Previous Topics In Indie Game Design 5/19/2004 redivider: Tyrants 2: New Edition I'm posting draft rules for the first three games in the overall Tyrants game I'm working on. If administrators think that posting three 5-6 page posts the same night is… In Indie Game Design Participants: redivider.
5/19/2004 redivider: tyrants 3: the Palace Gates I'm posting draft rules for the first three games in the overall Tyrants game I'm working on. If administrators think that posting three 5-6 page posts the same night is… In Indie Game Design Participants: redivider.
5/19/2004 redivider: tyrants 1: Crimes against Humanity I'm posting draft rules for the first three games in the overall Tyrants game I'm working on. If administrators think that posting three 5-6 page posts the same night is… In Indie Game Design Participants: redivider.
5/18/2004 redivider: [Nine Games about Tyrants]: design notes & game summarie [b]Nine Games About Tyrants[/b]
[b]Design Notes:[/b]
I'm writing a game about tyrants. I wanted to explore the psychology and pathology of despots, the corruption inherent in absolute power, and… In Indie Game Design Participants: redivider, hanschristianandersen, ethan_greer, Sydney Freedberg, JamesSterrett, contracycle, Mike Holmes, Paul Czege.
5/18/2004 King Rat: Cychosys, a new RPG system The Cychosys Roleplay System has recently been published online. It offers a point-based, multi-genre, universal system available in freely-available PDF files. Notes for campaign settings used in playtesting are also… In Indie Game Design Participants: King Rat, The Chsoen One, John Harper, ethan_greer, Noon, Andrew Norris, Garbanzo, Valamir.
5/18/2004 xiombarg: [Unsung] Retirement System (and more) Well, I'm working on the for-pay version of my RPG, Unsung, and I'm looking for comments. At this point, the game is technically playable:
Introduction (mainly aimed at new roleplayers)… In Indie Game Design Participants: xiombarg, Mike Holmes.
5/18/2004 Andrew Morris: Speed vs. Realism ... revisited Okay, a while back, I posted a thread (http://www.indie-rpgs.com/viewtopic.php?t=10474&highlight=) asking for opinions on the idea of single-roll combats. There were may great comments and discussions on this (most notably, that… In Indie Game Design Participants: Andrew Morris, Andrew Norris, Ravien, frictorious, Garbanzo, Noon, lumpley.
5/18/2004 Dauntless: Martial Arts setting without technique based martial arts I'm trying to create a system which enhances a more realistically based martial arts setting. One of my design goals is to get across more the philosophy and mental aspects… In Indie Game Design Participants: Dauntless, frictorious, Bankuei, Garbanzo, dragongrace, Andrew Norris, Cemendur, WyldKarde.
5/17/2004 bergh: Stats how many and which? Hi Guys im making a new system for my future Warhammer 40.000 RPG campaign, and i really want characters with lots of stats, i hate that in some games some… In Indie Game Design Participants: bergh, Olibarro, Andrew Martin, Shreyas Sampat, Mike Holmes, Andrew Morris, Dauntless, Alex Johnson, Henri, Ron Edwards.
5/17/2004 RobMuadib: [M:COTEC]- Building The Design Architecture Hi all
Work is still progressing on Megamyrian: Chronicles of the Eternal Cycle
TM (M:COTEC for short). (snails pace is the rate it occurs, sigh:()
However, one part that has… In Indie Game Design Participants: RobMuadib, lumpley, Andrew Norris.
5/16/2004 RobMuadib: [M:COTEC]- Attribute silliness Hi All
Yes, I am still working on my game. Work gets done by leaps and
bounds, snail like leaps and bounds, endangered snail-like leaps and
bounds. more on work… In Indie Game Design Participants: RobMuadib, Mike Holmes.
5/16/2004 Jeph: A Followup To How I Got Into Role-Playing... Some of you may remember this thread from a while back. In it, I describe how I started in on the role-playing hobby, and talk a bit about the psuedo-D&D… In Indie Game Design Participants: Jeph, Argetlamh, Pagrin.
5/16/2004 oversoul01: Dice Chucker- A new system begging for criticism Greetings!
My name is Bobby Wallen. I have been following the forums here for awhile but this is my first post. I love creating games! I have created several and… In Indie Game Design Participants: oversoul01, smokewolf, Dev, ethan_greer, Christopher Weeks, kenan, DevolutionaryCyberSpud.
5/16/2004 Pagrin: A new game i'm working on... Hello.
This being my first posting to this site....please be gentle if I'm not posting in the right area.
I'm working on a somewhat large game at the moment which… In Indie Game Design Participants: Pagrin, Dumirik, Andy Kitkowski, Ravien, fruitbatinshades, greyorm, contracycle, Mike Holmes, ethan_greer.
5/15/2004 daMoose_Neo: [FT Divergence]Initial ideas, opinions desired, more to come I've posted about the CG before, Final Twilight, and my intent to make it an RPG/TCG hybred, and for the most part I think I've done a fair job of… In Indie Game Design Participants: daMoose_Neo, Ron Edwards.
5/14/2004 matthijs: [Will the Emperor Fall] RPG card game in need of mechanics Will the Emperor Fall (rules below) has been playtested a little bit: by myself and friends (with moderate success), at Arcon (where most players enjoyed themselves), and by a Swedish… In Indie Game Design Participants: matthijs, Mike Holmes, ethan_greer, smokewolf.
5/14/2004 kenjib: [Haalyr] Assigning difficulty for conflict based magic Hello everyone,
Haalyr, Adventures in the Age of Dreams, is a fantasy game that revolves around the central theme of a contest of will and the ability to impose your… In Indie Game Design Participants: kenjib, Mike Holmes, Walt Freitag.
5/13/2004 fruitbatinshades: Simple combat system For those that are interested, this is simplified combat system after tweaking as suggested by you lot :)
Simple Combat System
The simple combat system is resolved… In Indie Game Design Participants: fruitbatinshades, Mike Holmes, Knarf.
5/13/2004 ethan_greer: Twisted Sicken: An RPG of mind-bending depravity Sometimes I alarm people. This is your content warning.
Here's this game I wrote. It's one of those thought experiment games, but I'd definitely play it. What I'm looking for… In Indie Game Design Participants: ethan_greer, JamesSterrett, Demada, Walt Freitag, isaackelley, clehrich, haze, Doctor Xero, John Harper, Dumirik, Alf_the_Often_Incorrect, Mike Holmes, Jody_Butt, Ron Edwards, Ben Lehman.
5/13/2004 dalek_of_god: [IGC] Fixing Habakkuk Well, a freak May snowstorm has left me with little to do. I made it in to work today, but my students didn't. That leaves me with time to open… In Indie Game Design Participants: dalek_of_god, Mike Holmes.
<< more previous topics | | Subsequent Topics In Indie Game Design 5/20/2004 Astrivian: Right on Palaskar [quote]I then assigned a race to each of these viewpoints.
[/quote]
This was my approach as well: try to take worldviews and symbolic rituals and insert them systemically into the… In Indie Game Design Participants: Astrivian, Ron Edwards.
5/21/2004 Dumirik: NightWorld Ok, I think I might have a bit of a bad reputation due to numerous bad links and inexperience in forums. I have been working on my rpg NightWorld for… In Indie Game Design Participants: Dumirik, Mike Holmes, DEDEN, Bunsen, Andrew Martin.
5/22/2004 timfire: [Mountain Witch] New Revision Out! [url=http://www.geocities.com/timfire2/MountainWitch.html] I've finally posted my revision of 'The Mountain Witch."[/url] I intend to submit this revision for the IGC publication, so I would greatly appreciate y'all mentioning any last minute… In Indie Game Design Participants: timfire, Ron Edwards.
5/23/2004 Crackerjacker: Swiff (Or: CJ's attempt at a non-freeform) The idea is that characters are made up of three traits:
Style
Violence
and Intelligence
these are prioritized as primary (5 dots), secondary (3 dots) and tertiary (1 dot).
resolutions… In Indie Game Design Participants: Crackerjacker, Jasper, Doctor Xero.
5/23/2004 hanschristianandersen: [Musketeers!] Towards a third draft In last week's episode, Tony asked a very relevant question:
In other words are they duelling the Cardinals men because that's what musketeers do? Or are they duelling… In Indie Game Design Participants: hanschristianandersen, Zebigone.
5/24/2004 Dumirik: FACES: roleplaying within the subconcious Recently, I watched a production of Bombshells (a dramatic monologue where a woman, I can't remember her name, plays out the inside lives of various women at extreme emotional states)… In Indie Game Design Participants: Dumirik, ethan_greer, Jonathan Walton.
5/24/2004 Albert the Absentminded: All about the Ordeals? Seeking advise on game design. Hi. I'm Albert, and while I've lurked here occasionally, this is my first post.
I've been mulling over ideas for a game system I want to put together, and I… In Indie Game Design Participants: Albert the Absentminded, Jasper.
5/25/2004 Chaopsychotic: Ok I got my game design figured out Hello everyone. I had posted a while back with not much done and said I was gonna go free flow. And had gotten some good advice to set my ideas… In Indie Game Design Participants: Chaopsychotic, WyldKarde.
5/26/2004 Zak Arntson: [Chthonian] It's back (thanks to the IGC) Okay, I'm looking at Terra Australis, and it weirdly adds the features I was missing (but wanted, in some form) from Chthonian: Evidence and Resources.
During the Chthonian playtests, the… In Indie Game Design Participants: Zak Arntson, John Harper.
5/27/2004 WRPIgeek: The Undying Lands So I have this game I'm designing....
Scratch that, back up. I have this project I've been working on called Minigame Magazine. The idea is basically to give one short… In Indie Game Design Participants: WRPIgeek, Garbanzo, frictorious, Shreyas Sampat, talysman.
5/27/2004 Christopher Weeks: [IGC] Fixing Ice Hi all,
I wrote my first game in response to the Iron Game Chef - Fantasy. In the Reviews and Results thread, Holmessama performed wonderful surgery on how the game… In Indie Game Design Participants: Christopher Weeks, Mike Holmes, dalek_of_god.
5/27/2004 FruitSmack!: Potential mechanic for paranoia in a conspiracy game Howdy! :D
Currently, I'm in the process of writing up a game that explores conspiracies, cover-ups and all that fun stuff called Operation: Majestic. I am mainly doing this because… In Indie Game Design Participants: FruitSmack!, frictorious.
5/28/2004 bergh: Ranged combat: Range / TN problems Hi
Im Developing my GENERIC rpg (no name so far).
My system is going to have a Target Number you need to reach to succeed, and i need to set… In Indie Game Design Participants: bergh, Andrew Martin, Ravien, Jack Aidley, Overdrive, Mike Holmes.
5/28/2004 Jasper: Absque Roma IIc: Romanitas and some other matters Hi,
Having taken about a month long hiatus from ABSQUE ROMA to get some perspective on it, I've come back to make some changes to the design. I'm going to… In Indie Game Design Participants: Jasper, Eero Tuovinen, Valamir, Mike Holmes, Tobias.
5/28/2004 Dauntless: Engineering Manual - Ballistics My game system is split into two parts, a Core system which all genres, settings and premises must have, and a Plug-in system which provides mechanics, attributes, the chargen process… In Indie Game Design Participants: Dauntless.
5/29/2004 Jason Petrasko: [The Pool of Fire] I'm Stuck... Ok, so I have set making my variant of the pool. Most of my games features some kind of dramatic devices, and this will be no exception. My title for… In Indie Game Design Participants: Jason Petrasko.
5/29/2004 Dauntless: Determining Damage- Realism Okay, maybe my other post on Engineering was a bit too deep.
So here's one of my questions without so much of the background. How can I figure out how… In Indie Game Design Participants: Dauntless, Andrew Martin, Ravien, bcook1971, btrc, simon_hibbs, Noon, Mulciber, Shreyas Sampat, Valamir, daMoose_Neo, psychophipps, contracycle, MarktheAnimator.
5/29/2004 pilot602: Big 'ole robots - simple gameplay system I've been browsing through the forums for a few days now and I'm glad I ran across the site as I've been working on my own little RPG for a… In Indie Game Design Participants: pilot602.
5/30/2004 WyldKarde: Outatowners While the project closest to my heart is my MMORPG Engine, I still find time to work on my intimate little pen-and-paper RPG’s. I started writing them in the army,… In Indie Game Design Participants: WyldKarde, Simon W, ethan_greer, Crackerjacker.
5/31/2004 timfire: [Mountain Witch] What should Influencing be based on? For those of you unfamiliar with "The Mountain Witch," my game uses a "Trust" mechanic involves spending points for one of three purposes:
1) aiding another character's rolls
2) Narrating… In Indie Game Design Participants: timfire, ethan_greer, redivider.
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