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From Day One


Previous Topics
In Indie Game Design

8/24/2002 Christoffer Lernö: Yggdrasil & Martial Arts (too long!)
Ok, I've drawn up the sketches of the skill system, the combat system is pretty good as is the damage system. The magic won't be all that much problem. I…
In Indie Game Design
Participants: Christoffer Lernö, Marco, ThreeGee, damion, Palaskar.


8/23/2002 Bailywolf: Lark of the Week: POWERS
Ok, I was sitting in the Phily airport night before last, waiting (and waiting and waiting) for my flight, and I came up with a bare-bones scheme for a game…
In Indie Game Design
Participants: Bailywolf, Mike Holmes, damion, Tim Gray, Walt Freitag.


8/23/2002 Clinton R. Nixon: Character creation: making non-balanced characters
[i]Donjon[/i]'s almost done, and I'm soon going to start work on my next game, provisionally titled [i]Riptide[/i]. This game will focus on Exploration of Setting and Character, and will be…
In Indie Game Design
Participants: Clinton R. Nixon, ks13, DaR, Matt Gwinn, Andrew Martin, Valamir, Paganini, Jared A. Sorensen, Le Joueur.


8/22/2002 Marco: JAGS Auto-Fire Rules Question
This is a simulationist rules-heavy design question for JAGS. I realize many/most people here aren't familiar with it (and our sever's down until the weekend). If you're familiar with GURPS…
In Indie Game Design
Participants: Marco, J B Bell, Valamir, Christoffer Lernö, Andrew Martin, Mike Holmes, Clinton R. Nixon, Matt, Stuart DJ Purdie, Gordon C. Landis, Ace.


8/22/2002 xiombarg: Ivanhoe Unbound
Well, I set up a little web page for my games, and even created a imprint name. Yee-haw. http://www.ivanhoeunbound.com It's really just a redirect. The idea is to have a…
In Indie Game Design
Participants: xiombarg.


8/21/2002 Philippe Tromeur: simply "Donjon" ?
Will Clinton R Nixon's RPG simply be named "Donjon" or "Donjon Crawl" ? In France, we already have a "Donjon" RPG based on a "Donjon" series of comics. Isn't there…
In Indie Game Design
Participants: Philippe Tromeur, Gordon C. Landis.


8/21/2002 ADGBoss: Miscellaneous Rules
I am starting the process of getting the rules for Seraphim together, I was thinking about some of the small and miscellaneous rules that are necassary. things like Falling, Drowning,…
In Indie Game Design
Participants: ADGBoss, Balbinus, Mike Holmes, Zak Arntson, Marco.


8/20/2002 gentrification: Hard Travellin' - new game
[url=http://www.edromia.com/games/hobo]Hard Travellin'[/url] is a game wherein you play hobos in the early part of the 20th century. Drift into town, get tangled up in people's lives, drift out again before…
In Indie Game Design
Participants: gentrification, Mike Holmes, Valamir, Clinton R. Nixon, joshua neff, Tim C Koppang.


8/18/2002 xiombarg: Daikaiju (long)
Okay, I have an idea for a game called "Daikaiju", a game about Godzilla-style monster-to-monster fighting. I'm brainstorming here, so suggestions/additional ideas/critiques are welcome. See, I was looking at Monster…
In Indie Game Design
Participants: xiombarg, damion, ADGBoss, Ben Morgan, Mike Holmes.


8/15/2002 mearls: Phantasm: Competitive Horror Roleplaying
Unlike other RPGs, a game of Phantasm ends with a definitive winner. Either one character remains alive and the GM is out of dice, or all the GM has won…
In Indie Game Design
Participants: mearls, xiombarg, nobrain, Ron Edwards, hardcoremoose, joe_llama, Doc Midnight, Jeremy Cole.


8/14/2002 Valamir: Dungeoneer
Well, I made it to the Citizen Games booth, just long enough to snap up a copy of Sidewinder. But I didn't see (perhaps because I was there for about…
In Indie Game Design
Participants: Valamir, GreatWolf, Gordon C. Landis, tdenmark.


8/14/2002 Ferry Bazelmans: Soap: an extensive rewrite - help needed
[i]Note: I wasn't sure wether or not this post would now fall under the connection forum. If it needs to be moved, it needs to be moved...[/i] Soap has been…
In Indie Game Design
Participants: Ferry Bazelmans, Ron Edwards, chaosvoyager.


8/12/2002 ThreeGee: Slayer of Dragon RPG
Since I have created an account here to nitpick others' games, I imagine it is only fair to come under fire myself. My main offering to the world of roleplaying…
In Indie Game Design
Participants: ThreeGee, greyorm, wyrdlyng, Christoffer Lernö, Kenway, Mike Holmes, CrazyIvan.


8/10/2002 Bailywolf: Final Stand thread over on RPG.net
http://forum.rpg.net/showthread.php?s=&threadid=12318 Tim hits the big time ;)
In Indie Game Design
Participants: Bailywolf.


8/9/2002 simon: some rambling about skills & task resolution in an SF rp
Hello everyone! I’m trying to develop a SF RPG set in the not too distant future and in which the essence of what it means to be a human being…
In Indie Game Design
Participants: simon, Andrew Martin, ks13, ADGBoss, Mike Holmes, Balbinus, Ron Edwards.


8/7/2002 Christoffer Lernö: Ygg TOC Sketch
I'm trying to design Ygg from a specification now, working myself top down from a TOC to detailed rules. Or that's the plan anyway. Here's a snapshop of my progress.…
In Indie Game Design
Participants: Christoffer Lernö, ThreeGee, Matt.


8/4/2002 Daredevil: Heart of Darkness
[i]"I realized they were stronger than we because they could stand it. These men fought with their hearts, who have families, children, who were filled with love, but they have…
In Indie Game Design
Participants: Daredevil, Robert K Beckett, damion, xiombarg.


8/3/2002 Tim Denee: new draft of final stand
[url=http://homepages.paradise.net.nz/timdenee/FinalStand.pdf]Final Stand again[/url] Not a whole lot changed. Added in a "basic resolution section", put in the skill mechanics devised by Bailywolf. Cleaned up a typo or two (incidentally, if…
In Indie Game Design
Participants: Tim Denee, Bailywolf, Kenway.


8/2/2002 Zak Arntson: (Chthonian) Campaign Play
[quote="Bailywolf"]Any thoughts on campaign structure? It seems brilliantly suited for one-shots....but what about something more long term? The TV model works pretty well (with source material abounding- Buffy, Angel, X-Files,…
In Indie Game Design
Participants: Zak Arntson, Valamir, Bailywolf, Ron Edwards, Blake Hutchins.


8/1/2002 mahoux: Hoboes... (kind of long)
This is an idea from Mike Gentry at http://www.edromia.com . He kind of dropped it and I picked it up again after my viewing of O Brother, Where Art Thou?.…
In Indie Game Design
Participants: mahoux, Mike Holmes.


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Subsequent Topics
In Indie Game Design

8/24/2002 ADGBoss: How important is fiction
One can have the greatest game system and kewlest setting and kickingest pdf downloads on the web, but if its boring or does not grab the interest of the potential…
In Indie Game Design
Participants: ADGBoss, damion, Matt, greyorm, J B Bell, Jack Spencer Jr, Matt Gwinn, Blake Hutchins, Demonspahn, contracycle, Jasper, wyrdlyng, jeff8448, mahoux, Paul Czege, Evan Waters, kaworuiskool, kamikaze.


8/25/2002 Christoffer Lernö: Some Quick Ygg stuff (not long!)
As I've mentioned in Ygg & Martial Arts thread, I was considering letting people build up moves one keyword at a time. But now I'm thinking this might not only…
In Indie Game Design
Participants: Christoffer Lernö, ks13.


8/25/2002 S.Lonergan: Inquiry re: Rocktown
little more info?? :p
In Indie Game Design
Participants: S.Lonergan, Ron Edwards, Le Joueur.


8/25/2002 Zathreyel: Science fiction/ fantasy in the Metal Hurlant mold
Hey everyone. "long time listener, first time caller." I've been lurking this message board for the past month or two, reading all of the incredible insights that you guys have…
In Indie Game Design
Participants: Zathreyel, Ron Edwards, Valamir, ks13, Evan Waters, Mike Holmes.


8/26/2002 Tim Gray: Legends Walk! - ancient and modern superheroes
Legends Walk! is now finished and available as a 1.5MB shareware pdf (169 pages, no art) at www.legendswalk.co.uk. It's a supers game where powers come from the gods, heroes and…
In Indie Game Design
Participants: Tim Gray, Clinton R. Nixon, Valamir, Bob McNamee.


8/27/2002 jeff8448: PlayThings -- 'machiavellian Toy Story'
Hey everyone. I've been lurking around here for a couple days, since Jared Sorensen told me about this site. Anyway, in my RPG, you get to play a toy. (The…
In Indie Game Design
Participants: jeff8448, Demonspahn, soundwave, mahoux, Le Joueur, Christoffer Lernö, Paka.


8/28/2002 Christoffer Lernö: Trying to avoid currency issues
Something I don't want get into with Ygg is currency issues, so where it's possible I've tried to avoid them. For example you roll stats, don't place points. Another thing…
In Indie Game Design
Participants: Christoffer Lernö, Jasper, Matt, Valamir, Walt Freitag, Le Joueur, Marco, Mike Holmes, damion, M. J. Young.


8/30/2002 Christoffer Lernö: Level concerns
Ok. Maybe I have to capitulate and introduce the classes after all. Classes can be done a lot of different ways, but I was actually going with the level approach.…
In Indie Game Design
Participants: Christoffer Lernö, Mike Holmes, Walt Freitag, Valamir, damion, JSDiamond, Robert K Beckett, StormBringer, Jeremy Cole, quozl, Ben Morgan, Lee Short, contracycle, Jasper, M. J. Young, ADGBoss.


8/30/2002 Lee Short: Best Method for Dice Customization
Hi, I'm new here & not sure if this is the right forum for this question, but it seems as appropriate as any. My game uses customized d20s. I've tried…
In Indie Game Design
Participants: Lee Short, Paul Czege, Mike Holmes, quozl, Walt Freitag.


8/30/2002 Ben Morgan: Advancement vs. Development
I'm starting this thread in order to avoid hijacking Pale Fire's Level thread, but it relates to the whole idea of levels, experience, and advancement. I have part of a…
In Indie Game Design
Participants: Ben Morgan, Mike Holmes, Le Joueur, Ron Edwards.


8/31/2002 Palaskar: Newbie here with 2 new RPGs for review
Hi, my name is Michael Mendoza a.k.a. "Palaskar", and I've finally gotten up the nerve to post after lurking for a few months. I finally feel that my indie RPG,…
In Indie Game Design
Participants: Palaskar, Sidhain, Mike Holmes.


9/3/2002 Brian Leybourne: How do you keep the fires burning?
Hopefully this is the right forum to post this question, if it's not I'm sure I'll hear something really quick :-) I've been working on a project for one of…
In Indie Game Design
Participants: Brian Leybourne, S.Lonergan, Tim Gray, Mike Holmes, Clinton R. Nixon, Blake Hutchins, M. J. Young, Caveman Lawyer, ADGBoss.


9/3/2002 Jasper: Dark Nights: Role-playing Excalibur (more or less)
This is what I've been working on the last week or two. Inspiration hit after remembering the movie Excalibur and other such "dark" interpretations of classic knightly legends. This is…
In Indie Game Design
Participants: Jasper, Mike Holmes, Andrew Martin, Palaskar.


9/4/2002 Jeremy Cole: yes, but would anyone like it?
Newbie with game concerns. I am writing a game with a hardcore character focus. Basically the focus in the rules is 1) Encouraging players to develop characters with meaningful personalities…
In Indie Game Design
Participants: Jeremy Cole, Jasper, Valamir, Zathreyel, Ron Edwards, Mike Holmes.


9/6/2002 Ferry Bazelmans: Soap feedback
First of all, my thanks go out to everyone who reacted to my call for feedback for your enthousiasm and interest. Now, on to the meat. I made some pretty…
In Indie Game Design
Participants: Ferry Bazelmans.


9/7/2002 Jack Spencer Jr: Care to see my character sheet?
I've got my character sheet for my friend's homebrewed game. He still hasn't let me have the rules yet, partially because they aren't done yet but I suspect he also…
In Indie Game Design
Participants: Jack Spencer Jr, Tim Gray.


9/8/2002 S.Lonergan: Speck of an Idea - Paranoiaish
I would love to do something along the lines of Paranoia, in a modern setting, where the players are encouraged to backstab each other... Sure, there are lots of examples,…
In Indie Game Design
Participants: S.Lonergan, Christoffer Lernö, Jeremy Cole, Ben Morgan, Ron Edwards.


9/8/2002 Christoffer Lernö: Off-adventure time
You know when the characters (in the typical fantasy game) has been adventuring, maybe succeeded in beating the bad guy and all that and are ready to rest for a…
In Indie Game Design
Participants: Christoffer Lernö, Mike Holmes, Valamir, Balbinus, Le Joueur, Walt Freitag, ADGBoss, Jeremy Cole, contracycle, damion, Clinton R. Nixon, jdagna.


9/8/2002 Christoffer Lernö: Ygg right now part 1
[u][b]Ygg - a quick system overview[/b][/u] (* indicate rules which is currently under much consideration whether they fit or not) [u]Components[/u] Stats Classes Class abilities Skills Un-skills Moves* Magical Spells…
In Indie Game Design
Participants: Christoffer Lernö, Andrew Martin, Walt Freitag, Valamir.


9/8/2002 Christoffer Lernö: Ygg right now Part 2
[u]More Ygg elements[/u] Skill resolution Riskbreakers* Combat resolution Inspiration* [u]Skill resolution[/u] Skill resolution is simple. You check what your stat says. If the stat is equal to the [i]Challenge[/i] of…
In Indie Game Design
Participants: Christoffer Lernö, Palaskar.


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