Previous Topics In Indie Game Design 5/27/2004 WRPIgeek: The Undying Lands So I have this game I'm designing....
Scratch that, back up. I have this project I've been working on called Minigame Magazine. The idea is basically to give one short… In Indie Game Design Participants: WRPIgeek, Garbanzo, frictorious, Shreyas Sampat, talysman.
5/26/2004 Zak Arntson: [Chthonian] It's back (thanks to the IGC) Okay, I'm looking at Terra Australis, and it weirdly adds the features I was missing (but wanted, in some form) from Chthonian: Evidence and Resources.
During the Chthonian playtests, the… In Indie Game Design Participants: Zak Arntson, John Harper.
5/25/2004 Chaopsychotic: Ok I got my game design figured out Hello everyone. I had posted a while back with not much done and said I was gonna go free flow. And had gotten some good advice to set my ideas… In Indie Game Design Participants: Chaopsychotic, WyldKarde.
5/24/2004 Albert the Absentminded: All about the Ordeals? Seeking advise on game design. Hi. I'm Albert, and while I've lurked here occasionally, this is my first post.
I've been mulling over ideas for a game system I want to put together, and I… In Indie Game Design Participants: Albert the Absentminded, Jasper.
5/24/2004 Dumirik: FACES: roleplaying within the subconcious Recently, I watched a production of Bombshells (a dramatic monologue where a woman, I can't remember her name, plays out the inside lives of various women at extreme emotional states)… In Indie Game Design Participants: Dumirik, ethan_greer, Jonathan Walton.
5/23/2004 hanschristianandersen: [Musketeers!] Towards a third draft In last week's episode, Tony asked a very relevant question:
In other words are they duelling the Cardinals men because that's what musketeers do? Or are they duelling… In Indie Game Design Participants: hanschristianandersen, Zebigone.
5/23/2004 Crackerjacker: Swiff (Or: CJ's attempt at a non-freeform) The idea is that characters are made up of three traits:
Style
Violence
and Intelligence
these are prioritized as primary (5 dots), secondary (3 dots) and tertiary (1 dot).
resolutions… In Indie Game Design Participants: Crackerjacker, Jasper, Doctor Xero.
5/22/2004 timfire: [Mountain Witch] New Revision Out! [url=http://www.geocities.com/timfire2/MountainWitch.html] I've finally posted my revision of 'The Mountain Witch."[/url] I intend to submit this revision for the IGC publication, so I would greatly appreciate y'all mentioning any last minute… In Indie Game Design Participants: timfire, Ron Edwards.
5/21/2004 Dumirik: NightWorld Ok, I think I might have a bit of a bad reputation due to numerous bad links and inexperience in forums. I have been working on my rpg NightWorld for… In Indie Game Design Participants: Dumirik, Mike Holmes, DEDEN, Bunsen, Andrew Martin.
5/20/2004 Astrivian: Right on Palaskar [quote]I then assigned a race to each of these viewpoints.
[/quote]
This was my approach as well: try to take worldviews and symbolic rituals and insert them systemically into the… In Indie Game Design Participants: Astrivian, Ron Edwards.
5/20/2004 WyldKarde: The Miscreant Engine I'm comitting what may be considered blasphemy.
I've knocked out a few fun little pen-and-paper RPG's but after I left the service, my gaming group got dispersed but good. My… In Indie Game Design Participants: WyldKarde, Noon, contracycle, Sydney Freedberg, Mike Holmes, kenjib, daMoose_Neo, Ravien, Christopher Weeks, Alf_the_Often_Incorrect, Dumirik, Tobias, Chris Lekas, shoka, Palaskar, MrSandman666.
5/19/2004 redivider: Tyrants 2: New Edition I'm posting draft rules for the first three games in the overall Tyrants game I'm working on. If administrators think that posting three 5-6 page posts the same night is… In Indie Game Design Participants: redivider.
5/19/2004 redivider: tyrants 3: the Palace Gates I'm posting draft rules for the first three games in the overall Tyrants game I'm working on. If administrators think that posting three 5-6 page posts the same night is… In Indie Game Design Participants: redivider.
5/19/2004 redivider: tyrants 1: Crimes against Humanity I'm posting draft rules for the first three games in the overall Tyrants game I'm working on. If administrators think that posting three 5-6 page posts the same night is… In Indie Game Design Participants: redivider.
5/18/2004 redivider: [Nine Games about Tyrants]: design notes & game summarie [b]Nine Games About Tyrants[/b]
[b]Design Notes:[/b]
I'm writing a game about tyrants. I wanted to explore the psychology and pathology of despots, the corruption inherent in absolute power, and… In Indie Game Design Participants: redivider, hanschristianandersen, ethan_greer, Sydney Freedberg, JamesSterrett, contracycle, Mike Holmes, Paul Czege.
5/18/2004 King Rat: Cychosys, a new RPG system The Cychosys Roleplay System has recently been published online. It offers a point-based, multi-genre, universal system available in freely-available PDF files. Notes for campaign settings used in playtesting are also… In Indie Game Design Participants: King Rat, The Chsoen One, John Harper, ethan_greer, Noon, Andrew Norris, Garbanzo, Valamir.
5/18/2004 xiombarg: [Unsung] Retirement System (and more) Well, I'm working on the for-pay version of my RPG, Unsung, and I'm looking for comments. At this point, the game is technically playable:
Introduction (mainly aimed at new roleplayers)… In Indie Game Design Participants: xiombarg, Mike Holmes.
5/18/2004 Andrew Morris: Speed vs. Realism ... revisited Okay, a while back, I posted a thread (http://www.indie-rpgs.com/viewtopic.php?t=10474&highlight=) asking for opinions on the idea of single-roll combats. There were may great comments and discussions on this (most notably, that… In Indie Game Design Participants: Andrew Morris, Andrew Norris, Ravien, frictorious, Garbanzo, Noon, lumpley.
5/18/2004 Dauntless: Martial Arts setting without technique based martial arts I'm trying to create a system which enhances a more realistically based martial arts setting. One of my design goals is to get across more the philosophy and mental aspects… In Indie Game Design Participants: Dauntless, frictorious, Bankuei, Garbanzo, dragongrace, Andrew Norris, Cemendur, WyldKarde.
5/17/2004 bergh: Stats how many and which? Hi Guys im making a new system for my future Warhammer 40.000 RPG campaign, and i really want characters with lots of stats, i hate that in some games some… In Indie Game Design Participants: bergh, Olibarro, Andrew Martin, Shreyas Sampat, Mike Holmes, Andrew Morris, Dauntless, Alex Johnson, Henri, Ron Edwards.
<< more previous topics | | Subsequent Topics In Indie Game Design 5/27/2004 FruitSmack!: Potential mechanic for paranoia in a conspiracy game Howdy! :D
Currently, I'm in the process of writing up a game that explores conspiracies, cover-ups and all that fun stuff called Operation: Majestic. I am mainly doing this because… In Indie Game Design Participants: FruitSmack!, frictorious.
5/28/2004 bergh: Ranged combat: Range / TN problems Hi
Im Developing my GENERIC rpg (no name so far).
My system is going to have a Target Number you need to reach to succeed, and i need to set… In Indie Game Design Participants: bergh, Andrew Martin, Ravien, Jack Aidley, Overdrive, Mike Holmes.
5/28/2004 Jasper: Absque Roma IIc: Romanitas and some other matters Hi,
Having taken about a month long hiatus from ABSQUE ROMA to get some perspective on it, I've come back to make some changes to the design. I'm going to… In Indie Game Design Participants: Jasper, Eero Tuovinen, Valamir, Mike Holmes, Tobias.
5/28/2004 Dauntless: Engineering Manual - Ballistics My game system is split into two parts, a Core system which all genres, settings and premises must have, and a Plug-in system which provides mechanics, attributes, the chargen process… In Indie Game Design Participants: Dauntless.
5/29/2004 Jason Petrasko: [The Pool of Fire] I'm Stuck... Ok, so I have set making my variant of the pool. Most of my games features some kind of dramatic devices, and this will be no exception. My title for… In Indie Game Design Participants: Jason Petrasko.
5/29/2004 Dauntless: Determining Damage- Realism Okay, maybe my other post on Engineering was a bit too deep.
So here's one of my questions without so much of the background. How can I figure out how… In Indie Game Design Participants: Dauntless, Andrew Martin, Ravien, bcook1971, btrc, simon_hibbs, Noon, Mulciber, Shreyas Sampat, Valamir, daMoose_Neo, psychophipps, contracycle, MarktheAnimator.
5/29/2004 pilot602: Big 'ole robots - simple gameplay system I've been browsing through the forums for a few days now and I'm glad I ran across the site as I've been working on my own little RPG for a… In Indie Game Design Participants: pilot602.
5/30/2004 WyldKarde: Outatowners While the project closest to my heart is my MMORPG Engine, I still find time to work on my intimate little pen-and-paper RPG’s. I started writing them in the army,… In Indie Game Design Participants: WyldKarde, Simon W, ethan_greer, Crackerjacker.
5/31/2004 timfire: [Mountain Witch] What should Influencing be based on? For those of you unfamiliar with "The Mountain Witch," my game uses a "Trust" mechanic involves spending points for one of three purposes:
1) aiding another character's rolls
2) Narrating… In Indie Game Design Participants: timfire, ethan_greer, redivider.
6/1/2004 xiombarg: Unsung Done (kinda -- revised, certainly) Well, as y'all know, I'm working on the for-pay version of my RPG, Unsung, and I'm looking for comments. At this point, I've done everything I can before layout and… In Indie Game Design Participants: xiombarg, Sydney Freedberg, Garbanzo.
6/2/2004 Ryan Wynne: Comedy Game Part 2 Ok, so I took some time to consider everyone's input from the last thread (no input was ignored) and I have decided that while the mechanics should be lite (I… In Indie Game Design Participants: Ryan Wynne.
6/2/2004 gameskald: Story Telling mechanic concept Just a concept I recently had for a Freeform style Storytelling type game. What I have so far could really be used in any genre... I wanted to get some… In Indie Game Design Participants: gameskald, ethan_greer.
6/3/2004 oversoul01: [Dice Chucker] First Offical Playtest I am not sure I should post this here but anyway...
I am running my first offical playtest of Dice Chucker this Friday, and I will have a full report… In Indie Game Design Participants: oversoul01, ethan_greer, DevolutionaryCyberSpud, Dev.
6/4/2004 DevolutionaryCyberSpud: Solving the Inherent Problems of the d20 System My indy RPG (CARPS at http://w00tism27.tripod.com/carps ) is a minimalist RPG which is designed to one-up the d20 system (which by the way I despise). I will cover one by… In Indie Game Design Participants: DevolutionaryCyberSpud, hanschristianandersen, Andrew Morris, M. J. Young, Jeph, Valamir, Andrew Norris, TerroX.
6/4/2004 jdrakeh: The Return of Formless Yes, I know, it's like a bad night of 50s science fiction films gone even more horribly awry. Still, if you're feeling brave, I'd appreciate it if you'd at least… In Indie Game Design Participants: jdrakeh, Supplanter.
6/5/2004 Dauntless: Shooting Accuracy What elements should I factor in to determine the odds of hitting someone in ranged combat? Before I get too far, I want my game to model two elements, the… In Indie Game Design Participants: Dauntless, Shreyas Sampat, komradebob, Bob McNamee, AdAstraGames, Zoetrope10.
6/5/2004 Thor: Life Path Gambling, or fortune in front I have been looking for a dice wagering system to allow the players to bet generation points to get bigger returns for their character.
As example, you could go into… In Indie Game Design Participants: Thor, Andrew Martin, Mike Holmes, Christopher Weeks.
6/5/2004 Dauntless: Walking the line between historical and fantasy One of my settings covers what I call a pseudo-historical pas asian world. Originally I had intended it to be a alternate history setting detailing most of asia including the… In Indie Game Design Participants: Dauntless, Mike Holmes, John Kim, Michael S. Miller, Tobias.
6/6/2004 MajorKiz: Nuclear Beasts: game balance question Can't remember if I've posted here before, but even if I have, it's been so long since I read this forum that I might as well be a newbie.
Anyway,… In Indie Game Design Participants: MajorKiz, ethan_greer, Mike Holmes, Sydney Freedberg, Ben Morgan.
6/7/2004 Tomas HVM: Dwarven comedy I'm no expert on comedy. Still; it interest me, and I would very much like to investigate it further, as a designer.
One of the reasons is my project "Dvellen".… In Indie Game Design Participants: Tomas HVM, Ravien.
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