Previous Topics In Indie Game Design 3/26/2002 Dav: Unfortunate Destinies Hey all;
I just wanted to say that I have been on a creative blitz. To this end, my visuals guy (Jason Gunn) and I have set-up a new web-publishing… In Indie Game Design Participants: Dav, Le Joueur, Clinton R. Nixon, Mytholder, Ron Edwards, Ace, Mike Holmes.
3/25/2002 Bailey: Men Of Teak Here's the basics for my video game/Road House beat em up rpg.
It's about hurting people with martial arts power, seeking out people to hurt, and why you seek out… In Indie Game Design Participants: Bailey, Rich Forest.
3/25/2002 rafael: demonology 101 i'm designing my first game. there. i said it. god help me.
it's a horror game. the occult, flashlights, trembling hands, ancient texts, and the like.
i want to do… In Indie Game Design Participants: rafael, Valamir, contracycle, hardcoremoose, Ron Edwards, Laurel, Ace, Walt Freitag, Mike Holmes, Sidhain, Jared A. Sorensen, Kenway, Paul Czege.
3/24/2002 Zak Arntson: Sea Monkey RPG - Zak's Published! I didn't know which forum to stick this in, but I've finally got my Sea Monkey RPG published! It's in a bigger book, the Ultimate Guide to Sea Monkeys. It's… In Indie Game Design Participants: Zak Arntson, Mike Holmes, Valamir, Ron Edwards.
3/24/2002 Butch: system design for 2 different games Just want to know as en entity (a company, a "vanity" press, a indie game designer) if you have two ideas of game in your mind, will you try to… In Indie Game Design Participants: Butch, Mike Holmes, Ron Edwards.
3/24/2002 Jared A. Sorensen: Backwards superpowers Kenway's thread on backwards signs gave me an idea for a similar way to handle superheroes.
Randomly generate some weaknesses (defined in game terms), then the player assigns… In Indie Game Design Participants: Jared A. Sorensen, Matt Gwinn, Kenway.
3/23/2002 Bankuei: Redline Here's some background and concept:
Redline
You will never own these streets. These streets will own you till your grave. But you are a willing slave, coursing through the city… In Indie Game Design Participants: Bankuei, xiombarg, Bailywolf, Mike Holmes, Ron Edwards, Jared A. Sorensen, Rich Forest, Matt Steflik.
3/23/2002 xiombarg: Rise Again (third draft, on the net) Okay, kids, I've written a third draft of this game and it's now up on a web page. If you haven't given any feedback yet, now is the time. If… In Indie Game Design Participants: xiombarg, Mike Holmes, Sidhain, Ron Edwards, Walt Freitag, Tim Denee.
3/23/2002 Bailey: Wargaming Stuff Since I've gotten onto a gamist kick lately I'm seriously considering a wargame thing now that I've got the core of Men Of Teak (my Road House game) done and… In Indie Game Design Participants: Bailey, Rich Forest, Ron Edwards.
3/23/2002 Kenway: Backwards Signs idea I just looked at the local library's copy of Over The Edge again and it got me thinking about the idea of Signs (a descriptive physical trait or mannerism you… In Indie Game Design Participants: Kenway, Mike Holmes, Ron Edwards, Fabrice G..
3/23/2002 Sidhain: Superhero Game Part of the reason I originally came here was comments from a few people who visit here regularly. Some of whom inspired me to write a superhero game one born… In Indie Game Design Participants: Sidhain, Andrew Martin.
3/22/2002 Matt Gwinn: Your Ideal System There's been much mention on the Forge about game systems satisfying the needs of the players, but I haven't heard much from Forge members about their specific needs.
What would… In Indie Game Design Participants: Matt Gwinn, Mike Holmes, Ron Edwards, Laurel, xiombarg, Andrew Martin, Le Joueur, hardcoremoose.
3/21/2002 DarqPhire: Dice system for a new RPG I have been debating for a while about what kind of die system to use with my new RPG that I am creating.... What system have you all found to… In Indie Game Design Participants: DarqPhire, mallninja0088, Andrew Martin, Ron Edwards, Jack Spencer Jr.
3/21/2002 Matt Gwinn: The Keys of Solomon About four years ago Moose and I started work on a game called the keys of Solomon. We came up with some great stuff for it, but as time went… In Indie Game Design Participants: Matt Gwinn, Mike Holmes.
3/21/2002 rafael: fear and loathing i am hoping for feedback and advice. please forgive me if i am vague, unclear, or mistaken. i'm still learning from you all.
i am thinking that horror is a… In Indie Game Design Participants: rafael, Mike Holmes, Laurel, Paul Czege.
3/19/2002 xiombarg: Rise Again (second draft, complete with system) "At the break of day on the 15th we were far outside the lines of our breast works, attacking; firing volley after volley into them as they huddled by their… In Indie Game Design Participants: xiombarg, Valamir, Ring Kichard, Paul Czege, Sidhain, Walt Freitag, Mike Holmes, Laurel.
3/18/2002 Sidhain: Hosting et. al. Well, I've been working on a Superhero game, one whose fundamental ideal is to create the /drama/ of comic books. (Rather as many current on the market superhero games address--the… In Indie Game Design Participants: Sidhain, Laurel, Adam.
3/18/2002 Paul Czege: that ain't no profiling thread Hey,
Inspired by the profiling thread that's going great guns over in Actual Play forum...
What three languishing game concepts had such potential in your mind that you wish… In Indie Game Design Participants: Paul Czege, Matt, Le Joueur, Cynthia Celeste Miller, xiombarg, Robert Leal, hardcoremoose, Petter Sandelin, Clinton R. Nixon, Tim Denee.
3/17/2002 5DP: B&B released by 5DP! [b]Brains & Brawn Basic Edition[i]TM[/i] is now available for download![/b]
Sure, you had fun playing Battle Scarred Veterans Go Hiking[i]TM[/i], Or maybe you just had fun scoffing at us when… In Indie Game Design Participants: 5DP, Jared A. Sorensen, joshua neff, Ron Edwards, Valamir.
3/16/2002 Bankuei: The Stakes Here's some gamist mechanics for the hell of it. I'm not sure what I'd use this for, but feel free to comment
Characters are defined by skills and traits. A… In Indie Game Design Participants: Bankuei, Walt Freitag, Valamir.
<< more previous topics | | Subsequent Topics In Indie Game Design 3/26/2002 FruitSmack!: This is bugging the S*** out of me! Maybe someone can answer this:
Why are lots of people going nuts over Godlike?
Just a question.
I read through it and it was OK in that Par kinda way.… In Indie Game Design Participants: FruitSmack!, Mike Holmes, wyrdlyng, Clinton R. Nixon, Kenway, Tim Gray, Misguided Games.
3/26/2002 Tim C Koppang: Who Influences You? And I will again try my hand at design...
http://www.students.uiuc.edu/~koppang/roleplaying/content/Influence_Draft.pdf
I'm posting a link to a game I've been working on (in my spare time - what spare time?) sinse… In Indie Game Design Participants: Tim C Koppang, Mike Holmes.
3/27/2002 Matt Steflik: Cola Wars Hey there,
A friend of mine and I have recently gotten back in touch through email (he moved out of my area several years ago) and we got talking about… In Indie Game Design Participants: Matt Steflik, rafael, Jared A. Sorensen, Mike Holmes.
3/27/2002 Dav: C&C All;
Despite some concerns over the validity or point of the game, I have completed the Basic Edition of C&C. Anyone interested in a copy, email me at davharnish@hotmail.com, and… In Indie Game Design Participants: Dav, Clinton R. Nixon, xiombarg, Gordon C. Landis, contracycle.
3/28/2002 Tim C Koppang: Influence with a Premise Mike Holmes rightfully raised the question about the game I'm currently working on: "I don't see what the premise is." You can find the previous thread at:
http://www.indie-rpgs.com/forum/viewtopic.php?t=1709
The game… In Indie Game Design Participants: Tim C Koppang, Mike Holmes, Laurel, rafael.
3/28/2002 wyrdlyng: Seeking general idea feedback (Long) Note: My thoughts whirl about me like a psychokinetic storm. Please let me know if I'm not making any sense. Everything is a work in progress.
I have the basic… In Indie Game Design Participants: wyrdlyng, Nathan, Matt Snyder, Laurel, Bill_White, Mike Holmes, Wolfen, Kenway.
3/29/2002 Ace: A conundrum High Magic Low Impact Fantasy I have a conundrum for you. I would like to convert my fantasy game world Midrea to a "real" flavor.
Over the years I have experimented with various RPG systems… In Indie Game Design Participants: Ace, Mike Holmes, Sidhain, Jake Norwood, Ron Edwards, contracycle.
3/30/2002 Furcifer: My Brain Scored a Critical Hit on Reality! Now that I've got your attention, I'll go on at length about something AND BEND YOU TO MY WICKED WILL!
Actually, no. On with the content.
Last night, I was… In Indie Game Design Participants: Furcifer, Andrew Martin, Sidhain, Ron Edwards, Matt Gwinn, Bob McNamee, lumpley, Mithras.
3/31/2002 Wolfen: A new face with a new game Um, Hi.
Name's Lance, and I just found my way to the Forge a few days ago. However, I've been working on my own roleplaying game for a couple years,… In Indie Game Design Participants: Wolfen, Bailey, Mike Holmes, Ron Edwards, Brian Hose, Valamir.
4/1/2002 Christoffer Lernö: Dealing with 2 weapon combo in combat system I'm trying to figure out how to deal with the usage of 2 weapons in combination in my combat system.
The main engine of the combat system is all worked… In Indie Game Design Participants: Christoffer Lernö, Matt Steflik, Mike Holmes, Bankuei, Wolfen, Jake Norwood, Brian Hose, Le Joueur, contracycle, Ron Edwards.
4/2/2002 Christoffer Lernö: A hand-to-hand combat system - good 'nuff? Intention: providing a fast, many-optioned, deadly system for hand-to-hand combat within a fantasy setting which also contains martial arts.
Hand-to-hand combat:
1. You have a general weapon skill rating running… In Indie Game Design Participants: Christoffer Lernö, Bankuei, Mike Holmes, Ron Edwards.
4/2/2002 Tyrant: The Hive This is still very much in the development phase: and this is just a quick note
The basic premise is that everyones reality is different, that the mind is capable… In Indie Game Design Participants: Tyrant, Mike Holmes, Ron Edwards, George Pletz, Laurel, Jürgen Mayer, contracycle, Wolfen, Garbanzo.
4/3/2002 Matt Steflik: Cola Wars Online - Comments Requested Hey All -
I put the current version of the Cola Wars up at the following address so everything is in one place:
http://geocities.com/grifflik/ColaWars.html
Please give it a glance when… In Indie Game Design Participants: Matt Steflik, Mike Holmes, Walt Freitag.
4/3/2002 Walt Freitag: My Dream Game [quote]Last night I had that dream again. I dreamed I had to take a test in a Dairy Queen on another planet. And in this dream I looked around, and… In Indie Game Design Participants: Walt Freitag, Mike Holmes, Ron Edwards, J B Bell, Petter Sandelin, amiel, Demonspahn.
4/3/2002 Zak Arntson: RPG in Progress - Victorian Monsters Talking with Jared about Victorian-era Monster Roleplaying, he came upon the name SuperFiends. I am going to use this name for another game, though this game started out as SuperFiends.… In Indie Game Design Participants: Zak Arntson, Valamir, Matt Steflik, quozl, Blake Hutchins.
4/4/2002 Christoffer Lernö: Fantasy setting, probably not good enough :) I mailed a few things from my rules so far and now I finally decided to make the step to actually mail anything about my setting. My main reason is… In Indie Game Design Participants: Christoffer Lernö, Matt Steflik, Mike Holmes, Ron Edwards, Bankuei, Wolfen, contracycle, Garbanzo.
4/4/2002 quozl: Modern Monsters No, it's not a game about terrorists.
Here's the idea:
Modern Monsters: A roleplaying game by Jonathan Nichol
In Modern Monsters, you take the role of a movie monster such… In Indie Game Design Participants: quozl, Zak Arntson, Ron Edwards.
4/4/2002 Clinton R. Nixon: The Game Formerly Known as Panels A long time ago, I started work on a superhero game based off of relationships instead of lists of powers called "Panels." To tell the truth, it was a complete… In Indie Game Design Participants: Clinton R. Nixon, mahoux, Zak Arntson, J B Bell, Jared A. Sorensen, Walt Freitag, Bailywolf, Matt Steflik, Matt, Andrew Martin.
4/4/2002 Green: Designing game based on fairy tales I'm designing a game that is centered around fairy tales (literally). It takes place in a realm known as The Land, and I'm thinking about making it a 2d6 system.… In Indie Game Design Participants: Green, Tyrant, Walt Freitag, Mike Holmes, Matt, Sidhain.
4/4/2002 Steve Dustin: Lost Pangea roleplaying game Ok, I've been tinkering with prehistoric 'lost world' game in my head for awhile, and thought I'd unveil what I've got. Instead of one long post, I'm gonna break it… In Indie Game Design Participants: Steve Dustin, Valamir, contracycle.
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