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From Day One


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In Indie Game Design

10/2/2002 Tony Irwin: Newbie: The Desperation
I can't hold back any longer, I must post! But first I was hoping one of y'all could fill me in with some nettiquette conventions for posting on this page?…
In Indie Game Design
Participants: Tony Irwin, kevin671, Valamir, Kester Pelagius, Jonathan Walton, Clay, Ron Edwards.


10/2/2002 Jonathan Walton: We Regret to Inform You (The GM is Dead)
So here's the big project I'm working on for Rogue Publishing. I'm just getting ready to tackle the mechanics, which will ideally evolve over the course of the campaign. Thoughts…
In Indie Game Design
Participants: Jonathan Walton, deadpanbob.


10/1/2002 Kester Pelagius: Pixies: The Gleaning (outline)
Since first posting here I’ve had an idea bouncing around in my head for a game. Though I am not sure how to implement it, or even if it would…
In Indie Game Design
Participants: Kester Pelagius, Mike Holmes, Valamir, Le Joueur, Jeremy Cole, Christoffer Lernö.


10/1/2002 Clay: Relationship map as core mechanic
I've been tossing the idea around for a year or so to create a game where the relationships between characters (PC and NPC) is a core mechanic. My models are…
In Indie Game Design
Participants: Clay, Mike Holmes, Henry Fitch, Ron Edwards.


10/1/2002 Matt Wilson: system for GotE drafted and revised.
Ghosts uses a dice pool mechanic with d12s, determined by a character's Traits (general ability and competence) and Tags (write-in specializations). Always opposed (Mike already has enough to rant about),…
In Indie Game Design
Participants: Matt Wilson.


10/1/2002 GMSkarka: Apollyon Noir---Black Powder, Black Magic
As some of you may know from comments over on RPGnet and in my blog, I'm working with Jason Roberts (author of FVLMINATA) on an RPG based on my old…
In Indie Game Design
Participants: GMSkarka, Matt, Jeffrey Miller, Valamir, Jared A. Sorensen, Bailywolf, Matt Wilson, Ian Young, Mike Holmes, Walt Freitag, Balbinus.


10/1/2002 Christoffer Lernö: Ygg Action Resolution again (Concessions and Stuff?)
I'm cutting and pasting from my Ygg document here. I kind of came up with an idea that seems to work. Advantages and Concessions seem to be a little more…
In Indie Game Design
Participants: Christoffer Lernö, Mike Holmes, Andrew Martin, Le Joueur, Jonathan Walton, Walt Freitag.


10/1/2002 kevin671: My Mechanics (LONG!!!) (and Editted with new stuff)
So, I've been looking at a lot of suggestions for my mechanics system, and mulling them over. The current incarnation of the system is presented here, for comment. DICE 1D12…
In Indie Game Design
Participants: kevin671, Christoffer Lernö, Demonspahn, Mike Holmes, Jeremy Cole, JMendes, Ron Edwards.


9/29/2002 Jeffrey Miller: Sending it off to playtesters
I'm curious as to what the general experience of people here has been regarding playtesters? I've been involved in my fair share, and as a playtester I've had both good…
In Indie Game Design
Participants: Jeffrey Miller, Bailey, Mike Holmes.


9/28/2002 SiliconMessiah: Dystopia: America 2155
New from PIGames; Dystopia. For a free download visit www.pigames.net or digitalrpg.org This is dark future roleplaying at its deadliest.
In Indie Game Design
Participants: SiliconMessiah.


9/28/2002 KAR 120 C: Traditional Call For Commentry
This is incomplete, and I seem to be having difficulty updating the damn thing atm, but I'm looking for commentry on a game I'm kicking around ideas for atm. It's…
In Indie Game Design
Participants: KAR 120 C, contracycle, Paul Czege.


9/28/2002 Christoffer Lernö: Simplifying and unifying dice mechanics for Ygg
I'm currently in the process of writing down Ygg. I'm taking all the ideas I worked out and write them out and putting them together. It's maybe not surprising that…
In Indie Game Design
Participants: Christoffer Lernö.


9/27/2002 mahoux: My dilemma mechanics for Future Perfect
Okay, in a thread about Core Premnise Trait at http://www.indie-rpgs.com/forum/viewtopic.php?t=3613, Mike Holmes made a great point about the use of dilemma in Narrative terms. So, from there I present my…
In Indie Game Design
Participants: mahoux, Mike Holmes, JSDiamond.


9/26/2002 Jabberwocky: Well, not exactly an RPG, but...
... this seemed as good a place as any for constructive criticism of my current project; A.I. - Armoured Intelligence. This is basically a war-game, designed to simulate combat between…
In Indie Game Design
Participants: Jabberwocky, Andrew Martin, Walt Freitag.


9/26/2002 simon_hibbs: Diceless resolution mechanic
I wrote up a diceless swords 'n sorcery game system a while back, but never actualy used it. Since Hero Wars came out, I haven't realy seen the need. Recently…
In Indie Game Design
Participants: simon_hibbs, Mike Holmes, Bailywolf, JMendes, Bob McNamee, GB Steve, Le Joueur, RPGuru59, RaconteurX.


9/26/2002 deadpanbob: Incarnate: Revised Premise and a discussion of Paradigm
The Economics of Dissonance, Resonance, and Paradigm among Inheritors & the Incarnate A restatement of Premise, Part I The Incarnate are incredibly powerful beings – some of them quite old…
In Indie Game Design
Participants: deadpanbob, Jonathan Walton, Mike Holmes, wyrdlyng.


9/25/2002 Le Joueur: Brainstorming 'What is Gaming' Outside the Box
So I made a call to action, I better back that up, right? Okay. I also said that the first part ought to be laden with "that's so inside the…
In Indie Game Design
Participants: Le Joueur, C. Edwards, Christoffer Lernö, Mike Holmes, Walt Freitag, Paul Czege, deadpanbob, wyrdlyng, damion.


9/24/2002 deadpanbob: Incarnate Update - Revised Incomplete Version (long)
For the one or two of you following this (thanks Mom), I've made a little progress today. You can see the current state of the game here in this "Full…
In Indie Game Design
Participants: deadpanbob, Jonathan Walton, Eddy Fate, Mike Holmes.


9/24/2002 Matt Wilson: plot points idea
I really like how TROS uses spiritual traits to do two things at once: promote character development and simulate it by generating xp. It got me thinking of an idea…
In Indie Game Design
Participants: Matt Wilson, Jared A. Sorensen, ADGBoss, Mike Holmes, M. J. Young, Jeffrey Miller.


9/24/2002 Christoffer Lernö: Problems narrating again
We already went through this in "Narrated combat results - a problem" but I now feel that ultimately it left me where I started. Ygg features limited player narration. Basically…
In Indie Game Design
Participants: Christoffer Lernö, Valamir, Wolfen, Mike Holmes, Ron Edwards.


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Subsequent Topics
In Indie Game Design

10/3/2002 Ian Young: Token RPG Mechanics
I've been working on a storytelling roleplaying game of my own for some time (of which I know some of you are aware). The premise of the game is the…
In Indie Game Design
Participants: Ian Young, contracycle, Mike Holmes.


10/3/2002 Christoffer Lernö: Just an annoying Ygg link
This is not very interesting. Just wanted to say that I put a snapshot of the Ygg document I'm working with on the web. First off let me say that…
In Indie Game Design
Participants: Christoffer Lernö, Andrew Martin, simon_hibbs.


10/3/2002 Andrew Martin: Tabula Rasa
I got inspired on RPG.net. Originally posted by The Unoriginal "You wake up in a dark alley. You do not remember how you got there. Come to think of…
In Indie Game Design
Participants: Andrew Martin, Mike Holmes, kevin671, Tim C Koppang, Ian Young, wyrdlyng, Ron Edwards.


10/3/2002 Tony Irwin: Theme Chaser: Story telling game
My apologies for this incomplete submission. I enjoyed Kester Pelagius's thoughts on character switching during a game and it really got me thinking. It occured to me that this would…
In Indie Game Design
Participants: Tony Irwin, Valamir, Kester Pelagius, Jonathan Walton, soundwave, Walt Freitag, scobie, Ron Edwards.


10/3/2002 Valamir: Raw mechanic idea
Ok, I've got a couple RPG ideas storming around and have been searching for a good mechanic. I'm a sucker for original clever mechanics so I didn't just want something…
In Indie Game Design
Participants: Valamir, Christoffer Lernö, Ron Edwards, Henry Fitch.


10/3/2002 Sylus Thane: Frontier RPG
Okay I'd like to announce that my game of Frontier is now available for consumption by the masses. Please remember it is still a work in progress so it is…
In Indie Game Design
Participants: Sylus Thane, Andrew Martin, Demonspahn, simon_hibbs, vestinious, Gordon C. Landis, Mike Holmes.


10/4/2002 C. Edwards: Totem... Zodiac?
[b]Jake Norwood wrote[/b]: [quote]I love the way that the skills pertain to certain gods, and I'd rather have a rule where you have a rating in a god's sphere, and…
In Indie Game Design
Participants: C. Edwards, Mike Holmes, Ron Edwards, Jonathan Walton, talysman.


10/4/2002 Ron Edwards: Indie Design policy announcement
Hello, A lot of new people have arrived at the Forge recently, and a lot of them have been active in this forum. However, the mission of the forum has…
In Indie Game Design
Participants: Ron Edwards.


10/5/2002 Christoffer Lernö: Ygg Demonic Corruption
Ok, for you who don't know anything about Ygg magic here's the short rundown of the situation: Ygg is fantasy. Human mages uses demonic magic which taints their soul essence.…
In Indie Game Design
Participants: Christoffer Lernö, Kester Pelagius, simon_hibbs, Peregrine.


10/5/2002 Christoffer Lernö: Ygg: A Discussion
As I'm working on Ygg writing stuff together, I am struck by how uneven it is in its current state. Not surprising considering the parts have had a lot of…
In Indie Game Design
Participants: Christoffer Lernö, contracycle, talysman, ks13, Bob McNamee, Jeremy Cole.


10/6/2002 James V. West: Conspiracy Theory Games
Hey A friend of mine is working on an idea for a conspiracy theory rpg and I wanted to do some digging for him. This post is a simple request…
In Indie Game Design
Participants: James V. West, C. Edwards, Andrew Martin, morien, Jonathan Walton, DaR, Mike Holmes, Mike Hall, contracycle, simon_hibbs, rumble.


10/6/2002 Paka: Comic Book Super-Hero Game
I dream of: A comic book game written in comic book format, 24 pages and a whole game. The supplements would be found in new issues. The system would entail…
In Indie Game Design
Participants: Paka, James V. West, Henry Fitch, Sidhain, Le Joueur, Andrew Martin, Jonathan Walton.


10/6/2002 Christoffer Lernö: Player Choice vs Anti-Optimization
I think that maybe the actual question in my thread Ygg Demonic Corruption kinda got lost. So I post it again in a more general form. It might be of…
In Indie Game Design
Participants: Christoffer Lernö, damion, M. J. Young, KAR 120 C, Mike Holmes, simon_hibbs, Marco, ks13, Mark D. Eddy, Bob McNamee.


10/6/2002 Jonathan Walton: Big Sky Mind
I've been trying to come up with a new way to approach "Splat-ness" in a game about "great big inexplicable cosmic weirdness" (hereafter, "GBICW"). I think Splats are an okay…
In Indie Game Design
Participants: Jonathan Walton, Mike Holmes, C. Edwards, ethan_greer.


10/8/2002 ethan_greer: An introduction, a game, and a question
An introduction: Hello all, I recently stumbled across The Forge and have been lurking about for the past week or so. I must say I'm impressed with what I've seen.…
In Indie Game Design
Participants: ethan_greer, Jonathan Walton, Mike Holmes.


10/8/2002 ethan_greer: Pollies
Hello all, As promised, here is my latest RPG project, Pollies. Below are excerpts from the main document (which is not yet ready to be put on my website.) Mostly…
In Indie Game Design
Participants: ethan_greer, Andrew Martin, Jonathan Walton, Jack Spencer Jr, Valamir, Mike Holmes, Kester Pelagius.


10/8/2002 Sylus Thane: Just a little quickie game I came up with
Here's a little on page game I came up with last night that I thought of maybe pitching to Cheap Ass Games. Lemme know what you think. Sylus M.U.theB. Monsters…
In Indie Game Design
Participants: Sylus Thane, Jonathan Walton, ethan_greer.


10/9/2002 Kuma: An Economic RPG, anyone?
In the interest of full disclosure, I first posted this over on RPG.net: One of the maxims that I've heard about game design is to 'Design the Game YOU Want…
In Indie Game Design
Participants: Kuma, Jeremy Cole, contracycle, simon_hibbs, Andrew Martin, Valamir, damion, Mike Holmes, Nick Pagnucco, Ferry Bazelmans, Andy Kitkowski.


10/9/2002 Kester Pelagius: Halloween Horror, what Attributes would *you* want... ?
Greetings All, Am in the process of finalizing a FRP game called "Revenge of the Crypt Fiend" (discussion about the mechanics idea which spawned it can be found here) and…
In Indie Game Design
Participants: Kester Pelagius, Zak Arntson, ethan_greer.


10/9/2002 JSDiamond: Orbit: Die Another Day!
While addressing the 'character death' part of the rules, I thought: "Why do characters *have* to die?" Risk factor = fun. I understand this. But Luke Skywalker doesn't die, and…
In Indie Game Design
Participants: JSDiamond, Mike Holmes, Matt Wilson, Paul Czege, Ron Edwards, Zak Arntson, Jonathan Walton.


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