Previous Topics In Indie Game Design 12/8/2004 Selene Tan: [Song of Ethera] Preliminary Notes I'm a long-time lurker at the Forge, but never really felt like I had anything to post about. But I recently finished NaNoWriMo (I'm a novelist! Yay!) and the experience… In Indie Game Design Participants: Selene Tan, Alan, Jonathan Walton.
12/8/2004 Inner Circle Inc: Feasability of Forums in Alpha Testing We haven't been posting on these forums lately, and for that I deeply appologize, though in brighter news, we've been hard at work on Strife and have finaly finished formatting… In Indie Game Design Participants: Inner Circle Inc, TonyLB.
12/7/2004 neko ewen: Mascot-tan: the manga mascot girl RPG ^_^; So... I'm a n00b as far as the Forge is concerned, but here goes... ^^;
I came up with this very strange idea for an RPG, which I hope I'll… In Indie Game Design Participants: neko ewen, anonymouse, greedo1379, pointyman2000.
12/7/2004 daMoose_Neo: [Teddy Ruxpin RPG] Nate's 80's thing! Ahkay, here it is- I've been itching to say something about it, now I think I can.
The property I'm discussing (and designing as of now) is Teddy Ruxpin. I've… In Indie Game Design Participants: daMoose_Neo.
12/7/2004 Simon Kamber: Empathy system I'm playing around a bit with using a mechanic to represent a character's empathy.
The game I'm trying to create is geared towards narrativism, but with a relatively simple fortune-in-the-middle… In Indie Game Design Participants: Simon Kamber, lumpley, Sydney Freedberg, Troy_Costisick, Thor.
12/7/2004 ejh: In Terras Incognitas So I have a spiffy idea nagging at me for an RPG, and I thought I'd share it at this totally embryonic stage, to see if either I get some… In Indie Game Design Participants: ejh, ethan_greer, lumpley, inky, Simon Kamber, Vaxalon, Paul Czege, arete66.
12/7/2004 WhiteTiger: New Game: Base Stats Hey there,
I'm new here and I've been workin' on trying to make my own game for a while now. This, essentially, is the gist of my gaming system:
Stats:… In Indie Game Design Participants: WhiteTiger, Nathan P., Troy_Costisick, Eero Tuovinen, TonyLB, daMoose_Neo, tldenmark.
12/6/2004 king_of_legoland: Roaming the wastelands I'm new to this forum so please bear with me.
I am designing a role playing game that is based in a post apocalyptic world. The name of my game… In Indie Game Design Participants: king_of_legoland, daMoose_Neo, ethan_greer, lumpley, Troy_Costisick.
12/6/2004 jknevitt: [Tribe] Concept for critique My current work-in-progress is tentatively called Tribe (or as I somehow keep referring to it, "my Viking thing"). The basic premise is this:
Your personal worldframe consists of the Tribe… In Indie Game Design Participants: jknevitt, greedo1379, arete66, Troy_Costisick, daMoose_Neo.
12/4/2004 jknevitt: [Tribe] Inherited Attributes/Stats [b]Concept:[/b]
New characters gain their starting Attributes from their parents, both figuratively and in terms of game mechanics. Think of it as genetics, RPG style.
Attributes are between 1 and… In Indie Game Design Participants: jknevitt.
12/4/2004 Kedamono: Realistic Space Battles (Long) "Captain, possible hostile craft detected," Battle Computer AI Hans said.
"Thank you Hans, put him up on the tank," said Captain Bridger. The holotank shimmered and then displayed the vector… In Indie Game Design Participants: Kedamono, TonyLB, jdagna, DulothS, timfire, Blankshield, Bankuei, Sydney Freedberg, contracycle, Rob Carriere, Vaxalon, Stephen, Kensan_Oni, zedturtle, Omen, Erick Wujcik, HereticalFaction, Valamir, acehunter, Jules Morley.
12/3/2004 arete66: [Last One Standing...] New Game Idea "Last One Standing..."
OK. I'm a rookie, so go easy on me. :)
I've had this idea about a Horror game rattling around in my head and felt compelled to… In Indie Game Design Participants: arete66, Grover, Jason E Leigh, MrSalt, Tobias, Selene Tan, Doug Ruff, Chris Geisel, Simon Kamber, shaheddy, xenopulse.
12/3/2004 RobMuadib: [T:COTEC] Is this to Kludgey? Hi All
Work continues on the game. One section I am focusing on is my basic
damage system. The problem is the system I am using produces
outrageous results, 4x-5x-6x-8x-10x-12x+… In Indie Game Design Participants: RobMuadib, ethan_greer.
12/3/2004 Nathan P.: [Timestream] Waffling? This is kind of a part II to this thread.
Okay. So I did some thinking and some tinkering, and tried to figure out something to create the "gas" effect… In Indie Game Design Participants: Nathan P..
12/2/2004 Zathreyel: (unnamed SF rpg) mechanics question man, it has been a long time since i've posted here. hope everyone has been doing well. i should stop trolling once in a while, eh?
anyway, on to the… In Indie Game Design Participants: Zathreyel, ethan_greer, greedo1379, Jason E Leigh, Kedamono.
12/2/2004 Jonathan Walton: [Vespertine] So Close I Can Taste It! So I'm trying to finish up all the system design work on Vespertine so I can start writing it. And I'm SO, SO close. And the art just came in… In Indie Game Design Participants: Jonathan Walton, Tobias, Sydney Freedberg, inky, Eero Tuovinen, LordSmerf, daMoose_Neo.
12/1/2004 Green: [kathanaksaya] going back to the roots I know you guys are probably sick of hearing about this game, but for some reason I cannot let it rest.
I was reading Mercedes Lackey's The Fairy Godmother, and… In Indie Game Design Participants: Green.
12/1/2004 sirogit: Bein' a Dude! Bein' a Dude!
Basic Premise:
There's a fleet of starships that landed on some alien planet slated for colonization. For some reason the only crew alve are 14-18 year old… In Indie Game Design Participants: sirogit.
12/1/2004 jburneko: Silent Sound: A Game of Guilt and Judgement Hello Everyone,
I don't really fancy myself much of a game designer so I almost never post in this forum. I'm not posting much these days in general because life… In Indie Game Design Participants: jburneko, Jasper.
12/1/2004 caio_maximino: Sanity system Well, it's been a long time since I've been thinking, with a few friends, on designing a psychopatology RPG system. It's a difficult task, though. First of all, there's the… In Indie Game Design Participants: caio_maximino, TonyLB, SlurpeeMoney, sophist, sirogit, Dumirik, clehrich.
<< more previous topics | | Subsequent Topics In Indie Game Design 12/9/2004 daMoose_Neo: [Grundo Storybook] Real Research, in-game awards Hmmay, the working title of my Teddy Ruxpin game is "The Grundo Storybook", the point being the system is designed to tell stories and adventures, explore and learn.
I've been… In Indie Game Design Participants: daMoose_Neo.
12/9/2004 timfire: [Gamblin' Men] A possible new system Hi everyone,
I had some ideas for a new system based off an old homebrew I use to play. (Actually, I may help the original author revamp the game, but… In Indie Game Design Participants: timfire, jknevitt, Troy_Costisick, Tobias, arete66, Brendan, Paul Czege.
12/9/2004 tldenmark: Dungeoneer Role-Playing Game ...is now available!
http://www.cafepress.com/denmarkstudio.14937601
For those of you not familiar with Dungeoneer, it is an xcg (expandable card game - not collectable!) licensed by Atlas Games. As the creator, designer,… In Indie Game Design Participants: tldenmark, Paul Czege, ethan_greer, greyorm, Hudson Shock, Noon.
12/9/2004 jknevitt: [As Yet Unnamed] Near-Future Concept The date isn't important, but I'm sure we're in the late 21st century. The man who runs America isn't important. The coolest tech-toy, the newest movie, the latest k-pop idol...… In Indie Game Design Participants: jknevitt, greedo1379, daMoose_Neo.
12/10/2004 jknevitt: [RUN] Thoughts on a new game idea My god, he's making another thread! Stop him before it's too late! :D
(Warning: this is a bit lengthy, and basically was put together as the thoughts came out of… In Indie Game Design Participants: jknevitt, Atilary, GaryTP, jc_madden, Dev, Troy_Costisick, Kensan_Oni, Doehring, Spooky Fanboy, Nathan P., graveyard guru, HereticalFaction.
12/10/2004 RobMuadib: [T:COTEC] A new core mechanic Hi All
Well, it has come to my attention, most recently with my figuring up my damage rules that my core mechanics for T:COTEC are too calculation intensive for most… In Indie Game Design Participants: RobMuadib, Mike Holmes, Lee Short.
12/10/2004 CrisisBrandon: Crisis Paradigm: Mechanics Idea Hello. My friends and I have started to form a RPG. It is pretty involved so I'm breaking this down into different threads. This will deal with our rough idea… In Indie Game Design Participants: CrisisBrandon, Kryyst, Simon Kamber, Ron Edwards, Jason E Leigh, CrisisKristov.
12/11/2004 Sydney Freedberg: [GroupDesign: Schrodinger's War] Drafting Mechanics [i]A word to newcomers: This thread is part of the ongoing [url=http://www.indie-rpgs.com/viewtopic.php?t=13216]Group Design Project[/url], in particular building on some of the early concepts for mechanics laid out in [url=http://www.indie-rpgs.com/viewtopic.php?t=12821&highlight=groupdesign]Nailing Mechanics[/url]… In Indie Game Design Participants: Sydney Freedberg, Andrew Morris, daMoose_Neo, Tobias, Michael Brazier, Doug Ruff, Spooky Fanboy.
12/11/2004 Selene Tan: Conflict Mechanic to Encourage Puzzle-Solving This is a mechanic I've been toying with for Song of Ethera. I'd like to encourage puzzle-solving, creative uses of abilities, stuff like that. I fondly remember a session in… In Indie Game Design Participants: Selene Tan, daMoose_Neo.
12/13/2004 jc_madden: The inclusion of setting with your mechanic. As you know I'm creating my own RPG for self publishing. I have about three distinct campaigns/stories in my head at the moment that can be fleshed out into complete… In Indie Game Design Participants: jc_madden, Dangerboy, clehrich, komradebob, Valamir, Troy_Costisick, greyorm, daMoose_Neo, inky, Precious Villain, Ron Edwards, JusticeZero, ironick, Doehring.
12/14/2004 daMoose_Neo: [Hunters] CCG Hyrbid attempt Alrightie-
Work on my Ruxpin game has ALSO yielded a CCG, I really think I'm just stuck in a 'card game meachanics' mode while working on the Twilight expansion.
So,… In Indie Game Design Participants: daMoose_Neo, Troy_Costisick, Stickman, greedo1379, Jeff Boman.
12/14/2004 twiztidsoul0512: game idea(Demontes) Hello all,
I am working on a game idea and I wanted to throw it out there and get some feedback on it. The premise of the game is that… In Indie Game Design Participants: twiztidsoul0512, Andy Kitkowski, Eero Tuovinen.
12/15/2004 Kensan_Oni: How do you come up with your world? Right now, I am in middle of a conundrom.
I had been designing a space pirate game, and it was coming along great till I lost the hard drive it… In Indie Game Design Participants: Kensan_Oni, clehrich, Dangerboy, Doehring, jc_madden, Eero Tuovinen.
12/15/2004 Negilent: Thread of life (early work in progress) I know this is going to sound cheesy but a friend of mine has been hashing out his system and then he came to me.
We've been bouncing some ideas… In Indie Game Design Participants: Negilent, Troy_Costisick.
12/15/2004 jasonm: The Group Deck Hey all,
I was thinking about an effective and low maintenance way to simulate factors that would impact a collective group of player characters, like hunger or illness. This led… In Indie Game Design Participants: jasonm, greedo1379.
12/16/2004 mercurian: Game mechanic core (looking for opinions) I "came up" with this game mechanic. It goes as follows:
- Player rolls 1d10 or 2d6 (which ever suites your likes or the theme of play more) + modifiers… In Indie Game Design Participants: mercurian, Trevis Martin.
12/16/2004 Jonathan Walton: [Vesperteen] Creeping to the Finish Line Okay, so design post I had going has slipped off the front page, so, according to Forge etiquette, I'm creating a new thread. The last thread was here:
http://www.indie-rpgs.com/viewtopic.php?t=13549
Thanks… In Indie Game Design Participants: Jonathan Walton, Sydney Freedberg, TonyLB, Emily Care, Eero Tuovinen, inky, LordSmerf, GaryTP.
12/16/2004 Tobias: [Morituri te salutant] Gladiator - based on relationships This is a little idea that's been bubbling in my head. Inspiration comes from talk about (C)CGs, Relationship maps, equal player power, etc., and the 'bag without redraw' concept once… In Indie Game Design Participants: Tobias, jasonm, daMoose_Neo, Walt Freitag, Kedamono.
12/18/2004 Selene Tan: [Song of Ethera] Core Mechanics I've come up with a task resolution mechanic, but it needs some fleshing out and I'm stuck at the moment. I'm using a conflict mechanic that lets the players break… In Indie Game Design Participants: Selene Tan, Brendan, FzGhouL.
12/19/2004 Doehring: How do you express your world Currently I have a game world and a rule system that I created to run the world. I have came into problems of how to introduce my game world in… In Indie Game Design Participants: Doehring, Nathan P..
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