-line…
In Indie Game Design
Participants: Lord_Paladin, Shreyas Sampat, Eero Tuovinen.


4/18/2004 Nathan P.: [Timesteam] Take a look!
Hey all I finally finished the first decent draft of Timestream, a game of time travel and manipulation. I already have a list of modifications I want to make, but…
In Indie Game Design
Participants: Nathan P., Survivor, Sydney Freedberg, gobi, Spooky Fanboy, Ravien, Nathan.


4/18/2004 Survivor: How to get started...
Hey guys, remember me? I took your (group) advice, and have a prototype for a d20 Modern-based sci-fi RPG. It's pretty detailed - with vehicles, races, equipment, planets, artifacts, and…
In Indie Game Design
Participants: Survivor, BPetroff93, Astrivian, Mike Holmes.


4/16/2004 xiombarg: intro to roleplaying (for Unsung)
Could y'all do me a favor? http://xiombrag.tripod.com/unstart.pdf The above is some introductory "what is roleplaying" kinda text for the RPG I'm currently working on the manuscript for. I want to…
In Indie Game Design
Participants: xiombarg, Zak Arntson, Jack Spencer Jr, quozl, Dev, Ben Lehman, Steve Samson.


4/16/2004 ghostwolf: [Eschaton] Character Creation and Task Resolution
Once again, many thanks for the help in refining this concept. Original post can be found here. Assigned Traits Brawn - Physical health and strength. Agility - Coordination and manual…
In Indie Game Design
Participants: ghostwolf, RaconteurX, SrGrvsaLot.


4/16/2004 NeuroZombie: RPG Mechanics Survey
I am in the process of creating a system for a cross-genre rpg (name pending more background material.) I have been brainstorming different stat methods, skill systems, class vs no-class,…
In Indie Game Design
Participants: NeuroZombie, BPetroff93, Mourglin, xiombarg, montag, M. J. Young.


4/15/2004 James Wages: Newbie Post
I hate these kinds of posts, but here it goes. Yes, I'm new here and I do plan on trying to create an RPG. This wouldn't be the first time…
In Indie Game Design
Participants: James Wages, Matt Wilson, Mike Holmes, Dav, daMoose_Neo, Zak Arntson, Eero Tuovinen, Ravien, orbsmatt, Juicetyger.


4/14/2004 eldaen: Ethelea - a simple little game
Greetings, all! I would like some of your appreciated feedback on the rules for my own system. These are still drafts and not finished by far. Maybe you would care…
In Indie Game Design
Participants: eldaen, montag, Ravien, RaconteurX, Juicetyger.


4/13/2004 The Fiendish Dr. Samsara: Contest Checks: 2/3rds of a Mechanic
Hi all. Long-time lurker; first-time poster. I’d like to post, for general review and comment, the very basics of my system. If there’s any interest (and I mean “any”), I…
In Indie Game Design
Participants: The Fiendish Dr. Samsara, coxcomb, BPetroff93, Mike Holmes.


4/12/2004 Mike Holmes: Son of Iron Game Chef!
The Chairman enters the arena once again. The light's come up. He's carrying a fist full of d10s. He rolls them and considers the results as a strange grin comes…
In Indie Game Design
Participants: Mike Holmes, Eero Tuovinen, ethan_greer, John Harper, Jonathan Walton, Mark Johnson, Jack Spencer Jr, Piers Brown, Zak Arntson, Dav, Bill_White, Jack Aidley, Alan, gobi, bluegargantua, Shreyas Sampat, hanschristianandersen, Ron Edwards, Marhault, Sydney Freedberg, talysman, Lxndr, Paul Czege, lumpley, Crackerjacker, Rich Forest, Dev, anonymouse, Spooky Fanboy, Darcy Burgess, Walt Freitag, Valamir, timfire, Asrogoth, Matt Snyder, C. Edwards, Ben Lehman, redivider, Emily Care, quozl, greyorm, dalek_of_god, xiombarg, JamesSterrett, Bob McNamee, Palaskar, Christopher Weeks, hardcoremoose, Designer X.


4/12/2004 Hannu Hurme: Ego & Soul
Here's a rundown of what I've written down so far. Mostly to clear my own head. This all began quite a while ago when I made my first posts here…
In Indie Game Design
Participants: Hannu Hurme, Spooky Fanboy.


4/11/2004 daMoose_Neo: [Backstage] Job Title/Description vs Actual Skills
[i][url=http://www.indie-rpgs.com/viewtopic.php?t=10213]Original "Backstage" post for reference...[/url][/i] (a diceless, almost statless game). Originally, I was trying going with a Skill system for this, allowing the player to choose a few skills with…
In Indie Game Design
Participants: daMoose_Neo.


4/9/2004 ghostwolf: [Eschaton]: example of play and synopsis
Hi all. I'm in the initial throws of designing a game for publication via web-site or pdf. Following is an example of play and a synopsis of the system: Example…
In Indie Game Design
Participants: ghostwolf, FredGarber, Andrew Martin, Jeph, Ravien, Mike Holmes, quozl, RaconteurX.


4/8/2004 Jonathan Walton: For Ben: The Shang Dynasty Game
[quote="Ben Lehman"]I want an Asian fantasy / history game that isn't reheated D&D and SamuraiNinjaKewl. And, of course, Mr. Walton writes it.[/quote] I would have done it anyway, but since…
In Indie Game Design
Participants: Jonathan Walton, clehrich, Rich Forest, talysman, Ben Lehman, daMoose_Neo, contracycle, Shreyas Sampat.


4/8/2004 Bill_White: [Rune Saga] Example of Play
I'm working on a game of "epic narrative fantasy roleplaying" that I'm calling Rune Saga. I'm in the process of revising the rules in the aftermath of a playtest-by-email session.…
In Indie Game Design
Participants: Bill_White.


4/8/2004 pointyman2000: Steampunk Mafia game up for analysis and improvements
Hello! I'm fairly new to the forge and I'd just like to offer a free RPG I came up with for everyone's review, comments and suggestions. It's currently a work…
In Indie Game Design
Participants: pointyman2000, coxcomb.


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Subsequent Topics
In Indie Game Design

4/20/2004 Walt Freitag: Index to Son of Iron Game Chef: Fantasy
[b]Index to Son of Iron Game Chef: Fantasy[/b] Please let me know about any omissions, errors, broken links, etc. [color=darkblue]1. SUBSTANTIALLY COMPLETED GAMES[/color] [b]The Battle of Frozen Waste[/b] Eero Tuovinen…
In Indie Game Design
Participants: Walt Freitag, Dav, Zak Arntson, Eero Tuovinen.


4/21/2004 Shreyas Sampat: Snow From Korea: Advanced Interface Mechanics
You can read the IGC entries this post refers to here: Snow From Korea Whispers In The Door These games are designed as companions to each other, and I have,…
In Indie Game Design
Participants: Shreyas Sampat, Nathan P..


4/21/2004 Ben Lehman: Polaris: Trait Bidding
Yet another "Iron Game Chef" follow-up thread. I'm almost reluctant to post this, because I don't want to point out flaws in my game before the judging, but I really…
In Indie Game Design
Participants: Ben Lehman, Eero Tuovinen.


4/22/2004 Crackerjacker: DDM Development Thread
This is the official thread of further development for my Iron Chef game, Dawn of the Day of the Monsters. more to come.
In Indie Game Design
Participants: Crackerjacker, Green, Eero Tuovinen, Mike Holmes.


4/22/2004 Astrivian: One quick thing
John Kim, thanks for the Forge links. They are really helpful and certainly tingle my intrest.
In Indie Game Design
Participants: Astrivian, Eero Tuovinen.


4/24/2004 Master Merlin: finding
[color=green]i've been looking around and i havent found anywhere do you know of anywhere to play RPGs at?[/color]
In Indie Game Design
Participants: Master Merlin, Survivor.


4/25/2004 ReverendBayn: Tallcard: a role-playing game for Joss Whedon's "Firefl
Lately, I've found myself with a hankerin' to run a Firefly game. As a compulsive system monkey, not to mention a rabid rules-lite man, I feel compelled to design a…
In Indie Game Design
Participants: ReverendBayn, Ravien, Zathreyel, Umberhulk, Ron Edwards.


4/26/2004 ghostwolf: [Eschaton] Damage Mechanics
Hi guys. Previous Post I've been bashing my head against the wall last couple weeks trying to come up with a usable damage mechanic for my Sci-fi RPG. Here's what…
In Indie Game Design
Participants: ghostwolf, Ravien, Jack Aidley.


4/26/2004 Simon W: Legends of The Land RPG
Here is a game I am working on. http://www.geocities.com/legendsoftheland/index.html It uses Jeffrey Schecters "Legends of Middle Earth" as its basis. It is not all up yet, so you are viewing…
In Indie Game Design
Participants: Simon W, ghostwolf, Ron Edwards.


4/26/2004 timfire: [Mountain Witch] Trust + Fate
I don't expect to win the IGC, so I thought I would go ahead and ask for general opinions on my entry "The Mountain Witch." I've tweak things a little,…
In Indie Game Design
Participants: timfire, Ron Edwards, Emily Care, Mike Holmes.


4/26/2004 Demada: A spur of the moment rpg...
I wrote this during school, for the most part, then typed it up. There are probably typoes, so if you can't stand them, don't read :). I wrote this to…
In Indie Game Design
Participants: Demada, Ron Edwards.


4/27/2004 Jediblack: [Cippa System]: Action resolution
Hi all, I'm developing my own (universal) system. I'd like to use it diceless but also give a d6 option. Here's the core. Attribute: from 0 to 6 (average 3)…
In Indie Game Design
Participants: Jediblack, Andrew Martin, Walt Freitag, Dev, Argetlamh, Lollo.


4/29/2004 Chaopsychotic: Just saying hi, and a question about my game.
Hello. I just recently found this website and thougt I would present my idea for a game. I am starting to work on a long term RPG for a computer…
In Indie Game Design
Participants: Chaopsychotic, Ravien, JamesSterrett, Shreyas Sampat.


4/30/2004 indigo: New system to present - best way?
Hey, all: This is my first post here, I just want to say that I'm planning on posting the core rules to a system I'm working on. It's not so…
In Indie Game Design
Participants: indigo, Andrew Martin, Shreyas Sampat.


5/1/2004 TracerFox: Shattered Prism Redux
I'm back again, but this time I think I just might have accidentally stumbled on a clear idea of what it is I want to do, and what I am…
In Indie Game Design
Participants: TracerFox, Nathan P., Jack Spencer Jr, Valamir, Mike Holmes.


5/2/2004 Master Merlin: Neu RPG
hello i've been working on a RPG and i've got a problem, i corrently have 4 abillitys(dexterity, strength, intelligents, charisma) but i just came up with alot more but there…
In Indie Game Design
Participants: Master Merlin, Zathreyel, Sean, contracycle.


5/4/2004 Autocrat: [I.N.I.] Skill system, seeks alternative approach?
.....OK, heres the background...... I.N.I. is meant to be a flexible core set of rules and mechanics that permit the players to play in a variety of settings, either those…
In Indie Game Design
Participants: Autocrat, BPetroff93, Andrew Martin, Mike Holmes, Walt Freitag, ethan_greer, Andrew Norris, Mark Johnson.


5/4/2004 ghostwolf: [Eschaton] Combat flow
Hi again. Still brainstorming stuff for my Sci-fi game here. My last post was about Damage Mechanics, so now I'd like to get some input on the system I've devised…
In Indie Game Design
Participants: ghostwolf, Ravien, Walt Freitag.


5/3/2004 Borogove: [Great Ork Gods] Rule idea (split)
[i]1. Ralph's idea for various difficulty altering the way Spite is allocated, strikes me as too complicated (who was it who last appealed anyway?) for an otherwise simple system. A…
In Indie Game Design
Participants: Borogove, Ron Edwards.


5/4/2004 Mike Holmes: Iron Game Chef Reviews and Results
First, I wanted to comment on some trends I saw in the judging. First, a lot of these games are very close to the line between RPG and something else…
In Indie Game Design
Participants: Mike Holmes.


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