Previous Topics In Indie Game Design 5/4/2004 ghostwolf: [Eschaton] Combat flow Hi again.
Still brainstorming stuff for my Sci-fi game here. My last post was about Damage Mechanics, so now I'd like to get some input on the system I've devised… In Indie Game Design Participants: ghostwolf, Ravien, Walt Freitag.
5/4/2004 Autocrat: [I.N.I.] Skill system, seeks alternative approach? .....OK, heres the background......
I.N.I. is meant to be a flexible core set of rules and mechanics that permit the players to play in a variety of settings, either those… In Indie Game Design Participants: Autocrat, BPetroff93, Andrew Martin, Mike Holmes, Walt Freitag, ethan_greer, Andrew Norris, Mark Johnson.
5/2/2004 Master Merlin: Neu RPG hello i've been working on a RPG and i've got a problem, i corrently have 4 abillitys(dexterity, strength, intelligents, charisma) but i just came up with alot more but there… In Indie Game Design Participants: Master Merlin, Zathreyel, Sean, contracycle.
5/1/2004 TracerFox: Shattered Prism Redux I'm back again, but this time I think I just might have accidentally stumbled on a clear idea of what it is I want to do, and what I am… In Indie Game Design Participants: TracerFox, Nathan P., Jack Spencer Jr, Valamir, Mike Holmes.
4/30/2004 indigo: New system to present - best way? Hey, all:
This is my first post here, I just want to say that I'm planning on posting the core rules to a system I'm working on. It's not so… In Indie Game Design Participants: indigo, Andrew Martin, Shreyas Sampat.
4/29/2004 Chaopsychotic: Just saying hi, and a question about my game. Hello. I just recently found this website and thougt I would present my idea for a game. I am starting to work on a long term RPG for a computer… In Indie Game Design Participants: Chaopsychotic, Ravien, JamesSterrett, Shreyas Sampat.
4/27/2004 Jediblack: [Cippa System]: Action resolution Hi all, I'm developing my own (universal) system. I'd like to use it diceless but also give a d6 option. Here's the core.
Attribute: from 0 to 6 (average 3)… In Indie Game Design Participants: Jediblack, Andrew Martin, Walt Freitag, Dev, Argetlamh, Lollo.
4/26/2004 Demada: A spur of the moment rpg... I wrote this during school, for the most part, then typed it up. There are probably typoes, so if you can't stand them, don't read :). I wrote this to… In Indie Game Design Participants: Demada, Ron Edwards.
4/26/2004 timfire: [Mountain Witch] Trust + Fate I don't expect to win the IGC, so I thought I would go ahead and ask for general opinions on my entry "The Mountain Witch." I've tweak things a little,… In Indie Game Design Participants: timfire, Ron Edwards, Emily Care, Mike Holmes.
4/26/2004 Simon W: Legends of The Land RPG Here is a game I am working on.
http://www.geocities.com/legendsoftheland/index.html
It uses Jeffrey Schecters "Legends of Middle Earth" as its basis. It is not all up yet, so you are viewing… In Indie Game Design Participants: Simon W, ghostwolf, Ron Edwards.
4/26/2004 ghostwolf: [Eschaton] Damage Mechanics Hi guys.
Previous Post
I've been bashing my head against the wall last couple weeks trying to come up with a usable damage mechanic for my Sci-fi RPG.
Here's what… In Indie Game Design Participants: ghostwolf, Ravien, Jack Aidley.
4/25/2004 ReverendBayn: Tallcard: a role-playing game for Joss Whedon's "Firefl Lately, I've found myself with a hankerin' to run a Firefly game. As a compulsive system monkey, not to mention a rabid rules-lite man, I feel compelled to design a… In Indie Game Design Participants: ReverendBayn, Ravien, Zathreyel, Umberhulk, Ron Edwards.
4/24/2004 Master Merlin: finding [color=green]i've been looking around and i havent found anywhere do you know of anywhere to play RPGs at?[/color] In Indie Game Design Participants: Master Merlin, Survivor.
4/22/2004 Astrivian: One quick thing John Kim, thanks for the Forge links. They are really helpful and certainly tingle my intrest. In Indie Game Design Participants: Astrivian, Eero Tuovinen.
4/22/2004 Crackerjacker: DDM Development Thread This is the official thread of further development for my Iron Chef game, Dawn of the Day of the Monsters.
more to come. In Indie Game Design Participants: Crackerjacker, Green, Eero Tuovinen, Mike Holmes.
4/21/2004 Ben Lehman: Polaris: Trait Bidding Yet another "Iron Game Chef" follow-up thread.
I'm almost reluctant to post this, because I don't want to point out flaws in my game before the judging, but I really… In Indie Game Design Participants: Ben Lehman, Eero Tuovinen.
4/21/2004 Shreyas Sampat: Snow From Korea: Advanced Interface Mechanics You can read the IGC entries this post refers to here:
Snow From Korea
Whispers In The Door
These games are designed as companions to each other, and I have,… In Indie Game Design Participants: Shreyas Sampat, Nathan P..
4/20/2004 Walt Freitag: Index to Son of Iron Game Chef: Fantasy [b]Index to Son of Iron Game Chef: Fantasy[/b]
Please let me know about any omissions, errors, broken links, etc.
[color=darkblue]1. SUBSTANTIALLY COMPLETED GAMES[/color]
[b]The Battle of Frozen Waste[/b]
Eero Tuovinen… In Indie Game Design Participants: Walt Freitag, Dav, Zak Arntson, Eero Tuovinen.
4/20/2004 JamesSterrett: Tightening the System: Terminator Line You can read the IGC entry this posting refers to at the top of the page here.
The system is *intended* to produce a game that plays very quickly: conflict… In Indie Game Design Participants: JamesSterrett, Shreyas Sampat, Ron Edwards, Walt Freitag, Paul Czege, Mike Holmes, btrc, Dav.
4/20/2004 Green: Refining Kathanaksaya mechanics Now that I have the system of Kathanaksaya pretty much complete, and I've been playtesting it for a while, my eye now turns to fine-tuning and polishing the material.
Something… In Indie Game Design Participants: Green, Phillip.
<< more previous topics | | Subsequent Topics In Indie Game Design 5/4/2004 Mike Holmes: Iron Game Chef Reviews and Results First, I wanted to comment on some trends I saw in the judging. First, a lot of these games are very close to the line between RPG and something else… In Indie Game Design Participants: Mike Holmes.
5/4/2004 historian: Chronopia Adventures: A Dungeon Crawl Hack 'n' Slash RPGoid Hi all
This my first post in this forum and it is about one of my most promising game designs.
This is a game I've been working loosely for the… In Indie Game Design Participants: historian, andy, Ron Edwards, NeuroZombie, Noon, Dumirik, Clinton R. Nixon.
5/5/2004 Frogknight: Game setting What I have here is lots of random background info that I like typing up, and I was hoping people would help me out by commenting on it, to clarify… In Indie Game Design Participants: Frogknight, clehrich, hanschristianandersen, Sydney Freedberg.
5/5/2004 Ron Edwards: [The Mountain Witch] Initial comments based on reading Hello,
This game floats my boat, so here are some comments I've worked up from reading. More will come, I'm sure, after I get a chance to play. The comments… In Indie Game Design Participants: Ron Edwards, timfire, Mike Holmes.
5/6/2004 greyorm: IGC Results Discussion: At the Dawn First off, I hate the name.
I mean "At the Dawn"? How shallow and cheesy is that and completely uninventive is that? Seriously, "The Two Trees" would have been a… In Indie Game Design Participants: greyorm, Mike Holmes, Sydney Freedberg, simon_hibbs, hanschristianandersen.
5/6/2004 Bill_White: [Ganakagok] "Metaplot" Issues I was very pleased to get an honorable mention for Ganakagok, my Iron Game Chef game. A pdf of the entry is here:
http://www.personal.psu.edu/staff/w/j/wjw11/Ganakagok.pdf
One of the development issues that… In Indie Game Design Participants: Bill_White, Valamir, Mike Holmes, Lxndr.
5/7/2004 Zathreyel: [Bruise] Skill and Combat question okay, i'm making this rpg with a sort of epic style of gameplay, as was argued to death in the rpg theory section here. the game has a framework for… In Indie Game Design Participants: Zathreyel, Nathan P., Shreyas Sampat.
5/7/2004 Zathreyel: [Bruise] character personality rules okay, one more little bit of help to ask of you guys for my game, and then i'm done for the day, i swear!
in my game bruise, a sci-fi/fantasy-ish… In Indie Game Design Participants: Zathreyel, Loki, Shreyas Sampat.
5/7/2004 Ryan Wynne: Comedy Games- Are Lite rules the way to go? I am creating a comedy game called Hillbilles deluxe and I am thinking that rules lite is the way to go. It would involve D6 + Stat + skill vs… In Indie Game Design Participants: Ryan Wynne, quozl, hanschristianandersen, ethan_greer, Valamir, timfire, Lxndr, Shreyas Sampat, Mike Holmes, semprebon, Jack Spencer Jr, Simon W, Ben Lehman, pete_darby, btrc, Latigo, Olibarro, Noon.
5/7/2004 Eero Tuovinen: [IGC book project] The triad prepares (Incidentally, my first thread on this forum; I had promised myself to come here with a game to be proud of... but, well, these babies actually need it.)
The Iron… In Indie Game Design Participants: Eero Tuovinen, Mike Holmes.
5/8/2004 Ravien: [Eclipse] Gender and Social Class Before I continue, I want to keep this topic strictly within the bounds of mechanical discussion. "X won't work, or won't correlate with your goal", that sort of thing. Discussion… In Indie Game Design Participants: Ravien, Andrew Martin, Walt Freitag, Valamir, btrc, contracycle, John Kim, Mike Holmes, Maarzan, Lxndr, cruciel, Andrew Norris, NN.
5/8/2004 frictorious: die mechanic I've been lurking here for a while, and I've learned alot from the threads and essays. So here's my first post:
I have a couple of die mechanics I want… In Indie Game Design Participants: frictorious, Eero Tuovinen, Artanis, timfire.
5/8/2004 Jason Petrasko: [NEW RPG] A Thousand Suns I was just recently thinking about how I would have done exalted, and came up with a nifty game idea. I really would like input on what I have churned… In Indie Game Design Participants: Jason Petrasko, Shreyas Sampat, Spooky Fanboy.
5/10/2004 Jack Aidley: [Chanter] Spit & Polish With upcoming plans to publish the current crop of Iron Game Chef games, I want to brush up Chanter a bit for it. Couldn't have it going out without the… In Indie Game Design Participants: Jack Aidley, Ben Lehman, Mike Holmes.
5/10/2004 Clarn: [FRPG Presentation] Athala Hi all !
Here is the game I wrote : www.athala.org.
I tried to make this game with a design which try to reach what professionnal could do.
Except a… In Indie Game Design Participants: Clarn, Emily Care, Andrew Martin.
5/10/2004 Matt Gwinn: Mind, Body & Soul After nearly 2 years of stagnation, I have finally updated my game Mind, Body & Soul
The game is about relationships and how they effect our lives and how we… In Indie Game Design Participants: Matt Gwinn, Kryyst, Emily Care, Andrew Martin.
5/10/2004 Mithras: Progress on my Egyptian game ... In this thread here: http://www.indie-rpgs.com/viewtopic.php?t=1296&highlight=kap I sketched out my ideas for an Egyptian game. It later switched to another thread (which I can't find) with Egyptian in the title I… In Indie Game Design Participants: Mithras, contracycle, Mike Holmes.
5/10/2004 fruitbatinshades: RedRavenRPG.com: I'm scared to ask! Hi,
We have been working on an RPG system for 2 years and we are finally getting ready to publish. I wish I had found this site sooner :(
Can… In Indie Game Design Participants: fruitbatinshades, Matt Gwinn, Simon W, rafial, Jack Aidley, Mike Holmes, Emily Care, Taran, Zak Arntson, Ravien, Roy, Matt, Shreyas Sampat, dalek_of_god, jeffd, hanschristianandersen, Valamir, Dev.
5/12/2004 Nathan P.: [Timestream] Divorced Mechanics and Color Heya. I'm working on a new draft of Timestream (you can check the current draft here, in the Downloads section, if you wish).
I'm… In Indie Game Design Participants: Nathan P., Sydney Freedberg.
5/12/2004 Hunter Logan: Cash System (long) This presentation is tied to this thread in the Theory forum. This is a draft of a system designed to allow intent-based resolution through Transactions instead of Contests… In Indie Game Design Participants: Hunter Logan, Andrew Martin, Emily Care, Valamir.
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