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From Day One


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In Indie Game Design

9/29/2004 Inner Circle Inc: [Strife]Walking the line
In American society today, and most of the world, there are certain things that aren't supposed to be messed with, religion being one of those. The situation we're in, is…
In Indie Game Design
Participants: Inner Circle Inc, Andrew Martin.


9/29/2004 Gaiaguerrilla: [Gnost]Two directions for design.
Most recent related post here. I'm hoping game design will progress better if I find the most popular road. I think my core idea is unique, but can fit in…
In Indie Game Design
Participants: Gaiaguerrilla, Andrew Martin.


9/28/2004 Dauntless: Game conflict of interests: Crunchiness vs. Introspection
In going with the story concept in my other thread, I want to emphasize two complementary aspects. The first aspect is the militaristic, crunchy and detailed nature of the game…
In Indie Game Design
Participants: Dauntless, Green, TonyLB.


9/28/2004 LordSmerf: [Trust and Betrayal] Where's the conflict?
So i have been thinking quite a bit about Trust and Betrayal and i think i have most of what i want fleshed out. I will have to test it…
In Indie Game Design
Participants: LordSmerf, TonyLB.


9/28/2004 Dauntless: Story Concept: Gritty military sci-fi
Hello, I was wondering if people could give me some feedback, suggestions, and ideas on a game world I've been brewing in the undigested parts of my brain for some…
In Indie Game Design
Participants: Dauntless, Precious Villain, Nazzi, Tobias.


9/27/2004 Nazzi: [Finger] Health concept
Hi, I just added a new tweak to fingers. It's a new concept named Health. A really revulutionary stuff. It works just like any othe concpet, just every charcter has…
In Indie Game Design
Participants: Nazzi.


9/27/2004 Kilor Di: [Terrae Novae] Opinions
www.geocities.com/greginkelaar/projects.html and then click on Terrae Novae. Sorry I haven't posted in a while, but between finishing college and getting a job, I haven't had too much time to work…
In Indie Game Design
Participants: Kilor Di, TonyLB.


9/25/2004 oversoul01: [Dice Chucker]- Revamp and Layout
Wow it has been a long time since I posted. This is just an update on my progress. Since I last posted I have been hard at work on revamping…
In Indie Game Design
Participants: oversoul01.


9/23/2004 daMoose_Neo: [Genetisys] "File off Serial Numbers" or originali
While working on the most impish of games (Dungeons for Dummies), I was tossing around some ideas and dice at work when a fellow roleplayer suggested doing 1d6 per level…
In Indie Game Design
Participants: daMoose_Neo.


9/23/2004 TonyLB: [Capes] Story Tokens: Limits needed?
Well, Capes is still in progress, but I can definitely see daylight at the end of the tunnel. I'm getting a face-to-face campaign set up, writing up a quick-entry scenario…
In Indie Game Design
Participants: TonyLB, GregS, Sydney Freedberg, LordSmerf.


9/23/2004 Tobias: [GroupDesign] - Time Travel Party!
Everyone, In this thread, we'll handle 2 different subjects: 1. What to do with Time Travel? 2. Do we have a 'party' - or at least, how can this game…
In Indie Game Design
Participants: Tobias, Andrew Morris, Doug Ruff, Sydney Freedberg, LordSmerf, TonyLB, Jediblack.


9/23/2004 Tobias: [GroupDesign] - Core vs. Optional (and Option1)
Everyone, In the past we've decided to go with a Core-and-Customisation method for our Game (which really needs a working title, btw. Suggestions?). In this thread, I would like us…
In Indie Game Design
Participants: Tobias, Andrew Morris, Doug Ruff, LordSmerf, Sydney Freedberg.


9/23/2004 Tobias: [GroupDesign] - Nailing Mechanics
Everyone, This Thread is a sister thread to 'GroupDesign - Core vs. Options', 'GroupDesign - Time Travel Party!'. As the threads on the clusters draw to a close, it's time…
In Indie Game Design
Participants: Tobias, Jediblack, Doug Ruff, Andrew Morris, Sydney Freedberg.


9/21/2004 timfire: [Mountain Witch] The Witch + Anti-Trust?
[[i]**You can find the playtest version of MW [url=http://www.timfire.com/MountainWitch.html]here.[/url]**[/i]] Lately I've been doing a little thinking about how I might be able to give the Witch in MW a little…
In Indie Game Design
Participants: timfire, LordSmerf, Paul Czege, ErrathofKosh.


9/21/2004 DigitalMage: [LowDie] Looking for feedback / casual playtesters
I have written an RPG system (no setting) called LowDie and have released it as a Rich Text File (RTF) under the Open Game Licence (OGL). As I am not…
In Indie Game Design
Participants: DigitalMage, Andrew Martin, Walt Freitag, statisticaltomfoolery, RobMuadib.


9/21/2004 Bob Goat: [The City] Rough Cut Game Idea
Hey, So I was sitting in traffic and thinking about Sin City and realized I wanted to make a game that captures that, Chow Yun-Fat movies & Film Noir and…
In Indie Game Design
Participants: Bob Goat, TonyLB, GregS, Nathan P., Ron Edwards.


9/20/2004 Nazzi: [Fingers] Gamesystem review
Hi there. I just worte a RPG witch should achieve several goals. Fisrt of all is shared GMing, based ona series of random events creted by the players at the…
In Indie Game Design
Participants: Nazzi, timfire, Wilper.


9/20/2004 TonyLB: [Capes] Strategy Search
Okay, I'm trying something a bit new. Here is a new Strategy Page for Capes. This is a very small file. Just go ahead and download it. Here are the…
In Indie Game Design
Participants: TonyLB, Doug Ruff, LordSmerf.


9/20/2004 Tobias: [GroupDesign] - Clusters 2 and 3
Gentlemen (and ladies, if reading), Let's get into the earlier defined Clusters 2 and 3: 2. Maintaining a Balance, Making Hard Choices, FastHard/SlowSteady. As far as I can tell,…
In Indie Game Design
Participants: Tobias, contracycle, LordSmerf, Andrew Morris, Doug Ruff, TonyLB, Sydney Freedberg, Thor, GregS, Jediblack.


9/19/2004 ReverendCuster187: Could you help me find...
I vaguely remember a discussion about a game set in prison, where the characters where defined by metaphors of what flowed through their veins - drugs, disease, steel, those sort…
In Indie Game Design
Participants: ReverendCuster187, Shreyas Sampat, Walt Freitag.


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Subsequent Topics
In Indie Game Design

10/1/2004 Tanz Debil: (Tragedy) A tragic core mechanic
Hi all. First post and all that. I would be grateful if you would help me with a few questions that I have. I've been thinking about themes I have…
In Indie Game Design
Participants: Tanz Debil, clehrich, Andrew Martin, Dumirik.


10/3/2004 LordSmerf: [Trust and Betrayal] A couple of points regarding Draft 1
So i managed to get a first draft of Trust and Betrayal hammered out. You can find the draft here if you are interested (and i hope you are). There…
In Indie Game Design
Participants: LordSmerf, John Kirk, TonyLB.


10/3/2004 Sean: [Scarlet Wake] Introducing Peons Rule
This game looks extremely promising. I have some heavy RL stuff going on right now but it's at least moved up to near the top of my 'want to try…
In Indie Game Design
Participants: Sean, Ravien.


10/4/2004 Green: [Kathanaksaya] Puntitive mechanics: yay or nay?
For a while now, I've been toying with how to utilize the idea of Fading in Kathanaksaya, but I've been unable to determine something that could really work. Part of…
In Indie Game Design
Participants: Green, Vaettyr, TonyLB, Jack Aidley, GregS, Shreyas Sampat.


10/4/2004 Zaidaco: [Galactic] Aien types
Hey all, For the last year or so, I've had an idea bouncing around my brain for a Sci-Fi role playing game. Now, it's my intention to allow the player…
In Indie Game Design
Participants: Zaidaco, TonyLB, Nathan P., GregS, ErrathofKosh, Sydney Freedberg, ADGBoss, Vaxalon, Andrew Martin.


10/5/2004 TonyLB: [Capes] Non-conflict mechanics
[url=http://www.museoffire.com/Games/Capes%20Sept%2017.pdf]Capes[/url] presents everything that can be done game-mechanically as a series of conflicts between two or more sides. This forces people to scene-frame right to the juicy conflicts, but that's…
In Indie Game Design
Participants: TonyLB, LordSmerf, Doug Ruff, Sydney Freedberg.


10/5/2004 Shreyas Sampat: Game in Search of Dice Mechanic, Likes Pina Coladas
So, all the buzz about Dogs in the Vineyard, and seeing Hero in theatre, has inspired me to write again. I was particularly enamoured of the way that DitV conflicts…
In Indie Game Design
Participants: Shreyas Sampat, TonyLB, Doug Ruff, inky, Dev, Jonathan Walton, Ben Lehman.


10/6/2004 TonyLB: [Capes] Not Complications -- Events!
Last night, discussing a problematic Complication ("Victoria West's Friendship") Eric said something like this: "Look, by declaring this Complication we've established that West will make a show of her appreciation.…
In Indie Game Design
Participants: TonyLB, TheCzech, Doug Ruff, Sydney Freedberg, LordSmerf, efindel.


10/7/2004 Blankshield: Death's Door: Summary and mechanics question
I've been working on a game design for a little while now, and it's reached the point where it's not just 'practice' but is something I intend to publish, probably…
In Indie Game Design
Participants: Blankshield, TonyLB, Nathan P..


10/8/2004 TonyLB: [Capes] Pacing without Victory Points
I have yet to play a game where keeping track of Victory Points has made anyone a happier gamer. Sad, but true. As Sydney points out here, the Tension Threshold…
In Indie Game Design
Participants: TonyLB, LordSmerf, efindel.


10/8/2004 TonyLB: [Capes] Bluffing
As Events have made players reactions to various outcomes more transparent, I've realized something: There are Events that everybody accepts will not occur a certain way, even if the rules…
In Indie Game Design
Participants: TonyLB, daMoose_Neo, LordSmerf, Doug Ruff.


10/10/2004 Jeph: [Exemplar] thinking of doing a total redesign.
First off, if you haven't looked at the original, you might want to check it out. Otherwise, a good portion of this post will be gibberish. The link is in…
In Indie Game Design
Participants: Jeph, Andy Kitkowski.


10/10/2004 Nazzi: [Fingers] random scenes and GM swapping Y or N?
I’ve got a question. Do you think that the idea of swapping GMs with random scenes is playable? In my game “Fingers”, players write a scene idea and put it…
In Indie Game Design
Participants: Nazzi.


10/11/2004 Christopher Kubasik: [The Mountain Witch] A Question
Hi, First, Tim. Wow. I just read the rules today. Fucking Amazing. Congratulations. What's happening with people poking and proding RPGs today is exciting as all hell -- and Mountain…
In Indie Game Design
Participants: Christopher Kubasik, Ron Edwards, timfire, jrs.


10/11/2004 Exaulted_Leader: [Midnight] - SciFi/Apolcalypse Now: Setting Outline
Hello! First time poster to the Forge. I was just flipping through some 'cocktail napkin' ideas I'd scribbled down as over roughly the previous 6 months, and had a bit…
In Indie Game Design
Participants: Exaulted_Leader, Nazzi, Nathan P., WhiteRat, Ron Edwards, contracycle.


10/12/2004 redivider: [Heads of State] draft of all nine games
I’ve posted a draft of my game Heads of State: nine short games about Tyrants in pdf form at: http://home.earthlink.net/~markvalli To quote from the intro, “Presidents for Life. Coups. Cults…
In Indie Game Design
Participants: redivider.


10/13/2004 TonyLB: [Capes] New uses for Story Tokens
A few changes I tested out in last nights face-to-face play session have really gotten the Debt/Story Token/Inspiration economy running at full steam. Here they are:If the player(s) who win…
In Indie Game Design
Participants: TonyLB, LordSmerf, Doug Ruff, Gamskee.


10/13/2004 Shreyas Sampat: Limitless: Does this game do what it sets out to?
As an experiment, I am going to provide here the draft rules of a game, reserving their design notes. (I'll post those later.) Your task, if you choose to accept…
In Indie Game Design
Participants: Shreyas Sampat, TonyLB, inky, Jonathan Walton, Dev.


10/13/2004 daMoose_Neo: [Heist] Dark comedy of dirty deeds and desperate men
I laughed my azz off while watching Ladykillers last night and went to sleep thinking about all the different ways things went off and woke up this morning with a…
In Indie Game Design
Participants: daMoose_Neo.


10/13/2004 ragnar: [Ragnar's RPG] - Start of a generic rpg....
Firstly, the title of this game system is very much a working title. It's just there to distinguish it from other yet to be named systems (i.e. it's better than…
In Indie Game Design
Participants: ragnar, TonyLB, Ben Lehman, salkaner, Tomas HVM.


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