Previous Topics In Indie Game Design 3/18/2002 Paul Czege: that ain't no profiling thread Hey,
Inspired by the profiling thread that's going great guns over in Actual Play forum...
What three languishing game concepts had such potential in your mind that you wish… In Indie Game Design Participants: Paul Czege, Matt, Le Joueur, Cynthia Celeste Miller, xiombarg, Robert Leal, hardcoremoose, Petter Sandelin, Clinton R. Nixon, Tim Denee.
3/17/2002 5DP: B&B released by 5DP! [b]Brains & Brawn Basic Edition[i]TM[/i] is now available for download![/b]
Sure, you had fun playing Battle Scarred Veterans Go Hiking[i]TM[/i], Or maybe you just had fun scoffing at us when… In Indie Game Design Participants: 5DP, Jared A. Sorensen, joshua neff, Ron Edwards, Valamir.
3/16/2002 Bankuei: The Stakes Here's some gamist mechanics for the hell of it. I'm not sure what I'd use this for, but feel free to comment
Characters are defined by skills and traits. A… In Indie Game Design Participants: Bankuei, Walt Freitag, Valamir.
3/15/2002 xiombarg: Rise Again I have this idea in my head for a game called "Rise Again." I have a background and a Premise, but I need some feedback on mechanics that would feed… In Indie Game Design Participants: xiombarg, Bankuei, Sidhain, Valamir, Laurel, erithromycin, Bill_White, Ron Edwards, Ring Kichard.
3/15/2002 www.bionicbros.de: SOBRPG - Alife Language Within March-April 2002 we have opened a window to an evolutionary
programming language.The language is purely symbolic is used to guide
new cluster gaming system. It is clearly different than… In Indie Game Design Participants: www.bionicbros.de, C. Edwards, Laurel, Zak Arntson.
3/15/2002 Laurel: An RPG NPO success story http://www.betterworldroleplaying.org/
Compare the feel of this to the feel of IGO. Its a success story for the RPG community, in my opinion. Look at the differences in goals, in presentation.… In Indie Game Design Participants: Laurel.
3/15/2002 Jack Spencer Jr: If your interested, the IGO I'm not sure if this is the forum for this but I have faith it will be moved if it's not. I received this in an email so I post… In Indie Game Design Participants: Jack Spencer Jr, Clinton R. Nixon, Ron Edwards, Valamir, Zak Arntson, Blake Hutchins, Laurel, Dav, JSDiamond.
3/15/2002 quozl: D6 System Does anyone know if it is all right to create games in WEG's D6 system? I've noticed a lot of free games out there using it and am wondering if… In Indie Game Design Participants: quozl, Valamir, Clinton R. Nixon, Ron Edwards, Zak Arntson, Blake Hutchins, Dav, J B Bell.
3/14/2002 Steve Dustin: Tribe Creation I'm working on a game (ok, I said I was working on different stuff, but this one I'm set on, I promise) set in an ER Burroughs-influenced prehistoric setting, with… In Indie Game Design Participants: Steve Dustin, hardcoremoose, Laurel, Valamir, jrs, Ben Morgan.
3/14/2002 Bailywolf: A dice-heavy Gamist romp I've been toying with a conflict engine involving dice pools for a month or two, and just looked back over my notes. I've posted some of the proto-ideas hereabouts before,… In Indie Game Design Participants: Bailywolf, Mike Holmes, Valamir, Ron Edwards, Walt Freitag, Bankuei, contracycle.
3/13/2002 Nathan: Don't Blame Me If I Like to Watch Two Wizards GET IT ON!! Okay, besides the somewhat curious subject of this post, this is just a quick note to everyone to share some thoughts about Eldritch Ass Kicking, my latest personal masterpiece. :)… In Indie Game Design Participants: Nathan, Andrew Martin, Bailywolf.
3/13/2002 Butch: Rpg art Ok, here's the deal: I can write but I can't draw. I don't have any friends that can draw too (one can.. but please don't tell him... he's just not… In Indie Game Design Participants: Butch, Matt Snyder, Bankuei.
3/13/2002 Butch: character creation system First thing first: hello everybody!
It's my first post and I want to apologize to every body if my english is not so good.
Ok, here we go with the… In Indie Game Design Participants: Butch, Ron Edwards, Eric J., Mike Holmes, Bailywolf, Andrew Martin, Ferry Bazelmans, Bankuei, Matt Gwinn.
3/11/2002 JSDiamond: Beta anyone? [b]Orbit[/b]
[size=10px]Game overview: Space-opera in the spirit of Heavy Metal meets Cowboy Bebop. Ron Edwards described a typical party of Orbit characters as "looking like an underground comics parade on… In Indie Game Design Participants: JSDiamond, Ron Edwards, Galfraxas, Dav, Bailywolf, Ferry Bazelmans.
3/9/2002 mallninja0088: A new RPG [color=blue][/color]
I would like to design a Fantastical futuristic RPG. This would be my first time making one for myself and need some advice. Where is a good place to… In Indie Game Design Participants: mallninja0088, Cynthia Celeste Miller, Fabrice G., Jack Spencer Jr, Bailey, Ring Kichard, hardcoremoose, Paul Czege, Laurel.
3/6/2002 jburneko: Isolation: First Pass Hello All,
Well, I've completed the first draft of Isolation. It can be found here:
http://www.geocities.com/devil_bunnys/Isolation.htm
I have many more ideas for advanced and optional rules but I consider this… In Indie Game Design Participants: jburneko, TrizzlWizzl, Jared A. Sorensen, Ron Edwards, Mithras, Valamir, Mike Holmes.
3/6/2002 mahoux: Religion plus RPG plus goofiness equals... The Only Game in Town. Here is my first submissions of one of my games on the Forge. It is at http://www.indie-rpgs.com/hosted/TOGiT-Digest.pdf
I hope people give me a little feedback… In Indie Game Design Participants: mahoux, Tim Denee.
3/6/2002 Matt Snyder: Dust Devils, leaner and meaner Kay-RIST -- I'm getting to be worse than a software developer with all these "beta releases."
Anyway, folks, for those of you that give a gal darn, I just uploaded… In Indie Game Design Participants: Matt Snyder, Valamir, unodiablo, mahoux, Ron Edwards, Blake Hutchins, Paul Czege, Emily Care.
3/5/2002 xiombarg: $1000 Indie Game Design Reward [url]http://www.rpgnews.rpghost.com/article.php?sid=1164[/url]
[url]http://www.rpgnews.com/article.php?sid=1164[/url]
I would love to see Donjon or any other game designed with Forge input win this prize... In Indie Game Design Participants: xiombarg.
3/5/2002 Cynthia Celeste Miller: An Odd Game Mechanic As I finished up all the examples for Channel 4 in Cartoon Action Hour, my mind suddenly devised an idea for a die mechanic. Since I've already been putting thought… In Indie Game Design Participants: Cynthia Celeste Miller, Ron Edwards, Valamir, Mike Holmes, xiombarg, TheMouse, mallninja0088, Dav.
<< more previous topics | | Subsequent Topics In Indie Game Design 3/19/2002 xiombarg: Rise Again (second draft, complete with system) "At the break of day on the 15th we were far outside the lines of our breast works, attacking; firing volley after volley into them as they huddled by their… In Indie Game Design Participants: xiombarg, Valamir, Ring Kichard, Paul Czege, Sidhain, Walt Freitag, Mike Holmes, Laurel.
3/21/2002 rafael: fear and loathing i am hoping for feedback and advice. please forgive me if i am vague, unclear, or mistaken. i'm still learning from you all.
i am thinking that horror is a… In Indie Game Design Participants: rafael, Mike Holmes, Laurel, Paul Czege.
3/21/2002 Matt Gwinn: The Keys of Solomon About four years ago Moose and I started work on a game called the keys of Solomon. We came up with some great stuff for it, but as time went… In Indie Game Design Participants: Matt Gwinn, Mike Holmes.
3/21/2002 DarqPhire: Dice system for a new RPG I have been debating for a while about what kind of die system to use with my new RPG that I am creating.... What system have you all found to… In Indie Game Design Participants: DarqPhire, mallninja0088, Andrew Martin, Ron Edwards, Jack Spencer Jr.
3/22/2002 Matt Gwinn: Your Ideal System There's been much mention on the Forge about game systems satisfying the needs of the players, but I haven't heard much from Forge members about their specific needs.
What would… In Indie Game Design Participants: Matt Gwinn, Mike Holmes, Ron Edwards, Laurel, xiombarg, Andrew Martin, Le Joueur, hardcoremoose.
3/23/2002 Sidhain: Superhero Game Part of the reason I originally came here was comments from a few people who visit here regularly. Some of whom inspired me to write a superhero game one born… In Indie Game Design Participants: Sidhain, Andrew Martin.
3/23/2002 Kenway: Backwards Signs idea I just looked at the local library's copy of Over The Edge again and it got me thinking about the idea of Signs (a descriptive physical trait or mannerism you… In Indie Game Design Participants: Kenway, Mike Holmes, Ron Edwards, Fabrice G..
3/23/2002 Bailey: Wargaming Stuff Since I've gotten onto a gamist kick lately I'm seriously considering a wargame thing now that I've got the core of Men Of Teak (my Road House game) done and… In Indie Game Design Participants: Bailey, Rich Forest, Ron Edwards.
3/23/2002 xiombarg: Rise Again (third draft, on the net) Okay, kids, I've written a third draft of this game and it's now up on a web page. If you haven't given any feedback yet, now is the time. If… In Indie Game Design Participants: xiombarg, Mike Holmes, Sidhain, Ron Edwards, Walt Freitag, Tim Denee.
3/23/2002 Bankuei: Redline Here's some background and concept:
Redline
You will never own these streets. These streets will own you till your grave. But you are a willing slave, coursing through the city… In Indie Game Design Participants: Bankuei, xiombarg, Bailywolf, Mike Holmes, Ron Edwards, Jared A. Sorensen, Rich Forest, Matt Steflik.
3/24/2002 Jared A. Sorensen: Backwards superpowers Kenway's thread on backwards signs gave me an idea for a similar way to handle superheroes.
Randomly generate some weaknesses (defined in game terms), then the player assigns… In Indie Game Design Participants: Jared A. Sorensen, Matt Gwinn, Kenway.
3/24/2002 Butch: system design for 2 different games Just want to know as en entity (a company, a "vanity" press, a indie game designer) if you have two ideas of game in your mind, will you try to… In Indie Game Design Participants: Butch, Mike Holmes, Ron Edwards.
3/24/2002 Zak Arntson: Sea Monkey RPG - Zak's Published! I didn't know which forum to stick this in, but I've finally got my Sea Monkey RPG published! It's in a bigger book, the Ultimate Guide to Sea Monkeys. It's… In Indie Game Design Participants: Zak Arntson, Mike Holmes, Valamir, Ron Edwards.
3/25/2002 rafael: demonology 101 i'm designing my first game. there. i said it. god help me.
it's a horror game. the occult, flashlights, trembling hands, ancient texts, and the like.
i want to do… In Indie Game Design Participants: rafael, Valamir, contracycle, hardcoremoose, Ron Edwards, Laurel, Ace, Walt Freitag, Mike Holmes, Sidhain, Jared A. Sorensen, Kenway, Paul Czege.
3/25/2002 Bailey: Men Of Teak Here's the basics for my video game/Road House beat em up rpg.
It's about hurting people with martial arts power, seeking out people to hurt, and why you seek out… In Indie Game Design Participants: Bailey, Rich Forest.
3/26/2002 Dav: Unfortunate Destinies Hey all;
I just wanted to say that I have been on a creative blitz. To this end, my visuals guy (Jason Gunn) and I have set-up a new web-publishing… In Indie Game Design Participants: Dav, Le Joueur, Clinton R. Nixon, Mytholder, Ron Edwards, Ace, Mike Holmes.
3/26/2002 Clinton R. Nixon: Funny games (and the Temple of Ass) I'm starting to dread the fact that "funny games" are coming back into vogue. I recently had a discussion at my local game store about this: a patron and the… In Indie Game Design Participants: Clinton R. Nixon, Valamir, Mike Holmes, unodiablo, Walt Freitag, Matt Steflik, Le Joueur, Zak Arntson, xiombarg, Matt, Jared A. Sorensen, Mytholder, Jack Spencer Jr, Bailey.
3/26/2002 FruitSmack!: This is bugging the S*** out of me! Maybe someone can answer this:
Why are lots of people going nuts over Godlike?
Just a question.
I read through it and it was OK in that Par kinda way.… In Indie Game Design Participants: FruitSmack!, Mike Holmes, wyrdlyng, Clinton R. Nixon, Kenway, Tim Gray, Misguided Games.
3/26/2002 Tim C Koppang: Who Influences You? And I will again try my hand at design...
http://www.students.uiuc.edu/~koppang/roleplaying/content/Influence_Draft.pdf
I'm posting a link to a game I've been working on (in my spare time - what spare time?) sinse… In Indie Game Design Participants: Tim C Koppang, Mike Holmes.
3/27/2002 Matt Steflik: Cola Wars Hey there,
A friend of mine and I have recently gotten back in touch through email (he moved out of my area several years ago) and we got talking about… In Indie Game Design Participants: Matt Steflik, rafael, Jared A. Sorensen, Mike Holmes.
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