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From Day One


Previous Topics
In Indie Game Design

7/26/2002 Paul Czege: Second-guessing Self in Synthesis
Mike, JB, So, I've been reading Synthesis. And I have to say, I literally can't envision how Self will play out during an actual scenario. PCs always have a…
In Indie Game Design
Participants: Paul Czege, Mike Holmes.


7/26/2002 Paul Czege: Social Contract and Synthesis
Hey Mike, JB, On the X-Games back in the Pool thread, Ron wrote: Related to that, regarding the Social Contract issue (and I recognize that "social contract" is…
In Indie Game Design
Participants: Paul Czege, Ron Edwards, Mike Holmes, Wolfen, Valamir, Le Joueur.


7/26/2002 Le Joueur: You May Be at a Disadvantage, But It's Gonna Cost You!
There's something I've been thinking about for some time. (Hiding it from game design actually.) Everyone knows Scattershot is a fairly familiar 'buy abilities with points during character creation' game,…
In Indie Game Design
Participants: Le Joueur, Seth L. Blumberg, Zak Arntson, Ron Edwards, Mike Holmes, xiombarg, Valamir, Andrew Martin, efindel, Philippe Tromeur, Paul Czege.


7/25/2002 Nathan: New Era: 1950s Gaming on the Edge?
Hello folks. I have no updates on Rodendom, the Cross, or anything lately. I've been working on getting actionroll.com up and going, as well paying attention to my real life…
In Indie Game Design
Participants: Nathan, Jason L Blair, Ron Edwards.


7/25/2002 Demonspahn: Dreamwalker demo
Hi everyone, I've been touting a free demo of Dreamwalker: Roleplaying in the Land of Dreams now for almost a week and am starting to second guess myself. I know…
In Indie Game Design
Participants: Demonspahn, Ron Edwards, Mike Holmes.


7/25/2002 Tim Denee: Flawless victory! (new RPG: Final Stand)
Finally (hah) finished, my martial arty kung-fuey tekkeny RPG. Go put on the Mortal Kombat theme song and give it a read. Final Stand It's taken me an inordinate amount…
In Indie Game Design
Participants: Tim Denee, Ron Edwards, Bailywolf, Rich Forest, Valamir, Kenway, Mike Holmes, ThreeGee.


7/24/2002 Jake Norwood: Gods of War: Blowing Things All to Hell
I've got the basic resolution mechanics to Gods of War: Blowing Things All to Hell worked out and on my site at http://www.theriddleofsteel.com/otherstuff/GodsOfWar.htm take a look. Note that as I…
In Indie Game Design
Participants: Jake Norwood, Mike Holmes.


7/24/2002 Christoffer Lernö: Character classes, abilities, skills and other Ygg problems
Ok. I tried to make a new draft of Ygg yesterday and failed miserably as usual. What I mean by failure is that I found parts of the system which…
In Indie Game Design
Participants: Christoffer Lernö, Andrew Martin, Valamir, Bankuei, Le Joueur, Mike Holmes.


7/23/2002 toshiro: Need help thinking through my new game (long)
Before I begin, I'd like to thank everyone at the Forge for teaching me that ordinary people can create extraordinary games. Now, on to the main topic. I'm in the…
In Indie Game Design
Participants: toshiro, Bailywolf, Walt Freitag, Le Joueur, Ron Edwards, Jake Norwood, Valamir, Mike Holmes, Paul Czege, damion, Demonspahn, Jared A. Sorensen, jjkahrs.


7/22/2002 Matt Gwinn: Precog
Something that has always eluded me is being able to successfully implement precognition into a game. In order to use it properly you need to predict what the PCs are…
In Indie Game Design
Participants: Matt Gwinn, Paul Czege, Ron Edwards, Blake Hutchins, Clinton R. Nixon, damion, Valamir, Bailywolf, Kenway, Le Joueur, Jesse Paulsen, Balbinus, Stuart DJ Purdie.


7/21/2002 Jason L Blair: The Insects of God
I got into a deep funk tonight and really wanted to pull through it. Somehow, a game came out of it. I just wrote it then made a webpage for…
In Indie Game Design
Participants: Jason L Blair, Wolfen, Petter Sandelin, Ron Edwards, Demonspahn, Jared A. Sorensen.


7/19/2002 Christoffer Lernö: Fun Fighters part 2 (Ygg)
I wrote this stuff at home unaware of any comments to my first posting, so I apologize for any overlap. I'm gonna keep lagging on the postings for a while…
In Indie Game Design
Participants: Christoffer Lernö, contracycle, Ollog Herder.


7/18/2002 Christoffer Lernö: Fun Fighters - Ygg thinking out loud again
I was thinking a little on the fighter-like professions I have for Ygg. As I stated elsewhere, my intent is to make everything interesting, no filler material. The magic is…
In Indie Game Design
Participants: Christoffer Lernö, Valamir, damion, contracycle, Wolfen.


7/17/2002 Zak Arntson: Chthonian and IIEE
I went and looked up the IIEE (Intent, Initiation, Execution, Effect) thread here. Chthonian is definitely a game where the Characters need to be reasonably competent. When a Player wishes…
In Indie Game Design
Participants: Zak Arntson, Bailywolf, rabidchyld.


7/13/2002 deidzoeb: Prepare To Be Boarded!
[url=http://evilbobdayjob.tripod.com/boarded]Prepare To Be Boarded![/url] is a game of message board combat. Slightly more organized and civilized than outright trolling, PTBB should look to oblivious observers like a reasoned debate between…
In Indie Game Design
Participants: deidzoeb, Mike Holmes, Ring Kichard, damion, Uncle Dark, Ron Edwards, Valamir, xiombarg, greyorm.


7/12/2002 Zak Arntson: MonkeyWrench Con Edition - Harlekin-Maus Game
Okay, I've totally revamped MonkeyWrench for convention play. Feel free to print up and photocopy and give away: http://www.harlekin-maus.com/cons/monkeywrench_con.html Looking at the original MonkeyWrench, here's what I found lacking and…
In Indie Game Design
Participants: Zak Arntson, Andrew Martin, Ron Edwards.


7/11/2002 Christoffer Lernö: Damaging problems in Ygg - thinking out loud
Thinking out aloud here I'm not really expecting you to offer solutions. But maybe there is some food for thought, or maybe someone actually has a suggestion. So what am…
In Indie Game Design
Participants: Christoffer Lernö, Valamir, Jake Norwood, damion.


7/10/2002 pigames: Question for what players want - please help.
Our new game in development is not combat intensive. We are debating whether to use a fitness trait to encompass strength and dexterity, or just use strength and dexterity like…
In Indie Game Design
Participants: pigames, S.Lonergan, Matt, Victor Gijsbers, Paul Czege, Valamir, Bailywolf, Ron Edwards, Skippy.


7/9/2002 jjkahrs: Dark-Gritty feel and Rules Light?
I'm running into a bit of a creative clash while developing my current RPG idea. The setting is a dark and gritty superhero setting much like Dark Knight Returns or…
In Indie Game Design
Participants: jjkahrs, Ring Kichard, Ron Edwards, Victor Gijsbers, Bankuei, Jake Norwood, damion, Paul Czege, Mike Holmes.


7/7/2002 Jasper: Interruptions and Order (IIEE)
I suppose I should announce that this is my first topic, though I've been lurking for a bit. Bravo to everyone here, it really is a great place. On with…
In Indie Game Design
Participants: Jasper, Ring Kichard, Christoffer Lernö, damion, Mike Holmes.


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Subsequent Topics
In Indie Game Design

7/27/2002 Fnork de Sporg: My Lawer has Shark Teeth
[a href="http://www.geocities.com/fnorkdesporg/my-lawyer-has-shark-teeth.html"]Here[/a] is the rough draft of the basic outline of my very first ever indie game, My Lawyer has Shark Teeth, the competitive game of vicious legal combat. IT…
In Indie Game Design
Participants: Fnork de Sporg, Ron Edwards.


7/28/2002 Philippe Tromeur: Dice roll : an attempt at something new [imajica]
For one of my projects (Imajica in its very early stage : http://imajica.tk ), I'm devising a new way to roll six-sided dice. Here are the main ideas : -…
In Indie Game Design
Participants: Philippe Tromeur, Jesse Paulsen, Jake Norwood, ks13, Mike Holmes, Ron Edwards, M. J. Young, Tim Gray.


7/28/2002 Rich Forest: Shotgun Musashi
Hi all, While editing octaNe, I finally decided that it was time to write up one of my game ideas and get it out there. So I sat down and…
In Indie Game Design
Participants: Rich Forest, Mike Holmes.


7/30/2002 greyorm: MORX...
...or, "More Orcs." Ok, I've got the system all hacked out, and now I'd appreciate some hard-core feedback on the mechanics and clarity of the document. Anyone who wishes to…
In Indie Game Design
Participants: greyorm, Stuart DJ Purdie, Zak Arntson, Mike Holmes, Valamir.


7/31/2002 Zak Arntson: (Chthonian) Dilemma - Skill Scores & Character Effective
Chthonian consists of 7 Skills, currently you divide 18 points between them. These skills are Role, Aware, Stamina, Persuade, Research, Shoot and Fight. You can find the current playtest rules…
In Indie Game Design
Participants: Zak Arntson, Mike Holmes, damion, Bailywolf, Jared A. Sorensen, Valamir.


8/1/2002 Michael Hopcroft: You know, it's really weird, but....
Even when a game is "finished" there are people who want to add to it. One of my supplement writers wants to add a lot of new rules material to…
In Indie Game Design
Participants: Michael Hopcroft, Mike Holmes, Matt Gwinn, Ron Edwards.


8/1/2002 Reality Aberrant: Sorting out Ideas!
I was wondering, can anybody help me sort out my ideas? i am looking for a few persons to help em out think more clearly the concept i have for…
In Indie Game Design
Participants: Reality Aberrant, Zak Arntson, S.Lonergan, Matt, Ron Edwards, Roy, Jeffrey Straszheim.


8/1/2002 mahoux: Hoboes... (kind of long)
This is an idea from Mike Gentry at http://www.edromia.com . He kind of dropped it and I picked it up again after my viewing of O Brother, Where Art Thou?.…
In Indie Game Design
Participants: mahoux, Mike Holmes.


8/2/2002 Zak Arntson: (Chthonian) Campaign Play
[quote="Bailywolf"]Any thoughts on campaign structure? It seems brilliantly suited for one-shots....but what about something more long term? The TV model works pretty well (with source material abounding- Buffy, Angel, X-Files,…
In Indie Game Design
Participants: Zak Arntson, Valamir, Bailywolf, Ron Edwards, Blake Hutchins.


8/3/2002 Tim Denee: new draft of final stand
[url=http://homepages.paradise.net.nz/timdenee/FinalStand.pdf]Final Stand again[/url] Not a whole lot changed. Added in a "basic resolution section", put in the skill mechanics devised by Bailywolf. Cleaned up a typo or two (incidentally, if…
In Indie Game Design
Participants: Tim Denee, Bailywolf, Kenway.


8/4/2002 Daredevil: Heart of Darkness
[i]"I realized they were stronger than we because they could stand it. These men fought with their hearts, who have families, children, who were filled with love, but they have…
In Indie Game Design
Participants: Daredevil, Robert K Beckett, damion, xiombarg.


8/7/2002 Christoffer Lernö: Ygg TOC Sketch
I'm trying to design Ygg from a specification now, working myself top down from a TOC to detailed rules. Or that's the plan anyway. Here's a snapshop of my progress.…
In Indie Game Design
Participants: Christoffer Lernö, ThreeGee, Matt.


8/9/2002 simon: some rambling about skills & task resolution in an SF rp
Hello everyone! I’m trying to develop a SF RPG set in the not too distant future and in which the essence of what it means to be a human being…
In Indie Game Design
Participants: simon, Andrew Martin, ks13, ADGBoss, Mike Holmes, Balbinus, Ron Edwards.


8/10/2002 Bailywolf: Final Stand thread over on RPG.net
http://forum.rpg.net/showthread.php?s=&threadid=12318 Tim hits the big time ;)
In Indie Game Design
Participants: Bailywolf.


8/12/2002 ThreeGee: Slayer of Dragon RPG
Since I have created an account here to nitpick others' games, I imagine it is only fair to come under fire myself. My main offering to the world of roleplaying…
In Indie Game Design
Participants: ThreeGee, greyorm, wyrdlyng, Christoffer Lernö, Kenway, Mike Holmes, CrazyIvan.


8/14/2002 Ferry Bazelmans: Soap: an extensive rewrite - help needed
[i]Note: I wasn't sure wether or not this post would now fall under the connection forum. If it needs to be moved, it needs to be moved...[/i] Soap has been…
In Indie Game Design
Participants: Ferry Bazelmans, Ron Edwards, chaosvoyager.


8/14/2002 Valamir: Dungeoneer
Well, I made it to the Citizen Games booth, just long enough to snap up a copy of Sidewinder. But I didn't see (perhaps because I was there for about…
In Indie Game Design
Participants: Valamir, GreatWolf, Gordon C. Landis, tdenmark.


8/15/2002 mearls: Phantasm: Competitive Horror Roleplaying
Unlike other RPGs, a game of Phantasm ends with a definitive winner. Either one character remains alive and the GM is out of dice, or all the GM has won…
In Indie Game Design
Participants: mearls, xiombarg, nobrain, Ron Edwards, hardcoremoose, joe_llama, Doc Midnight, Jeremy Cole.


8/18/2002 xiombarg: Daikaiju (long)
Okay, I have an idea for a game called "Daikaiju", a game about Godzilla-style monster-to-monster fighting. I'm brainstorming here, so suggestions/additional ideas/critiques are welcome. See, I was looking at Monster…
In Indie Game Design
Participants: xiombarg, damion, ADGBoss, Ben Morgan, Mike Holmes.


8/20/2002 gentrification: Hard Travellin' - new game
[url=http://www.edromia.com/games/hobo]Hard Travellin'[/url] is a game wherein you play hobos in the early part of the 20th century. Drift into town, get tangled up in people's lives, drift out again before…
In Indie Game Design
Participants: gentrification, Mike Holmes, Valamir, Clinton R. Nixon, joshua neff, Tim C Koppang.


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