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From Day One


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In Indie Game Design

9/2/2004 bcook1971: [Tell Your Tale] Playtest Update
Just had an interesting playtest with a couple of friends. It felt good to stretch the system's legs. A couple of points are worth sharing: Writing the player characters…
In Indie Game Design
Participants: bcook1971.


9/1/2004 inthisstyle: [Mortal Coil] Passions
OK, here is one part of the system I am currently working on. Basically, this game is a diceless system where actions are taken by allocating Action tokens toward a…
In Indie Game Design
Participants: inthisstyle, TonyLB.


8/31/2004 Gaiaguerrilla: [Gnost]Modern-day drama(Did I finally organize it??)
[url=http://www.indie-rpgs.com/viewtopic.php?p=134086#134086]Previous thread (obsolete) [/url] INTRODUCTION -All names are working titles only. -No system yet, sorry. Don't read if hoping so. *PRIMARY DIRECTIVES -Non-geek-play: Anything at all that sounds a little…
In Indie Game Design
Participants: Gaiaguerrilla, Andrew Martin, MrSandman666, sirogit, hix.


8/31/2004 Jason Petrasko: Kill Aliens for the Federation
Given the posts about spinning off Kill Puppies for Satan, here is a link to a game I did a while back: Kill Aliens for the Federation. It's similar to…
In Indie Game Design
Participants: Jason Petrasko.


8/31/2004 Jasper: [Graal] Redux: tighter rules, more risk
Hi, I'm in the process of revising Graal, my game about moral questing ala classic Arthurian Romances. In addition to a new layout, fixing typos, and so on, I'm considering…
In Indie Game Design
Participants: Jasper.


8/30/2004 Frank The Pug: Please Help Me With My Mechanic?
I'm not a statistician, just an ordinary gamer trying to "create a better game," or at least a game I can use for my players without having to amass tens…
In Indie Game Design
Participants: Frank The Pug, Precious Villain, btrc.


8/30/2004 JamesSterrett: [24 Hour RPG] Virtues and Vices
Spawned by the topic on "Eating Pussies for the Gods", an inspiration particle slammed into my puny excuse for gray matter this morning, and left the following crater.... --------------- Virtues…
In Indie Game Design
Participants: JamesSterrett, Ron Edwards, Doug Ruff.


8/29/2004 Morrius: Space combat
I'm designing a spacefaring setting, and I need a good system that can handle space combat well. I tried using WEG's d6 Space, but I found that it took too…
In Indie Game Design
Participants: Morrius, Vaxalon, JamesSterrett, Andrew Martin, btrc, anonymouse.


8/29/2004 Gaiaguerrilla: Gnost]A game of . . . uh, White Wolf revision?(tangled mess)
Related to this post here. As I've mentioned before, the biggest problem I find is finishing what I start. (Been that way for about 5 years). This frustrates me beyond…
In Indie Game Design
Participants: Gaiaguerrilla, Andrew Martin, darthblevis, Lorenzo Rubbo-Ferraro, eyebeams, Doug Ruff.


8/27/2004 LordSmerf: [Trust & Betrayal] Workable concept or insane babbling?
So i have been thinking a lot about meta level gameplay recently... I find the things you can do with the system beyond modeling events incredibly compelling. Anyway, i have…
In Indie Game Design
Participants: LordSmerf, TonyLB, timfire, Vaettyr, John Kirk, Ron Edwards.


8/27/2004 Bob Goat: [Conspiracy of Shadows] The Lost South
Hi, I've just started working on the follow up book to Conspiracy of Shadows, The Lost South and I was looking for some feedback from folks that have bought the…
In Indie Game Design
Participants: Bob Goat, Ron Edwards.


8/27/2004 JSE: [Alter Ego] Weapon Skills
Hi there! I'm new to this board, so I hope I've chosen the right sub-forum ;)... I'm working on a universal role-playing system called Alter Ego which uses learning-by-doing skill…
In Indie Game Design
Participants: JSE, TonyLB, Vaxalon, eef, Gamskee, salkaner, mindwanders, Akuma Kyo, Lee Short, Valamir, Eero Tuovinen, Andrew Martin, Doug Ruff, John Uckele, tj333, btrc, Hereward The Wake.


8/26/2004 ADGBoss: [Neuter] A Game of Horror, Conspiracy, and Survival
Well finally it's alive, the electricity has hit the bolts and the creature has stirred. Neuter is the horror genre game I intend to submit to Phillip J Reed's a…
In Indie Game Design
Participants: ADGBoss.


8/26/2004 Lathan: [Blood Royal] Revised, up for playtesting
It took me longer than I'd thought to get this done, but the revised Blood Royal is ready to be unleashed. I've been playing it with friends, trying different ways…
In Indie Game Design
Participants: Lathan, MrSandman666.


8/26/2004 PlotDevice: Group game design, d20 futures
Hello all. As there are a bunch of people interested in writing a new rpg from scratch as a group, I thought that some might be interested in something a…
In Indie Game Design
Participants: PlotDevice, Dev, Thor.


8/25/2004 DarkForcePrime: The Basic System V2
Well after a little bit of tweeking I have fixed most of The Basic System. For an updated rules set: http://dillygreenbeangames.com/TheBasicSystem.html Something I fixed was character generation. We are now…
In Indie Game Design
Participants: DarkForcePrime, salkaner.


8/25/2004 TonyLB: [Capes] Super Speed
I ran another Capes playtest tonight, solo with my friend Jennifer, to test out whether the new dice balancing had achieved its goal, and how the sequence of Complications to…
In Indie Game Design
Participants: TonyLB, Mark D. Eddy, LordSmerf, statisticaltomfoolery, Sydney Freedberg.


8/25/2004 Tobias: Done before? - Group life or death? What would it stimulate?
Ok, here's a little question about something that popped up in my head and that's threatening to eat time if I don't let it crystallize bit: What is a group…
In Indie Game Design
Participants: Tobias, salkaner, ErrathofKosh, Sydney Freedberg, Eero Tuovinen, Ravien, Doug Ruff.


8/25/2004 Tobias: [GroupDesign] - System and Setting brainstorm.
As mentioned in this thread, a group effort of design will take place in this thread. This thread is for a System and Setting brainstorm. YES, this can involve such…
In Indie Game Design
Participants: Tobias, LordSmerf, Andrew Morris, Thor, Jediblack, Sydney Freedberg, xenopulse, amiel, Andrew Martin, Bogie_71, Doug Ruff, contracycle, Ron Edwards.


8/25/2004 Crackerjacker: Metamechanical Games: Example- "Speak of the Devil"
Ok.. So I can't stand having specific rules for everything, the rolling of dice around, the adding up and the keeping track of millions of different competing values and quantities.…
In Indie Game Design
Participants: Crackerjacker, MrSandman666.


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Subsequent Topics
In Indie Game Design

9/2/2004 Ravien: Scarlet Wake: Official Play-Test Release
Hey, Some of you might remember that a few months ago I released a version of my game, Scarlet Wake, for play-test. I received a bunch of responses and suggestions,…
In Indie Game Design
Participants: Ravien, Andrew Morris, Ron Edwards, John Harper, Andrew Martin, Paul Czege, Sydney Freedberg, Dumirik, Jonathan Walton.


9/3/2004 linux: Dice Pool Scalability
I am designing a system and have come across a 'bug'. My system includes 12 Attributes with corresponding skills in each attribute. My problem is two-fold. With my die pool…
In Indie Game Design
Participants: linux, Andrew Martin, Tobias, btrc, Doug Ruff.


9/6/2004 TooManyGoddamnOrcs: Another Attempt to Pull an Indy Game out of my Ass with ease
I find kill puppies for satan to be an excellent game because of what I interpret (quite uncharitably) as its central idea: this style of play displeases me and so…
In Indie Game Design
Participants: TooManyGoddamnOrcs, TonyLB, inky.


9/7/2004 daMoose_Neo: [Dungeons for Dummies] Notes: Character Creation & Scene
[b]Dungeons for Dummies[/b] [url=http://www.neoproductions.net/files/DfD_Imp.PDF]Imp Character Creation[/url] [url=http://www.neoproductions.net/files/DfD_Scenerios.PDF]Scenerio Ideas[/url] Premise: Instead of playing a stalwart band of intrepid heroes, players take on the role of a Horde of Imps- mildly evil…
In Indie Game Design
Participants: daMoose_Neo, Bob Goat, Tobias, Inner Circle Inc.


9/8/2004 TonyLB: [Capes] Players and Villains
Welcome back, true believers, to design of Capes: Superhero Storytelling! When last we left our intrepid designers, they had created a system that looks like it will run faster, stay…
In Indie Game Design
Participants: TonyLB, Sydney Freedberg, Alan, Ron Edwards, John Harper, Doug Ruff, LordSmerf, Bill_White.


9/9/2004 Roger: [Scarlet Wake] Review
(I started a new thread since this is fairly long, and I didn't want to hijack the review thread with reviews of this review, if you see what I mean.)…
In Indie Game Design
Participants: Roger.


9/10/2004 Gaiaguerrilla: An intense model for the "average person" NPC.
The goal of this post is to make an elaborate description of the average person, using many different Rpgs. A big problem in my game design is probably that I'm…
In Indie Game Design
Participants: Gaiaguerrilla.


9/10/2004 redwalker: RAC:the game of Retroactive Continuity
I am working on a game that is centered on Retroactive Continuity, as seen in many comic books and long-running time-travel stories. The working title is "RetroActiveContinuity," or RAC for…
In Indie Game Design
Participants: redwalker, Vaxalon, TonyLB.


9/11/2004 Jason Petrasko: [Karbon] A New Mechanic
Ok, I have decided I would like to move away from the layered system and towards a player-choice centered system. A system where doubt is the real issue. Here is…
In Indie Game Design
Participants: Jason Petrasko.


9/11/2004 Tav_Behemoth: [Masters and Minions] Why Are Mummies Cool?
As Ron has said, the Masters and Minions books are more about archetype than procedure. So rather than help with designing a mechanic, I'm looking for help making sure that…
In Indie Game Design
Participants: Tav_Behemoth, Mark D. Eddy, greedo1379, Doug Ruff, contracycle, Christopher Weeks, TonyLB, Walt Freitag.


9/12/2004 redwalker: Re: Inexhaustible Magic
[quote="Bluve Oak"]Greetings. I'm looking for an RPG that has inexhaustible magic. By this I mean a system where you can cast spells all day long without limitations or anything becoming…
In Indie Game Design
Participants: redwalker, Ron Edwards, 16CBH, Vaxalon, Marco, TonyLB, MajorKiz, Mike Holmes, epweissengruber.


9/11/2004 redwalker: Re: Twisted Sicken: An RPG of mind-bending depravity
[quote="ethan_greer"] [size=18px]Endgame:[/size] If someone cries or vomits, the game is over. Jesus Christ, what is the matter with you people? [/quote] This is a very boring game. I doubt that…
In Indie Game Design
Participants: redwalker, Ron Edwards.


9/12/2004 daMoose_Neo: [Dungeons/Dummies] Experimental Die Mechanics & Rambling
Gawd I love selling cell phones. Get paid for 8 hours of listening to idiots, reading 'Dune' books and chucking dice! 1) Experimental Dice Mechancs - Challenge Resolution This comes…
In Indie Game Design
Participants: daMoose_Neo.


9/12/2004 mindwanders: Player created relationship maps
OK folks, I'm working on an idea for a LARP system at the moment, and one of the core ideas behind it is that everyone that is important within the…
In Indie Game Design
Participants: mindwanders, TonyLB, hix.


9/13/2004 WyldKarde: Need a title.
Ahh life is good. Outatowners is undergoing it's final textual edit before getting all it's shiny pictures and cool layout. The system has been revemped to run on the Miscreant…
In Indie Game Design
Participants: WyldKarde, contracycle, smokewolf, ErrathofKosh, Walt Freitag, Joshua Tompkins, Paul Czege, hix.


9/14/2004 Joshua Tompkins: [The Cauldron] Conflict Resolution Mechanics Help
I'm having some problems with a game I'm working on, and I was hoping you guys might find some time to help me out. I've been reading the Forge for…
In Indie Game Design
Participants: Joshua Tompkins, Ravien, Nathan P., Ron Edwards, Valamir, inky, John Kirk.


9/14/2004 gamerowl: [In Two Worlds] Is dice pool appropriate?
First game design! In the game In Two Worlds, players play everyday, normal people who are, at random times, switched into a fantastic world where they are heroes (in different…
In Indie Game Design
Participants: gamerowl, Ravien, TonyLB, Joshua Tompkins.


9/14/2004 TonyLB: [Capes] Debt or Resource?
[quote="LordSmerf"][quote="Doug Ruff"][... snip]Re: Drives and staking thereof, At the moment, the players have to place Debt against their Drives to use a power, and can then stake this Debt. Why…
In Indie Game Design
Participants: TonyLB, LordSmerf, Doug Ruff, Sydney Freedberg.


9/15/2004 gamerowl: [In Two Worlds] revised premise
In the previous thread, I stated that the game was about the players balancing both a normal, ordinary and a fantastic, heroic life. But after some wonderful…
In Indie Game Design
Participants: gamerowl, TonyLB, kumo, Nathan P., Tony Irwin, Ron Edwards.


9/15/2004 Joshua Tompkins: [The Cauldron] Addressing the Premise
Okay, this is split (sort of) from the other Cauldron thread, still available here. After some discussion and deepthink about what exactly I wanted the Cauldron to be about, I…
In Indie Game Design
Participants: Joshua Tompkins, Mark D. Eddy.


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