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From Day One


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In Indie Game Design

1/4/2006 Valamir: Problems with Successes leading to Facts
In The Firestarter Feedback Thread Ron Spake Thusly: 3. Basing the system on the concept of "success = introduced fact" is a tricky issue, and I'm not really confident…
In Indie Game Design
Participants: Valamir, Joshua BishopRoby, Ron Edwards.


1/4/2006 Ron Edwards: [Dragons of Blood and Water] Ronnies feedback
[b][url=http://www.1km1kt.net/rpg/Dragons_of_Blood_and_Water.php]Dragons of Blood and Water[/url][/b] by Gareth Hanrahan wavered in my mind, back-and-forth, between Bake It, Betty and Runner-Up. Gareth, there's a little bit of arty-farty angst in here, by…
In Indie Game Design
Participants: Ron Edwards, Mytholder.


1/4/2006 Ron Edwards: [Mud Planet] Ronnies feedback
[b][url=http://www.1km1kt.net/rpg/Mud_Planet.php]Mud Planet[/url][/b] by Frank Tarcikowski gets a Runner-Up for this round. It very nearly won the award, you should know - if Frank wants to claim he was robbed, I…
In Indie Game Design
Participants: Ron Edwards, Frank T.


1/3/2006 Ron Edwards: [Infinity] Ronnies feedback
[b][url=http://www.1km1kt.net/rpg/Infinity.php]Infinity[/url][/b] by Kirk Mitchell is another excellent Game Notion. This is the one where you wake up in a wasteland of mud, with one gun and one bullet; it's the…
In Indie Game Design
Participants: Ron Edwards, Dumirik.


1/3/2006 Ron Edwards: [delete] Ronnies feedback
[b][url=http://www.1km1kt.net/rpg/Delete.php]delete[/url][/b] by Brendan Parigo presents a strong Game Notion; see [b][url=http://www.indie-rpgs.com/forum/index.php?topic=17633.0][delete] Another Ronnies feedback thread[/url][/b]. This is the one in which the character has mud for blood and is fading…
In Indie Game Design
Participants: Ron Edwards, inoir, TonyPace.


1/3/2006 Ron Edwards: [General Mud] Ronnies feedback
[b][url=http://www.1km1kt.net/rpg/General_Mud.php]General Mud[/url][/b] by Rob Macdougall wins the sole High Ronny for this round Where do I start? This is a beautiful piece of work, specifically because of the diverse possible…
In Indie Game Design
Participants: Ron Edwards, Rob MacDougall, Malcolm, contracycle, Troy_Costisick, James Holloway, TonyPace, Sydney Freedberg, Noon, droog, Ramidel.


1/3/2006 Ron Edwards: [Bylina & Bogatyr] Ronnies feedback
[b][url=http://www.1km1kt.net/rpg/Bogatyr.php]Bylina & Bogatyr[/url][/b] by Jared Sorensen gets itself a Runner-Up, even if it is, as accused by someone close to the Great Man, merely the result of a high-yield Google…
In Indie Game Design
Participants: Ron Edwards, Jared A. Sorensen.


1/3/2006 Vibilo: [Innkeep] Character Troubles
A few months ago I put up my first draft of Innkeep along with some questions I had about the game. Since I don't dedicate much time a week on…
In Indie Game Design
Participants: Vibilo.


1/3/2006 joepub: [Apocalypse Scissorhands] My 24 hour RPG
Hey - I finished writing a 24-hour RPG a little while ago, and it was just posted up today. I had decided to do something akin to Game Chef or…
In Indie Game Design
Participants: joepub, dindenver, Zach.


1/2/2006 Ron Edwards: [Soviet Politics] Ronnies feedback
[b][url=http://www.1km1kt.net/rpg/Soviet_Politics.php]Soviet Politics[/url][/b] by Remko van der Pluijm goes into the Great Non-RPG category. It reminds me of [b][url=http://www.gregstolze.com/downloads.html]Executive Decision[/url][/b]. I'm also beginning to see the possibility of a special rack…
In Indie Game Design
Participants: Ron Edwards, Victor Gijsbers, Remko.


1/2/2006 Ron Edwards: [Krasnoarmeets] Ronnies feedback
[b][url=http://www.1km1kt.net/rpg/Kpachoapmee.php]Krasnoarmeets[/url][/b] by James Holloway wins a Low Ronny! Check out some earlier discussion in [b][url=http://www.indie-rpgs.com/forum/index.php?topic=17629.0][Kpachoapmee/Krasnoarmeets] Enemy at the Ronnies Gates[/url][/b]. At last, the Stalingrad RPG I was hoping for -…
In Indie Game Design
Participants: Ron Edwards, James Holloway, komradebob, Sydney Freedberg, Doug Ruff.


1/2/2006 sayter: [Realm] Character "Classes"
Well, I am now at the point where the setting is devised enough that I can start conceptualizing the "classes" of characters in the game. Now, as those keeping up…
In Indie Game Design
Participants: sayter, Bill Masek, dindenver, tygertyger.


1/2/2006 Ron Edwards: [Firestarter] Ronnies feedback
All welcome Firestarter which represents Christopher Peterson's first participation in the Ronnies. As it stands, it's a Game Notion - the set of notes that precedes a start-to-finish sketchy summary…
In Indie Game Design
Participants: Ron Edwards, cpeterso, Victor Gijsbers, Noon, talysman.


1/2/2006 Ron Edwards: [Holodomor] Ronnies feedback
[b][url=http://www.1km1kt.net/rpg/Holodomor.php]Holodomor[/url][/b] by Sambucus (Zsámboki János) wins a Low Ronny, partly because it has the biggest 'nads ever in role-playing game design. Check out [b][url=http://www.indie-rpgs.com/forum/index.php?topic=17636.0][Holodomor] Not just another Ronnies thread[/url][/b] for…
In Indie Game Design
Participants: Ron Edwards, Sambucus.


1/2/2006 Ron Edwards: [Stalin's Story] Ronnies feedback
[b][url=http://www.1km1kt.net/rpg/Stalins_Story.php]Stalin's Story[/url][/b] by Sydney Gijsberg seems to me a thought-provoking Game Notion. I have never enjoyed a "compete to entertain me" game design, nor been convinced that it's a viable…
In Indie Game Design
Participants: Ron Edwards, Victor Gijsbers, Troy_Costisick, Rob MacDougall.


1/2/2006 Ron Edwards: [Serpentine Thunder] Ronnies feedback
[b][url=http://www.1km1kt.net/rpg/Serpentine_Thunder.php]Serpentine Thunder[/url][/b] by John Laviolette is the starting draft for a Great Non-RPG. I see it as a boxed set of specialty cards, like the game Titan from Avalon Hill,…
In Indie Game Design
Participants: Ron Edwards, talysman, Sydney Freedberg.


1/2/2006 Ron Edwards: [The Other] Pre-playtest questions
Tim Kleinert and I sat down over coffee to check out the playtest version of The Other, by Jeff Diamond. For those of you who don't know, Jeff is a…
In Indie Game Design
Participants: Ron Edwards.


1/2/2006 MusedFable: Mythasy: A game for bittererest roleplayers
This is a continuation of http://www.indie-rpgs.com/forum/index.php?topic=18060.0. To sum up the thread:  I said "I've played a hole crap load of rpgs over the last 9 years and I don't think…
In Indie Game Design
Participants: MusedFable, sayter, Adam Dray.


1/2/2006 Aldoth: My Game: Adventures in the second land
I am currently working on a game that is influenced by Alice in wonderland, Mirrormask, Labyrinth, Wizard of Oz, I am at the design stage and am working on the…
In Indie Game Design
Participants: Aldoth, matthijs, Troy_Costisick, jasonm, dindenver, TonyPace, Darcy Burgess, Sydney Freedberg, Mr. Sluagh, Graham Walmsley, Warren.


1/1/2006 Ron Edwards: [The Dragon vs. the Gun] Ronnies feedback
[b][url=http://www.1km1kt.net/rpg/The_Dragon_vs_the_Gun.php]The Dragon vs. the Gun[/url][/b] by Joe J. Prince got itself a Runner-Up. For those who haven't followed the august participation of Mr. Prince in the Ronnies, well, do yourself…
In Indie Game Design
Participants: Ron Edwards, Sydney Freedberg, Noon, Dantai.


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Subsequent Topics
In Indie Game Design

1/4/2006 joepub: [Maw of Hell] Character Attributes
This game idea stems from the thread: http://www.indie-rpgs.com/forum/index.php?topic=18127.0 A synopsis of where I am now: Maw of Hell is set in the heat of an intergalactic war. The struggling empires…
In Indie Game Design
Participants: joepub, iain, dindenver, Starblade.


1/5/2006 WyldKarde: Developing a Dice mechanic
Every time I log on I wish someone had told me that no one here uses "Handles"... Oh well, on to game making. I'm once again asking for help in…
In Indie Game Design
Participants: WyldKarde, Joshua BishopRoby, Aldoth, joepub, dindenver, Sydney Freedberg, ks13, btrc, Justin Marx, Green, Noon.


1/5/2006 WyldKarde: Heralds CCG
I did mention I'd been working in my abscence didn't I? Well, as my D&D killer, Armageddon Gospel took shape, it evolved.  Once it was called Heralds of the Dying…
In Indie Game Design
Participants: WyldKarde, joepub, Platemier.


1/5/2006 Chad: The Way to Zhang Zhung: core mechanic & flavour
[b]The Way to Zhang Zhung[/b] Setting: Zhang Zhung is said to be the historical name of mystical kingdom situated in the northwestern Himalayas, upon which the legends of Shangri-li, Dzambuling…
In Indie Game Design
Participants: Chad.


1/5/2006 sayter: [Realm] Feedback: Mortal Heroes
Now that I have the setting to a spot that is comfortable enough to start designing systems to suit it, I am left with somewhat of a dilemma. Dreamers and…
In Indie Game Design
Participants: sayter, dindenver, Bill Masek, joepub.


1/5/2006 btrc: System conversions
Hey all: I'm working on the final bits of an equipment guide/design book for the EABA system. For anyone who remembers it, it will do what my old 3G3 system…
In Indie Game Design
Participants: btrc.


1/5/2006 joepub: [Maw of Hell] The Totem Mechanic
So, I'm slowly developing the character attributes for Maw of Hell, but I wanted to also toss around some ideas as to mechanics seen in gameplay. To provide a bit…
In Indie Game Design
Participants: joepub, Starblade, dindenver.


1/6/2006 Noon: A gamist resolution system (no setting/game title yet)
To some extent prompted by the Ronnies action, I started to think of how I'd pull together a game in 24 hours. I'm still not sure I could manage it.…
In Indie Game Design
Participants: Noon, Joe Zeutenhorst, Nogusielkt, dindenver, Justin Marx, Troy_Costisick, Valamir, Joshua BishopRoby.


1/6/2006 gains: [Faux Leon] It's an anagram . . .
After an afternoon of watching a certain 90s cartoon, I kept asking myself "how would I play that?" What follows is the basic rules I drew up to answer that…
In Indie Game Design
Participants: gains.


1/6/2006 Kintara: An unusual thread: An English major looks for connections.
My class schedule for this upcoming semester is as follows: Technical Writing Non-Fiction Writing Writing for Electronic Media Studies in Composition, Rhetoric, and Language: Collaboration and Its Discontents (a class…
In Indie Game Design
Participants: Kintara, iain.


1/7/2006 Joshua BishopRoby: [FLFS] Character, Prop, Set
In Full Light, Full Steam the Game Master prepares situation "Cogs" which can be Characters, Props, and Sets.  Said Cogs are then built into a Situation and engaged with the…
In Indie Game Design
Participants: Joshua BishopRoby, dindenver, Arpie, Troy_Costisick, Ice Cream Emperor.


1/7/2006 jburneko: [Silent Sound] A Second Attempt
So once upon a time, I posted this game: http://www.indie-rpgs.com/forum/index.php?topic=13529.0 I can't believe it's been over a year.  Where does the time go?  Anyway, all the Ronnies stuff has made…
In Indie Game Design
Participants: jburneko.


1/7/2006 Chad: The Way to Zhang Shung: Yin Yang resolution (concise)
Hi there, I've posted a more lengthy game concept, which didn't’t get a response, here: http://www.indie-rpgs.com/forum/index.php?topic=18246.0. I have condensed it greatly. I would love criticism about the mechanic below, specifically…
In Indie Game Design
Participants: Chad, Justin Marx, dindenver, Shreyas Sampat.


1/7/2006 Green: introductory scenarios in rpg books
I've written a game I've named Dramatikos.  In short it is a narrative game of interactive drama.  I did my best to explain how to play very clearly, providing examples…
In Indie Game Design
Participants: Green, dindenver, hix, MikeSands, Joshua BishopRoby, Andy Kitkowski, Ice Cream Emperor.


1/7/2006 ( o Y o ): Help me! I am going mad! A new rpg plagues me and I am very tired.
Hi, here is a rough version of a mechanic of my long maintained and often overwritten rpg. The goal is to be in comfort to simulate every imaginable situation in…
In Indie Game Design
Participants: ( o Y o ), dindenver, Starblade.


1/8/2006 WRPIgeek: [Sufficiently Advanced] Alpha Version
Greetings everyone. I have a new version of my far-future sci-fi game, Sufficiently Advanced. If you like, you can download it from my design journal. It's about 80 pages. I'd…
In Indie Game Design
Participants: WRPIgeek, Starblade, CSBone, redivider, joepub.


1/9/2006 Anna B: Writing Clearly
So I'm working on writing up a piece of the game I'm working on, with the goal of showing it to people and getting feed back. However,  I think what…
In Indie Game Design
Participants: Anna B, jerry, Michael S. Miller, Ron Edwards, Frank T, Tony Irwin, dindenver, Arpie, Julian, Valamir, cpeterso, Alex Fradera, darrick, Ice Cream Emperor.


1/9/2006 Arpie: [Backwards Lucidity] Dream Time Travel
I was tossing around the idea of a dream time travel game. Based on feedback from my group, it would meet several criteria for what they're currently looking for: There…
In Indie Game Design
Participants: Arpie, WRPIgeek, TheTris, Nathan P., Zach.


1/9/2006 dindenver: [LoL] New Version is out today!
Hi!   Anyone who has time, the new version is available at: http://www.lulu.com/items/volume_8/201000/201024/1/preview/Legends_of_Lanasia_RPG_Beta.pdf   I just need art and a good edit.
In Indie Game Design
Participants: dindenver, Adam Dray, joepub, Troy_Costisick, Noon.


1/9/2006 IagainstI: frustrations with my resolution mechanic
First, sorry for the long post, but I have a lot to cover. I've been working with a concept for a while now, and I'm having trouble to create task…
In Indie Game Design
Participants: IagainstI, Valamir, dindenver, Arpie, talysman, Adam Dray, Warren, btrc, Tommi Brander.


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