Previous Topics In Indie Game Design 6/14/2005 Kriegsaffe No. 9: [tHe bLood tRip] Is this idea new? First off, pleased to join the community.
Second: A recent 24 Hour RPG I did (I've done two successful and one failed), tHe bLood tRip (as I've dubbed it--long story,… In Indie Game Design Participants: Kriegsaffe No. 9, Troy_Costisick, GB Steve.
6/14/2005 Gaerik: [Andrew's Unnamed Game] Dice Mechanic In my playtest, one of the slightly off things I noticed was that keeping up with how many and what type of dice to roll from the beginning of a… In Indie Game Design Participants: Gaerik, Jasper, Walt Freitag, Everspinner.
6/13/2005 Andrew Morris: [Schrodinger's War] GroupDesign update Here's a document I created to help get interested posters up to speed on the GroupDesign project. I hope this makes it easier for people who haven't been involved to… In Indie Game Design Participants: Andrew Morris, Sydney Freedberg, ErrathofKosh, Troy_Costisick.
6/13/2005 Valamir: [Polaris] Key Phrases I've had this thought following a number of Polaris play posts. I haven't been able to study the game since the old outdated version, but the key phrases seem to… In Indie Game Design Participants: Valamir, Bob Goat, Emily Care, Blankshield, Harlequin, Ben Lehman, Noon, hardcoremoose, Mike Holmes.
6/13/2005 Warren: Diceman: Initial Idea After seeing this thread over in RPG Theory, and recently having read "The Dice Man" by Luke Rhinehart, this idea came, unbidden, into my head. I don't know what it… In Indie Game Design Participants: Warren, Resonantg, Technocrat13, BigElvis.
6/12/2005 kushinagi: The Broadening of the Horizons Hullo hullo,
Maybe I'm bored, maybe I'm glutton to punish myself, but for whatever reason, I've taken interest in Indie Game Design. I toyed with the idea before, but never… In Indie Game Design Participants: kushinagi, TonyLB, Technocrat13.
6/10/2005 Resonantg: [Orion's Arm] Dice Mechanic questions G'day all, first time poster, recent reader.
I think this is the right place to post questions on a game system I'm working on so if it's not, please forgive… In Indie Game Design Participants: Resonantg, Gaerik, Selene Tan, Valamir, Troy_Costisick, c.
6/9/2005 Mirrenx: Have you all seen this? Independent game - Cursed Empire,,,, new web site www.cursedempire.co.uk
It has it all............... x In Indie Game Design Participants: Mirrenx.
6/9/2005 PlotDevice: Falling into a different layer of reality Hi all.
Lurker mostly, occasional speaker of half off-topic things, posting about something I am working on and hoping for some advice on.
I won't go into specifics on the… In Indie Game Design Participants: PlotDevice, Troy_Costisick, Allan.
6/7/2005 Bill_White: [Ganakagok] The Sun Also Rises [url=http://www.personal.psu.edu/staff/w/j/wjw11/Ganakagok.pdf]Ganakagok[/url] is a game where characters play Inuit-like tribesmen who live on an island-sized iceberg and revere the Stars in a fantasy world where the Sun is rising after a… In Indie Game Design Participants: Bill_White, Andrew Morris.
6/6/2005 preludetotheend: I have the updated version of the rules posted here Character Creation:
Species: The first thing you do when creating a character you must know what species he will be part of. At this point if your game master has… In Indie Game Design Participants: preludetotheend, Jasper.
6/6/2005 Gaerik: My First Game.... with no name. Okay, I'm going to post my current Game Text in segments. As the Subject says, this is my first attempt at game design so be gentle with the virgin, please.… In Indie Game Design Participants: Gaerik, TonyLB, ChrisJaxn.
6/6/2005 daMoose_Neo: [d20] Restrictions on Experiance? Ahkay, I feel like I'm bartering with Bealzibub, but I have a cool *concept* that is not a game in and of itself, but makes a bitchin supplement to d20,… In Indie Game Design Participants: daMoose_Neo, Sean, Quinnfry, Ron Edwards.
6/5/2005 preludetotheend: Posting the rules all over, sorry for the long post. Ok I changed things around quite a bit so I will re-post each part.
Character Creation:
Species: The first thing you do when creating a character you must know what… In Indie Game Design Participants: preludetotheend.
6/5/2005 KingstonC: [Orbit system] A rules light RPG, focused for troupe play The Orbit system: A rules lite, exploration focused RPG where everyone can GM.
The orbit system is my first attempt at developing a RPG rule set. It is designed for… In Indie Game Design Participants: KingstonC, TonyLB, Jasper.
6/3/2005 Addix: [Bedlham] New game - Introduction Hi everybody!
Well, this is my first post in The Forge, at last; it's now been a while I've been wandering here. Finally, here I am, coming with a project… In Indie Game Design Participants: Addix, xenopulse, TonyLB.
6/3/2005 Andrew Morris: [Group Therapy] Specific question on types of dice used For my game, Group Therapy, players always roll four dice for everything. Each die represents a portion of their personality. The results of these rolls determine both success or failure… In Indie Game Design Participants: Andrew Morris, Gaerik, Jasper.
6/3/2005 WRPIgeek: Sufficiently Advanced Hi everyone.
Much like everyone else, I'm working on a new game. The working title is "Sufficiently Advanced," which plays off Clarke's Third Law ("Any sufficiently advanced technology is indistinguishable… In Indie Game Design Participants: WRPIgeek, Gaerik, Harlequin, Walt Freitag, Sydney Freedberg, Allan.
6/3/2005 Allan: High School social structure This is a tangent from the Misery Bubblegum thread How do you win at High School?. The discussion continued into private messages, but with Tony's permission I reprint them here… In Indie Game Design Participants: Allan, TonyLB, BrennaLaRosa.
6/3/2005 TonyLB: [Misery Bubblegum] I love you the way you are, now change! In the most recent Misery Bubblegum development thread, Callan posted:
The next step is not to discover yourself, so much as to try and break yourself to fit in. Because… In Indie Game Design Participants: TonyLB, Doug Ruff, Allan, Sydney Freedberg, Miskatonic, hix, Noon.
<< more previous topics | | Subsequent Topics In Indie Game Design 6/15/2005 MarkMeredith: [New Game, New Designer] My first steps into the pool Hey all. I'm new here. I've got a game system concept, and coming up with any way to flesh it out.
Basic Mechanic: D100, roll low. Percentile system style.
You'd… In Indie Game Design Participants: MarkMeredith, TonyLB, Andrew Morris, Technocrat13, Trevis Martin, ErrathofKosh, Sydney Freedberg, ffilz, dalek_of_god, xenopulse, Valamir, Thespian, Harlequin, Remko.
6/15/2005 ErrathofKosh: Conflict Resolution + Task Resolution Recently I've be considering a mechanic that uses fortune to resolve conflicts, but then goes back and uses drama to fill out the details or "tasks" of that conflict. This… In Indie Game Design Participants: ErrathofKosh, Gaerik, Andrew Morris, xenopulse.
6/16/2005 Gaerik: Dual Resolution Systems In one of Mike's Standard Rants, he bashes on systems that have more than one resolution system pretty hard. Especially ones that have 1 system for what are genereally called… In Indie Game Design Participants: Gaerik, Justin Marx, TonyLB, contracycle, Troy_Costisick.
6/16/2005 Rob Donoghue: Playtest Guidelines Ok, so my search fu has failed me. If there's already a decent thread on this, I'd be glad to go absorb it.
Here's the situation. We just started the… In Indie Game Design Participants: Rob Donoghue, buddha, Ben Lehman, Spooky Fanboy.
6/16/2005 Justin Marx: [7W] Quantifying fate and player power in a Gamist world Hi everyone,
Am fairly new here, but I suppose I wouldn't be browsing these forums if I wasn't trying to write a damn RPG like everyone else. In any case,… In Indie Game Design Participants: Justin Marx, Troy_Costisick, PlotDevice.
6/16/2005 TonyLB: [Misery Bubblegum] Where do the dice all go? So, having thought hard on all the good stuff said in the most recent Misery Bubblegum thread, I sat myself down and put together an actual draft ruleset.
Man, this… In Indie Game Design Participants: TonyLB, Technocrat13, hix, Sydney Freedberg, TheCzech, Allan, 1of3, Shawn De Arment, Doug Ruff.
6/17/2005 bigcape: A+ Fantasy RPG - New Version Available A+ Fantasy RPG - New Version Available
A+ Fantasy is an original RPG system that is easily accessible and adaptable to any fantasy setting. The system emphasizes character evolution over… In Indie Game Design Participants: bigcape, Noon, Valamir, Troy_Costisick, Radagar.
6/18/2005 unheilig studios: unheilig: an old soldier returns to the front. Hi!
some of you old timers out there might remember me... some of you may distinctly remember getting into heated arguements with me.
anyway...
for a few years, i was… In Indie Game Design Participants: unheilig studios, Andy Kitkowski, Del, Ben Lehman, DjtHeutii, Jerry D. Grayson, jdrakeh, Mike Holmes, Ron Edwards.
6/19/2005 Del: Spacepunk RPG called Dark Soviet. Kick my games rear. Hey there, please crit this. I have some specific questions at the end about where I'm headed with this.
RPG Name: Dark Soviet
Synopsis: A spacepunk near future RPG where… In Indie Game Design Participants: Del, GB Steve, Eero Tuovinen.
6/22/2005 unheilig studios: plotting and scheming: must be in secret parlays? so i want to do a game where stats are determined similarly to amber (ranked vs. the other players), but i do NOT want players to know where they stand...… In Indie Game Design Participants: unheilig studios, TonyLB, Technocrat13, Adam Dray, Doug Ruff, BigElvis, Vaxalon.
6/22/2005 LordCarter: Newbie Designer on the Verge. Looking for Tips... Hello all, this is my first post on the Forge. From reading Ron's article, seems like he's got a good bead on the industry. I had some ideas for a… In Indie Game Design Participants: LordCarter, Ben Morgan.
6/22/2005 Dwolvesbane: Background Abilities for a D&D Gameworld (Long, sorry) Im developing a system that uses rules similar to those for flaws but also gives the charachter access to Backgrounds (Positive) and Curses (Negative). The basic Idea is that giving… In Indie Game Design Participants: Dwolvesbane.
6/24/2005 Goatee Parchment: [Psyche] An Overview of my Psychic Thriller Game (Long Post) Hello, everyone! :)
I'm PJ, a 21-year-old guy from the Philippines, and this is an RPG I've been working on for about a couple of months. It's called "Psyche", and… In Indie Game Design Participants: Goatee Parchment, Andrew Morris, daMoose_Neo, Troy_Costisick.
6/25/2005 keroquack: newbie looking for feedback on system idea I have an idea in mind for a general system that could be adapted to multiple settings, much like GURPS. The basic idea is that every stat or skill has… In Indie Game Design Participants: keroquack, Trevis Martin, Eero Tuovinen.
6/25/2005 Bluve Oak: Similar games? Hi all,
I'm concepting an RPG setting in a fantasy world of half human half insect creatures who are in conflict. The characters will be mostly humanlike (imagine normal people… In Indie Game Design Participants: Bluve Oak, 1of3, Trevis Martin, Ron Edwards, Troy_Costisick, Adam Dray, c.
6/25/2005 WRPIgeek: [Sufficiently Advanced] Quickstart Manual Hello again.
I decided to bang out a "quickstart manual" for S.A.. It's 32 pages long, counting the minimalist character sheet. Those of you interested in taking a look can… In Indie Game Design Participants: WRPIgeek, TonyLB, contracycle, Noon, MikeSands, Sydney Freedberg.
6/27/2005 JimLotFP: LotFP: RPG, another attempt (long) Previous thread concerning an earlier version of my game: http://www.indie-rpgs.com/viewtopic.php?t=13824
The previous version of the game are here: http://www.lotfprpg.com/downloads.php
I was resisting a lot of the suggestions being made at… In Indie Game Design Participants: JimLotFP, daMoose_Neo, Troy_Costisick, greyorm, coffeestain.
6/27/2005 Lonoto: [MAGD] Well, here we go... Well, this is the second time I've tried my hand at game designing. The first time didn't go to well, but that's OK, I think I've grown some since then,… In Indie Game Design Participants: Lonoto.
6/27/2005 LandonSuffered: LORE: Reward/Improvement Mechanic Hello, folks! I am designing a game and have run into a small dilemma. I started designing a game close to a year ago and then put it on the… In Indie Game Design Participants: LandonSuffered, Gaerik, Troy_Costisick.
6/28/2005 WonderLlama: [Resurrection]A more traditional modern-day RPG with a twist I have been working on Resurrection off and on for about 5 years now. The system is fairly close to complete, although I am still tweaking quite a few things,… In Indie Game Design Participants: WonderLlama.
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