Previous Topics In Indie Game Design 10/13/2005 JSDiamond: "All's quiet..." draft 5 Slowly but surely... getting it all worked out. This time taking a cue from the earliest posts about environment modifier values. Got them dialed in good --hopefully you will think… In Indie Game Design Participants: JSDiamond, JasonPalenske, Noon, mutex.
10/13/2005 SPDuke: [Smiling Friendship Alpha Squad] New Game overview and a ? Hi, folks! Longtime lurker, here, finally ready to lay it on the line. The following is a brief description of a game I've been working on a lot lately. This… In Indie Game Design Participants: SPDuke, mutex, jasonm, Bill Masek.
10/13/2005 Nev the Deranged: Need some advice on terminology
Okay, recently I've been working on an arena combat system for a MMORPC that I am sometimes on. I've run a few previous versions of the system there, this particular… In Indie Game Design Participants: Nev the Deranged, WhiteRat, SPDuke, Dev, ironick, Trevis Martin, Mike Holmes.
10/12/2005 jasonm: [Xochitlcozamalotl] Connecting bidding to narration So about my Ronnies entry, Xochitlcozamalotl ...
I knew when I submitted it that it was missing some important stuff. As it sits it is primarily a bidding contest with… In Indie Game Design Participants: jasonm, Graham Walmsley, TonyPace, Sydney Freedberg, SPDuke, Tim Alexander, Ron Edwards.
10/12/2005 jasonm: [Shab-al-Hiri Roach] Control of NPCs Hey Roach Slaves,
I've been mulling over changing the rule on control of NPCs and I'd value your input. My principal concern is the occasional awkwardness when a player frames… In Indie Game Design Participants: jasonm, Ron Edwards, urbanpagan, Technocrat13, Jonathan Hastings.
10/12/2005 Jasper Polane: [Cosmic Combat] Starting development So this is the first development thread of my 24 hour game Cosmic Combat: http://www.1km1kt.net/rpg/Cosmic_Combat.php
We're going to play-test tomorrow night, and the main purpose of this tread is to… In Indie Game Design Participants: Jasper Polane, Graham Walmsley, Ron Edwards.
10/11/2005 talysman: [Last Breath] What's Missing taking a cue from Ben, I figured I'd start a thread about my own October Ronnies entry, Last Breath. you can find it here.
naturally, there's a lot of play… In Indie Game Design Participants: talysman, TonyPace, Graham Walmsley, Ron Edwards, hix.
10/11/2005 OddballE: Play testers for GUILDS I have made some adjustments to my game and now am in some need of play testers. I am looking for 4 to 6 groups to play test the game. … In Indie Game Design Participants: OddballE.
10/11/2005 jphannil: [Axes] First draft Hello all Forgers !
I've been toying with game designs for ages, and some of you may remember my most worked project, chaos & order (http://www.cc.jyu.fi/~jphannil/chaos_order.pdf). I've played mostly traditional… In Indie Game Design Participants: jphannil, Bill Masek.
10/11/2005 Ben Lehman: [The Drifter's Escape] What's Missing? http://www.1km1kt.net/rpg/The_Drifters_Escape.php
This thread will not make any sense unless you have read the game in question, which can be downloaded at the URL above. It was written for the Ronnies… In Indie Game Design Participants: Ben Lehman, Graham Walmsley, talysman, TonyPace, Tim Alexander, Joshua BishopRoby, Selene Tan, Sydney Freedberg.
10/10/2005 knicknevin: [Prototype] Encouraging Variety I'm working on a turn based RPG at the moment where the players narrate everything and the GMs job is to secretly track the progress of their competitors; essentially there… In Indie Game Design Participants: knicknevin, Ron Edwards, Shreyas Sampat, Clint, matthijs.
10/10/2005 Clint: [Escape from Hell!] Explaining Design Hi all,
This is my first post. I read the various posting stickies, and I hope my post follows the proper procedure. If not, I certainly apologize.
"Escape from Hell!"… In Indie Game Design Participants: Clint, Frank T, Ron Edwards, Shreyas Sampat, knicknevin, Graham Walmsley.
10/10/2005 Troy_Costisick: [Cuthroat] GF Status Heya,
I am in the midst of revising Cutthroat. You can download the origonal here.
In his comments in the origonal thread, Ron wrote this:
Actually, I'm thinking even more… In Indie Game Design Participants: Troy_Costisick, Ron Edwards.
10/8/2005 JSDiamond: All's quiet... Using everyone's posts as a goldmine of tweaks and new ideas, here is version 4. This is the most complete edit thus far with darn near everything in it except… In Indie Game Design Participants: JSDiamond, Ron Edwards.
10/8/2005 MacGuges: [Finale Fusion] online epic fantasy In this thread I'd like to discuss ideas for an online software-driven roleplaying system. I acknowledge that The Forge & GNS have been intended for tabletop systems, but the discussion… In Indie Game Design Participants: MacGuges, mutex, Noon, matthijs, Hans.
10/7/2005 Ron Edwards: [Regis Furor] Ronnies feedback Hello,
Jacob X's Regis Furor almost got disqualified. For one thing, both "rat" and "hate" are quite weak, little more than labels for game mechanics like "powers." There's room for… In Indie Game Design Participants: Ron Edwards.
10/7/2005 Ron Edwards: [Fink] Ronnies feedback Hello,
J. Tuomas Harviainen's Fink is a strong partner for Secrets in Suburbia, and as I mention in that thread, I had to read the two games side by side,… In Indie Game Design Participants: Ron Edwards, J. Tuomas Harviainen.
10/7/2005 Ron Edwards: [The World Class Rats Handbook] Ronnies feedback THE WORLD CLASS RATS HANDBOOK, ERIC BAHR
Hello,
Eric Bahr's The World Class Rats Handbook is very, very ambitious - perhaps too big a chunk to start with.
One of… In Indie Game Design Participants: Ron Edwards, Eric J..
10/7/2005 Ron Edwards: [My Girlfriend is a Slut] Ronnies feedback Hello,
At first, I was delighted to think that Frank Tarcikowski's My Girlfriend's a Slut / My Boyfriend's a Dick had paralleled my long-standing desire to see two different rules-sets… In Indie Game Design Participants: Ron Edwards, Frank T.
10/7/2005 Ron Edwards: [Vendetta] Ronnies feedback Hello,
Drew Hart-Shea's Vendetta has one strike against it that Drew doesn't know about - I think John Campbell's "Hero" ideas are at best childish, and at worst abysmally stupid.… In Indie Game Design Participants: Ron Edwards, rrr, Hans.
<< more previous topics | | Subsequent Topics In Indie Game Design 10/14/2005 J. Tuomas Harviainen: [Dirty Fucking Freaks] feedback [quote author=Ron Edwards link=topic=17096.msg182247#msg182247 date=1129127012]
5. Finally - anyone who's not involved in the contest - I formally request that you nominate yourself as an informal judge. Pick a game… In Indie Game Design Participants: J. Tuomas Harviainen, Graham Walmsley.
10/14/2005 Certified: [6th World] Short Stories What follows are six short stories along with the introduction to the setting of 6th World. I am hoping for in feedback is what you as readers with no other… In Indie Game Design Participants: Certified, Troy_Costisick.
10/14/2005 Matt Snyder: [Red Rain] Oct. Ronnies Boxing RPG Get in the ring, folks. I wrote a 24-hour game for the Oct. Ronnies called Red Rain. It's a boxing game, and I'm really proud of this sucker. Of course,… In Indie Game Design Participants: Matt Snyder, Bob Goat, Smithy, Dantai.
10/14/2005 JasonPalenske: Frontier: No Way as Way First off I really want to apologize if it seemed Frontier slipped off the face of the Earth without intent to publish. Unfortunately as it can happen with all people… In Indie Game Design Participants: JasonPalenske, Joshua BishopRoby, gsoylent.
10/14/2005 Wormwood: Retooling the Bug ["Firefly d20"] About a year ago I was asked to write a d20-based game for playing in the universe of the Firefly TV series. Since d20 was part of my design constraints… In Indie Game Design Participants: Wormwood, SPDuke.
10/14/2005 Bob Goat: [Untitled RPG] Non-standard Scene Framing I've been thinking long and hard about this statement Ron made here:
I'm assuming standard scene-conflict presentation and basic play, but that does seem boring.
It does seem boring and… In Indie Game Design Participants: Bob Goat, Gregor Hutton.
10/14/2005 JasonPalenske: Frontier: No Limitation as Limitation In regards to settings your only limitation is what you impose upon yourself. I say this because I have purposefully left the Frontier settings wide open. By wide open I… In Indie Game Design Participants: JasonPalenske, mutex, Shreyas Sampat.
10/15/2005 Matt Wilson: [Reality Cops] Ronnies Feedback, the unauthorized version Actually, dangit, Ron totally authorized it, so instead you just have to pretend it's the feedback "they" didn't want you to see.
Anyway, previously today I wrote up a monster… In Indie Game Design Participants: Matt Wilson, Blankshield, Spooky Fanboy, Ron Edwards.
10/15/2005 heironymous: Seven Leagues (a fantasy RPG of Faerie) reawakens (split) so after a long hiatus (part but not all of which was spent in a private group) i think i'm ready to move forward. the latest (or close to the… In Indie Game Design Participants: heironymous, Technocrat13, Ron Edwards, Green, Bill Masek.
10/17/2005 Jasper: [Geomancer] Conflict Resolution as Negotiation I first posted about Geomancer in this thread. Now I'm doing a major rework of the conflict resolution system, so that's what this thread is about.
First a recap of… In Indie Game Design Participants: Jasper, Vaxalon, SPDuke, Bill Masek, Nogusielkt, TonyLB, Everspinner, Shreyas Sampat, Ben Lehman.
10/18/2005 JSDiamond: All's quiet... excerpt of player stance Here is an excerpt from the main rules about understanding the character's relationship to the setting and system.
http://www.orbit-rpg.com/alls_key.pdf
I hope this clarifies the Player's role better. In Indie Game Design Participants: JSDiamond, Noon, mutex, EllePepper.
10/18/2005 Graham Walmsley: [Cosmos] Unofficial Ronnies feedback Since I got feedback on my game, I wanted to pass the favour on. So here's some quick feedback on Owen Anderson's Cosmos, which was one of my personal favourites.… In Indie Game Design Participants: Graham Walmsley, resistor, Ron Edwards.
10/18/2005 Smithy: [Today] Conceptual Realignment [url=http://www.1km1kt.net/rpg/Today.php][i]Today[/i][/url] fell into Ron's "Parlor Narration" category in the October Ronnies, about which Ron said the following:
[quote author=Ron Edwards link=topic=17287.msg183003#msg183003 date=1129653501]
PARLOR NARRATION
These games raise an interesting issue.… In Indie Game Design Participants: Smithy, Matt Snyder, Graham Walmsley, Ron Edwards.
10/19/2005 Roger: [Contenders] Roger's Analysis and Review Contenders
By Joe J. Prince
16 pages, pdf.
I've divided this into two parts. The first is an analysis of the design of the game. The second is a review… In Indie Game Design Participants: Roger, Dantai.
10/20/2005 Negilent: [Source Code]Structured story quandry I need some feedback on a little issue with the game I am designing, now called Source Code (hoping that no one used this yet, finding a name is… In Indie Game Design Participants: Negilent, Shreyas Sampat, Troy_Costisick, Roger.
10/20/2005 Roger: [3:16] Roger's Analysis and Review 3:16
By Gregor Hutton
16 pages, pdf.
I've divided this into two parts. The first is an analysis of the design of the game. The second is a review of… In Indie Game Design Participants: Roger, Troy_Costisick, greyorm, Sydney Freedberg, Gregor Hutton, CSBone, Dumirik.
10/20/2005 Malcolm: [Cold City] - Introduction & Character Creation One of the things I'm currently working on is a small game entitled 'Cold City'. In this post, I've included a very brief introduction to give a feel for what… In Indie Game Design Participants: Malcolm, jasonm, Graham Walmsley, Frank T, PrzeSzkoda, mutex.
10/20/2005 EllePepper: Creating a new Tabletop RPG... I need to understand the basic mechanics behind the dice and points systems. I have played before, but I'm still not sure where to begin. I have the original idea… In Indie Game Design Participants: EllePepper, talysman, Blankshield, mutex, Sydney Freedberg, Noon, Selene Tan, Everspinner, daMoose_Neo.
10/21/2005 Gregor Hutton: [Space Rangers] Unofficial Feedback Well, I had a flight to London and back today which gave me plenty of time to read and make comments on Space Rangers. So, here we go...
Introductory fiction,… In Indie Game Design Participants: Gregor Hutton, CSBone, Wolfen.
10/21/2005 JSDiamond: Debris: A Guide to the city of Ruin --setting info for All's quiet... Here is a draft for the setting info for the All's quiet... thieving rpg. Although it is setting material (flavor text, etc.) there are also guidelines for role-playing in this… In Indie Game Design Participants: JSDiamond, mutex.
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