Previous Topics In Indie Game Design 2/2/2006 sayter: [Realm] Power 19 Recently all these power 19 posts made me realise...I need to do one too! So, here it is without further ado.
1.) What is your game about?
Realm is a… In Indie Game Design Participants: sayter, Troy_Costisick.
2/2/2006 Lxstanto: Help for a novice in a game idea Hello all, I am a n00b to this whole pen and paper Rog thing, and thought I could get some good help here.
I was reading 24 hours rps at… In Indie Game Design Participants: Lxstanto, dindenver, Noon, Adam Dray, Joshua BishopRoby, joepub, knicknevin, Arpie.
2/1/2006 dindenver: [LoL] Equipment? Hi!
People have asked me, why do I have an equipement list? Unfortunately, that question was accompanied by a lot of other question that demanded more attention from me.… In Indie Game Design Participants: dindenver, stefoid, Noon, IagainstI, Selene Tan, GreatWolf, Joshua BishopRoby, ffilz, CSBone, Sydney Freedberg, Eero Tuovinen, Sempiternity, Tommi Brander.
2/1/2006 mratomek: Looking for feedback on a core mechanic I have been baking a game for a little over two years now and am finally at a point where I think it will see the press some time this… In Indie Game Design Participants: mratomek, dindenver, IagainstI, nsruf, Tommi Brander, sayter.
2/1/2006 Kreuzfeuer: Could need some advise on a setting(angels vs. demons) Two things first: this is my first post(haven't read much of the forum yet) and i'm german, so sorry for mispellings(i'd like corrections thou).
I'm currently developing a setting that's… In Indie Game Design Participants: Kreuzfeuer, mratomek, dindenver, MikeSands, tygertyger, zompire, Bryan Hansel, timopod.
2/1/2006 Bryan Hansel: [Secret Waitress] GMless and GM Play Okay, I've had very little time to work on the game with some other big work projects coming together in the last week, but I've outlined -- have yet to… In Indie Game Design Participants: Bryan Hansel, jasonm, urbanpagan.
2/1/2006 stefoid: Magic Mechanics (split) just searching for 'magic' and found this post.
I had an idea long ago that is related to your idea. each character has 'life points' which is a pretty large… In Indie Game Design Participants: stefoid, AmbroseCollector, Ron Edwards.
2/1/2006 zompire: what do people think of my game idea? Hello I'm new to the forge and I'm wondering if i can get some feedback on what people think of my idea for a game I'm wanting to develop.
OK… In Indie Game Design Participants: zompire, Ben Lehman, Warren, matthijs, TheTris, Grover, joepub, dindenver, talesien, TonyLB, Kevin A. Ranson, Noon, Joshua BishopRoby, Troy_Costisick, Endroff.
2/1/2006 IagainstI: [LoRD] Finishing up my Ability list I would like to post the current ability list for the setting (subdivided by group). The setting is essentially low-fantasy medieval. I do have questions, at the end of the… In Indie Game Design Participants: IagainstI, dindenver, Bryan Hansel, timopod, CommonDialog, Adam Dray, ffilz.
2/1/2006 Joshua BishopRoby: [Web of Shadows] Need an Endgame, and a Term This little snippet of a game has been dogging the back of my brain for too long, so I wrote it out today. It's missing an endgame -- I know… In Indie Game Design Participants: Joshua BishopRoby, Rob Carriere, Troy_Costisick, CommonDialog, Ramidel.
1/31/2006 talesien: [Conquest! - (working title)] Power 19 exercise Hello everyone! As you will all notice I am very, VERY new here. I have been reading for a coupel of days. I will tell you right of the bat… In Indie Game Design Participants: talesien, dindenver, Andrew Morris, contracycle, Sempiternity.
1/30/2006 signoftheserpent: noble houses There are a few games (Game of Thrones and Fading Suns most notably IMO) featuring players who are part of a noble house or feudal society. Assomeone writing a game… In Indie Game Design Participants: signoftheserpent, timopod, Joshua BishopRoby, Andrew Morris, dindenver, Ramidel, Jack Aidley, Sydney Freedberg, IagainstI, tygertyger, shlo.
1/29/2006 IagainstI: [LoRD] Defining my metaphysical influence So, as I mentioned in another thread, the concept behind my d6-d6 mechanic is that the +d6 represents the metaphysical forces that are assist/encourage a character, and the -d6 represents… In Indie Game Design Participants: IagainstI, dindenver, Troy_Costisick, Joshua BishopRoby.
1/29/2006 FlameLover: [Myrkwell] Why people play I have made a topic before here about a game (hesitate to use the word RPG now with it's loose definition) i'm working on and while I learned enough I… In Indie Game Design Participants: FlameLover, dindenver, Matt.
1/29/2006 Nathan: The Land Beyond: first draft Greets everyone,
The Land Beyond is a roleplaying game about children and their fanciful dreams in the Dreamworld. Think Labyrinth, Neil Gaiman's A Game of You, Wizard of Oz, Mirrormask,… In Indie Game Design Participants: Nathan, IagainstI.
1/28/2006 Green: [Dramatikos] One game, several media My game, Dramatikos, is entering the playtesting phase of development. Although I designed it and imagined it as a tabletop game, one of my goals evolved to make it accessible… In Indie Game Design Participants: Green, Ron Edwards, Andy Kitkowski.
1/28/2006 dindenver: [Legends of Lanasia] Hi!
My game is called Legends of Lanasia. It is a 2d6 system that is easy to learn and play.
1.) What is your game about?
Sword and Sorcery… In Indie Game Design Participants: dindenver, Ron Edwards, Troy_Costisick, IagainstI, Nathan, joepub.
1/28/2006 Absinthe: Thoughts on game mechanics Greetings
I have recently taken up creating my own RPG in a middle age fantasy setting and I would like to share my mechanic system that I… In Indie Game Design Participants: Absinthe, dindenver, WhiteRat.
1/28/2006 CSBone: How do you reduce Sim/Gam prep? I originally started this thread in Actual Play “HERE” but after 35 posts it had evolved so far from where I had started and good questions from everybody made me… In Indie Game Design Participants: CSBone, dindenver, Noon, Ron Edwards, Joshua BishopRoby, Tommi Brander, Silmenume.
1/27/2006 Andrew Morris: [Unistat] Addressing Troy's Power 19 I looked at Troy's "Power 19" questions, and I thought I'd have a go at seeing how well they served my game Unistat. Even though Unistat is almost done, I… In Indie Game Design Participants: Andrew Morris, nikola, Troy_Costisick.
<< more previous topics | | Subsequent Topics In Indie Game Design 2/2/2006 Endroff: What do you think? I wanted to ask what you thoguht of a game I am creating. It uses the Storyteller System (which is used by the Vampire, Werewolf, and Mage games from White… In Indie Game Design Participants: Endroff, Kevin A. Ranson, Kreuzfeuer, Eero Tuovinen.
2/3/2006 zompire: asylum seekers [charecter generation and some of the system] OK my idea for the game is to have as simple a character gen (and rules) system as possible.
The PC's sheet will consist of
1. The attributes these are… In Indie Game Design Participants: zompire, Warren, joepub, dindenver, TonyLB, Troy_Costisick, knicknevin.
2/4/2006 sl8rdawapper: Starting Off Hi, i am completly new at game design and i was wondering if anyone can help. Do you know of any good websites i can look at that can introduce… In Indie Game Design Participants: sl8rdawapper, Eero Tuovinen.
2/4/2006 Kevin A. Ranson: [Kindling Moon] Answering the Power 19 1.) What is your game about? Fantasy characters are displaced into an alternate reality. To survive, they must either take up the mantle of their alternate counterpart, find a way… In Indie Game Design Participants: Kevin A. Ranson, Graham Walmsley, TonyLB, Troy_Costisick.
2/5/2006 Technocrat13: [Infected] Reinvigorating the Agendas We had a successful third playtest of Infected last night. Among other issues it occurred to me that the PCs ended up with no more relationship to each other than...… In Indie Game Design Participants: Technocrat13, dindenver, TonyLB, jasonm, knicknevin.
2/5/2006 mrteapot: [The End of the World] Power 19
My <a href="http://www.1km1kt.net/rpg/The_End_of_the_World.php">24 hour zombie game</a> is complete, but needs work. Particularly reediting, playtesting and revision following the playtest. And a title that I spent more than forty five seconds… In Indie Game Design Participants: mrteapot, Sempiternity.
2/6/2006 stefoid: [Bronze] magic and 'magic items' Hi this is the first cut on magic for my fantasy bronze age system.
http://www.geocities.com/stevenmathers/MAGIC.zip
I am unhappy with it for several reasons:
1) its too mechanical. each type of… In Indie Game Design Participants: stefoid, Sempiternity, TonyLB, Selene Tan, Anna B, contracycle, lumpley, dindenver, Tommi Brander, greyorm, nikola, joepub, Joshua BishopRoby, Calithena, Eero Tuovinen.
2/6/2006 Dregg: [Pulp Era] The meaning of Legend I have been thinking about the role Legend in general in my game. Right now the current system is being scrapped and i am starting from scratch on something a… In Indie Game Design Participants: Dregg.
2/6/2006 signoftheserpent: (REQUEST) egyptian magic Apologies if this is the wrong place, but I am looking for websites with detailed nformationon egyptian magic and mysticism. Thanks. In Indie Game Design Participants: signoftheserpent, Eero Tuovinen, preludetotheend.
2/6/2006 pells: [Avalanche] How design influences many aspects... and some questions I'm currently working on a rpg project, based on content (i.e. setting/plot) and I intend to produce soon (well, this means weeks, at least) a teaser, that will be available,… In Indie Game Design Participants: pells, contracycle, Czar Fnord.
2/6/2006 knicknevin: [F.U.] Help With Munchkin-Proofing Currently I'm working on a simple, short game about barbarians, wizards, thieves and bards studying for their heroship degrees at college, a place called Fantasy University. It's turn based, with… In Indie Game Design Participants: knicknevin, Troy_Costisick, Walt Freitag.
2/7/2006 ChrisJaxn: New, Call of Cthulu-esque, with a few questions. Hey. I'll start with the premise of the game, and a bit about how I envision it working, and then I'll ask my questions.
Players will take the role… In Indie Game Design Participants: ChrisJaxn, timopod, Sempiternity, TonyLB, Noon, Arpie.
2/7/2006 andrew_kenrick: [Inn at the Edge of Forever] Basic Mechanics Hey all - I've lurked here for a long time but am finally getting around to actually making posts. The Inn at the Edge of Forever will be my second… In Indie Game Design Participants: andrew_kenrick, Jack Aidley, Matt, lumpley, ks13.
2/7/2006 Bailywolf: [THRESHOLD] Developments on the Gamer Formerly Known as ‘Fade’
This is a game that’s been simmering on my back burner for a goodly long while now, and one I’ve discussed earlier on the Forge in this thread and in… In Indie Game Design Participants: Bailywolf, Dreez, Doug Ruff.
2/7/2006 Sempiternity: [The Fool & The World] a novice game design So, i had a creative streak and wrote this little game yesterday. Yep, it is my first game i've ever written.
I'm not sure if it works or not, or… In Indie Game Design Participants: Sempiternity, Adam Dray.
2/7/2006 mratomek: Equipment vs. Powers Just wanted to get some feedback on a concept for a game.
The game allows you to build your own powers--essentially what you want your character to be able to… In Indie Game Design Participants: mratomek, Andrew Morris, dindenver, Ron Edwards.
2/7/2006 ffilz: [Troll Slayer] The role of spell caster characters Troll Slayer is about killing things in tactical miniatures style combats. Magic is part of the concept. I'm trying to settle on just what the role of spell casting characters… In Indie Game Design Participants: ffilz, dindenver, TonyLB, Joshua BishopRoby, Ramidel, Troy_Costisick, Dantai, joepub, Jack Aidley.
2/7/2006 Kaare Berg (Old): Source Code - blowing off dust reveals new game I'll admit I've been both distracted and distraught.
At first I posted this idea as Envoy, then Carbon Soul and after some good advice as Source Code.
We play tested,… In Indie Game Design Participants: Kaare Berg (Old).
2/8/2006 Joshua BishopRoby: [FLFS] Flags, Situation, Address So in his FLFS playtest, Jason found the Thematic Batteries to be somewhat lacking:
People would degrade their abilities when it didn't really matter, or when they were… In Indie Game Design Participants: Joshua BishopRoby, jasonm.
2/9/2006 joepub: [Maw of Hell] Developing the factions/background So, for the card-based RPG I’m working on, Maw of Hell, I’m trying to get down the background and factions.
Questions at the end of the post, but first I’m… In Indie Game Design Participants: joepub, Eero Tuovinen.
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