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From Day One


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In Indie Game Design

12/2/2005 xenopulse: [Beast Hunters of Chel'qhur] It's All About the Challenge
Well, I just lost my long post on this because something closed my browser window.  So this one will be shorter.  I hope it'll still catch your interest, because I'm…
In Indie Game Design
Participants: xenopulse, Noon, Joshua BishopRoby, Clinton R. Nixon, jasonm.


12/2/2005 Joshua BishopRoby: [FLFS] Scrip Format
This is continuing in the vein of Reward System At Last! and partially triggered by Eetu's comments in I'm Surprised. System in question in short: Every character has…
In Indie Game Design
Participants: Joshua BishopRoby, TonyLB, LordSmerf, Ice Cream Emperor.


12/2/2005 Jonas Karlsson: [One Can Have Her] Character Creation and Conflict Resolution
I've been working and re-working my September Ronnies game One Can Have Her, trying to get it to do what I want without loosing what's good. This has made my…
In Indie Game Design
Participants: Jonas Karlsson, Joshua BishopRoby, Emily Care.


12/2/2005 sayter: [Realm] Character Types (semi-poll)
I was discussing with some of my friends the other day about the game. They have been giving aid in areas relating to proof-reading and ideas as I go along.…
In Indie Game Design
Participants: sayter, dindenver, Archer, 1of3, joepub, Ramidel, Calithena, Bill Masek.


12/2/2005 Levi Kornelsen: Preparing to revise.
This is a game of mine which I'm thinking of revising again to make it more of an RPG again, and less of an Adventure game (the direction I was…
In Indie Game Design
Participants: Levi Kornelsen, Malckuss, dindenver, sayter, TonyLB, Mark Woodhouse, Sean, J Tolson, FlameLover.


12/2/2005 Troy_Costisick: Learn from my mistakes
Heya, I’ve been going over several design threads lately both here and on RPGnet.  There are some common questions I see newer designers raise that in the end, really don’t…
In Indie Game Design
Participants: Troy_Costisick, Joshua BishopRoby, inthisstyle, Paul Czege, dindenver, FlameLover, TonyLB, Dumirik.


12/1/2005 dindenver: [LoL]
Hi!   Lands of Lore is the name of a CRPG, here are other possible names I am thinking of using: <a href="mailto:DInDenver@yahoo.com?Subject=Legends of Lanasia">Legends of Lanasia</a> <a href="mailto:DInDenver@yahoo.com?Subject=Legends of…
In Indie Game Design
Participants: dindenver, Troy_Costisick, Eero Tuovinen, John Harper, Malckuss, Mark Johnson.


12/1/2005 alejandro: Market Share
is there anyway to determine what the market share is like for the major players, d20, WW, Gurps, etc?
In Indie Game Design
Participants: alejandro, Eero Tuovinen.


11/30/2005 timfire: [Mexican Standoff] A Party Game for You, Your Friends, & a Pile of Money
A while ago there was where different people, including myself, posted some ideas for a "Resevoir Dogs"-style Mexican Standoff RPG. I've since developed my ideas some more, and…
In Indie Game Design
Participants: timfire, xenopulse, Joshua BishopRoby, TonyLB, GreatWolf, Troy_Costisick, Eero Tuovinen, Matt, WonderLlama.


11/30/2005 Malckuss: First time here, please be gentle. (long)
This is my first post ever here. I'm very hip to the lingo, so I apologize in advance for my seemingly plebeian ways. I have a game I've been working…
In Indie Game Design
Participants: Malckuss, Joshua BishopRoby, TonyLB, dindenver.


11/30/2005 AChicony: Tolkein must be rolling in his grave
So I’m in the games shop flicking through the new Lord of the Rings RPG and KAPOW!!! It hits me like a tonne of Balrog turd! What is this shite???…
In Indie Game Design
Participants: AChicony, Eero Tuovinen, Ron Edwards.


11/28/2005 Sean: [Class/Level Fantasy Game] Spell Deck Mechanics
Hi there - At http://1.myfreebulletinboard.com/calithena-forum-12.html&sid=325f0a890ce28415737f2f10a0411369 I've been trying to get a game out of my system. I was looking for feedback in particular on the following mechanic. The idea is…
In Indie Game Design
Participants: Sean, mutex, Kesher.


11/28/2005 Hereward The Wake: The use of Runes in a RPG
I've been working on the idea of using runes as a way for a game to be guided. Runes can be used in a similar way to tarot so should…
In Indie Game Design
Participants: Hereward The Wake, talysman, J Tolson, nikola, Hermes3, Darcy Burgess.


11/28/2005 heironymous: [Stake] near-final version and GM-less
I've posted a more complete version of Stake at the usual spot: http://www.malcontentgames.com/stake.pdf General comments welcome, bur I'm particularly interested in discussion of the "GM less" rules. The only other…
In Indie Game Design
Participants: heironymous, Jasper, TonyLB.


11/28/2005 Profit: A-Team RPG
I have a burning wish for some A-Team (the Tv-series) roleplaying, but need a solid (or at least, as solid as you would want them for a one-shot goof session) …
In Indie Game Design
Participants: Profit, Eero Tuovinen, Jared A. Sorensen, Noon, natman, cpeterso, mutex, Joshua BishopRoby, contracycle, xenopulse, jerry.


11/27/2005 hix: [Dirty Virgins] Starting Honour & Shame
Dirty Virgins (which’ll probably get renamed Desperate Virgins) is a game about maidens trying to sully their reputations before a dragon eats them in the morning. In a previous thread…
In Indie Game Design
Participants: hix, TonyLB, Sydney Freedberg, dindenver.


11/26/2005 tonyd: [Magicians of England] Balancing Rewards
Thanks to everyone who helped out on my other thread. I was able to come up with some good adjustments to Magicians of England. Magicians is a gamemasterless narrative game…
In Indie Game Design
Participants: tonyd, mutex, Roger.


11/25/2005 sayter: [Realm] Females in Control - The Matriarch
One of the cultures in my world is a highly female dominated society. While males are important in the society, the females are revered to a certain degree. The Queen…
In Indie Game Design
Participants: sayter, tygertyger, Joshua BishopRoby, contracycle, natman, Bill Masek, Sean, Archer, MatrixGamer.


11/24/2005 FlameLover: [Myrkwell] Need help with first RPG
Well i've been working on an RPG for abit now and i've got numerous decisions to make, the two biggest being classes vs. no-classes and what type of die to…
In Indie Game Design
Participants: FlameLover, cpeterso, Arturo G., Roger, Tony Irwin, Jasper, preludetotheend, Trevis Martin, dindenver, Troy_Costisick, Arpie, xenopulse, Adam Dray.


11/22/2005 Malcolm: [Cold City] - Mechanical Basics
Following on from these two threads: Cold City: Character Creation: http://www.indie-rpgs.com/forum/index.php?topic=17325.0 Cold City: Revised Character Creation & Consequences: http://www.indie-rpgs.com/forum/index.php?topic=17512.0 I thought it wise to gain feedback on the mechanical elements…
In Indie Game Design
Participants: Malcolm, Roger, Noon, PrzeSzkoda, mutex.


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Subsequent Topics
In Indie Game Design

12/3/2005 JSDiamond: All's quiet --bag o' drafts
Here are the drafts for all three booklets in pdf form.  Try them out if you like. Just remember that they are rough drafts.  All feedback appreciated. http://www.orbit-rpg.com/alls_Quiet_rules.pdf  --this is…
In Indie Game Design
Participants: JSDiamond.


12/3/2005 Eric Bennett: Lovecraftian design
Hello there, everyone, I haven't been around since my splurt on Hearths, mostly because a computer error shortly thereafter wiped both that and almost four months of RP logs from…
In Indie Game Design
Participants: Eric Bennett, TonyLB, dindenver, Arpie, mutex, Mark Woodhouse, sayter, CPXB, Ethesis.


12/3/2005 redivider: [Wine Dark Sea]: inspirations + design goals + 'homeric' combat
Wine Dark Sea: the final voyage of Odysseus This posting discusses the background of a game I’m working on, my design principles, and includes a draft of combat rules. I…
In Indie Game Design
Participants: redivider, Troy_Costisick, TonyLB, Sean, Ice Cream Emperor.


12/3/2005 Andrew Morris: [Unistat] My 7-hour game
I wasn't planning to write a universal RPG, but this just popped into my head and I started writing Seven hours later, I have what seems to be a complete…
In Indie Game Design
Participants: Andrew Morris, mutex, TonyLB, Sydney Freedberg, FlameLover.


12/3/2005 Darcy Burgess: [Domus] -- refining the overwrought beast
I've been doing some rework on my submission for Andy K's Mini Chef contest that he ran about a month ago, and I'm ready to open it up to others.…
In Indie Game Design
Participants: Darcy Burgess, talysman, Shreyas Sampat.


12/4/2005 TonyLB: Misery Bubblegum - Monster Manual for Conflict Resolution
So I had this little flash, reading Darcy post here about wanting a Monster Manual of typical adversaries.  My game should have this, and it doesn't even have combat rules.…
In Indie Game Design
Participants: TonyLB, Joshua BishopRoby, Sydney Freedberg, FlameLover, Levi Kornelsen, joepub, Calithena, Arcadian.


12/4/2005 red coyote: [Acadine] - proposing homebrew system here
Hi all - a new poster to the system here. I'm designing an rpg (d10 based) but would like comments on the magic system I have in mind.  What I…
In Indie Game Design
Participants: red coyote, talysman, FlameLover, WhiteRat, mutex, Joe Zeutenhorst, dindenver, xenopulse.


12/4/2005 Arpie: [Storyville] GMless LARP
I really didn't want to have to do a whole damn game to discuss this one concept, but it looks like that's what I gotta do. (Since I've discussed the…
In Indie Game Design
Participants: Arpie, WhiteRat, TonyLB, Graham Walmsley, TheTris.


12/5/2005 Platemier: Sci Fi Based CCG
Preface:  Sci-fi is currently a void in collectible card games.  There are no GOOD science fiction based games in circulation.  I realized this when I began this project, but realized…
In Indie Game Design
Participants: Platemier.


12/5/2005 Levi Kornelsen: [8-Bit Dungeon] First addition: Lamp, Coffers, Map
[url=http://members.shaw.ca/LeviK/8bitDungeon.pdf][b]This[/b] is the game I'm working on.  Based on some thinking of my own, and the advice I recieved in [url=http://www.indie-rpgs.com/forum/index.php?topic=17832.0]this thread[/url], I've started in with a change, and the…
In Indie Game Design
Participants: Levi Kornelsen, Sean, TonyLB, sayter, dindenver, Arpie, Hermes3.


12/5/2005 sayter: [Realm] Combat Mechanics (very long)
    Well, I have a rough draft all typed up for how combat should be resolved in Realm. It has elements of numerous systems, yet is wholly different from…
In Indie Game Design
Participants: sayter, nsruf, Bill Masek.


12/6/2005 Ethesis: My game: Shattered Norns
I used to do a little bit of game design work.  I'm afraid I enjoy watching games almost as much as playing them, sometimes more. I slowed down a bit…
In Indie Game Design
Participants: Ethesis, Calithena.


12/6/2005 Arcadian: Introduction: Arcadian and Silvervine Games
Hello all, My name is John Arcadian. I'm one of a group of people who are currently working on an Indie game design called Silvervine Games. We're publishing a d10…
In Indie Game Design
Participants: Arcadian, TonyLB, Jack Aidley, Troy_Costisick, Wolfen, Adam Dray.


12/6/2005 joepub: [Point of Collapse] need help developing PBP science fiction RPG
Hey all... I am currently developing the world of Point of Collapse, a PBP set in 2087, after world war broke out and quickly devestated the globe. I am trying…
In Indie Game Design
Participants: joepub, Caldis, Allan.


12/6/2005 Caldis: [Judas:the game of betrayal] Initial musings
I've had this idea for a little while now and am not sure how to proceed so I thought I'd throw it out here and see what comes of it.…
In Indie Game Design
Participants: Caldis, Darcy Burgess, joepub, Chris Goodwin.


12/6/2005 TheTris: [Tell Me] Interactivity Spectrum
"Tell me" is my new roleplaying game, designed for two purposes.  Firstly, to explore this idea, secondly to reveal what sort of play people want in a given group. In…
In Indie Game Design
Participants: TheTris, Bret Gillan, MatrixGamer, Arpie.


12/6/2005 Elliott Belser: [Humanity Beyond Earth] A nar/sim transhuman space opera.
I'd like to make a game that balances Narrativist and Simulationist issues - I'm making this game with a bunch of Simmies, and I'm a Narrie mostly: we've discussed the…
In Indie Game Design
Participants: Elliott Belser, xenopulse, tygertyger, MikeSands, darquelf, Anna B, dindenver, nikola, Adam Dray, Sean Craven.


12/6/2005 Graham Walmsley: [The Drop] Live-action spying
This weekend, I ran a LARP and was reading Smiley's People by John Le Carre. It occurred to me that there's a very natural fit between live-action roleplaying and spying.…
In Indie Game Design
Participants: Graham Walmsley, joepub, WhiteRat, komradebob, mutex, Andrew Morris, MatrixGamer, Arpie.


12/6/2005 Levi Kornelsen: Perfect 20: Goals And Achieving them
This is Perfect 20, my d20-based system.  It's forty pages, and relatively complete. My design goals here are as follows; the first few, I think I'm getting close to, the…
In Indie Game Design
Participants: Levi Kornelsen, Andrew Morris, Mark Johnson.


12/7/2005 Kesher: [dungeonkind / S&S] Digging for hidden gold (long)
Howdy all. Sean Stidd (aka "Calithena") and I recently discovered we were both working on games that were trying to approach our original, gut reactions to Dungeons & Dragons, back…
In Indie Game Design
Participants: Kesher, Calithena, Levi Kornelsen.


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