Previous Topics In Indie Game Design 1/17/2002 sdemory: Take a swing, please Hey there, all,
I've been pounding on this horse for well nigh two months now, and I think it's dead. I'm not sure, though...
If any of you would be… In Indie Game Design Participants: sdemory, Mike Holmes, Laurel, gizem, joshua neff, Paul Czege, Tim Denee.
1/16/2002 jburneko: Healing System Needed Hello All,
So, I've finally gotten around to working on my game Isolation, again. The previous thread on this project can be found here. Briefly, the game is designed to… In Indie Game Design Participants: jburneko, Paul Czege, Ron Edwards, hardcoremoose, Jared A. Sorensen, Mike Holmes, Marco, Jack Spencer Jr, Zak Arntson, Bill_White, Garbanzo, Joe Murphy (Broin), Paganini, Skippy.
1/16/2002 Zak Arntson: Harlekin-Maus monthly: Cubes Roleplaying at the office.
Cubes
Game design notes:
This game came in a flash. I was really sick of work, so I wrote a quickie on Cubes (you can… In Indie Game Design Participants: Zak Arntson, contracycle.
1/16/2002 Jared A. Sorensen: Page Layout Okay, Adobe Acrobat is mine.
But what program (if any) should I get for layout? I'm thinking of just doing it in HTML first ('cause I know it and I… In Indie Game Design Participants: Jared A. Sorensen, Logan, Adam, Chris Passeno, mahoux, Matt Snyder, Nathan, Marco, Gordon C. Landis, Tim Gray, efindel.
1/16/2002 Jared A. Sorensen: Danger Patrol http://www.dangerpatrol.com/dangerpatrol/files/dp_player_brief_150.pdf
The website (http://www.dangerpatrol.com) looks cool. Sparse right now, but nice art-deco design.
Character creation looks interesting (the pick two words part) and I like the Danger Meter. That chart… In Indie Game Design Participants: Jared A. Sorensen, Joe Murphy (Broin).
1/15/2002 Paganini: Sharing Power Since I don't know how to split threads (being much more skilled at splitting hairs!) here at the forge, I'm just posting the reply from the Triad thread in… In Indie Game Design Participants: Paganini, Ron Edwards, Jared A. Sorensen, Laurel, Paul Czege, Le Joueur, Logan.
1/15/2002 James V. West: How much Premise does it take? How much Premise do you need to create an egaging rpg?
This is me asking because I’ve suddenly become very aware of Premise or lack of it in my ideas.… In Indie Game Design Participants: James V. West, Zak Arntson, hardcoremoose, Gordon C. Landis, contracycle, Paul Czege, Paganini, Ron Edwards, Mike Holmes, Marco.
1/13/2002 Jared A. Sorensen: Scattershot and naming games Fang!
Why is your game called Scattershot, anyway?
- J, who always thinks of to-the-death, Rollerball-esque hockey when he hears that name... In Indie Game Design Participants: Jared A. Sorensen, Le Joueur, James V. West, Ron Edwards, Mithras, Jack Spencer Jr.
1/14/2002 hyphz: A really silly idea. Could it work? A very ridiculous idea which came to me as a result of a) being a fan of anime gaming and b) having an unexpected surprise exposure to episodes of Digi… In Indie Game Design Participants: hyphz, Jared A. Sorensen, Joe Murphy (Broin), hardcoremoose, Matt, James V. West.
1/12/2002 Paganini: Accuracy vs. Precision Fang, and everyone, I thought maybe I was unclear in my last post, so I wanted to clarify.
Here's what I meant to say:
Detail in a system does not… In Indie Game Design Participants: Paganini, Ron Edwards, Joe Murphy (Broin), Logan, hardcoremoose, efindel, Marco, Mike Holmes.
1/12/2002 Paganini: [Cornerstone] Announcement I've got a Cornerstone draft ready to go, compelte with layout, fonts and everything. It's in postscript format, so those of you who are interested and can view postscript (or… In Indie Game Design Participants: Paganini.
1/12/2002 Daredevil: Aeon Flux? Heya,
I'm a big fan of the Aeon Flux television series, authored by Peter Chung, and have recently thought about making some mechanics for game based on it. I'm wondering… In Indie Game Design Participants: Daredevil, Joe Murphy (Broin), J B Bell, Le Joueur, FruitSmack!, Mike Holmes, contracycle.
1/11/2002 Epoch: Dwayne's Voices Hi, everyone. I'm sick with a cold, and generally unable to focus on anything, so I just figured that I'd sit down and try to write something off-the-wall.
Dwayne's Voices… In Indie Game Design Participants: Epoch, Le Joueur, Paganini, Ron Edwards, Paul Czege.
1/10/2002 hardcoremoose: Man's Worst Friend Hey guys,
It's been a while since I posted anything of my own to this site, but since I'm trying to catch Josh Neff in posts, I figured I'd better… In Indie Game Design Participants: hardcoremoose, Clinton R. Nixon, Mike Holmes, Joe Murphy (Broin), Ron Edwards, James V. West.
1/9/2002 Zak Arntson: www.harlekin-maus.com Okay, the only way I can justify posting basically an ad ... is that I'm taking down my old site and putting it up (with some revamping) at
www.harlekin-maus.com… In Indie Game Design Participants: Zak Arntson.
1/9/2002 James V. West: Alrighty then, let's smurf! I don't know why I did it, but here it is:
www.geocities.com/randomordercreations/smurf.html
May Peyo forgive me. In Indie Game Design Participants: James V. West, Cynthia Celeste Miller, Uncle Dark, joe_llama, Laurel, Mike Holmes, lumpley, Zak Arntson, Matt Snyder, Mithras.
1/8/2002 joe_llama: Triad - Just another RPG... Hi again,
I know I haven't even passed 10 posts in this forum, so this next message is kind of a bold move on my side.
I just finished reading… In Indie Game Design Participants: joe_llama, Paganini, Laurel, Mike Holmes, James V. West, Logan, Garbanzo, Ron Edwards, Le Joueur, Paul Czege.
1/8/2002 Epoch: Goblin's Liberation Front Okay, time to get some work done on this thing.
Bringing you all up to date:
An as-yet untitled game, set "someplace else," an arcadian locale with no humans and… In Indie Game Design Participants: Epoch.
1/7/2002 Jason L Blair: If I'm crazy, how come I can do _this_? I N S T I T U T I O N E I G H T Y E I G H T
http://www.key20.com/institution88
As always, a work in progress. I88… In Indie Game Design Participants: Jason L Blair, Thededine, Matt, Mike Holmes, Laurel, Clinton R. Nixon.
1/7/2002 James V. West: HOF: an idea for a game (long) This is an idea I’m working on (and I apologize for the length and the typos in advance):
Hof- a game of swords, devils, and family.
In a nutshell: Players… In Indie Game Design Participants: James V. West, hardcoremoose, Zak Arntson, Paganini, joe_llama, Skippy, Garbanzo.
<< more previous topics | | Subsequent Topics In Indie Game Design 1/18/2002 Laurel: Devils Cay Skill System http://www.geocities.com/devilscay/System1.html is what I've been working on and would love feedback. I'll beg and bake cookies for good feedback.
There's a couple of caveats. I'm making this game under highly… In Indie Game Design Participants: Laurel, Gordon C. Landis.
1/18/2002 Matt Snyder: I'm a plagiarizing bastard Ok, I'm asking for it ...
I've been working on creating a full-fledged book based on the BRP system. So, to do that, I have literally rewritten, in my own… In Indie Game Design Participants: Matt Snyder, Ron Edwards, Paganini, Cynthia Celeste Miller, John Wick.
1/18/2002 Paganini: Game Balance Game balance, as a meta-game concept, is important, IMO. If one player is somehow more valuable, important, or effective than other players, then the gaming experience will be less enjoyable… In Indie Game Design Participants: Paganini, Ron Edwards, Jack Spencer Jr, Laurel, Skippy, contracycle, Gordon C. Landis, Le Joueur, Logan, Epoch, joshua neff.
1/20/2002 James V. West: Imp I’ve loved the work of Vaughn Bode for a long time, as well as Simon Bisley, the Pinis, Bill Willingham, and a slew of others. Years ago I saw an… In Indie Game Design Participants: James V. West, hardcoremoose, Ron Edwards.
1/20/2002 Paul Czege: bring out the imp Hey,
On the "Imp" thread, James wrote:
If I shy away from doing games similar to his, then I’ll never do games again.
I didn't want to derail… In Indie Game Design Participants: Paul Czege, Logan, Joe Murphy (Broin), James V. West, contracycle, Ron Edwards, Zak Arntson.
1/21/2002 Jared A. Sorensen: Character Creation placement Just a revelation I had while driving home from Maine today.
Much of the discussion about placement in RPGs seems to revolve around the whole "setting, then rules" or "rules,… In Indie Game Design Participants: Jared A. Sorensen, Logan, Jack Spencer Jr, Le Joueur, Adam, Jason L Blair, Joe Murphy (Broin), Ron Edwards, RobMuadib, Epoch, JSDiamond, Mario.
1/21/2002 Jack Spencer Jr: The How-to of RPG How-to-ity In another thread, Ron posed an interesting question:
Now we have the interesting question, how well does a given how-to manual actually work? There are plenty of them, and I… In Indie Game Design Participants: Jack Spencer Jr, Jason L Blair, Ron Edwards, Joe Murphy (Broin), Le Joueur, contracycle, efindel, Tim Gray.
1/22/2002 joshua neff: we got ourselves somethin' of a celebrity here! Invisible City Productions mentioned our own Zak Arnston in their weblog:
http://www.invisible-city.com/weblog/2002_01_01_ibs_archive.htm#8755415
Congrats, Zak! In Indie Game Design Participants: joshua neff, Jason L Blair, Zak Arntson.
1/23/2002 amiel: Narrativist Wargaming None of you probably know who I am (can you say long time lurker, I knew you could). I have this idea and I wanted a bit of feedback to… In Indie Game Design Participants: amiel, Zak Arntson, hardcoremoose, Skippy, Bankuei, sdemory, Mike Holmes, Ron Edwards, Laurel, Ben Morgan, contracycle, Mithras.
1/23/2002 RobMuadib: "Entomorphasis: Awakening To An Uneasy Dream" Forge Guys
While taking the dog out today I had the idea for a cool punk-indie Narratavist RPG.
(Some of you will remember that I am working on my great… In Indie Game Design Participants: RobMuadib, Jared A. Sorensen.
1/23/2002 xiombarg: Indie News? Damn, I go away for a little while and the site gets a major overhaul. Looks great, tho.
Regardless, my point in starting this topic is I've become an editor… In Indie Game Design Participants: xiombarg, Adam.
1/23/2002 Uncle Dark: Narrativist Vampires Inspired from a thread in Actual Play:
So you want to make a Vampire game.
Start with some design goals. You’ve said you want it Narratiavist, which I’ll define here… In Indie Game Design Participants: Uncle Dark, jburneko, Bailywolf, Mike Holmes, furashgf, Jared A. Sorensen, contracycle, Zak Arntson.
1/23/2002 Bailywolf: Beans I have a system mechanic/paradigm I'd like to hit yall with:
Beans
Every character has a pool of Beans- these can be anything from a number written on a napkin… In Indie Game Design Participants: Bailywolf.
1/24/2002 lumpley: More Narrativist Vampires Here's what I've been working on.
===
To make a vampire, answer in a single sentence each of these:
What is it when you drink blood?
What is your power… In Indie Game Design Participants: lumpley, Mike Holmes, Bailywolf, Ben Morgan, Uncle Dark.
1/24/2002 Mithras: The Kap - A premise too far? Is my premise good enough? I've wanted to do an ancient Egypt game for years and failed on more than one occasion. The big problem is premise. Egypt is so… In Indie Game Design Participants: Mithras, Ron Edwards, Epoch, Ben Morgan, Bailywolf, Mike Holmes, contracycle, archangel_2, Bankuei, Laurel, Tim Gray, mahoux, Clinton R. Nixon, Marco.
1/25/2002 archangel_2: My Game Mechanics Revisited Well, it's been a while since I posted about my game mechanics here. (That's mostly because I got busy and wasn't able to work on 'em for quite a while,… In Indie Game Design Participants: archangel_2, Laurel, RobMuadib.
1/25/2002 Bailywolf: Narrativist Mages OK, we did it for vampires... so how about mages?
Ron has pretty much created the definitive 'what will you do for power' game... and his sorcerers have such a… In Indie Game Design Participants: Bailywolf, Laurel, mahoux, Mike Holmes, Bailey, Valamir, Uncle Dark.
1/27/2002 Tim Denee: Guy Ritchie's RPG? Hey,
I've been pondering how to capture the feeling of a Guy Ritchie film, (you know, "Lock stock and two smoking barrels", "Snatch", etc), in an RPG.
What do you… In Indie Game Design Participants: Tim Denee, lumpley, hardcoremoose, Mike Holmes, Ron Edwards.
1/28/2002 RobMuadib: The Million Worlds - 2 - Core Mechanics - Outcome Test Hi all
I mentioned to Fang that I was going to post a summary of the Outcome Test mechanic for my opus magnum, The Million Worlds: Chronicles Of The Eternal… In Indie Game Design Participants: RobMuadib, Mike Holmes.
1/28/2002 Galfraxas: My New Idea... And Some Other Stuff... Hey All,
I realize that I haven't been doing or saying much lately, but that's because I've been in a creative slump. At least until 2 days ago when I… In Indie Game Design Participants: Galfraxas.
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