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From Day One


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In Indie Game Design

9/15/2002 Christoffer Lernö: Mage Blade, what's up?
Lance, if you're alive out there. What's happening with Mage Blade for the moment?
In Indie Game Design
Participants: Christoffer Lernö.


9/15/2002 Andrew Martin: Parry-Through
> ...let's help people create combat systems that we want to play... This is quoted from http://swordforum.com/sfu/swordsmanship/parrying.html from a while back: ...a "parry-through" in which when your opponent tries…
In Indie Game Design
Participants: Andrew Martin, Le Joueur, Christoffer Lernö, Jake Norwood.


9/14/2002 kevin671: A Post-Apocalyptic RPG
Here's a little something I've been toying with for a while. I would like to get a little feedback from you all, and as many suggestions as possible. As this…
In Indie Game Design
Participants: kevin671, Andrew Martin, S.Lonergan, Ron Edwards, Maurice Forrester, Enoch, deadpanbob, Ferry Bazelmans, Zak Arntson, Blackguard, Mike Holmes, Kester Pelagius.


9/14/2002 Jack Spencer Jr: Interesting Spam today
I got an interesting piece of spam today. I'd considered adding this to the thread in Adept Press forum where we were talking about demon books, but this can be…
In Indie Game Design
Participants: Jack Spencer Jr.


9/14/2002 Colin the Riot: Resolution mechanic I'm fiddling with...
SO, this is something I'm thinking of, and it's a combination of some things I've come across that I like. Namely, Donjon (by Clinton), Clockworx (by Jared) and Shadows (by…
In Indie Game Design
Participants: Colin the Riot, Jasper, damion, Stuart DJ Purdie, Ron Edwards, contracycle.


9/13/2002 Matt Wilson: Ghosts of the Empire
[b]Premise: [/b]exploration-focused space opera in the far future, with heaps of ruins, lost tech, aliens, creepy stuff, and politics. [b]The story: [/b] The history of this setting is but scraps…
In Indie Game Design
Participants: Matt Wilson, Ron Edwards, Mike Holmes, greyorm, ADGBoss.


9/13/2002 Christoffer Lernö: Skills And Yet Not
Bear with me if the posting isn't 100% coherent. I'm trying to work out the exact mechanics as I go along. Let me first state my intent: I don't want…
In Indie Game Design
Participants: Christoffer Lernö, Andrew Martin, damion, M. J. Young, Walt Freitag.


9/12/2002 ADGBoss: Power Depth and Width
I have been working on some of the Powers for Seraphim and had written myself a pretty long list of powers, many of which were related to one another. So…
In Indie Game Design
Participants: ADGBoss, jdagna, Ron Edwards, wyrdlyng, Mike Holmes, Le Joueur.


9/11/2002 Stuart DJ Purdie: Plurarity of mechanics
Like everyone else here, I'm having these thoughts about designing my own game. Despite my best efforts, they refuse to go away... Some background - The placeholder name is Enlightend.…
In Indie Game Design
Participants: Stuart DJ Purdie, Ron Edwards, jdagna, Christoffer Lernö, M. J. Young, ADGBoss, Valamir, Mike Holmes.


9/10/2002 Enoch: Unworthy
Hiyo everybody! I’m in a sort of in a moist pool of oatmeal at the moment. This pool of oatmeal is my RPG idea Unworthy. While a pool of oatmeal…
In Indie Game Design
Participants: Enoch, rafael, Andrew Martin, Christoffer Lernö, Jake Norwood, Paul Czege, Valamir, Mike Holmes.


9/9/2002 S.Lonergan: Untitled -- A modern horror setting
Feedback please.. I had this idea as i was walking the dog.. im not sure if its worth developing further... but... let me know what you think... Its really just…
In Indie Game Design
Participants: S.Lonergan, Tim Gray, Cynthia Celeste Miller, Jasper, Walt Freitag, Christoffer Lernö, jdagna, Doc Midnight, Mike Holmes, deadpanbob.


9/8/2002 Christoffer Lernö: Ygg right now Part 2
[u]More Ygg elements[/u] Skill resolution Riskbreakers* Combat resolution Inspiration* [u]Skill resolution[/u] Skill resolution is simple. You check what your stat says. If the stat is equal to the [i]Challenge[/i] of…
In Indie Game Design
Participants: Christoffer Lernö, Palaskar.


9/8/2002 Christoffer Lernö: Ygg right now part 1
[u][b]Ygg - a quick system overview[/b][/u] (* indicate rules which is currently under much consideration whether they fit or not) [u]Components[/u] Stats Classes Class abilities Skills Un-skills Moves* Magical Spells…
In Indie Game Design
Participants: Christoffer Lernö, Andrew Martin, Walt Freitag, Valamir.


9/8/2002 Christoffer Lernö: Off-adventure time
You know when the characters (in the typical fantasy game) has been adventuring, maybe succeeded in beating the bad guy and all that and are ready to rest for a…
In Indie Game Design
Participants: Christoffer Lernö, Mike Holmes, Valamir, Balbinus, Le Joueur, Walt Freitag, ADGBoss, Jeremy Cole, contracycle, damion, Clinton R. Nixon, jdagna.


9/8/2002 S.Lonergan: Speck of an Idea - Paranoiaish
I would love to do something along the lines of Paranoia, in a modern setting, where the players are encouraged to backstab each other... Sure, there are lots of examples,…
In Indie Game Design
Participants: S.Lonergan, Christoffer Lernö, Jeremy Cole, Ben Morgan, Ron Edwards.


9/7/2002 Jack Spencer Jr: Care to see my character sheet?
I've got my character sheet for my friend's homebrewed game. He still hasn't let me have the rules yet, partially because they aren't done yet but I suspect he also…
In Indie Game Design
Participants: Jack Spencer Jr, Tim Gray.


9/6/2002 Ferry Bazelmans: Soap feedback
First of all, my thanks go out to everyone who reacted to my call for feedback for your enthousiasm and interest. Now, on to the meat. I made some pretty…
In Indie Game Design
Participants: Ferry Bazelmans.


9/4/2002 Jeremy Cole: yes, but would anyone like it?
Newbie with game concerns. I am writing a game with a hardcore character focus. Basically the focus in the rules is 1) Encouraging players to develop characters with meaningful personalities…
In Indie Game Design
Participants: Jeremy Cole, Jasper, Valamir, Zathreyel, Ron Edwards, Mike Holmes.


9/3/2002 Jasper: Dark Nights: Role-playing Excalibur (more or less)
This is what I've been working on the last week or two. Inspiration hit after remembering the movie Excalibur and other such "dark" interpretations of classic knightly legends. This is…
In Indie Game Design
Participants: Jasper, Mike Holmes, Andrew Martin, Palaskar.


9/3/2002 Brian Leybourne: How do you keep the fires burning?
Hopefully this is the right forum to post this question, if it's not I'm sure I'll hear something really quick :-) I've been working on a project for one of…
In Indie Game Design
Participants: Brian Leybourne, S.Lonergan, Tim Gray, Mike Holmes, Clinton R. Nixon, Blake Hutchins, M. J. Young, Caveman Lawyer, ADGBoss.


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Subsequent Topics
In Indie Game Design

9/16/2002 Matt Wilson: Ghosts system ideas, first goal
I did a little thinking about what I wanted the system in Ghosts to accomplish - some of which I cut out and posted in the theory forum, for reference.…
In Indie Game Design
Participants: Matt Wilson, Mike Holmes, Marco, ADGBoss.


9/18/2002 Christoffer Lernö: Invoking the Mythpower of Items
Did I get any attention with that subject? I was originally hoping for some feedback with the "By Hero Wars Inspired" thread, but maybe it wasn't quite clear. I was…
In Indie Game Design
Participants: Christoffer Lernö, damion, Paul Czege, Ron Edwards.


9/19/2002 Christoffer Lernö: Character Creation pool
This comes from my Skills and yet not thread. I thought it would be useful to look at it separately. How does it work, what do I mean by Character…
In Indie Game Design
Participants: Christoffer Lernö, Mike Holmes, Le Joueur.


9/19/2002 deadpanbob: Incarnate: Premise (dipping my toe in the RPG design waters)
All, For the ridicule and entertainment of all, I shamefully present what I think of as the Premise of my in-progress RPG. Comments, questions, and critiques are requested - scorn,…
In Indie Game Design
Participants: deadpanbob, William Lemmon, Ben Morgan.


9/19/2002 Matt Wilson: exertion/fatigue idea for Ghosts
I imagined Ghosts having many situations in which characters are in stressful situations and have to push themselves. Not just when fighting, but in any situation. So I thought that…
In Indie Game Design
Participants: Matt Wilson, deadpanbob, Mike Holmes, damion, Jeffrey Miller.


9/20/2002 deadpanbob: Incarnate: Design Goals
All, I thought I'd share my specific design goals for Incarnate. Are the specific enough, and do you think they are acheivable? Let…
In Indie Game Design
Participants: deadpanbob, wyrdlyng, Mike Holmes.


9/20/2002 lumpley: Gunfest OtherKind
Emily and I have been on-again-off-again working on a Hong Kong Action Flick rpg for, what, Em, four years now? (Feng Shui doesn't do it for us.) This popped into…
In Indie Game Design
Participants: lumpley, contracycle, Bailywolf, Jeremy Cole, Bob McNamee.


9/21/2002 Christoffer Lernö: A Mini Fantasy Game (Not Ygg)
Here you go! something I wrote up just now as an exercise to get me going for Ygg. I guess there are a few holes to be patched but I…
In Indie Game Design
Participants: Christoffer Lernö, Jack Spencer Jr, Andrew Martin, Walt Freitag, Kester Pelagius.


9/23/2002 Christoffer Lernö: Pure Mechanics Question
Let's say I've established, through the mechanics, that A is doing B, but the effect of that hasn't yet been established. What options do I have to implement those rules?…
In Indie Game Design
Participants: Christoffer Lernö, Valamir, Mike Holmes, Walt Freitag.


9/23/2002 deadpanbob: Incarnate: Character Tidbit - Trait Scale
All, First - thanks to The Forge for hosting my new website (i.e. the most poorly designed, ill conceived website the Forge has ever hosted). I'm going to inflict my…
In Indie Game Design
Participants: deadpanbob.


9/24/2002 Davicimo: An action movie RPG
This is a little something I just threw together yesterday, that's been evlving rather quickly in my mind. This so far nameless game is meant to emulate the style of…
In Indie Game Design
Participants: Davicimo, Mike Holmes, Valamir.


9/24/2002 Christoffer Lernö: Problems narrating again
We already went through this in "Narrated combat results - a problem" but I now feel that ultimately it left me where I started. Ygg features limited player narration. Basically…
In Indie Game Design
Participants: Christoffer Lernö, Valamir, Wolfen, Mike Holmes, Ron Edwards.


9/24/2002 Matt Wilson: plot points idea
I really like how TROS uses spiritual traits to do two things at once: promote character development and simulate it by generating xp. It got me thinking of an idea…
In Indie Game Design
Participants: Matt Wilson, Jared A. Sorensen, ADGBoss, Mike Holmes, M. J. Young, Jeffrey Miller.


9/24/2002 deadpanbob: Incarnate Update - Revised Incomplete Version (long)
For the one or two of you following this (thanks Mom), I've made a little progress today. You can see the current state of the game here in this "Full…
In Indie Game Design
Participants: deadpanbob, Jonathan Walton, Eddy Fate, Mike Holmes.


9/25/2002 Le Joueur: Brainstorming 'What is Gaming' Outside the Box
So I made a call to action, I better back that up, right? Okay. I also said that the first part ought to be laden with "that's so inside the…
In Indie Game Design
Participants: Le Joueur, C. Edwards, Christoffer Lernö, Mike Holmes, Walt Freitag, Paul Czege, deadpanbob, wyrdlyng, damion.


9/26/2002 deadpanbob: Incarnate: Revised Premise and a discussion of Paradigm
The Economics of Dissonance, Resonance, and Paradigm among Inheritors & the Incarnate A restatement of Premise, Part I The Incarnate are incredibly powerful beings – some of them quite old…
In Indie Game Design
Participants: deadpanbob, Jonathan Walton, Mike Holmes, wyrdlyng.


9/26/2002 simon_hibbs: Diceless resolution mechanic
I wrote up a diceless swords 'n sorcery game system a while back, but never actualy used it. Since Hero Wars came out, I haven't realy seen the need. Recently…
In Indie Game Design
Participants: simon_hibbs, Mike Holmes, Bailywolf, JMendes, Bob McNamee, GB Steve, Le Joueur, RPGuru59, RaconteurX.


9/26/2002 Jabberwocky: Well, not exactly an RPG, but...
... this seemed as good a place as any for constructive criticism of my current project; A.I. - Armoured Intelligence. This is basically a war-game, designed to simulate combat between…
In Indie Game Design
Participants: Jabberwocky, Andrew Martin, Walt Freitag.


9/27/2002 mahoux: My dilemma mechanics for Future Perfect
Okay, in a thread about Core Premnise Trait at http://www.indie-rpgs.com/forum/viewtopic.php?t=3613, Mike Holmes made a great point about the use of dilemma in Narrative terms. So, from there I present my…
In Indie Game Design
Participants: mahoux, Mike Holmes, JSDiamond.


9/28/2002 Christoffer Lernö: Simplifying and unifying dice mechanics for Ygg
I'm currently in the process of writing down Ygg. I'm taking all the ideas I worked out and write them out and putting them together. It's maybe not surprising that…
In Indie Game Design
Participants: Christoffer Lernö.


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