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From Day One


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In Indie Game Design

12/2/2005 dindenver: [LoL] New name round 2
Hi!   I guess since there is a Legends of Alyria game, here's a new round of naming suggestions, please tell me which you think is cooler: Legends of Lore…
In Indie Game Design
Participants: dindenver, Ben Lehman, Malcolm, Troy_Costisick, GreatWolf.


12/2/2005 xenopulse: [Beast Hunters of Chel'qhur] It's All About the Challenge
Well, I just lost my long post on this because something closed my browser window.  So this one will be shorter.  I hope it'll still catch your interest, because I'm…
In Indie Game Design
Participants: xenopulse, Noon, Joshua BishopRoby, Clinton R. Nixon, jasonm.


12/2/2005 Joshua BishopRoby: [FLFS] Scrip Format
This is continuing in the vein of Reward System At Last! and partially triggered by Eetu's comments in I'm Surprised. System in question in short: Every character has…
In Indie Game Design
Participants: Joshua BishopRoby, TonyLB, LordSmerf, Ice Cream Emperor.


12/2/2005 Jonas Karlsson: [One Can Have Her] Character Creation and Conflict Resolution
I've been working and re-working my September Ronnies game One Can Have Her, trying to get it to do what I want without loosing what's good. This has made my…
In Indie Game Design
Participants: Jonas Karlsson, Joshua BishopRoby, Emily Care.


12/2/2005 sayter: [Realm] Character Types (semi-poll)
I was discussing with some of my friends the other day about the game. They have been giving aid in areas relating to proof-reading and ideas as I go along.…
In Indie Game Design
Participants: sayter, dindenver, Archer, 1of3, joepub, Ramidel, Calithena, Bill Masek.


12/2/2005 Levi Kornelsen: Preparing to revise.
This is a game of mine which I'm thinking of revising again to make it more of an RPG again, and less of an Adventure game (the direction I was…
In Indie Game Design
Participants: Levi Kornelsen, Malckuss, dindenver, sayter, TonyLB, Mark Woodhouse, Sean, J Tolson, FlameLover.


12/2/2005 Troy_Costisick: Learn from my mistakes
Heya, I’ve been going over several design threads lately both here and on RPGnet.  There are some common questions I see newer designers raise that in the end, really don’t…
In Indie Game Design
Participants: Troy_Costisick, Joshua BishopRoby, inthisstyle, Paul Czege, dindenver, FlameLover, TonyLB, Dumirik.


12/1/2005 dindenver: [LoL]
Hi!   Lands of Lore is the name of a CRPG, here are other possible names I am thinking of using: <a href="mailto:DInDenver@yahoo.com?Subject=Legends of Lanasia">Legends of Lanasia</a> <a href="mailto:DInDenver@yahoo.com?Subject=Legends of…
In Indie Game Design
Participants: dindenver, Troy_Costisick, Eero Tuovinen, John Harper, Malckuss, Mark Johnson.


12/1/2005 alejandro: Market Share
is there anyway to determine what the market share is like for the major players, d20, WW, Gurps, etc?
In Indie Game Design
Participants: alejandro, Eero Tuovinen.


11/30/2005 timfire: [Mexican Standoff] A Party Game for You, Your Friends, & a Pile of Money
A while ago there was where different people, including myself, posted some ideas for a "Resevoir Dogs"-style Mexican Standoff RPG. I've since developed my ideas some more, and…
In Indie Game Design
Participants: timfire, xenopulse, Joshua BishopRoby, TonyLB, GreatWolf, Troy_Costisick, Eero Tuovinen, Matt, WonderLlama.


11/30/2005 Malckuss: First time here, please be gentle. (long)
This is my first post ever here. I'm very hip to the lingo, so I apologize in advance for my seemingly plebeian ways. I have a game I've been working…
In Indie Game Design
Participants: Malckuss, Joshua BishopRoby, TonyLB, dindenver.


11/30/2005 AChicony: Tolkein must be rolling in his grave
So I’m in the games shop flicking through the new Lord of the Rings RPG and KAPOW!!! It hits me like a tonne of Balrog turd! What is this shite???…
In Indie Game Design
Participants: AChicony, Eero Tuovinen, Ron Edwards.


11/28/2005 Sean: [Class/Level Fantasy Game] Spell Deck Mechanics
Hi there - At http://1.myfreebulletinboard.com/calithena-forum-12.html&sid=325f0a890ce28415737f2f10a0411369 I've been trying to get a game out of my system. I was looking for feedback in particular on the following mechanic. The idea is…
In Indie Game Design
Participants: Sean, mutex, Kesher.


11/28/2005 Hereward The Wake: The use of Runes in a RPG
I've been working on the idea of using runes as a way for a game to be guided. Runes can be used in a similar way to tarot so should…
In Indie Game Design
Participants: Hereward The Wake, talysman, J Tolson, nikola, Hermes3, Darcy Burgess.


11/28/2005 heironymous: [Stake] near-final version and GM-less
I've posted a more complete version of Stake at the usual spot: http://www.malcontentgames.com/stake.pdf General comments welcome, bur I'm particularly interested in discussion of the "GM less" rules. The only other…
In Indie Game Design
Participants: heironymous, Jasper, TonyLB.


11/28/2005 Profit: A-Team RPG
I have a burning wish for some A-Team (the Tv-series) roleplaying, but need a solid (or at least, as solid as you would want them for a one-shot goof session) …
In Indie Game Design
Participants: Profit, Eero Tuovinen, Jared A. Sorensen, Noon, natman, cpeterso, mutex, Joshua BishopRoby, contracycle, xenopulse, jerry.


11/27/2005 hix: [Dirty Virgins] Starting Honour & Shame
Dirty Virgins (which’ll probably get renamed Desperate Virgins) is a game about maidens trying to sully their reputations before a dragon eats them in the morning. In a previous thread…
In Indie Game Design
Participants: hix, TonyLB, Sydney Freedberg, dindenver.


11/26/2005 tonyd: [Magicians of England] Balancing Rewards
Thanks to everyone who helped out on my other thread. I was able to come up with some good adjustments to Magicians of England. Magicians is a gamemasterless narrative game…
In Indie Game Design
Participants: tonyd, mutex, Roger.


11/25/2005 sayter: [Realm] Females in Control - The Matriarch
One of the cultures in my world is a highly female dominated society. While males are important in the society, the females are revered to a certain degree. The Queen…
In Indie Game Design
Participants: sayter, tygertyger, Joshua BishopRoby, contracycle, natman, Bill Masek, Sean, Archer, MatrixGamer.


11/24/2005 FlameLover: [Myrkwell] Need help with first RPG
Well i've been working on an RPG for abit now and i've got numerous decisions to make, the two biggest being classes vs. no-classes and what type of die to…
In Indie Game Design
Participants: FlameLover, cpeterso, Arturo G., Roger, Tony Irwin, Jasper, preludetotheend, Trevis Martin, dindenver, Troy_Costisick, Arpie, xenopulse, Adam Dray.


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Subsequent Topics
In Indie Game Design

12/3/2005 Eric Bennett: Lovecraftian design
Hello there, everyone, I haven't been around since my splurt on Hearths, mostly because a computer error shortly thereafter wiped both that and almost four months of RP logs from…
In Indie Game Design
Participants: Eric Bennett, TonyLB, dindenver, Arpie, mutex, Mark Woodhouse, sayter, CPXB, Ethesis.


12/3/2005 redivider: [Wine Dark Sea]: inspirations + design goals + 'homeric' combat
Wine Dark Sea: the final voyage of Odysseus This posting discusses the background of a game I’m working on, my design principles, and includes a draft of combat rules. I…
In Indie Game Design
Participants: redivider, Troy_Costisick, TonyLB, Sean, Ice Cream Emperor.


12/3/2005 Andrew Morris: [Unistat] My 7-hour game
I wasn't planning to write a universal RPG, but this just popped into my head and I started writing Seven hours later, I have what seems to be a complete…
In Indie Game Design
Participants: Andrew Morris, mutex, TonyLB, Sydney Freedberg, FlameLover.


12/3/2005 Darcy Burgess: [Domus] -- refining the overwrought beast
I've been doing some rework on my submission for Andy K's Mini Chef contest that he ran about a month ago, and I'm ready to open it up to others.…
In Indie Game Design
Participants: Darcy Burgess, talysman, Shreyas Sampat.


12/4/2005 TonyLB: Misery Bubblegum - Monster Manual for Conflict Resolution
So I had this little flash, reading Darcy post here about wanting a Monster Manual of typical adversaries.  My game should have this, and it doesn't even have combat rules.…
In Indie Game Design
Participants: TonyLB, Joshua BishopRoby, Sydney Freedberg, FlameLover, Levi Kornelsen, joepub, Calithena, Arcadian.


12/4/2005 red coyote: [Acadine] - proposing homebrew system here
Hi all - a new poster to the system here. I'm designing an rpg (d10 based) but would like comments on the magic system I have in mind.  What I…
In Indie Game Design
Participants: red coyote, talysman, FlameLover, WhiteRat, mutex, Joe Zeutenhorst, dindenver, xenopulse.


12/4/2005 Arpie: [Storyville] GMless LARP
I really didn't want to have to do a whole damn game to discuss this one concept, but it looks like that's what I gotta do. (Since I've discussed the…
In Indie Game Design
Participants: Arpie, WhiteRat, TonyLB, Graham Walmsley, TheTris.


12/5/2005 Platemier: Sci Fi Based CCG
Preface:  Sci-fi is currently a void in collectible card games.  There are no GOOD science fiction based games in circulation.  I realized this when I began this project, but realized…
In Indie Game Design
Participants: Platemier.


12/5/2005 Levi Kornelsen: [8-Bit Dungeon] First addition: Lamp, Coffers, Map
[url=http://members.shaw.ca/LeviK/8bitDungeon.pdf][b]This[/b] is the game I'm working on.  Based on some thinking of my own, and the advice I recieved in [url=http://www.indie-rpgs.com/forum/index.php?topic=17832.0]this thread[/url], I've started in with a change, and the…
In Indie Game Design
Participants: Levi Kornelsen, Sean, TonyLB, sayter, dindenver, Arpie, Hermes3.


12/5/2005 sayter: [Realm] Combat Mechanics (very long)
    Well, I have a rough draft all typed up for how combat should be resolved in Realm. It has elements of numerous systems, yet is wholly different from…
In Indie Game Design
Participants: sayter, nsruf, Bill Masek.


12/6/2005 Ethesis: My game: Shattered Norns
I used to do a little bit of game design work.  I'm afraid I enjoy watching games almost as much as playing them, sometimes more. I slowed down a bit…
In Indie Game Design
Participants: Ethesis, Calithena.


12/6/2005 Arcadian: Introduction: Arcadian and Silvervine Games
Hello all, My name is John Arcadian. I'm one of a group of people who are currently working on an Indie game design called Silvervine Games. We're publishing a d10…
In Indie Game Design
Participants: Arcadian, TonyLB, Jack Aidley, Troy_Costisick, Wolfen, Adam Dray.


12/6/2005 joepub: [Point of Collapse] need help developing PBP science fiction RPG
Hey all... I am currently developing the world of Point of Collapse, a PBP set in 2087, after world war broke out and quickly devestated the globe. I am trying…
In Indie Game Design
Participants: joepub, Caldis, Allan.


12/6/2005 Caldis: [Judas:the game of betrayal] Initial musings
I've had this idea for a little while now and am not sure how to proceed so I thought I'd throw it out here and see what comes of it.…
In Indie Game Design
Participants: Caldis, Darcy Burgess, joepub, Chris Goodwin.


12/6/2005 TheTris: [Tell Me] Interactivity Spectrum
"Tell me" is my new roleplaying game, designed for two purposes.  Firstly, to explore this idea, secondly to reveal what sort of play people want in a given group. In…
In Indie Game Design
Participants: TheTris, Bret Gillan, MatrixGamer, Arpie.


12/6/2005 Elliott Belser: [Humanity Beyond Earth] A nar/sim transhuman space opera.
I'd like to make a game that balances Narrativist and Simulationist issues - I'm making this game with a bunch of Simmies, and I'm a Narrie mostly: we've discussed the…
In Indie Game Design
Participants: Elliott Belser, xenopulse, tygertyger, MikeSands, darquelf, Anna B, dindenver, nikola, Adam Dray, Sean Craven.


12/6/2005 Graham Walmsley: [The Drop] Live-action spying
This weekend, I ran a LARP and was reading Smiley's People by John Le Carre. It occurred to me that there's a very natural fit between live-action roleplaying and spying.…
In Indie Game Design
Participants: Graham Walmsley, joepub, WhiteRat, komradebob, mutex, Andrew Morris, MatrixGamer, Arpie.


12/6/2005 Levi Kornelsen: Perfect 20: Goals And Achieving them
This is Perfect 20, my d20-based system.  It's forty pages, and relatively complete. My design goals here are as follows; the first few, I think I'm getting close to, the…
In Indie Game Design
Participants: Levi Kornelsen, Andrew Morris, Mark Johnson.


12/7/2005 Kesher: [dungeonkind / S&S] Digging for hidden gold (long)
Howdy all. Sean Stidd (aka "Calithena") and I recently discovered we were both working on games that were trying to approach our original, gut reactions to Dungeons & Dragons, back…
In Indie Game Design
Participants: Kesher, Calithena, Levi Kornelsen.


12/7/2005 Tobias: 'Bling' as a term, as well as use in RPGs.
I was wondering - we have a bunch of 'bling' and 'pimp my ...' tv and commercial things now swamping the Netherlands. I was wondering whether the term/concept is used…
In Indie Game Design
Participants: Tobias, Valamir, Adam Dray, Joshua BishopRoby, cpeterso, Clinton R. Nixon, Andrew Morris, WhiteRat, rrr, contracycle, madelf.


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